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[dev1135] New Special Job Abilities
Ragnarok.Sekundes
サーバ: Ragnarok
Game: FFXI
Posts: 4189
By Ragnarok.Sekundes 2012-10-29 17:20:50
Valefor.Prothescar said: »
Wyrms
Spike Flail (Heavy AoE physical damage. 5/7/9/11.5fTP, 80%STR, 66%~ attack bonus, ignores physical resistances)
Adamantoises
Earth Breath (Conal earth breath damage. HP*2, no level divisor, ignores resistances/damage reductions)
Behemoths
Ecliptic Meteor (AoE dark damage, Bio, and Paralyze. 4fTP, 2.3dINT, 50%INT 50%MND, Bio = Level/5 + 5 w/ Attack-10%~ for 2 minutes, Paralysis 20% for 2 minutes)
Ultima
Citadel Buster (AoE Light damage. 6fTP, 2.3dMND, 50%INT 50%MND)
Omega
Colossal Blow (Throat Stab on normal targets, physical damage on all others or when stab fails. 3/3.5/4/5fTP, 50%STR, 50% attack bonus, ignores physical resistances)
or
Target Analysis (Absorbs 25 of every stat for 60 seconds, hooray)
Cerberus
Magma Hoplon (Stoneskin and Blaze Spikes. skill*2 for stoneskin, skill/4 for spikes, 120s duration)
Gullool Ja Ja
Vorpal Wheel (Inflicts damage based on the number of debuffs that the target has. 0-1 Debuffs: 3fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances; 2-3 Debuffs: 4fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances; 4-5 Debuffs: 5fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances; 6+ debuffs: 6fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances)
Gulfurfur the Menacing
Arcane Stomp (Allows you to absorb the next magical attack directed at you.)
Medusa
Calcifying Deluge (Large conal ranged attack that inflicts petrification. 3.5fTP, 40%STR 40%AGI, ignores physical resistances and arrow shields, duration 15~45s based on TP)
Chariots
Discoid (3000 damage divided between nearby targets. Subject to minimal resistances)
or
Homing Missile (AoE damage that varies based on HP. 3/4/4.5/5.5fTP, 75%AGI, 50% attack bonus, ignores physical resistances; damage varies based on your HP and the monster's HP, if your current HP * 3 > 50% of the monster's HP you will do maximum damage, scales down from there.)
Dvergr
Cackle (AoE magic attack-25%, magic accuracy -25, magic defense-25 for 120 seconds)
Yovra
Fluorescence (25% attack boost for 2~3 minutes)
Orobon
Leeching Current (AoE drain. Skill*.3)
or
Deathgnash (Throat stab on normal targets, high rate of success. 3fTP, 50%STR, 50% attack bonus, ignores physical resistances on all other targets and stab fails. Accuracy +30~60 based on TP.)
Gallu
Kurnugi Collapse (AoE earth damage, Magic Accuracy Down, Accuracy Down, and Burn. 2fTP, 1.5dINT, 30%VIT; Magic Accuracy -30, Accuracy -30, Burn = skill/5 +3, duration 120s)
Zilant
Soul Douse (Conal doom. 10s countdown, moderate accuracy. Does not work on NMs.)
or
Dark Star (AoE dark damage, Defense down, and Magic defense down. 3fTP, 2.3dINT, 32%INT 32%MND, Defense-20%, Magic Defense-20 for 120s)
or
Chaos Blast (AoE dark damage, Max HP Down, Max MP Down, Max TP Down and Knockback. 2fTP, 1.5dINT, 20%INT 20%MND, Max HP-20%, Max MP-20%, Max TP-20%.)
Shinryu
Mighty Guard (Grants Protect V, Shell V, Regen III, Refresh, and Regain(3/tic) for 120seconds)
or
Cosmic Breath (Deals conal dark breath damage, plague, and attack down. HP*1.5, no level divisor, ignores resistances/damage reductions, plague = 15tp/tic 10mp/tic, attack -30%, duration 120s)
or
Supernova (AoE nonelemental damage and Doom. 4fTP, 2.3dINT, 75%INT, 20s count doom that does not work on NMs)
Caturae
Stygian Orb (Same potency heal as Cure V + stoneskin based on amount of HP healed.)
or
Dark Arrivisme (Physical AoE damage, knockback, dispel, and gives the user all killer effects. 2fTP, 20%STR 20%VIT, ignores physical resistances, dispels 3 effects, killer effects +15% for 30~60s based on TP.)
