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Follow-up on Relic, Mythic, and Empyrean Weapons
By Xellan 2012-08-03 16:50:46
Actually Stringing Pummel is already very powerful and with the mythic boost is just more awesome and grants an even more awesome aftermath. On Spharai you'd have to rely on a weak ws to put up AM and even then I'm not sure you'd match the damage from KKK. Wonderful. All this could be yours at the historically low, low price of only 510,000,000 gil.
Respectfully though, you're still not seeing the point, although your observation is appreciated.
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-08-03 16:53:53
I wasn't making an argument against your point, just giving an information.
Ragnarok.Afania
By Ragnarok.Afania 2012-08-03 16:55:44
Okay, two things should stand out to everyone. First, the damage difference between Gastraphetes and Death Penalty is significant (14), but this is ameliorated on Armageddon, a weapon usable by both Ranger and Corsair at a damage rating equal to that of Annihilator. Second, and more interestingly, is the difference in base damage between Glanzfaust 51 and Kenkonken 41. On Verethragna, the damage is 42, only 1 point higher than Verethragna. Compare any of these to Spharai, and you see a significant reduction in damage rating when you compare the Relic to the Mythic or Empyrean weapons. This should tell you something about the way that the development team is thinking about "balance." To them, "balance" is about making sure that Puppetmaster doesn't have access to a damage rating comparable to the highest damage weapon available to Monk.
You didn't check the delay and ammo of each weapon.....
Gastraphetes's base dmg with ammo(assuming everyone using best ammo) is 161, Death Penalty is 153, Arma COR is 165, Arma RNG is 203, Anni RNG is also 203.
Also I'm not sure about math about PUP Mythic, but I'm under the impression that it attacks faster with Enhance Martial Arts on it, wouldn't it ended up dealing more dmg(not counting pet aspect)
The point wasn't to compare Ammo across the board, but you can test Wildfire damage, and from what I understand base damage doesn't do hardly anything to alter Wildfire at all, whether you are using best ammo or a copper bullet. I assume that Corsair would have DMG 165 on Annihilator if it was available? Regardless, I'm not here to compare ammo and complain for a lack of better ammunition on Corsair. You can take up that cause if you want.
With regard to Kenkonken, I'm not positive on the math either, but I would assume that you aren't going to be attacking so fast and hard to out-parse the DoT on Spharai, especially considering the hidden 13% rate of triple damage proc, counter damage, and damage boost of Final Heaven compared to Stringing Pummel outside of Abyssea. Again, the problem isn't whether Kenkonken is better than Spharai. If it is, wonderful. That still doesn't fix the problem that all you have on Puppetmaster is a sad and nerfed Empyrean or an out-of-reach Mythic, with no chance at a Relic, whilst simultaneously being the single obstacle blocking Dancer, Scholar, Corsair and Blue Mage from Relic weapons access.
Lol when physical WS dmg is based on the weapon total base dmg, what's the point if you don't calculate ammo dmg, that makes no sense. If you don't calculate ammo dmg, you're going to see RNG and COR having same base dmg on gun, but that's not accurate at all.(I don't give jack ***about base dmg difference between jobs though, just giving information)
And btw, Final Heaven is crap, relic MNK should use merit WS, and I'm under the impression that empy WS still>merit WS, and stringing Pummel way > Final Heaven.
By Xellan 2012-08-03 17:00:01
Okay, two things should stand out to everyone. First, the damage difference between Gastraphetes and Death Penalty is significant (14), but this is ameliorated on Armageddon, a weapon usable by both Ranger and Corsair at a damage rating equal to that of Annihilator. Second, and more interestingly, is the difference in base damage between Glanzfaust 51 and Kenkonken 41. On Verethragna, the damage is 42, only 1 point higher than Verethragna. Compare any of these to Spharai, and you see a significant reduction in damage rating when you compare the Relic to the Mythic or Empyrean weapons. This should tell you something about the way that the development team is thinking about "balance." To them, "balance" is about making sure that Puppetmaster doesn't have access to a damage rating comparable to the highest damage weapon available to Monk.
