PS2 Users

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » General » PS2 users
PS2 users
First Page 2 3 ... 9 10 11 ... 12 13 14
 Quetzalcoatl.Thigh
Offline
サーバ: Quetzalcoatl
Game: FFXI
user: Thai
Posts: 6
By Quetzalcoatl.Thigh 2012-06-23 19:35:20  
JP site has PS2 listed, fyi.
Offline
Posts: 379
By Zenaku14 2012-06-23 19:39:14  
Quetzalcoatl.Thigh said: »
JP site has PS2 listed, fyi.

Could mean that they only release the disc in JP for ps2 but not for EU/NA because it's a waste of money at least that what it look like.
Offline
Posts: 42775
By Jetackuu 2012-06-23 23:39:01  
Odin.Dirac said: »
I fired up my PS2 just this week and attached it to one of the best SD digitizer boxes available (DPS475), using the component cable. You can see the results below:

(be sure to select the 720p quality).
Is there something wrong with my PS2? It's just plain terrible!

I had just bought a component cable from monoprice because I just got a hacked PS2, and I figured what the hell, it was cheap.

(I still need to load my games to that hdd, I may do that tomorrow.)
 Sylph.Shadowfox
Offline
サーバ: Sylph
Game: FFXI
Posts: 110
By Sylph.Shadowfox 2012-06-23 23:49:12  
Is there a game hiding behind the chatbox? <.<
 Bismarck.Klimzar
Offline
サーバ: Bismarck
Game: FFXI
user: Klimzar
Posts: 51
By Bismarck.Klimzar 2012-06-24 00:07:02  
I hate all this ps2 hating, remember when SE said they wouldn't give us more inventory space because of 'ps2 limitations' yea, what happened BAM! we got more inventory space. Also the recent HDD size update, why would they increase the size if they were just going to drop support. and why drop support for the system that XI was originally made for, just doesn't make any sense. I'm sure there is more stuff I'm forgetting but I'm tired and can't think of it atm.

/endrant
[+]
 Siren.Novadragon
Offline
サーバ: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-06-24 00:08:41  
Bismarck.Klimzar said: »
I hate all this ps2 hating, remember when SE said they wouldn't give us more inventory space because of 'ps2 limitations' yea, what happened BAM! we got more inventory space. Also the recent HDD size update, why would they increase the size if they were just going to drop support. and why drop support for the system that XI was originally made for, just doesn't make any sense. I'm sure there is more stuff I'm forgetting but I'm tired and can't think of it atm.

/endrant

Only the JP support is remaining for the PS2. Not all of it.
Offline
Posts: 42775
By Jetackuu 2012-06-24 00:09:14  
to be fair, SE did use the PS2 as a scapegoat for the rage of the issues with the game, I guess it was decided that people would like that response more than "the game doesn't turn enough profit to fix all the issues, get over it"
Offline
Posts: 42775
By Jetackuu 2012-06-24 00:09:45  
Siren.Novadragon said: »
Bismarck.Klimzar said: »
I hate all this ps2 hating, remember when SE said they wouldn't give us more inventory space because of 'ps2 limitations' yea, what happened BAM! we got more inventory space. Also the recent HDD size update, why would they increase the size if they were just going to drop support. and why drop support for the system that XI was originally made for, just doesn't make any sense. I'm sure there is more stuff I'm forgetting but I'm tired and can't think of it atm.

/endrant

Only the JP support is remaining for the PS2. Not all of it.

lol that's a silly thing to believe as it has no basis.
 Fenrir.Mariane
Offline
サーバ: Fenrir
Game: FFXI
user: leo
Posts: 1766
By Fenrir.Mariane 2012-06-24 00:10:44  
Odin.Dirac said: »
I heard somewhere that the PS2 will display all characters nearby, whereas the PC is limited to 50. On a modern PC, the framerate stays capped in the same situation as what is in the video. Maybe I'll do an experiment with a 2004-era PC -- I imagine that it will be much worse than the PS2.

The difference is that the PS2 OS is simply a barebones POSIX kernel (not Linux FYI) with a bunch of minimalist services optimized for performance. I am pretty sure not only the files it fetches from disk are smaller due to compression, but also the PS2 has more efficient I/O than even the most modern and up to date Windows OS just due to being a simpler design...

PC is "caped" with a certain number of triangles due to the fact it's doing most of the processing on the CPU (into that "back buffer" surface you set up on the game options) then sending it to the GPU just for adding transformations and lighting effects. Sadly it's how the PS2 renders it's graphics as the heavy work is done with the vector units DSPs and the GS chip is little more than a "smartened up frame buffer". Since the PC is not optimized for this kind of CPU intensive design, even a recent/modern PC will have poor performance with this game.(Edit: Please notice that I am comparing FFXI to a game that was natively written for Windows/PC/DirectX platform, such as WoW, Lineage 2 or even a newer one like TERA.)

