Blue Mage In Neo Nyzul

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2010-06-21
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Blue Mage in Neo Nyzul
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 Valefor.Prothescar
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By Valefor.Prothescar 2012-08-04 22:58:44  
Bismarck.Ihina said: »
No, no, you've helped me too. Now I know to kill multiple things whenever possible and to cure myself when I'm low on HP.

Here's the door:



Just use it. If you're unhappy with the answers you've gotten, then that's your issue. You aren't getting any different ones.
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 Quetzalcoatl.Kenrusai
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By Quetzalcoatl.Kenrusai 2012-08-04 23:03:08  
When I read "heres the door"

for some reason I then imagined the voice in the arena in elder scrolls oblivion after you win a fight saying

"YOU'VE EARNED IT!"
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 Bismarck.Ihina
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By Bismarck.Ihina 2012-08-04 23:06:24  
I'm more than satisfied with the answers I've gotten, though, admittedly, I'm still not convinced.

I think you're just upset that none of the answers adequately came from you. Either that, or I've incidentally inconvenienced your little circle jerk.
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 Valefor.Prothescar
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By Valefor.Prothescar 2012-08-04 23:12:10  
Be as unconvinced as you want, won't stop people with a working logic center bringing BLUs on their Nyzul runs~
 Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2012-08-04 23:13:01  
BLU (me) DRK SAM WAR SCH SCH group I started (see the beginning of THIS thread) got 5/5 on 2 sets in basically 2 weeks.

I was at every single run on...

you guessed it...

Blue Mage.

We have a 50% or better win rate and when we lose its not because my BLU was lacking.


Haters can suck it. I'll see you in town. I'll be the guy wearing all the NNI gear.
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 Quetzalcoatl.Kenrusai
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By Quetzalcoatl.Kenrusai 2012-08-04 23:13:46  
but Proth, 3 ragna DRK is an absolute must, you cant expect me to believe it can be done with anything less, can you?
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 Bismarck.Ihina
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By Bismarck.Ihina 2012-08-04 23:50:40  
I really don't want to keep dragging this on, but when you jump to the 'I've won while being on blu before' argument, it reeks of desperation. Anyone with adequate experience with NNI knows that you can take mediocre DDs and still win.
 Quetzalcoatl.Kenrusai
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By Quetzalcoatl.Kenrusai 2012-08-04 23:56:37  
with that in mind, you're here caring why people bring BLU to nyzul?

yeaok
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By Gimp 2012-08-04 23:58:44  
was anyone able to answer the question i had? if it was obscure i can reword it
 Bismarck.Ihina
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By Bismarck.Ihina 2012-08-05 00:15:08  
Quetzalcoatl.Kenrusai said: »
with that in mind, you're here caring why people bring BLU to nyzul?

yeaok

No, I'm not why I'm here at all. I wanted to know what a blu can do in NNI. Everything in the thread up to my first post in this thread was insufficient, so I went for a more blunt and direct answer. Anyone who answered my question without getting butt hurt about it has my gratitude.

Anyways, I've been on the internet long enough to know that from this point on, the people who are going to respond to me aren't actually going to read my post and just put words in my mouth. With that said, I'm going to bed.

One last thing

Quote:
door.jpg

Let me guess. You're not the funny one in your group of friends.
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By Gimp 2012-08-05 01:20:49  
I'll bite and try to answer the best I can. Blu has the ability kill fodder mobs (multiple) at very fast speeds and maintain solid mp return ratios. It is also the same reason why blu is an efficient dynamis/limbus farmer because of those ratios and how it's the only job that can produce those ratios without resting and kill fodder mobs faster than any in the game.

With Almace/Tizona you have a weapon that benefits greatly from embrava and keeps blu's output intact on mobs with very high defense (bosses?). It's not the strongest dd nor will it ever be because we are onehanders and we rely on DOT as well for best damage output.

Blank Gaze: 25mp light dispel flayers to remove paralyze that eat up time removing from dd and eat job abilities from dd

Magic fruit: 72mp (mp efficient cure 4 fast recast and easy to spam)

Occultation: 138mp for 9 or 10 blink shadows and the best single target damage tanking spell there is for blu

Yawn 55mp (light based sleep, useful for undead floors and gathering together before aoe)

Whirl of Rage: 69mp 1k~1.4k of aoe damage

bilgestorm: 122mp Blue aoe angon useable ever 5 mins and is 25% defense down.

Frightful roar: 32mp 10% defense down aoe used when bilge isn't active and lasts about 90 seconds or so.

