|
[Dev] Seekers of Adoulin (Mar 13)
Quetzalcoatl.Morari
サーバ: Quetzalcoatl
Game: FFXI
Posts: 27
By Quetzalcoatl.Morari 2012-12-30 03:08:52
First they said yes, then they said "equivalent to mythic", so we don't actually know yet. I would say the former is what we're going to get and not the 30,000 alexandrite super long process of an ultimate weapon. This has been debated a lot, but the LAST thing they said was not "mythic", but a weapon of equal value.
SE said they'd make new mythic weapons for the new jobs. (The mythic weapon is part of the JSE sets we have: Every job has their AF, AF2, AF3 and mythics). They also said that the expansion would have it's own set of legendary weapons - like Zilart had Relics, TAU the mythics, Abyssea had its Empyreans (sorta), and Adoulin will have something new for us to strive for.
Fenrir.Jinjo
VIP
サーバ: Fenrir
Game: FFXI
Posts: 2269
By Fenrir.Jinjo 2012-12-30 03:15:24
Quetzalcoatl.Morari said: »They also said that the expansion would have it's own set of legendary weapons
Source that, if you would.
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-12-30 03:17:33
Never read anything about that, just about mythic and that the new jobs won't be added to relic or empy.
Leviathan.Kincard
サーバ: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-30 03:43:05
As I recall they said they actually specifically said something against that. If something like REM was going to come I imagine it'd be towards the end of the expansion similar to how the Myriad Arms of Balrahn didn't come until way late into TOAU.
Fenrir.Sylow
サーバ: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-12-30 03:55:53
And if you consider that Abyssea / WoE / Voidwatch are all sort of loosely tied together with WotG then Emps are WoTG's "ultimate weapons" and they sure came late~
Leviathan.Kincard
サーバ: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-30 03:57:17
Lore-wise the relic-type weapons that fit into the lore of WOTG specifically are...er, relics. lol
(Well other weapons from another dimension, which Empyreans are I guess)
サーバ: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2012-12-30 05:09:27
Quetzalcoatl.Morari said: »They also said that the expansion would have it's own set of legendary weapons
Source that, if you would.
I seem to remember something about this as well, they said something about it briefly in one of the Q/A's about the expansion i think after vanafest.
not 100% sure did a quick google search and couldn't find info :/
Quetzalcoatl.Morari
サーバ: Quetzalcoatl
Game: FFXI
Posts: 27
By Quetzalcoatl.Morari 2012-12-30 05:45:51
http://forum.square-enix.com/ffxi/threads/25931-Gamer-Escape-Interviews-FFXI-Dev-Team-Post-VanaFest-2012?p=343642#post343642
Quote: Greetings,
To answer the question about "why can't these new jobs also use relics?"
The main reason why rune fencers and geomancers will be unable to equip Relic and Empyrean weapons is because those weapons were created and balanced around the jobs that existed at the time. This is also the reason that blue mage, corsair, puppetmaster, dancer and scholar were never given access to relic weapons.
However, as Mythic weapons are job-specific, it won't be a problem to design a weapon that is best suited specifically for rune fencers or geomancers.
As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take.
I've always interpreted the bolded part as meaning "the new jobs will get the relic/empy/mythic equivalents" meaning a new set of legendary weapons and JSE from this expansion, but they just didn't know what to call the next sets yet. In the case of gear, from Artifact to Relic to Empyrean to "X." So rather than just give us a temp name they used terms we are already familiar with. What's the equivalent of a Relic, an Empyrean and a Mythic? Well considering that the topic focus seemed to be about weapons (and why RNF and GEO aren't on familiar legendary weapons) I concluded that the equivalents would be a set of legendary weapons we'd never seen before. Though I'm about 70% certain I read that they were releasing new JSE and weapon sets
However, now that I'm looking at it even without my coffee at 5:30am, I can see that Camate may have been intending to mean that the new jobs will be given their own Relic equipment (ie AF2 armor), Empy equipment (AF3 armor) and Mythic weapons - but they just didn't know what to call them (Like how White Mages have Healer, Clerics and Orison gear, they'd not worked out the naming scheme for Rune Fencers and Geomancers at that time.)
It's too early in the morning. I shouldn't be thinking so hard.
サーバ: Lakshmi
Game: FFXI
Posts: 19
By Lakshmi.Itchyboto 2013-01-01 22:26:40
didn't want to try and read all the posts, but do I get something in game like the destrier beret if I pay 10$ more for this expansion?
Lakshmi.Tanama
サーバ: Lakshmi
Game: FFXI
Posts: 225
By Lakshmi.Tanama 2013-01-01 22:39:39
Lakshmi.Itchyboto said: »didn't want to try and read all the posts, but do I get something in game like the destrier beret if I pay 10$ more for this expansion? This:
There weren't any stats posted when they revealed this item on the JP FFXI blog.