You didn't check the delay and ammo of each weapon.....
Gastraphetes's base dmg with ammo(assuming everyone using best ammo) is 161, Death Penalty is 153, Arma COR is 165, Arma RNG is 203, Anni RNG is also 203.
Also I'm not sure about math about PUP Mythic, but I'm under the impression that it attacks faster with Enhance Martial Arts on it, wouldn't it ended up dealing more dmg(not counting pet aspect)
The point wasn't to compare Ammo across the board, but you can test Wildfire damage, and from what I understand base damage doesn't do hardly anything to alter Wildfire at all, whether you are using best ammo or a copper bullet. I assume that Corsair would have DMG 165 on Annihilator if it was available? Regardless, I'm not here to compare ammo and complain for a lack of better ammunition on Corsair. You can take up that cause if you want.
With regard to Kenkonken, I'm not positive on the math either, but I would assume that you aren't going to be attacking so fast and hard to out-parse the DoT on Spharai, especially considering the hidden 13% rate of triple damage proc, counter damage, and damage boost of Final Heaven compared to Stringing Pummel outside of Abyssea. Again, the problem isn't whether Kenkonken is better than Spharai. If it is, wonderful. That still doesn't fix the problem that all you have on Puppetmaster is a sad and nerfed Empyrean or an out-of-reach Mythic, with no chance at a Relic, whilst simultaneously being the single obstacle blocking Dancer, Scholar, Corsair and Blue Mage from Relic weapons access.
Lol when physical WS dmg is based on the weapon total base dmg, what's the point if you don't calculate ammo dmg, that makes no sense. If you don't calculate ammo dmg, you're going to see RNG and COR having same base dmg on gun, but that's not accurate at all.
And btw, Final Heaven is crap, relic MNK should use merit WS, and I'm under the impression that empy WS still>merit WS, and stringing Pummel way > Final Heaven. Saying empy h2h is "sad and nerfed" with superior WS and ODD doesn't sound accurate no?
So do you propose we see to it that only 19 of the current 20 jobs get Relics because Final Heaven sucks? Do you have an actual solution?
Ragnarok.Afania
By Ragnarok.Afania 2012-08-03 17:03:35
So do you propose we see to it that only 19 of the current 20 jobs get Relics because Final Heaven sucks? Do you have an actual solution?
I don't really care who gets relic who doesn't tbh. Relic isn't solving problem of PUP, I was just giving information when you start comparing FH(which nobody use), and not factoring ammo dmg when looking at base dmg(which makes no sense). Not interested in Proposing anything.
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-08-03 17:51:21
And btw, Final Heaven is crap, relic MNK should use merit WS, and I'm under the impression that empy WS still>merit WS, and stringing Pummel way > Final Heaven.
In high buff situations, Shijin Spiral is stronger than Smite (not sure if this accounts for impetus up situations, but I know there are some situations in which it beats Smite)
サーバ: Ramuh
Game: FFXI
Posts: 11972
By Ramuh.Laffter 2012-08-03 18:03:47
I just realized, if they're making mythic weapons for Rune Fencer and Geomancer, it means there will be two new weaponskills attainable. Yay. \o/
/slowpoke
By Xellan 2012-08-03 18:09:23
Adding ammo damage wasn't a concern of mine because I never purported to state that overall damage from Corsair and Ranger should be the same, but merely that adding Corsair to Annihilator not result in unbalancing the game. Since Ranger and Corsair already have access to a Marksmanship weapon with the same base damage as Annihilator, there's no reason that introducing Corsair to Annihilator should break the game, if base damage ratings are to be considered the basis for comparative analysis. The wonderful thing about different damage potentials on ammo between Ranger and Corsair is that it acts as a secondary means of balancing Annihilator indirectly without affecting the stats already on the gun. If Corsair is deemed to be underpowered after the addition of the gun, new ammo could be added with a higher damage rating than currently available. Conversely, if Ranger is deemed not powerful enough by comparison, but Corsair itself is considered fine, then ammo could be introduced to increase Ranger's comparative advantage.