Sudden Lunge: 18mp 5~25 second stun effect, useful on floor leaders where your dd are spamming the crap out of and they aren't getting hit by those pain in the *** abilities like paralyze, homing missile, tribulations, water bomb, frog song,etc.

Ie a lot of annoying abilities that save your sch time casting and not wasting clerics drinks for things that can be nullified when your sch and you can be doing other things like this mythical enthunder I hear about that most sch don't seem to be able to keep up because dd seem to cry for cures.

Delta Thrust 28mp

Heavy Strike 35mp

Quad. Continuum 91mp

Amorphic Spikes 79mp

Requiescat Non elemental damage that's nearly as strong as CDC and isn't bound by job abilities or special weapons and is spammable.

One or two of these spells are spammed continually to kill fodder mobs the last 3 stacked with ca or efflux to oneshot. On floor leaders you're looking at self scing them (if solo) the sc damage you do with your closing spell will be the exact same damage on your closing scs. Delta Thrust can be applied on floor leaders to reduce tp feed, coupled with sudden lunge you are killing its tp and keeping it stunned allowing you to potentially kill the leader without allowing a single tp move to go off.

On average(pending mob's hp amount and such) you're looking at 2 sudden lunges to get the job done while spamming your damage spells and CDC/Requiescat. You're also using 3 damage types by using the above spells and sword ws/dot which applicable on any monster and even if it takes reduced physical you have Requiescat.




It's hard to get into nyzul for blu I think because most of them suck(horribly so) and most dont know how to use all the utility spells/abilities listed above to help parties and also because of how we simply can't meet the averages of respectable shoha,resolution,etc. People seriously underestimate and do not simply understand how powerful ODD white damage is and how much it adds up.

And also it simply takes a lot of practice, thinking, knowledge, and trial and error of the right blue bullets to use. It's why threads like these and the stickies are helpuful and this is someone who has played blue mage for years since there are things that I don't know.

I guess you're unfamiliar with blu as I thought that the other posts before your first one answered it very well but if you haven't played blu before nor know how it works then I guess not. Hope the above helps.
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 Cerberus.Detzu
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By Cerberus.Detzu 2012-08-05 01:37:31  
Quetzalcoatl.Kenrusai said: »
but Proth, 3 ragna DRK is an absolute must, you cant expect me to believe it can be done with anything less, can you?

LOL
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 Lakshmi.Saevel
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By Lakshmi.Saevel 2012-08-05 12:32:54  
Bismarck.Ihina said: »
So...

....

...does anyone, who's not a blu, think blu is on par with other jobs for nyzul? Pretty hard to be convinced from what I'm reading here, when people are mentioning things like Occultation, Sheep Song and having a fail sch as reasons why blu would be useful.

The only saving grace for blu is the fact that you don't necessarily need heavy DDs for NNI. Given enough coordination, communication and luck, you can get by using mediocre DDs.

Its not about maximum damage, never has been. What will kill your runs isn't having 10% less damage while fighting a brick wall of infinite HP, it'll be stupid sh!t like PDT flan / ect.

We've said it many times but what BLU brings is multiple types of damage and the ability to survive without a SCH. You should be splitting into two teams, one with a SCh following it and the other with the BLU taking care of one of your DDs. Most of NNI is ash and trash mobs, things that a BLU/WAR with food can easily get high ratio on and that Blue's Phy Magical attack isn't crippled on.
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By Gimp 2012-08-05 12:47:38  
I edited my post because while it was done semi decent I was half asleep and spamming Morta x 12 with JPs in my downtime lol.

added a bit more to it.
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By Ophannus 2012-08-05 14:23:48  
Quote:
We've said it many times but what BLU brings is multiple types of damage and the ability to survive without a SCH. You should be splitting into two teams, one with a SCh following it and the other with the BLU taking care of one of your DDs.

Quoted for great justice.

BLU isn't the best DD but things they add helps to make everyone's job a lot easier. Before we brought a BLU along DDs would randomly get one shotted or near one shotted from say a random Flayer NM doing a Tourbillion or eating a 1500 Water IV from a frog boss or what have you. Or if the DDs are split up , sometimes when fighting a randomly generated NM on an 'All Floor' it would be hitting our Apoc DRKs for like 400-550/hit(That sapling Ya me who or whatever hits for 400+ had a ***ton of HP and did Sprout Spin for 1k+ with added stun) or Dosetsu Tree hitting people for 500+. BLU has a lot of tools that makes them useful for a wide variety of situations.