Pixies
Summer Breeze (Erases all status ailments from self and nearby allies that would normally be removed by Erase or Esuna. If no status effects exists, imparts a 3/tic regain to self and all nearby allies instead.)
Iron Giants
Scapula Beam (AoE light damage and all stats down. 2fTP, 1.5dMND, 80%MND, all stats-50 for 60s)
or
Area Bombardment (Conal physical damage that dispels and removes part of the caster's enmity. 3fTP, 32%STR 32%VIT, 50% attack bonus, ignores physical resistances, dispels 3 effects, removes 50~99% of user's current enmity based on TP)
or
Turbine Cyclone (AoE wind damage and dispel that also grants damage reduction randomly to one type of damage. 2fTP, 1.5dINT, 20%INT 20%AGI, dispels all effects, randomly reduces damage from slashing, piercing, blunt, or magical damage by 50% for 60s, bonus is multiplicative on top of current physical and magical damage reduction.)
Naraka
Yaksha: Oblivion (AoE physical damage and all stats down. 4/5/6/7.5fTP, 80%STR, 33% attack bonus, ignores physical resistances, all stats-30 for 60s.)
and/or
Raksha: Judgment (AoE light damage, Silence, Amnesia, and Bind. 4fTP, 2.3dMND, 50%MND, duration 45s on Silence and Bind, 10s on Amnesia.)
Harpeia
Kaleidoscopic Fury (AoE fire damage, all stats down, and Dia. 2fTP, 1.5dINT, 20%STR 20%INT, all stats-15, Dia 2/tic w/ defense - 10%. Duration 120s)
Mantids
Preying Posture (Attack +15%, Accuracy +15, Magic Attack +15, Magic Accuracy +15 for 120s.)
or
Macerating Bile (AoE Bio and all stats down. Bio = Level/5 + 5 w/ Attack-10%, all stats -15. Duration 120s)
Would make UL and the new 2hr totally interesting and useful. *Drool* Don't tease us so!
[+]
Ragnarok.Ashman
サーバ: Ragnarok
Game: FFXI
Posts: 4251
By Ragnarok.Ashman 2012-10-29 17:36:23
Tenzen
Amatsu: Tsukikage
Monoceros
Damsel Memento
Moogle
Crystalline Flare
Statue
Seismostomp
By Avitori 2012-10-29 17:44:18
Valefor.Prothescar said: »
Wyrms
Spike Flail (Heavy AoE physical damage. 5/7/9/11.5fTP, 80%STR, 66%~ attack bonus, ignores physical resistances)
Adamantoises
Earth Breath (Conal earth breath damage. HP*2, no level divisor, ignores resistances/damage reductions)
Behemoths
Ecliptic Meteor (AoE dark damage, Bio, and Paralyze. 4fTP, 2.3dINT, 50%INT 50%MND, Bio = Level/5 + 5 w/ Attack-10%~ for 2 minutes, Paralysis 20% for 2 minutes)
Ultima
Citadel Buster (AoE Light damage. 6fTP, 2.3dMND, 50%INT 50%MND)
Omega
Colossal Blow (Throat Stab on normal targets, physical damage on all others or when stab fails. 3/3.5/4/5fTP, 50%STR, 50% attack bonus, ignores physical resistances)
or
Target Analysis (Absorbs 25 of every stat for 60 seconds, hooray)
Cerberus
Magma Hoplon (Stoneskin and Blaze Spikes. skill*2 for stoneskin, skill/4 for spikes, 120s duration)
Gullool Ja Ja
Vorpal Wheel (Inflicts damage based on the number of debuffs that the target has. 0-1 Debuffs: 3fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances; 2-3 Debuffs: 4fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances; 4-5 Debuffs: 5fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances; 6+ debuffs: 6fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances)
Gulfurfur the Menacing
Arcane Stomp (Allows you to absorb the next magical attack directed at you.)