Leviathan.Zaknafien
サーバ: Leviathan
Game: FFXI
Posts: 81
By Leviathan.Zaknafien 2012-08-03 18:28:27
I just realized, if they're making mythic weapons for Rune Fencer and Geomancer, it means there will be two new weaponskills attainable. Yay. \o/
/slowpoke
Praying it will be a multihit gs ws with chances to crit. Or at least some good damage so spamming it with a mythic style weapon would be somewhat on par with other 2 hander mythics.
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-08-03 18:31:24
Expecting something stupid like single hit ws with magic attack down, 30% INT mod, 1.5 static ftp, effect of matk down varies with tp. And since it's a gs, let's put an attack- on it too.
[+]
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2012-08-20 21:24:38
And btw, Final Heaven is crap, relic MNK should use merit WS, and I'm under the impression that empy WS still>merit WS, and stringing Pummel way > Final Heaven.
In high buff situations, Shijin Spiral is stronger than Smite (not sure if this accounts for impetus up situations, but I know there are some situations in which it beats Smite) You have that completely backwards. In high buff situations, smite is going to be better, smite is going to be better the higher level the target gets as well.
サーバ: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-08-20 21:45:29
Well excuse my derp then. I must have had the info I read backwards >_<. My bad folks
Combining the previous post with the new post for this topic:
| 07-26-2012 07:33 PM | | Camate | | Community Rep |  |
| | Greetings,
To answer the question about "why can't these new jobs also use relics?"
The main reason why rune fencers and geomancers will be unable to equip Relic and Empyrean weapons is because those weapons were created and balanced around the jobs that existed at the time. This is also the reason that blue mage, corsair, puppetmaster, dancer and scholar were never given access to relic weapons.
However, as Mythic weapons are job-specific, it won't be a problem to design a weapon that is best suited specifically for rune fencers or geomancers.
As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take. | |
| 08-01-2012 05:43 PM | | Okipuit | | Community Rep |  |
| | Greetings,
We would like to provide further explanation as to why Relic Weapons will not be expanded to other jobs.
Relic weapons were created based on the current weapon types available in Vana'diel and not based on the available jobs. Since there are differences between which weapons certain jobs can equip, this is something that cannot be completely equal.
| So SE said in a interview that Geo and Rune fencer will not be able to use Relics and Empyrean weapons.
Either way the issue as a whole.
Firstly DNC and SCH
These 2 jobs fit the lore of relic weapons massively so i really think at the least DNC should be able to use mandau and SCH should be able to use club or staff
Now PUP COR and BLU
All 3 Weapons wouldn't make any of the jobs overpowered but the gun would help COR alot when wildfire (it's prome source of DMG) isn't available either way i think BLU is a skilled enough swordsman to weild an Excalibur and COR gunman to weild Annihilator and PUP worth enough to wield the hand 2 hand.
Finally GEO and RUN
They definitely should have the option to wield empyrean the gsd emp and staff emp arn't ground breaking weapons so i see no reason why they shouldn't have emps
Then Relics well it depends w/ the above if BLU COR and PUP get access so should GEO and RUN
Honestly only having mythics as a final weapon is kinda sad 
In summary my suggestion is this
There should a be a relic and empyrean for every job in the game |
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In addition to the aforementioned reason, in order to make it possible for these jobs to equip relic weapons, we would have to make changes to the current stats on relic weapons, and since this would affect other jobs as well it is not such a simple thing to do. This doesn't just pertain to only adjustments, the same can be said for if we were to add new weapons, as they would affect currently existing items.
After a thorough discussion, we have decided to keep Relic Weapons as they are in the case new weapons are added. These new weapons will be designed around their respective jobs.
Also, in regards to mythic weapons, these weapons are similar to artifact and relic gear as they are job specific, so we plan on releasing mythic weapons for any new jobs that are introduced moving forward. | |
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