1) Winds of Promyvion - Cheap, fast AoE Erase. Amazing for Bind, Defense Down, Slow etc.
2) Sudden Lunge - Excellent against bosses, lets SCHs conserve MP on curing, makes Chariots into ***. Even with Apoc and Ragnaroks, they still live for a good 15ish seconds, enough time to get off quite a few Impulse/Diffusions.
3) Requiescat - Turns Cardamom Custard into a giant flapping vagina. ***was doing 4-5k on him, just had the BLU pop a Fanatic's Drink and goto town on him while stunning his spells.
4) Delta Thrust - Vastly reduces a mob's TP frequency w/ 10TP/tick plague.
5) Diffusion+Animating Wail - Against leaders/bosses gives everyone a 5min haste, saves the SCH strategems and MP.
6) Magic Fruit - Cheap Cure IV equivalent, can be used when White Magic is restricted.
7) When WS are restricted you'll be glad a BLU is there to pump out 2-3k BLU spells on ***.
8) Dream Flower - Amazing for lamp floors, BLU can run and aggro all the mobs by the lamps and just sleep em or sleep gears on those floors.
9) Bilgestorm is basically Angon but with Evasion and Attack Down thrown in for good measure.
10) Actinic Burst can save DDs when third eye is down against bosses since they can't be stunned. Lot of times on bosses, especially the Vampire80 boss, SCHs were low on MP or a DRK had massive hate, no shadows, HP dropping into red and Actinic Burst bought enough time for a Convert+Cure IV on em.
11) Between Bloodrake/Sanguine Blade/Embrava/Magic Fruit, BLU are completely self sufficient and can team up with a DD to keep them alive while the more MP spongey DD without a PDT set or something can benefit from the SCH.

I found a balanced setup for NNI to be DRK SAM DRG BLU SCHx2. Obviously DRKx3-4 is probably stronger DD but this setup allowed for more wiggle room for floors where ***is restricted and allowed for more support/adaptability. The DRG's angon came in handy for leaders and Restoring Breath was a quick 900-1600HP cure which is amazing. Super Jump allowed them to spam stardivers on a boss for 2.5k+ then jump hate away or avoid Charmga from Vampire. Smiting Breath and breaths after each WS contributed a lot to damage(over 30min, Wyvern alone did about 30k+ damage total). The SAM's high WS frequency and potency was amazing on leaders, light SC destroyed things and of course Warding Circle from SAM main giving everyone +15% damage against floor 100 boss plus the Demon Cripple move SAM gets made it even breezier.

But yeah in any case BLU isn't as heavy of a DD as another 2h but they're not weaker by much and in the long run you'll benefit more from the BLU just due to the support they bring via Stuns/Erasega/Requiescat/Damage types/Blue Magic on WS restricted floors/blue magic on white magic restriction etc.

But to be honest if you're clippering, it doesn't matter what setup you bring. I know a group that went 15/15 using WHM THF SAM SAM SCH DRG because they were running 200% fulltime and clipping through walls.
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 Lakshmi.Saevel
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By Lakshmi.Saevel 2012-08-05 17:45:47  
Quote:
2) Sudden Lunge - Excellent against bosses, lets SCHs conserve MP on curing, makes Chariots into ***. Even with Apoc and Ragnaroks, they still live for a good 15ish seconds, enough time to get off quite a few Impulse/Diffusions.

This is no joke. SL will stop pretty much any Enemy Leader / NM in it's tracks and make them so much easier. Chariots are stupidly easy with along, they usually never get off a single move.

Quote:
3) Requiescat - Turns Cardamom Custard into a giant flapping vagina. ***was doing 4-5k on him, just had the BLU pop a Fanatic's Drink and goto town on him while stunning his spells.

Not only the PDT flan but the jellys, skeles and ghosts too. There is a certain NM jelly we keep running into, not quite as bad as the PDT flan but annoying as sh!t and it's fluid spread really hurts. Now I just stunlock it while spamming requiescat and everyone else breaks off and kills other stuff.

Quote:
5) Diffusion+Animating Wail - Against leaders/bosses gives everyone a 5min haste, saves the SCH strategems and MP.

I've found this to be useful at the start or anytime they do embrava. The SCH's will each be perpetuance hasteing three DD's (you take care of yourself), tossing this out ensures everyone starts off with maxed haste. They'll eventually get around to applying their own haste, but in the meantime they can instead use those strategems for aoe double duration regen V / regain / ect. Basically its just a time saver.

