I'm thinking about returning to the game for the March update. Can someone here post the best uptodate idle-avatar/perpetuation out for a fellow Nirvana user? I'm not sure if this guide has been updated. I quit before AA fights.
Thanks :)
The 6th Ministry's Secret: A Summoner's Guide |
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The 6th Ministry's Secret: A Summoner's Guide
Phoenix.Innina
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I'm thinking about returning to the game for the March update. Can someone here post the best uptodate idle-avatar/perpetuation out for a fellow Nirvana user? I'm not sure if this guide has been updated. I quit before AA fights.
Thanks :) Posted my set I came up with on last page, there might be more avatar augmented gear but they won't be huge increases. Earring with Pet attack 2~4 etc.
I've been interested in trying SMN for solo play and for someone without SOA Expansion what should one use in this current set peices.
ItemSet 319249 Question regarding physical BPs, you list Soulscourge as the weapon of choice... If I recall, MAB Has an impact on even Physical BPs, at the very least Flaming Crush, so therefor, Soulscourge would be inferior to items like Eminent pole and Astralwatcher and such.
According to Byrths formula on it, Quote: Hybrid WS damage = ( (Weapon Damage + fSTR + WSC) + (Weapon Damage + fSTR + WSC)*fTP*MAB ) * pDIF Shiva.Alistrianna
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Don't know how to add it to the node for magic pacts but Melioration Torque can get Pet: M.acc/MAB +5 on it. Iirc it is Path C Rank 15.
Phoenix.Innina
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Where do you get the torque from? Wiki has no info listed. Thanks.
It's obtained from Monstrosity.
Shiva.Alistrianna
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Yea like Byrth said it's from Monstrosity. Dasva from BG spent a good deal of time figuring out what the torques got on them.
Phoenix.Innina
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Yeah, I couldn't find info on BGwiki or Wikipedia..
Thanks, for the replies :) Carbuncle.Kaelthas
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Did some testing with /checkparam on Avatars:
http://www.ffxiah.com/item/15528/sacrifice-torque gives Avatar: Attack +3 as the latent http://www.ffxiah.com/item/11776/mujin-obi gives Avatar: Attack +10 Thats depressing and bad, but whatever.
I'm really excited about Relic109/119. The Body/Feet offer BPDelayII-1, adding another -2 to our timers. Plus, the hands are sex, the head is sex, all is sex :Q Did somebody say sex?
Carbuncle.Kaelthas
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Also SMN bloodpacts now gain exp/bayld in a reive! Physical BPs got me around 120~150 exp each and 1800 exp/500 bayld from astral conduit spam in Kamihr.
they always did that :O, At least I got a buttload of Exp/Bayld in the last week or so doing WKRs on SMN o.o
Carbuncle.Kaelthas
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I thought they were nerfed shortly after SMNs kept curing ppl for lots of Bayld, then SMN could only get bayld with hitting things themselves?
Asura.Karbuncle said: » Thats depressing and bad, but whatever. I'm really excited about Relic109/119. The Body/Feet offer BPDelayII-1, adding another -2 to our timers. Plus, the hands are sex, the head is sex, all is sex :Q It's just funny because I knew so many people who swore by that neck for SMN lol. Hardly a huge increase but the wake up was always a nice bonus. Carbuncle.Kaelthas
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While we're on about avatar attack: beast roll (11) gives a +31% attack bonus to pets.
Ifrit's attack went from 772 to 1013 with no other buffs. Also a BST wasn't present and the COR didn't have Corsair's Tricorn, so would've been 41% bonus with both these present. Wasn't SMN skill over cap supposed to increase Acc and Attack?
Asura.Ackeronll said: » Wasn't SMN skill over cap supposed to increase Acc and Attack? Good question. Someone should test avatar stats naked and with full +skill gear. Asura.Ackeronll said: » Wasn't SMN skill over cap supposed to increase Acc and Attack? http://www.playonline.com/pcd/update/ff11us/20061017UJ0a71/detail.html Not sure if the new command can capture that though. Shiva.Alistrianna
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Its even with Balsam staff
So I'm just getting into spellcast after all these years, and I'm sure its been answered before and I just can't find it.. But is there anyway for spellcast to tell the difference between bloodpacts?
i.e so I can have skill+ for wards and damage+ for rage, or even specific bps, like MAB/macc for magic and atk+ for physical rage. Each Blood Pact can have it's own rule, like any other spell or ability.
<if Spell="Searing Light|Meteorite|Stone*|Aero*|Blizzard*|Fire*|Water*|Thunder*|Burning Strike|Thunder Spark|Nether Blast|Somnolence|Ruinous Omen|Howling Moon|Earthen Fury|Aerial Blast|Diamond Dust|Inferno|Tidal Wave|Judgment Bolt|Holy Mist|Lunar Bay|Night Terror|Heavenly Strike|Geocrush|Meteor Strike|Thunderstorm|Grand Fall|Wind Blade"> etc Also, type="BloodPactWard" vs type="BloodPactRage". Need to manually separate physical rage pacts from magical rage pacts, though.
Asura.Ackeronll said: » Wasn't SMN skill over cap supposed to increase Acc and Attack? Nope.avi Shiva.Gib said: » Asura.Ackeronll said: » Wasn't SMN skill over cap supposed to increase Acc and Attack? Nope.avi You sure? I'm pretty sure the same time they separated BP Timers and added benefits to Summoning Skill to BP:Wards during the ToAU Era that Summoning Skill beyond cap was suppose to enhance accuracy of Bloodpacts or something. |
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