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The 6th Ministry's Secret: A Summoner's Guide
サーバ: Shiva
Game: FFXI
Posts: 694
By Shiva.Alistrianna 2014-04-09 12:35:41
The new staff is like the best weapon for physical BP's and idle piece.
Also everyone should be using eminent pole or basalm staff for MAB and not shitty uffrat with inferior amounts of MAB even with augments.
Had an MAB +24 (highest possible is 25) augment on Uffrat +2 so it's not really inferior at all.
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サーバ: Asura
Game: FFXI
Posts: 89
By Asura.Raitoken 2014-04-09 16:42:47
Shiva.Alistrianna said: »The new staff is like the best weapon for physical BP's and idle piece.
Also everyone should be using eminent pole or basalm staff for MAB and not shitty uffrat with inferior amounts of MAB even with augments.
Had an MAB +24 (highest possible is 25) augment on Uffrat +2 so it's not really inferior at all.
But that requires getting the weapon, the 2 key items to +2 it then rolling wailing stones +2 to get it and hope you get a high roll when you can spend the same cost of one wailing stone to buy a staff with 120 MAB to pet.
If you want to spend more money effort and time for a piece of gear you can straight up buy that is equal by all means go ahead but it really is a waste of time.
By Zoltar 2014-05-03 21:33:38
The Tumafyrig with Path B MAB magic augs beats out Balsam Staff.
If you're looking for -perp, Magian is still best @ -7, but new staff has -5 with better skill/macc so yeah, tough call on those
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サーバ: Asura
Game: FFXI
Posts: 89
By Asura.Raitoken 2014-05-08 17:57:28
The Tumafyrig with Path B MAB magic augs beats out Balsam Staff.
If you're looking for -perp, Magian is still best @ -7, but new staff has -5 with better skill/macc so yeah, tough call on those
Magian is a utter waste of time.
It takes like a week of nonstop grinding to get it to a useful level. Why do all that work when you can easily hit -14 prep without it for ALL avatars instead of just one?
Go get your AF feet and reforge them for -4 prep, quest evokers ring for another -1. Do some dynamis for relic body and reforge that for another -4 and get the JSE staff for -5 or try your luck on an uffrat +1. -14 prep with 100x less work than ONE magian staff.
By Heimdel 2014-05-21 23:20:30
what is the max bp recast timer reduction u can get now? counting in the bp2 stuff of course.
Lakshmi.Fobby
サーバ: Lakshmi
Game: FFXI
Posts: 45
By Lakshmi.Fobby 2014-05-22 02:18:24
-15 from any combination of gear.
-5 from seraphicaller, -2/-1 from relic 119 body and feet respectively give a total of 38s for a bloody pact
edit whoops i cant read numbers
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2014-05-22 02:29:50
119 body gives -2, for a total of -37
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2014-06-03 07:28:13
Anybody has a list of BPs affected by TP?
Also, which debuff BPs are physical, if any?
Bahamut.Shirai
By Bahamut.Shirai 2014-06-04 02:40:33
Anybody has a list of BPs affected by TP?
Any magical Blood Pact inflicting direct damage, such as the Tier II and IV spells and Meritted Blood pacts.
But also Meteorite, Holy Mist, Lunar Bay and Night terror.
The exception is Nether Blast, this one isn't affected by TP.
And all Blood pacts that heal HP are effected by Avatar TP.
Quote: Also, which debuff BPs are physical, if any?
There are several, but the very first post of this thread has every single Blood pact per avatar and their potential side effect explained.
So I am not going to write them down.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2014-06-05 04:17:31
Derp... sorry about that and thanks for pointing it out.
So among BP Ward it's just the healing ones. I was thinking to use Caller's Spats+2 for those instead of Marduk's Shalwar +1.
Skill in theory should do nothing for healing BPs anyway, no?
Bahamut.Shirai
By Bahamut.Shirai 2014-06-05 04:38:04
Nope, you're indeed better off using Caller's +2 for the healing pacts.
Skill in practice won't do anything for those. :)
Basically for legs pieces:
Magical damage and healing pacts: Caller's +2 (With the exception for Merit pacts with 5/5 merits, you're better off using Ngen Seraweels with those.)
Debuff pacts: Summoner's +2/Glyphic (+1)
Buff pacts: Marduk's +1
Physical pacts: Ngen
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2014-06-05 05:09:17
Read the list, it's very nice to be able to read all BP details in a single page compared to having different pages for each or for each avatar.
Still, there's no Physical/Magical information concerning debuff BP Wards.
So far I always geared them up with macc/skill assuming they were all magic-based, that's why I was asking if there is any physical-based debuff BP: Ward.