Quote:
7) When WS are restricted you'll be glad a BLU is there to pump out 2-3k BLU spells on ***.
Incredibly important, the BLU will blow their MP supply and use an ether and elixer, but it's better then having to deal with kill all / family / leader / boss with just melee damage on a bunch of jobs who's majority of damage is from WS's.
 Bismarck.Helel
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By Bismarck.Helel 2012-08-05 18:47:04  
Lakshmi.Saevel said: »
Quote:
2) Sudden Lunge - Excellent against bosses, lets SCHs conserve MP on curing, makes Chariots into ***. Even with Apoc and Ragnaroks, they still live for a good 15ish seconds, enough time to get off quite a few Impulse/Diffusions.

This is no joke. SL will stop pretty much any Enemy Leader / NM in it's tracks and make them so much easier. Chariots are stupidly easy with along, they usually never get off a single move.

Quote:
3) Requiescat - Turns Cardamom Custard into a giant flapping vagina. ***was doing 4-5k on him, just had the BLU pop a Fanatic's Drink and goto town on him while stunning his spells.

Not only the PDT flan but the jellys, skeles and ghosts too. There is a certain NM jelly we keep running into, not quite as bad as the PDT flan but annoying as sh!t and it's fluid spread really hurts. Now I just stunlock it while spamming requiescat and everyone else breaks off and kills other stuff.

Quote:
5) Diffusion+Animating Wail - Against leaders/bosses gives everyone a 5min haste, saves the SCH strategems and MP.

I've found this to be useful at the start or anytime they do embrava. The SCH's will each be perpetuance hasteing three DD's (you take care of yourself), tossing this out ensures everyone starts off with maxed haste. They'll eventually get around to applying their own haste, but in the meantime they can instead use those strategems for aoe double duration regen V / regain / ect. Basically its just a time saver.

Quote:
7) When WS are restricted you'll be glad a BLU is there to pump out 2-3k BLU spells on ***.
Incredibly important, the BLU will blow their MP supply and use an ether and elixer, but it's better then having to deal with kill all / family / leader / boss with just melee damage on a bunch of jobs who's majority of damage is from WS's.

These are all true and the slime you are probably referring to is Mucoid Mass. This guy is extremely weak to magic (3.3k wildfire iirc) so requiescat works great. He does seem to pop up quite a bit. For the skeles I used to just one-shot them with heavy strike or goblin rush (blunt). I didn't even engage them. Same for pots.
 Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2012-08-05 19:57:18  
Bismarck.Ihina said: »
I really don't want to keep dragging this on, but when you jump to the 'I've won while being on blu before' argument, it reeks of desperation. Anyone with adequate experience with NNI knows that you can take mediocre DDs and still win.

I just want to say my comment about winning on BLU and having a buncha gear in the last 2 weeks wasn't directed at you - it was directed at the clowns saying BLU is garbage etc etc. I have no desperation in my comments, though. I've gotten the wins and got the gear I want, I don't really have much more to prove.

Mediocre DDs can come in the form of any job though and I think that is the point. A lot of jobs can be successful in NNI if the right player is behind the controls. The argument of "yeah but I've seen so many trash BLUs..." is a really lazy argument. I've seen a ton of trash SAMs and WARs and DRKs, too. Would I bring them to NNI with me? Of course not.


Saevel and Ophannus pretty much nailed it with their breakdowns of how/why BLU is a very good job to bring in Nyzul.
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By Ophannus 2012-08-06 21:30:23  
I can understand the stigma of bringing a BLU. I don't know about your servers but I know on Odin almost 95% of BLUs I check are dual wielding M.acc swords or an Isador with either an M.acc sword or an AGI or DEX sword. Even people with Almace are subbing something dumb like a mage blade or an sanus ensis. I think most people who play BLU have it as a proc job with the almace left over from their PLD main or something. There are very few BLUs I've seen on Odin that rock Almace/STR shikargar combos and it's saddening(about as sad as 90% of DRGs using AH lances and not bothering to make a STR magian or OAT magian or empyrean at least)

Anyway the people who are bitching about BLU's effectivness in nyzul most likely went with a terribad BLU.

I used Prothescar's All-Out-DD spell build for BLU/WAR, though I substituted Occultation for Dream Flower for sticky situations like bad aggro on a lamp floor or dangerous NMs like Waraxe Beak(Don't get me wrong, 9 shadows are indeed nice but with embrava and regen5 and phalanx you won't need them and it's not worth the huge MP sink that Occultation costs you, besides bosses spam AoE so you lose them during the fights you'd need them the most.)