Guess why FFXIV performs poorly unless you have a monster CPU and lots of RAM .... It does the SAME FRIGGING THING, and there's no point on doing that on XIV case since it was made for PC. I bet they had plans of using the same base code with PC and PS3, which would be the only logical reason to justify they keep this nonsense of using the CPU to render the 3D.
 Siren.Novadragon
Offline
サーバ: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-06-24 00:13:40  
Jetackuu said: »
Siren.Novadragon said: »
Bismarck.Klimzar said: »
I hate all this ps2 hating, remember when SE said they wouldn't give us more inventory space because of 'ps2 limitations' yea, what happened BAM! we got more inventory space. Also the recent HDD size update, why would they increase the size if they were just going to drop support. and why drop support for the system that XI was originally made for, just doesn't make any sense. I'm sure there is more stuff I'm forgetting but I'm tired and can't think of it atm.

/endrant

Only the JP support is remaining for the PS2. Not all of it.

lol that's a silly thing to believe as it has no basis.

Square Enix said it their selfs. There is nothing to believe then just go along the facts of their game.
Offline
Posts: 42775
By Jetackuu 2012-06-24 00:17:14  
Siren.Novadragon said: »
Jetackuu said: »
Siren.Novadragon said: »
Bismarck.Klimzar said: »
I hate all this ps2 hating, remember when SE said they wouldn't give us more inventory space because of 'ps2 limitations' yea, what happened BAM! we got more inventory space. Also the recent HDD size update, why would they increase the size if they were just going to drop support. and why drop support for the system that XI was originally made for, just doesn't make any sense. I'm sure there is more stuff I'm forgetting but I'm tired and can't think of it atm.

/endrant

Only the JP support is remaining for the PS2. Not all of it.

lol that's a silly thing to believe as it has no basis.

Square Enix said it their selfs. There is nothing to believe then just go along the facts of their game.

link?
 Siren.Novadragon
Offline
サーバ: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-06-24 00:20:10  
Jetackuu said: »
Siren.Novadragon said: »
Jetackuu said: »
Siren.Novadragon said: »
Bismarck.Klimzar said: »
I hate all this ps2 hating, remember when SE said they wouldn't give us more inventory space because of 'ps2 limitations' yea, what happened BAM! we got more inventory space. Also the recent HDD size update, why would they increase the size if they were just going to drop support. and why drop support for the system that XI was originally made for, just doesn't make any sense. I'm sure there is more stuff I'm forgetting but I'm tired and can't think of it atm.

/endrant

Only the JP support is remaining for the PS2. Not all of it.

lol that's a silly thing to believe as it has no basis.

Square Enix said it their selfs. There is nothing to believe then just go along the facts of their game.

link?

Look in JP language at the bottom of the webpage. You see the new expansion is going on PS2 for the JP only.
Offline
Posts: 42775
By Jetackuu 2012-06-24 00:26:48  
Siren.Novadragon said: »
Jetackuu said: »
Siren.Novadragon said: »
Jetackuu said: »
Siren.Novadragon said: »
Bismarck.Klimzar said: »
I hate all this ps2 hating, remember when SE said they wouldn't give us more inventory space because of 'ps2 limitations' yea, what happened BAM! we got more inventory space. Also the recent HDD size update, why would they increase the size if they were just going to drop support. and why drop support for the system that XI was originally made for, just doesn't make any sense. I'm sure there is more stuff I'm forgetting but I'm tired and can't think of it atm.

/endrant

Only the JP support is remaining for the PS2. Not all of it.

lol that's a silly thing to believe as it has no basis.

Square Enix said it their selfs. There is nothing to believe then just go along the facts of their game.

link?

Look in JP language at the bottom of the webpage. You see the new expansion is going on PS2 for the JP only.

lol that isn't them saying it, or concrete proof, just wait and see.


(well here's some logical reasons as to why they didn't put the PS2 on the US site,

1. they are or have already ended the production of US PS2 discs

2. there's no real reason to make a PS2 disc in the US when there isn't much of a market for it, not cost effective as typically they have to order such things in the thousands.

now as to why that's irrelevant: they increased the size of the ps2's FFXI data partition (for PS2 and PS3 with backwards support), there's no reason for them to go through the trouble of doing this for the US version as well if it won't utilize the room, as it costs them money to do so.

They can easily download the "expansion" and quite frankly, unless they plan on doing more than this, and really trying to revitalize XI I don't see them pressing any discs, especially if the thing about it being smaller than a regular expansion is true (referencing old q&a's).