Medusa
Calcifying Deluge (Large conal ranged attack that inflicts petrification. 3.5fTP, 40%STR 40%AGI, ignores physical resistances and arrow shields, duration 15~45s based on TP)
Chariots
Discoid (3000 damage divided between nearby targets. Subject to minimal resistances)
or
Homing Missile (AoE damage that varies based on HP. 3/4/4.5/5.5fTP, 75%AGI, 50% attack bonus, ignores physical resistances; damage varies based on your HP and the monster's HP, if your current HP * 3 > 50% of the monster's HP you will do maximum damage, scales down from there.)
Dvergr
Cackle (AoE magic attack-25%, magic accuracy -25, magic defense-25 for 120 seconds)
Yovra
Fluorescence (25% attack boost for 2~3 minutes)
Orobon
Leeching Current (AoE drain. Skill*.3)
or
Deathgnash (Throat stab on normal targets, high rate of success. 3fTP, 50%STR, 50% attack bonus, ignores physical resistances on all other targets and stab fails. Accuracy +30~60 based on TP.)
Gallu
Kurnugi Collapse (AoE earth damage, Magic Accuracy Down, Accuracy Down, and Burn. 2fTP, 1.5dINT, 30%VIT; Magic Accuracy -30, Accuracy -30, Burn = skill/5 +3, duration 120s)
Zilant
Soul Douse (Conal doom. 10s countdown, moderate accuracy. Does not work on NMs.)
or
Dark Star (AoE dark damage, Defense down, and Magic defense down. 3fTP, 2.3dINT, 32%INT 32%MND, Defense-20%, Magic Defense-20 for 120s)
or
Chaos Blast (AoE dark damage, Max HP Down, Max MP Down, Max TP Down and Knockback. 2fTP, 1.5dINT, 20%INT 20%MND, Max HP-20%, Max MP-20%, Max TP-20%.)
Shinryu
Mighty Guard (Grants Protect V, Shell V, Regen III, Refresh, and Regain(3/tic) for 120seconds)
or
Cosmic Breath (Deals conal dark breath damage, plague, and attack down. HP*1.5, no level divisor, ignores resistances/damage reductions, plague = 15tp/tic 10mp/tic, attack -30%, duration 120s)
or
Supernova (AoE nonelemental damage and Doom. 4fTP, 2.3dINT, 75%INT, 20s count doom that does not work on NMs)
Caturae
Stygian Orb (Same potency heal as Cure V + stoneskin based on amount of HP healed.)
or
Dark Arrivisme (Physical AoE damage, knockback, dispel, and gives the user all killer effects. 2fTP, 20%STR 20%VIT, ignores physical resistances, dispels 3 effects, killer effects +15% for 30~60s based on TP.)
Pixies
Summer Breeze (Erases all status ailments from self and nearby allies that would normally be removed by Erase or Esuna. If no status effects exists, imparts a 3/tic regain to self and all nearby allies instead.)
Iron Giants
Scapula Beam (AoE light damage and all stats down. 2fTP, 1.5dMND, 80%MND, all stats-50 for 60s)
or
Area Bombardment (Conal physical damage that dispels and removes part of the caster's enmity. 3fTP, 32%STR 32%VIT, 50% attack bonus, ignores physical resistances, dispels 3 effects, removes 50~99% of user's current enmity based on TP)
or
Turbine Cyclone (AoE wind damage and dispel that also grants damage reduction randomly to one type of damage. 2fTP, 1.5dINT, 20%INT 20%AGI, dispels all effects, randomly reduces damage from slashing, piercing, blunt, or magical damage by 50% for 60s, bonus is multiplicative on top of current physical and magical damage reduction.)
Naraka
Yaksha: Oblivion (AoE physical damage and all stats down. 4/5/6/7.5fTP, 80%STR, 33% attack bonus, ignores physical resistances, all stats-30 for 60s.)
and/or
Raksha: Judgment (AoE light damage, Silence, Amnesia, and Bind. 4fTP, 2.3dMND, 50%MND, duration 45s on Silence and Bind, 10s on Amnesia.)
Harpeia
Kaleidoscopic Fury (AoE fire damage, all stats down, and Dia. 2fTP, 1.5dINT, 20%STR 20%INT, all stats-15, Dia 2/tic w/ defense - 10%. Duration 120s)
Mantids
Preying Posture (Attack +15%, Accuracy +15, Magic Attack +15, Magic Accuracy +15 for 120s.)
or
Macerating Bile (AoE Bio and all stats down. Bio = Level/5 + 5 w/ Attack-10%, all stats -15. Duration 120s)
Would make UL and the new 2hr totally interesting and useful.