-If you're a BLU and you goto NNI with /RDM instead of /WAR , you're going to have a bad time.
-When meleeing as a BLU if you're TPing 5/5 BLU AF3+2, you're going to have a bad time.
-You want to mostly melee as BLU, spamming spells lowers your DoT and drains your MP, if you run out of MP, you're going to have a bad time. The only time I condone blasting your MP and stacking your JAs are if WS are restricted and you're fighting a leader or boss.
-Make sure you have decent swords, Almace is a game changer for BLU, but if you can't have that, we still won tons of runs with a BLU that had STR shikargars and such. If the only swords you have are M.acc swords or a Sanus Ensis, you're going to have a bad time.
-If you aren't making tactical use out of your spells i.e stun locking NMs/Leaders and making good of Delta Thrust's plague and using appropriate spells on certain mobs(Heavy Strike on Skeletons, QC on birds/puks) you're going to have a bad time.
-Not worth stacking CA and Flux on the same spell unless WS restricted, that's a waste of damage and in general don't bother to SC trash mobs, save those for Specified Family mobs or Leaders/bosses. If you're squandering your abilities and recast timers on trash mobs...

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 Cerberus.Wulfgarson
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By Cerberus.Wulfgarson 2012-08-06 23:34:38  
i by no means am as pimp a blu as Proth or Draylo, but with that being said i feel i am confident enough to say that i am a very skilled blu mage. what makes a good blu is the ability to adapt. all the haters on this topic are probably the peeps who just burned their blus for cruor and have a 99 blu w/ a partial or non-existant spell list and inadequate blue magic skill. anyone can pop a wing/fanatic/fool and dd, but when youre laying on the floor waiting to be revived, take a screeenshot of the blue mage saving your run.mmmkay.
 Bismarck.Sorra
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By Bismarck.Sorra 2012-08-07 02:04:06  
People not letting BLU into NNI pretty much breaks down to:
1)They've never played BLU
2)They've never had a BLU brought to events due to negative-stigma (I will give the fact that IT+ mobs are not feasible)
3)Probably don't know well geared BLUs
4)Never played BLU

As it's been stated at least 6 times, BLU destroy anything EM and lower.
Every BLU should have a cure potency set, a DD-set, damage-spell set, etc. and use them.
Simply having the ability to switch tactics on a dime makes it that much sexier compared to an auto-attack than afk DD.
You never really have to cast anything on them but Embrava, and isn't the whole point to save precious seconds?
What else can you want?
OH, and if you've ever taken a BLU to old-school Nyzul, you'll know that monsters just kind of fall-down in-front of them by the time others get there.
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 Fenrir.Kaliyah
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By Fenrir.Kaliyah 2012-08-09 08:14:05  
Strange, few times I've filled in on a NNI group my blu was more than welcome. Ragna dark, Ukon war, 2x blu (though the other wasn't as well geared as mine) and 2x sch. We got a floor 100 win and got to 88 after 3 lamp floors and 2 kill all floors. Worst run we had was due to the war getting charmed and basically 1-2 shotting 2 others before they could toss up fanatics.

Blu can easily get capped gear haste with 11%ta and upwards of 20%da with /war. Most everything is fodder in NNI, requiscate is great for -pdt pudding NM, CDC can easily average around 2.4k or go higher than 3k, with embrava and aftermath up dd output is substantially high. Many of our high output spells aren't very mp costly and I find it helps to have mp boost set as quick set items. Pop hp/mp boost get an elixir and you're not really going to have much of any mp issues even with multiple kill all floors. Not to mention you can just have a swap that puts on refresh items+movement gear when running around on kill spec/lamps.

Drk is just cookie cutter along with war. It is simple to get to the output range most want in NNI, but that doesn't mean they are the only two jobs that can perform to the requirements needed to win. Blu takes a little more work to get into that range, but so long as they have at least 85+almace and a good ws/tp setup they can just as easily stand on their own in NNI with drk and war...besides...blu is fairly invaluable on floors with locked WS pathos.
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 Odin.Creaucent
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By Odin.Creaucent 2012-08-09 09:15:51  
Bismarck.Sorra said: »
People not letting BLU into NNI pretty much breaks down to:
1)They've never played BLU
3)Probably don't know well geared BLUs.