So until you get a statement from SE specifically stating that it won't be on the system, stop spreading misguided information.
 Siren.Novadragon
Offline
サーバ: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-06-24 00:30:43  

Spread? I didn't spread anything this is my 1st post on this topic plus the info I said... Maybe I should say stop assuming things?
Offline
Posts: 42775
By Jetackuu 2012-06-24 00:34:03  
Siren.Novadragon said: »

Spread? I didn't spread anything this is my 1st post on this topic plus the info I said... Maybe I should say stop assuming things?

apparently you don't understand what the phrase means, but you telling somebody something is still spreading information. (not trying to turn this into another argument, I'm tired).


I apologize if you took it personally.
 Siren.Novadragon
Offline
サーバ: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2012-06-24 00:38:54  
Jetackuu said: »
Siren.Novadragon said: »

Spread? I didn't spread anything this is my 1st post on this topic plus the info I said... Maybe I should say stop assuming things?

apparently you don't understand what the phrase means, but you telling somebody something is still spreading information. (not trying to turn this into another argument, I'm tired).


I apologize if you took it personally.

From what I'm directly talking about how can I understand it? When the majority you said which is I couldn't care about. I'm not trying to argue I just trying to clear things up.
 Lakshmi.Cesil
Offline
サーバ: Lakshmi
Game: FFXI
user: Valkyrie
Posts: 563
By Lakshmi.Cesil 2012-06-24 00:38:57  
If they finally drop the PS2 for this game hopefully they will be able to upgrade the graphics../dreams
._.
Offline
Posts: 42775
By Jetackuu 2012-06-24 00:40:54  
Siren.Novadragon said: »
Jetackuu said: »
Siren.Novadragon said: »

Spread? I didn't spread anything this is my 1st post on this topic plus the info I said... Maybe I should say stop assuming things?

apparently you don't understand what the phrase means, but you telling somebody something is still spreading information. (not trying to turn this into another argument, I'm tired).


I apologize if you took it personally.

From what I'm directly talking about how can I understand it? When the majority you said which is I couldn't care about. I'm not trying to argue I just trying to clear things up.

what?


Lakshmi.Cesil said: »
If they finally drop the PS2 for this game hopefully they will be able to upgrade the graphics../dreams
._.

read the thread, and your hopes and dreams will be crushed.
 Asura.Natenn
Offline
サーバ: Asura
Game: FFXI
user: Naten
Posts: 1979
By Asura.Natenn 2012-06-24 00:41:51  
where does it officially say PS2 will be JP only?
Offline
Posts: 42775
By Jetackuu 2012-06-24 00:43:27  
Ah something I remembered earlier when I was at work:

IIRC X and XI were created using the same engine, no?





If yes, and they're recoding X (not saying they are, but I know they're releasing an HD version) it may bring the possibility for an XI recode much closer to reality, and really that's everyone's best hopes.

Leo, thoughts?
 Asura.Natenn
Offline
サーバ: Asura
Game: FFXI
user: Naten
Posts: 1979
By Asura.Natenn 2012-06-24 00:57:34  
Why don;t they just come out and say what the deal is for PS2 users? Why are they ignoring it?
 Odin.Dirac
Offline
サーバ: Odin
Game: FFXI
user: DiracOdin
Posts: 22
By Odin.Dirac 2012-06-24 01:19:44  
As far as I was able to tell by running FFXI in a profiler a few years back, the cause of performance problems is due to XI's unusual/poor way it uses direct3d. The game itself hardly uses any CPU time; it doesn't render anything in software. It's using Direct3D8, the majority of calls being DrawPrimitiveUP along with SetVertexShaderConstant, both of which use very large amounts of CPU time in both the geforce and radeon drivers. I'm not a D3D programmer, but it seems that at least DrawPrimitiveUP is reported to be very slow, and SetVertexShaderConstant is only used in old shader models so it probably goes through many layers of translation to work with cards that use newer shader models.
 Bahamut.Vette
Offline
サーバ: Bahamut
Game: FFXI
user: Vette
Posts: 68
By Bahamut.Vette 2012-06-24 08:10:53  
I can't see SE dropping PS2. PS2 can download the expansion from the site like they did for Abys and the other story expansions. idk about the rest of the PS2 users but, i still have another 12G left available on the HDD. granted the gfx not even remotely comparable of crisp, clean edges of PC or Xbox 360 gfx cards or the load times for zones being as fast. (Due to the old Network Adapter mounted behind the PS2)
Also, PS2 was origin of FFXI. SE started on it and kept it going for 10 yrs.

But, on the other hand...

I would like to see SE opt to make FFXI available on PS3 thru the PSN as they did on revamping the older FF1~9. Sorry Xbox 360's just don't have faith in them after seeing one getting locked up or booted off b4 a besiged ended or over crowding in Port Jeuno. Then having to wipe and reinstall the whole program after a lockup that requires a hard shutdown.

