VanaFest 2012: Celebrating A Decade Of FFXI |
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VanaFest 2012: Celebrating a Decade of FFXI
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TOMORROW THEY Tell us what the new job is!
Hehe cosplay contest. I can't wait to see this.
That was actually very informing. A lot of information that I didn't get from the JP stream.
wtf are -ra spells? -na are healing, -ga and -ja are in the game...wtf is -ra?
Odin.Eikechi said: » wtf are -ra spells? -na are healing, -ga and -ja are in the game...wtf is -ra? I was wondering that too. my notes if anyone cares
Secrets of Audolin GEOMANCER *Geomancy to support party members -Sphere that appears around the caster. -Different category from all other buff types. (songs, rolls, etc.) -Can move with the field, giving different party members the buff. -Moves from party member to party member to support them. -Special abilities that allow certain spells to be used, similar to SCH. -Auras that can be cast on others/the ground? They have HP and deplete over time. Can be destroyed by AoEs. -Effects such as Regen, Refresh, Regain, Stat boosts(STR, DEX), Attack and defense bonuses, Paralyze, Slow, MDEF down, EVA down, not affected by resistances *Elemental magic for damage - B- skill -T4 spells - -ra spells -Some dark magic *Job-specific bells -Enhance geomancy. *No VW/Abyssea procs. Do not interfere with other procs (paralyze etc) *Polarity (Job Trait): Enhancements to spells depending on where you are in relation to mobs. N: MAB, E: Mcrit, W: Recast time, S: MACC NEW GAME SYSTEMS *Special caves *Monster "stronghold nests" -Guards must be killed, stronghold can be destroyed. -Can cause a Campaign-like battle to occur when destroyed. *Giant monsters (special HNMs?) NEW GUILD SYSTEM *Nothing like crafting guilds *Enhancements to the city *Upgradable Odin.Eikechi said: » wtf are -ra spells? -na are healing, -ga and -ja are in the game...wtf is -ra? geomancer just nutpunched rdm ._.
I hope outposts are destroyable. Also, I wonder if the obstacles we destroy will somehow reappear or if they are gone for good.
so enhancing enfeebling elemental, no curing tho?
Leviathan.Quetzacoatl said: » So Geomancers not procing anything means no-go for VW? VW will most likely be outdated content by then anyways, so you'll either A) Have everything your GEO would need or B) Not need to do it anyways. Would probably put money on Mystic Knight being second.
Been playing for years and that went right over my head... meh, shows how much love I have for mage jobs.
Cerberus.Baleoce said: » Would probably put money on Mystic Knight being second. I will have to level both of the new jobs. D: I just created a topic for Geomancer. If you could please help gather any information about the job that was released and post it in that topic so we can have a single source of information about the new job.
http://www.ffxiah.com/forum/topic/31458/ VW being outdated could be the best possible thing from this expansion.
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A mage job with AoE Regain/Refresh/Regen/AttackUP/DefenseUP and Paralyze/Slow/MDB Down/Evasion Down, B- elemental magic, native drain and stuns.
*** gg for RDMs. that's true, barfira barstonra.. those are the -ras.. ok so they will have enhancing skill. perhaps a bonus to those? but whm gets tons of bonuses to those already
hopefully the next job is cool cuz i really have no interest in geomancer.
Ophannus said: » Final nail in coffin for RDMs. Seems sad to release a new job just to kill another job. seems counter productive. Hopefully with new jobs coming out, it means they will go back and adjust old jobs again. O: Tanaka took off his barance orange coat.
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Quote: barfira barstonra.. those are the -ras. Unless they mean a new elemental line Fira/Blizzara/Aera/Thundera/Stonera/Watera (Something like the Cura line but for nukes) All the -ra spells are in Altana Viewer btw, been there for some time now if you guys wanted to check out the animations. Under White magic.
Asura.Silverware
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Ragnarok.Kongming said: » like Berserker, with what seems to be various animal leathers hanging off the waist. I think your definitely onto something with the leathers. That would very much tie into this "New World"/wilderness living off the land kinda theme they have going on here. So far I'm very impressed with the direction this expansion is going. Its not something I would have expected and it seems like it'll set itself apart from the rest of the game. Kinda Monster Hunter-y |
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