If they added all that I'd probably main Blue Mage, and this is coming from someone who doesn't even like the job that much
サーバ: Asura
Game: FFXI
Posts: 373
By Asura.Aikchan 2012-10-29 18:00:27
Ragnarok.Sekundes said: »Valefor.Prothescar said: » Wyrms Spike Flail (Heavy AoE physical damage. 5/7/9/11.5fTP, 80%STR, 66%~ attack bonus, ignores physical resistances) Adamantoises Earth Breath (Conal earth breath damage. HP*2, no level divisor, ignores resistances/damage reductions) Behemoths Ecliptic Meteor (AoE dark damage, Bio, and Paralyze. 4fTP, 2.3dINT, 50%INT 50%MND, Bio = Level/5 + 5 w/ Attack-10%~ for 2 minutes, Paralysis 20% for 2 minutes) Ultima Citadel Buster (AoE Light damage. 6fTP, 2.3dMND, 50%INT 50%MND) Omega Colossal Blow (Throat Stab on normal targets, physical damage on all others or when stab fails. 3/3.5/4/5fTP, 50%STR, 50% attack bonus, ignores physical resistances) or Target Analysis (Absorbs 25 of every stat for 60 seconds, hooray) Cerberus Magma Hoplon (Stoneskin and Blaze Spikes. skill*2 for stoneskin, skill/4 for spikes, 120s duration) Gullool Ja Ja Vorpal Wheel (Inflicts damage based on the number of debuffs that the target has. 0-1 Debuffs: 3fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances; 2-3 Debuffs: 4fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances; 4-5 Debuffs: 5fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances; 6+ debuffs: 6fTP, 50%STR 50%DEX, 33% attack bonus, ignores physical resistances) Gulfurfur the Menacing Arcane Stomp (Allows you to absorb the next magical attack directed at you.) Medusa Calcifying Deluge (Large conal ranged attack that inflicts petrification. 3.5fTP, 40%STR 40%AGI, ignores physical resistances and arrow shields, duration 15~45s based on TP) Chariots Discoid (3000 damage divided between nearby targets. Subject to minimal resistances) or Homing Missile (AoE damage that varies based on HP. 3/4/4.5/5.5fTP, 75%AGI, 50% attack bonus, ignores physical resistances; damage varies based on your HP and the monster's HP, if your current HP * 3 > 50% of the monster's HP you will do maximum damage, scales down from there.) Dvergr Cackle (AoE magic attack-25%, magic accuracy -25, magic defense-25 for 120 seconds) Yovra Fluorescence (25% attack boost for 2~3 minutes) Orobon Leeching Current (AoE drain. Skill*.3) or Deathgnash (Throat stab on normal targets, high rate of success. 3fTP, 50%STR, 50% attack bonus, ignores physical resistances on all other targets and stab fails. Accuracy +30~60 based on TP.) Gallu Kurnugi Collapse (AoE earth damage, Magic Accuracy Down, Accuracy Down, and Burn. 2fTP, 1.5dINT, 30%VIT; Magic Accuracy -30, Accuracy -30, Burn = skill/5 +3, duration 120s) Zilant Soul Douse (Conal doom. 10s countdown, moderate accuracy. Does not work on NMs.) or Dark Star (AoE dark damage, Defense down, and Magic defense down. 3fTP, 2.3dINT, 32%INT 32%MND, Defense-20%, Magic Defense-20 for 120s) or Chaos Blast (AoE dark damage, Max HP Down, Max MP Down, Max TP Down and Knockback. 2fTP, 1.5dINT, 20%INT 20%MND, Max HP-20%, Max MP-20%, Max TP-20%.) Shinryu Mighty Guard (Grants Protect V, Shell V, Regen III, Refresh, and Regain(3/tic) for 120seconds) or Cosmic Breath (Deals conal dark breath damage, plague, and attack down. HP*1.5, no level divisor, ignores resistances/damage reductions, plague = 15tp/tic 10mp/tic, attack -30%, duration 120s) or Supernova (AoE nonelemental damage and Doom. 4fTP, 2.3dINT, 75%INT, 20s count doom that does not work on NMs) Caturae Stygian Orb (Same potency heal as Cure V + stoneskin based on amount of HP healed.) or Dark Arrivisme (Physical AoE damage, knockback, dispel, and gives the user all killer effects. 