Last, Astral Flow magical BPs are an exception and they're not affected by TP if I recall, correct?
Sorry for all these stupid questions but I'm starting to write a new Lua for my SMN (my XML broke eons ago and have been using old windower macros ever since) and I'm trying to make things right lol.
Judging from what I've gathered so far I need the following BP categories for midcast:
1) Physical
2) Magical TP
3) Magical noTP
4) Debuff (skill/macc)
5) Skill
6) Healing
7) Special (stuff like Reraise II, nothing is useful for that, might as well use Blood Boon stuff)
Could in theory create another "hybrid" category for Flaming Crush hmmm, but I think I will just end up using set 3), which is already sort of an hybrid set with my current gear.
This will be a big step forward compared to my current windower macros where I only have 3 sets (Phyisical, MagicalTP, Skill)
Debuff pacts: Summoner's +2/Glyphic (+1)
Buff pacts: Marduk's +1 Skill converts to Macc too.
But we don't know the conversion rate...
What's gonna be better, macc+10 or skill+11? Leaning towards the first.
Bahamut.Shirai
By Bahamut.Shirai 2014-06-05 05:26:46
Still, there's no Physical/Magical information concerning debuff BP Wards.
So far I always geared them up with macc/skill assuming they were all magic-based, that's why I was asking if there is any physical-based debuff BP: Ward.
I'm a bit lost as to what you mean by this.
Quote: Last, Astral Flow magical BPs are an exception and they're not affected by TP if I recall, correct?
I believe they too are affected by TP, but it has been years since I last used one as they are considerably weaker than a fully merited pact.
Besides that, Perfect Defense has taken up the entire usefulness of Astral Flow. :)
Quote: Sorry for all these stupid questions but I'm starting to write a new Lua for my SMN (my XML broke eons ago and have been using old windower macros ever since) and I'm trying to make things right lol.
While I believe stupid questions do exist, I have yet to see one being asked.
Quote: Judging from what I've gathered so far I need the following BP categories for midcast:
1) Physical
2) Magical TP
3) Magical noTP
4) Debuff (skill/macc)
5) Skill
6) Healing
7) Special (stuff like Reraise II, nothing is useful for that, might as well use Blood Boon stuff)
Number 7 is a good one, that one never came to my mind.
I can certainly think of more pacts than just Reraise II falling under that catagory.
Time to use some of my script-fu after work to write some rules for that.
Quote: Debuff pacts: Summoner's +2/Glyphic (+1)
Buff pacts: Marduk's +1 Skill converts to Macc too.
But we don't know the conversion rate...
What's gonna be better, macc+10 or skill+11? Leaning towards the first.
Both could work, but I too have no idea which one is better.
By the way, if you are looking for examples to base your LUA on;
I am using Bokura's summoner LUA:
http://pastebin.com/u/Bokura
This one is working really well for me, isn't all that complicated and has a lot of room for customization.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2014-06-05 06:17:22
Still, there's no Physical/Magical information concerning debuff BP Wards.
So far I always geared them up with macc/skill assuming they were all magic-based, that's why I was asking if there is any physical-based debuff BP: Ward.
I'm a bit lost as to what you mean by this. Let me make an example:
Tidal Roar, a debuff Blood Pact: Ward.
Is it a "physical" BP or a "magical" one?
That is to say: will it be affected by PHYSICAL accuracy or MAGICAL accuracy?
So far I always considered ALL debuff BP:W as magical, and hence used skill/macc to gear for them all. I was wondering if I was wrong and maybe there was some physical BP:W.
If they exist they would get affected by the new food Shiromochi, for instance
Thanks for all the other comments and replies ;)
Bahamut.Shirai
By Bahamut.Shirai 2014-06-05 06:47:10
I am assuming magical, however debuff pacts do indeed not get resisted, they "miss".
Silly Blood Pacts.
In this case I'd say, in case of doubt rely on skill.
I'll keep using MACC myself until someone comes with proof of otherwise though.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2014-06-05 07:07:01
Yeah I always assumed macc as well but there's no extensive test, even because until now the options you could swap around were so few/so small amounts that it would have been hard to see the differecnes, honestly.
Now that we have Shiromochi though (providing a good chuck of physical accuracy) it could be feasible to perform a test and see if some of the debuff BP:W are physical instead of magical, altough at a hunch I'm still leaning to say they all rely on magical accuracy.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2014-06-05 09:19:19
I might have noticed a small mistake in the first post.