This a thousand times over. I remember helping some randoms with the ASA fight they had well geared jobs whm pup and some DD and i was on blu. Well i was there to "keep the whm shantotto busy while the others killed the blm one" didnt quite go like that. I ended up killing the whm one rather quickly while the others got the blm down to 50% then died i rushed over and finished off the blm. Obviously not quite the same as NNI. The pup said to me "I wish all te blus in my ls were like this can you train them." My point is blu needs a lot of care and attention to be a good job not the simple get some gear and off you go. For every good blu there are probably 50 bad blus making the job look bad. Just dont underestimate a good blu.
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By Ophannus 2012-08-09 11:36:21  
Blame those BLUs that melee in 5/5 AF3 with m.acc swords that never swap gear.
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 Lakshmi.Saevel
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By Lakshmi.Saevel 2012-08-11 03:47:54  
Gotta agree with the others, most BLU's now are just "proc blus" who think their only job is to stand in the mage party as /RDM getting proc readings and trying to proc BLU spells. The job is so ridiculously flexible.
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By Fenrir.Kaliyah 2012-08-27 23:32:43  
Just an update, the group now consists of 3 blu (all with almace), 2sch, and ragna drk. We still manage to reach floor 100 and win with the only real issue being time wasted on lamp order floors. Only forsee my position in the static lasting another couple weeks as I'm already 10/15 on gear. Figured I would put in progress as it reinforces the fact that blu does perfectly fine in this event.
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By Bahamut.Cantontai 2012-08-27 23:36:30  
Fenrir.Kaliyah said: »
Just an update, the group now consists of 3 blu (all with almace), 2sch, and ragna drk. We still manage to reach floor 100 and win with the only real issue being time wasted on lamp order floors. Only forsee my position in the static lasting another couple weeks as I'm already 10/15 on gear. Figured I would put in progress as it reinforces the fact that blu does perfectly fine in this event.

This is awesome to hear, would you mind some specifics about your group? Curious about how you manage mp and such with that many blu (particularly because I'm considering a multiple blu strategy).
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By Shiva.Viciousss 2012-08-27 23:38:33  
MP is rarely an issue in NI for BLU, plenty of refresh and aspirs available.
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By Madotsuki 2012-08-27 23:56:06  
I've yet to encounter a moment in Nyzul Uncharted, while on BLU/WAR, where I stop and think "Darn, I wish I was on my WAR or DRK right now". I'm very satisfied with the things I can do by myself, and my partners always can cooperate smoothly alongside me (traveling SCH goes with the other DD duo). My group has reached consistent total jump number ranges; our bane now is the luck of the floor jumps themselves, mostly.

And I don't know about the others, but I get a glimmer in my eye when I hear "The specified enemy is a slime!" from my teammates. Gogo Requiescat!
 Fenrir.Kaliyah
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サーバ: Fenrir
Game: FFXI
user: Kerayu2
Posts: 55
By Fenrir.Kaliyah 2012-08-28 09:08:12  
As Viciousss pointed out, MP is not really an issue. A vast majority of your DD will be coming from melee with Embrava due to the various effects of the buff. We've yet to run into multiple floors where WS were locked (in fact I can only count 3 times we've run into it so far, but this will vary group to group as some may never see it and others may see it more often). This means spells will act as supplemental damage to your melee on targets that have higher HP totals and aren't dead in one WS or nearly dead.

Due to this you shouldn't ever have MP issues so long as you put up refresh and have refresh gear swapped in with your movement+ gear. Currently I have +3mp/tic in gear, BC gives +3, and if so you choose there is the 1mp/tic sanction affect and even auto refresh from passive trait. Using mp boost, HP boost, and an elixir at the start (then getting again via "preferred items" selection) should give a good enough overhead to ensure that should you need to suddenly blow a lot of mp (locked ws floor) you shouldn't run out. Everyone in the group I run with generally does this, or at least has refresh gear in when running around.

Out of 3-4 runs every 3-4 days we generally have 1 100fl run, occasionally 2-3, but usually have 80+ on the other runs do to various luck issues related to multiple order lamp floors or just poor floor jumps. Last week we had really bad floor jumps once 80+ where we only got 2-3 floors per jump and had to end on floor 97 or 99 (one run we even got 92-95-97-99 with kill all + avoid gear).

Just remember Echos and possibly keep some remedy and holy waters on you so that the roaming sch doesn't have to totally focus on purely support. Our roaming sch will usually look for something to nuke or even pull to us to lessen movement, which on multiple slime kill all can help a good deal.
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