2fTP, 20%STR 20%VIT, ignores physical resistances, dispels 3 effects, killer effects +15% for 30~60s based on TP.) Pixies Summer Breeze (Erases all status ailments from self and nearby allies that would normally be removed by Erase or Esuna. If no status effects exists, imparts a 3/tic regain to self and all nearby allies instead.) Iron Giants Scapula Beam (AoE light damage and all stats down. 2fTP, 1.5dMND, 80%MND, all stats-50 for 60s) or Area Bombardment (Conal physical damage that dispels and removes part of the caster's enmity. 3fTP, 32%STR 32%VIT, 50% attack bonus, ignores physical resistances, dispels 3 effects, removes 50~99% of user's current enmity based on TP) or Turbine Cyclone (AoE wind damage and dispel that also grants damage reduction randomly to one type of damage. 2fTP, 1.5dINT, 20%INT 20%AGI, dispels all effects, randomly reduces damage from slashing, piercing, blunt, or magical damage by 50% for 60s, bonus is multiplicative on top of current physical and magical damage reduction.) Naraka Yaksha: Oblivion (AoE physical damage and all stats down. 4/5/6/7.5fTP, 80%STR, 33% attack bonus, ignores physical resistances, all stats-30 for 60s.) and/or Raksha: Judgment (AoE light damage, Silence, Amnesia, and Bind. 4fTP, 2.3dMND, 50%MND, duration 45s on Silence and Bind, 10s on Amnesia.) Harpeia Kaleidoscopic Fury (AoE fire damage, all stats down, and Dia. 2fTP, 1.5dINT, 20%STR 20%INT, all stats-15, Dia 2/tic w/ defense - 10%. Duration 120s) Mantids Preying Posture (Attack +15%, Accuracy +15, Magic Attack +15, Magic Accuracy +15 for 120s.) or Macerating Bile (AoE Bio and all stats down. Bio = Level/5 + 5 w/ Attack-10%, all stats -15. Duration 120s) Would make UL and the new 2hr totally interesting and useful. *Drool* Don't tease us so!
good spells.. keep dreaming... how many are "useful" now?Bloodrake ?...
Ragnarok.Sekundes
サーバ: Ragnarok
Game: FFXI
Posts: 4189
By Ragnarok.Sekundes 2012-10-29 18:01:33
I think sams would be a mite bit pissed if we stole Tenzen from them lol. I like that move though, it reminds me of FFT style Sam WS's, at least the cosmic elucidation part of it anyway.
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Posts: 14552
By Siren.Kalilla 2012-10-29 18:08:38
Ragnarok.Sekundes said: »
I think sams would be a mite bit pissed if we stole Tenzen from them lol. SAM uses WS, 6000 dmg!
BLU uses Tsukikage, kills the whole pt and every monster in the area.
Fenrir.Mefuki
サーバ: Fenrir
Game: FFXI
Posts: 157
By Fenrir.Mefuki 2012-10-31 09:30:00
Prothscar's list is bang on. A list like that would actually allow for interesting combos during SP2 and make choosing just one during UL far more deliberating ("with so many good skills, I can only choose one..."). Seems fairly balanced as well, with no buffs being fulltime-able and any offensive skill only being the best on differing targets.
I could only hope that SE takes a list like this seriously.
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By Siren.Kalilla 2012-10-31 13:43:09
10-31-2012 01:33 PM | Okipuit | Community Rep | |
| | Hello,
Thank you for all the feedback, everyone! I would like to share some information that we received from Development Team:
Here's a question to Camate and Co. Will DRK's TP drain work even if your attacks deal 0 damage, due to a physical shield or something like that?. |
Because the absorbed amount of TP is not based on damage, so as long as you hit, even if the damage is 0, the ability will still absorb TP. To find out how much TP and in what cases, please try it out on the test server and let us know your feedback.
I'd recommend making the White Mage 2-hour give immunity to Charm, Petrify, Death, Terror, and Dispel. It should last for 2 minutes. |
We will be adding Dispel to the list of resists.