Ifrit's first physical BP gets called "Claw", but it's actually called "Punch" (Claw is the name of Garuda's)
By kenshynofshiva 2014-06-09 11:04:18
Anyone have a good pet macc set not based on augments?
サーバ: Siren
Game: FFXI
Posts: 228
By Siren.Noxzema 2014-06-09 16:37:03
So, I'm about to finish my Nirvana in a couple days, I was wondering if anyone had any tips for GoB trials? I'm assuming load up on MAB gear, and some sort of mix of MAB/regain atmas?
By poor 2014-06-10 15:27:25
So, I'm about to finish my Nirvana in a couple days, I was wondering if anyone had any tips for GoB trials? I'm assuming load up on MAB gear, and some sort of mix of MAB/regain atmas? that and find some friends that have GoB, the trials suck but the ilvl 119 is soooo worth it
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2014-06-10 15:28:55
I'd recommend doing the trials outside of Abyssea with Garuda (for Hastega), the two bard trusts, and Kupipi. Capping Haste is hard to beat.
Bahamut.Shirai
By Bahamut.Shirai 2014-06-18 05:18:38
Anyone have a good pet macc set not based on augments?
As far as I know the only pieces that have Avatar/Pet: Magic Accuracy are the Caller's pigaches +1/+2, Regimen mittens, Summoner's spats +2 and Glyphic spats/+1.
Despite not asking for Augmented, if you really want to stack up on that, the reward from "A Crystalline Prophecy" the Royal Redingote gives you +7 Pet: Macc augment as one of its choices.
Other then that you can also cram skill into that slot, I am unsure what the ratio for skill - Acc/Macc is though.
[edit]
Completely overlooked the weapons.
Eminent pole gives +10 Avatar Macc.
Tumafyrig +15 through Mezzotonizing.
Ragnarok.Luloo
サーバ: Ragnarok
Game: FFXI
Posts: 121
By Ragnarok.Luloo 2014-06-18 16:48:56
I was wondering if on actual content it would be better to perp with isa belt or still going with moepapa stone on waist slot. I tested a little on Ceizak and noticed an average on 15-20 tp lost between each BP (37 sec on recast). Any idea?
Bahamut.Shirai
By Bahamut.Shirai 2014-06-19 03:57:28
Moepapa, hands down.
The 3% DT won't matter much, avatars by themselves already have -50% PDT and if they get hit by magic of the element they are weak to you're using the wrong avatar.
The other stats aren't really worth writing home about either.
Besides that, you're not only losing out on 15/20% extra TP for your magic/healing pacts but you're also losing out on avatar DPS, regardless of how little it is.
By kenshynofshiva 2014-06-19 16:30:30
Anyone have a good pet macc set not based on augments?
As far as I know the only pieces that have Avatar/Pet: Magic Accuracy are the Caller's pigaches +1/+2, Regimen mittens, Summoner's spats +2 and Glyphic spats/+1.
Despite not asking for Augmented, if you really want to stack up on that, the reward from "A Crystalline Prophecy" the Royal Redingote gives you +7 Pet: Macc augment as one of its choices.
Other then that you can also cram skill into that slot, I am unsure what the ratio for skill - Acc/Macc is though.
[edit]
Completely overlooked the weapons.
Eminent pole gives +10 Avatar Macc.
Tumafyrig +15 through Mezzotonizing.
Cool thanks I should buy that staff ugh rank 15 >.>
サーバ: Siren
Game: FFXI
Posts: 228
By Siren.Noxzema 2014-06-20 11:02:19
While not exactly about smn, I figured I'd give a heads up, Merirosvo Ring (the phantom +3 ring) severely hurts beast roll, Ifrit had 528 atk with a 11 roll, 1k-1100 w/o.
Fenrir.Atheryn
サーバ: Fenrir
Game: FFXI
Posts: 1665
By Fenrir.Atheryn 2014-06-20 11:34:55
I'm beginning to wonder if SE accidentally coded the +3 ring as -3...
With that said though, going from 1k+ ATK down to 528 ATK is a huge difference. Was the Summoner using Crimson Howl on one of those and not the other?
サーバ: Siren
Game: FFXI
Posts: 228
By Siren.Noxzema 2014-06-20 11:52:54
Yeah, I had 121 Ifrit, Crimson Howl, 11 beast and pup rolls and some NQ Kusamochi. Though howl could have gotten dispelled along with rolls idr. w/o any buffs he has 893 atk.
Bahamut.Shirai
By Bahamut.Shirai 2014-06-21 15:03:37
A question from my side, I just got my mitts on this little precious:
http://www.ffxiah.com/item/28505/domes-earring
Anyone know if the DA can also proc on Physical Blood Pacts?
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