By Jetackuu 2013-01-29 17:17:24
am I right in that the PC version is download only?
or did I just not look hard enough?
Seraph.Nelo
サーバ: Seraph
Game: FFXI
Posts: 138
By Seraph.Nelo 2013-01-29 17:23:25
Has there been any official confirmation on what weapon rune fencer will use? I know everyone is saying great sword just cuz of the size of their weapons in the pics, but... ya know... almace.
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2013-01-29 17:24:42
SE comfirmed its GS.
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-01-29 17:24:42
Has there been any official confirmation on what weapon rune fencer will use? I know everyone is saying great sword just cuz of the size of their weapons in the pics, but... ya know... almace.
They said rnf and geo won't get empies, also they said their main weapon would be sword and gsword (though i think their A+ is Gsword)
Phoenix.Gameesh
サーバ: Phoenix
Game: FFXI
Posts: 859
By Phoenix.Gameesh 2013-01-29 17:26:58
am I right in that the PC version is download only?
or did I just not look hard enough?
I'm also interested in more detail on this...
By Enuyasha 2013-01-29 17:33:15
has anyone in all 10 page referenced theres a few boat rides in the expansion itself...after the drama fest of there being no entrance boat ride into the new area?
Cause yknow, theres boats and possibly new fish now.
Bahamut.Dannyl
サーバ: Bahamut
Game: FFXI
Posts: 1550
By Bahamut.Dannyl 2013-01-29 17:43:31
Que Que
By Jetackuu 2013-01-29 18:47:13
am I right in that the PC version is download only?
or did I just not look hard enough?
I'm also interested in more detail on this...
サーバ: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2013-01-29 18:50:43
am I right in that the PC version is download only?
or did I just not look hard enough?
I'm also interested in more detail on this...
[+]
Asura.Kese
サーバ: Asura
Game: FFXI
Posts: 395
By Asura.Kese 2013-01-29 18:51:36
Cerberus.Pleebo
サーバ: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-01-29 18:56:15
Website only lists Windows® PC (Digital Download), Xbox 360® as available platforms so no hard copies for PC presumably.
サーバ: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2013-01-29 19:03:35
hoping they add the option through POL to purchace like they done with the 3 addons/abyssea
By Jetackuu 2013-01-29 19:07:59
Bismarck.Moonlightespada said: »hoping they add the option through POL to purchace like they done with the 3 addons/abyssea doubt it since payment via Playonline has been disabled.
security risks etc
By Jetackuu 2013-01-29 19:08:21
Website only lists Windows® PC (Digital Download), Xbox 360® as available platforms so no hard copies for PC presumably. yeah, that's what I was afraid of...
By Quetzacoatl 2013-01-29 19:26:04
Bismarck.Moonlightespada said: »hoping they add the option through POL to purchace like they done with the 3 addons/abyssea doubt it since payment via Playonline has been disabled.
security risks etc So would you have to buy it through your SE account and then download the expansion via POL?
Quetzalcoatl.Janeiro
サーバ: Quetzalcoatl
Game: FFXI
Posts: 19
By Quetzalcoatl.Janeiro 2013-01-29 19:34:46
Currently through your SE account page, you can purchase the older expansions with crysta, I'd assume they'll do the same for the upcoming expansion, it should automatically download for everyone even if they don't have it when it goes live, they just wont be able to enter those areas without a cdkey activated to their account.
サーバ: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2013-01-29 19:53:01
hmmm.. dont ever remember seeing this option there
Bahamut.Yimoa
サーバ: Bahamut
Game: FFXI
Posts: 40
By Bahamut.Yimoa 2013-01-29 20:08:12
Only place I could find a preorder for Xbox version was through Kmart..
Edit: amazon duh.
Apparently avoiding getting it two weeks late is impossible.
Quetzalcoatl.Janeiro
サーバ: Quetzalcoatl
Game: FFXI
Posts: 19
By Quetzalcoatl.Janeiro 2013-01-29 21:34:45
Bismarck.Moonlightespada said: »hmmm.. dont ever remember seeing this option there I think the only reason I noticed it was because I was being a cheap *** and never bought the shantoto expansion, it only shows what you don't have.
Select Service > FFXI > Options List > Play online ID Options - Registration Codes (Purchase) > Disclamer blah blah Next > List of Expansions not purchased to account here.
You can use Crysta or ClickandBuy after selecting the service you wish to purchase, I'm guessing this is where the Seekers will show up when it's ready.
サーバ: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2013-01-29 21:51:06
ah i remember doing that for the first 3 expansions but through POL bout 6 years ago. copy of game was missing the booklet and the store didnt want to replace it, hopefuly tho the game will auto install it then, dont want to buy the code then have to buy the exp itself.
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
|
Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.
Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.
Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.
Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.
Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.
Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...
Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.
Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.
Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
|
|