Whether we expand out to other status ailments depends on our discussions, so it would be really appreciated if you can let us know the specifics of why having a certain resistance would be good while keeping balance in mind so we can look into this. Of course having resistance against everything would be beneficial, but it's not the best course to just ignore how this will affect everything else.
While we can't go over every comment/question because the SP ability adjustments are still in progress, we are still reviewing your feedback and taking them into consideration so please keep them coming! | |
By Aeyela 2012-10-31 13:44:39
10-31-2012 01:33 PM | Okipuit | Community Rep | |
| | Hello,
Thank you for all the feedback, everyone! I would like to share some information that we received from Development Team:
Here's a question to Camate and Co. Will DRK's TP drain work even if your attacks deal 0 damage, due to a physical shield or something like that?. |
Because the absorbed amount of TP is not based on damage, so as long as you hit, even if the damage is 0, the ability will still absorb TP. To find out how much TP and in what cases, please try it out on the test server and let us know your feedback.
I'd recommend making the White Mage 2-hour give immunity to Charm, Petrify, Death, Terror, and Dispel. It should last for 2 minutes. |
We will be adding Dispel to the list of resists.
Whether we expand out to other status ailments depends on our discussions, so it would be really appreciated if you can let us know the specifics of why having a certain resistance would be good while keeping balance in mind so we can look into this. Of course having resistance against everything would be beneficial, but it's not the best course to just ignore how this will affect everything else.
While we can't go over every comment/question because the SP ability adjustments are still in progress, we are still reviewing your feedback and taking them into consideration so please keep them coming! | |
Primeval brew doesn't stop us getting charmed. I don't think they're going to add it to that ability, sadly. :(
Ragnarok.Sekundes
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Game: FFXI
Posts: 4189
By Ragnarok.Sekundes 2012-10-31 13:46:14
Devs should just hire Byrth as a "Balance consultant".
[+]
Carbuncle.Aeonknight
サーバ: Carbuncle
Game: FFXI
Posts: 155
By Carbuncle.Aeonknight 2012-10-31 14:11:27
Prothscar's list is bang on. A list like that would actually allow for interesting combos during SP2 and make choosing just one during UL far more deliberating ("with so many good skills, I can only choose one..."). Seems fairly balanced as well, with no buffs being fulltime-able and any offensive skill only being the best on differing targets. I could only hope that SE takes a list like this seriously.
Would actually make the ability useful and something I count the seconds towards my next cooldown, as opposed to "oh hey UL is up, guess I can Bilgestorm real quick to pump up the WAR/SAM/DRK's epeen #'s."
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Posts: 2507
By Asura.Calatilla 2012-10-31 14:25:05
They should add a resistance to death if not a full immunity. If they`re dead set on letting mobs dish out instant death moves when they feel like it we should at least have a chance of resisting it.
Bismarck.Helel
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Game: FFXI
Posts: 1335
By Bismarck.Helel 2012-10-31 14:42:53
10-31-2012 01:33 PM | Okipuit | Community Rep | |
| | Hello,
Thank you for all the feedback, everyone! I would like to share some information that we received from Development Team:
Here's a question to Camate and Co. Will DRK's TP drain work even if your attacks deal 0 damage, due to a physical shield or something like that?. |
Because the absorbed amount of TP is not based on damage, so as long as you hit, even if the damage is 0, the ability will still absorb TP. To find out how much TP and in what cases, please try it out on the test server and let us know your feedback.
I'd recommend making the White Mage 2-hour give immunity to Charm, Petrify, Death, Terror, and Dispel. It should last for 2 minutes. |
We will be adding Dispel to the list of resists.
Whether we expand out to other status ailments depends on our discussions, so it would be really appreciated if you can let us know the specifics of why having a certain resistance would be good while keeping balance in mind so we can look into this. Of course having resistance against everything would be beneficial, but it's not the best course to just ignore how this will affect everything else.
While we can't go over every comment/question because the SP ability adjustments are still in progress, we are still reviewing your feedback and taking them into consideration so please keep them coming! | |
Primeval brew doesn't stop us getting charmed. I don't think they're going to add it to that ability, sadly. :(
Perfect defense does . . . so why not WHM SP ability? WHM SP ability should grant immunity to everything perfect defense does + more, otherwise what's the point. I would obviously prefer immunity to damage + status effects over just immunity to status effects.