Just like NASA, we been launching into space with 1950~1960 tech. Space Shuttles ran on 1970 tech and just retired last year. Now NASA starting to upgrade to the 21st century.

So final thoughts. keep the PS2 for those who still love the Vintage consoles and give an option to the PS3 users to jump on the bandwagon for FFXI.

~~~Opinions are like farts, they only smell bad to others~~~
[+]
 Fenrir.Mariane
Offline
サーバ: Fenrir
Game: FFXI
user: leo
Posts: 1766
By Fenrir.Mariane 2012-06-24 09:16:06  
Odin.Dirac said: »
As far as I was able to tell by running FFXI in a profiler a few years back, the cause of performance problems is due to XI's unusual/poor way it uses direct3d. The game itself hardly uses any CPU time; it doesn't render anything in software. It's using Direct3D8, the majority of calls being DrawPrimitiveUP along with SetVertexShaderConstant, both of which use very large amounts of CPU time in both the geforce and radeon drivers. I'm not a D3D programmer, but it seems that at least DrawPrimitiveUP is reported to be very slow, and SetVertexShaderConstant is only used in old shader models so it probably goes through many layers of translation to work with cards that use newer shader models.

You basically is saying it's not rendering using CPU but then it's using a lot of CPU time doing stuff that should be doing by the GPU shaders, using CPU time .... Just what I said, but in more technical (Windows programming specific) terms, no ?

Sadly for this game and due their "laziness" they opted to make it in a way the code privileges ease of maintenance or portability instead of efficiency. Yet they manage to screw up server programming and give us the NPC lock problem on the PS2 version.

Also their programming style is never remove old code, NOP it out and add new crap on top of it.

The game title screen is a prime example of it. They used to have a text bar on the bottom of the screen which was removed sometime around 2004. It's still visible on the character select screen.

So when you log in and select a character, the code draws the bar and then remove it not once, but twice. Instead of adding code to delete the bar twice, why not just remove the code that draws it first ? So you see, their code is like that game from NAMCO:

Katamari Damacy...

The ball is growing ... >_<

Edit: Oh and this is +1 worthy I suppose:

Bahamut.Vette said: »
~~~Opinions are like farts, they only smell bad to others~~~
Offline
Posts: 42775
By Jetackuu 2012-06-24 11:03:54  
That kind of explains why I was having so many issues getting Directx and XI to work in virtualbox, it can barely handly directx and XI needs so much from it. (I got it to run, but it uses the top left 3/4 of the screen (I can't recall if I tried windowed mode) and pol is grainy, last time I tinkered with it a lot, I crashed the VM and had to start it from scratch :D


As for the fart man: you don't have to reinstall on an xbox if you do a hard shut down, lol. But it is pretty much impossible to do besieged most of the time, I gave up on trying with it. Even my new slim will lock up in abbysea after a few hours (not quite as annoying).


You can ask leo there to direct you to how to fix the issue without reinstalling, it's kind of cool (from my viewpoint anyway.)
Offline
Posts: 42775
By Jetackuu 2012-06-24 11:06:52  
As for the PS3 thing, it wouldn't really matter if they did do that, it wouldn't change anything, read the rest of the thread and you'll see why.

As for NASA, the Intel 8085 is a rather solid device, but I suck at programming. (that and it's shielded, which they needed). Not sure what else they were using, but I know they used that in the original lunar lander :D
[+]
 Phoenix.Unicron
Offline
サーバ: Phoenix
Game: FFXI
user: Unicron
Posts: 11
By Phoenix.Unicron 2012-06-24 11:51:49  
I missed the live feed lastnight from vanafest, was there any mention of the PS2 thing?
Offline
Posts: 42775
By Jetackuu 2012-06-24 14:00:47  
Phoenix.Unicron said: »
I missed the live feed lastnight from vanafest, was there any mention of the PS2 thing?

didn't watch it, but I don't believe there was.
 Odin.Dirac
Offline
サーバ: Odin
Game: FFXI
user: DiracOdin
Posts: 22
By Odin.Dirac 2012-06-24 18:07:31  
Fenrir.Mariane said: »

You basically is saying it's not rendering using CPU but then it's using a lot of CPU time doing stuff that should be doing by the GPU shaders, using CPU time .... Just what I said, but in more technical (Windows programming specific) terms, no ?

What I'm saying is that the rendering is not done by the game itself. The high CPU usage is Nvidia and ATI's fault for not caring at all about d3d8. You remember back last year when the geforce drivers were causing extremely low framerates? The problem was fixed by Nvidia, not Square. When I tested with a GTS250 after the fix, the image quality was very bad, but the framerate was always capped. Nvidia may have made some sort of tradeoff in order to do the minimum amount of work to stop people from screaming.
First Page 2 3 ... 9 10 11 ... 12 13 14
Log in to post.