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By Siren.Kalilla 2012-10-31 14:51:40
Make it based off your healing magic skill, at certain levels you gain a new immunity to a specific status ailment.
[+]
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By Siren.Kalilla 2012-11-07 12:02:32
11-07-2012 6:55 AM | Slycer | BG Translator | |
| | Regarding the New SP Abilities
This is a follow-up regarding some of the new SP abilities.
Warrior
Currently, the new WAR SP sets the double attack rate to 100%. This will be changed so that it instead adds 100% to the double attack rate. The ability will also be adjusted so that this +100% double attack rate decays over time.
However, you will be able to maintain at high double attack rate by utilizing Double Attack effects, equipment, and traits. The effect duration will remain 30 seconds.
Note that while the test server will be updated this week, the new WAR SP will not be changed at this time.
White Mage
Since the previous announcement, we are considering the following two items:
- Leave the effect as is, and increase the duration from 30 seconds to 60 seconds.
- Keep the duration at 30 seconds and add a strong resistance against doom, terror, amnesia, and death.
Black Mage
The effects of the new BLM SP ability will be limited to elemental magic, and we will reduce the occurrence of resists.
For monsters that are highly resistant to certain spells, a half resist always occurs. If a monster resists further from there (twice total) a quarter resist will occur. During the SP ability, the number of resists will be reduced by 1, to increase potential damage output.
Note that while the test server will be updated this week, the new BLM SP will not be changed at this time.
The remainder of this post is about the new SP abilities which will be introduced to the test server this week. In this week's test server update, we will introduce the following SP abilities. Please check them out after the test server is updated.
Bard (BRD SP2)
For the duration of the effect, one additional song can be applied to party members.
{{Addendum post: They are checking into whether the effect works correctly with Daurdabla to allow the application of five songs, it may not currently, but they will follow-up tomorrow.}}
Ranger (RNG SP2)
For the duration of the effect, ranged attack delay is cut by half. Furthermore, a double or triple shot will always occur.
Dragoon (DRG SP2)
For the duration of the effect, "Jump" will have no recast.
Note that the help messages for ability effects and ability names are in a temporary state and will be changed in the future. Additionally, the effects of the SP abilities are subject to changes or adjustments.
Translated by: Slycer | |
[+]
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By Bismarck.Moonlightespada 2012-11-07 12:05:45
Almost choked on my burrito reading that dragoon one, thnx :x
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サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-11-07 12:06:51
Basically with all these buffs, 2hrs are now mainstream in every strategy from here on out akin to elite skills in other MMOs.
5 songs with BRD 2hr and Daub99? Mother of God...
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-11-07 12:07:50
Jumps spam!
By volkom 2012-11-07 12:13:19
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By Drjones 2012-11-07 12:17:05
Unlimited jumps, holy ***!
Shiva.Gib
サーバ: Shiva
Game: FFXI
Posts: 1264
By Shiva.Gib 2012-11-07 12:19:13
Whoa, dear god, DRG is gonna tear shizz up
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2012-11-07 12:19:26
That jump spam sounds nice.
Quetzalcoatl.Lucieus
サーバ: Quetzalcoatl
Game: FFXI
Posts: 45
By Quetzalcoatl.Lucieus 2012-11-07 12:22:41
Ryunohige AM3 DRG using their new SP... dear god.
Bahamut.Loziel
サーバ: Bahamut
Game: FFXI
Posts: 16
By Bahamut.Loziel 2012-11-07 12:27:53
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By Gameesh 2012-11-07 12:28:15
It was a pretty cool post until I read the DRG one. Then it just became EPIC ._.
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Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-11-07 12:29:28
I don't know about that blm one..
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2012-11-07 12:35:07
Seriously though they think PD and embrava are broken with the new recasts they are going to give us drgs a way to get 100tp in 2-3 jumps. Its nice but insane.
サーバ: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2012-11-07 12:36:29
Not goin to lie. This kinda makes me want to unretier my DRG. :x
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-11-07 12:38:19
Remember, these abilities aren't finalized.
They can change at any time between the test server and the official version update.
Just be prepared for adjustments is all.
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-11-07 12:39:02
You know how they react if you show too much enthusiasm for an update.
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