[dev1141] Monstrosity (Play-as-a-Monster)

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » General » [dev1141] Monstrosity (Play-as-a-Monster)
[dev1141] Monstrosity (Play-as-a-Monster)
First Page 2 3 ... 6 7 8 ... 18 19 20
Offline
Posts: 1534
By ScaevolaBahamut 2012-12-05 15:57:33  
it's not ffxi if there isn't a rabbit somewhere that can kill you

if there isn't, then by God i'll make one
Offline
Posts: 3206
By Enuyasha 2012-12-05 16:51:32  
I can finally release my inner crab without fear of the ban hammer

FAAAWWWWKKKKKKK YYYYESSSSSSSSSSSSS!!!!
 Fenrir.Kelyn
Offline
サーバ: Fenrir
Game: FFXI
user: Yummee
By Fenrir.Kelyn 2012-12-05 17:13:04  
Mandies, crabs, rabbits? Yes, choose them please....

My Wyvern must feed!
 Fenrir.Schutz
Offline
サーバ: Fenrir
Game: FFXI
user: Schutz
Posts: 3122
By Fenrir.Schutz 2012-12-05 17:17:48  
Odin.Creaucent said: »
I want to be a Morbol I guess that would be one of evolution s from a mandy if its in there. Bad Breath all the things woooooo.

I want to play as a Morbol, and only attack AF-wearing SCH's. :p

Or wait, maybe Rafflesia. Oh no...Sea Monk! Even better! Oh, the possibilities are endless.
[+]
 Quetzalcoatl.Zubis
Offline
サーバ: Quetzalcoatl
Game: FFXI
user: Zubis
Posts: 235
By Quetzalcoatl.Zubis 2012-12-05 17:27:19  
Heimdel said: »
So umm will blus be able to use this to learn the hard to get spells like say from behemoth and some the other high level spells?

Oh that would be hilarious.

"Oh you want to learn Thunderbolt? COME AT ME BRO."
[+]
 Fenrir.Jeville
Offline
サーバ: Fenrir
Game: FFXI
user: Jeville
Posts: 87
By Fenrir.Jeville 2012-12-15 10:33:40  
You guys know the problem where you would always be 'out of range' when trying to hit a running mob from behind, and the mob can hit you without issue from behind when you're running away? So unless you adventurers have movement speed gear to run to its side to attack or to run away safely, we as monsters can always survive from just running away or dominate if an adventurer is in trouble. This is assuming we will have the mobs' longer attack range as monsters.
[+]
Offline
Posts: 530
By Heimdel 2012-12-15 10:51:09  
 Asura.Ina
Offline
サーバ: Asura
Game: FFXI
user: Inasura
Posts: 17912
By Asura.Ina 2012-12-15 10:54:52  
Fenrir.Jeville said: »
You guys know the problem where you would always be 'out of range' when trying to hit a running mob from behind, and the mob can hit you without issue from behind when you're running away? So unless you adventurers have movement speed gear to run to its side to attack or to run away safely, we as monsters can always survive from just running away or dominate if an adventurer is in trouble. This is assuming we will have the mobs' longer attack range as monsters.
Stun and run, gravity, moster player sucking at cornering... there would still be many ways to kite. One of the biggest issues I see is there will probably end up being one monster that compleatly overpowers most others. : (
Offline
Posts: 876
By Latifah 2012-12-15 10:57:57  
why they don't make this for pvp? how stupid
[+]
 Asura.Ina
Offline
サーバ: Asura
Game: FFXI
user: Inasura
Posts: 17912
By Asura.Ina 2012-12-15 10:58:57  
Latifah said: »
why they don't make this for pvp? how stupid
It is PvP.
[+]
 Asura.Loneshadow
Offline
サーバ: Asura
Game: FFXI
Posts: 245
By Asura.Loneshadow 2012-12-15 11:19:46  


Death by Unicorn!
 Lakshmi.Sparthosx
Offline
サーバ: Lakshmi
Game: FFXI
user: sparthosx
Posts: 10394
By Lakshmi.Sparthosx 2012-12-15 11:25:16  
Asura.Ina said: »
Stun and run, gravity, moster player sucking at cornering... there would still be many ways to kite. One of the biggest issues I see is there will probably end up being one monster that compleatly overpowers most others. : (

Considering you can take a monster model and combine it with another monsters TP loadout I expect to see alot of monster sets with healing abilities or defensive abilities.

Things like Gears, Monoceros, Vampyrs, Skeletons, Rabbits.

Vampyrs especially seem powerful on paper.
Bloodrake
Nosferatu's Kiss
Wings of Gehenna
Deccoilation
 Fenrir.Jeville
Offline
サーバ: Fenrir
Game: FFXI
user: Jeville
Posts: 87
By Fenrir.Jeville 2012-12-15 11:29:24  
Asura.Ina said: »
Fenrir.Jeville said: »
You guys know the problem where you would always be 'out of range' when trying to hit a running mob from behind, and the mob can hit you without issue from behind when you're running away? So unless you adventurers have movement speed gear to run to its side to attack or to run away safely, we as monsters can always survive from just running away or dominate if an adventurer is in trouble. This is assuming we will have the mobs' longer attack range as monsters.
Stun and run, gravity, moster player sucking at cornering... there would still be many ways to kite. One of the biggest issues I see is there will probably end up being one monster that compleatly overpowers most others. : (
I won't worry about there being the one monster that overpowers others, at least not with friends. But it can be unlikely, considering we can 'sub' abilities from different monsters so there would be many combinations.

Edit: beaten
 
Offline
Posts:
By 2012-12-15 11:56:47
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
 Bahamut.Eorphere
Offline
サーバ: Bahamut
Game: FFXI
user: eorphere
Posts: 386
By Bahamut.Eorphere 2012-12-15 12:17:25  
If I can charm a player and regen HP, and then sleep them right before they uncharm... then again, SE will probably not like that.
 Asura.Zart
Offline
サーバ: Asura
Game: FFXI
user: zart
Posts: 158
By Asura.Zart 2012-12-15 12:29:37  
I would like to see a PvP system identical to Fantasy Earth Zero, another MMO rpg made by square enix that was suppose to be released on Play Online however; due to the limited support it was never released outside japan until sometime around 2008. The English ended up getting shut down in March of 2010, but the PVP system was amazing. If you could imagine if Final fantasy XI had a good PVP system, it translates exactly to what Fantasy Earth Zero was. You can actually still play the game free on the Hong kong servers, but it would mean having to play the UI in Japanese/Chinese (no one has attempted to patch it).

The game had a lot of different elements hat I think would be good for a PVP system in FFXI.
First, it had a triangle based rock/paper/scissors type weakness/strengths system amongst classes. Wizard beats Warrior, Warrior beats Scout, Scout beats Wizard. For myself this made the game fun with any classes I played, the game seemed really balanced on the US servers anyway, because they ended up making two more classes Cetsus and Fencer, but it was never released for the English servers.
Secondly, they made game reward the most exp from PVP fights. The level range was 1 to 40, and anyone could easily gain ridiculous amounts of experience from doing simple task and not necessarily having to fight people.
Let me explain, essentially the pvp system put your on one of two teams with the maximum amount of players being 50 on each team so, 50 vs 50. Each team has Several giant crystals on their side of the map.
With some of the giant crystals being closer to the spawn area, and each crystal is distanced away from each other.
So, these giant crystals players can rest by to accumulate their individual crystal count, and players work with each other to use these crystals to build buildings, or to turn themselves into basically Odin, and Titan and the like.
so, players earn experience without having the kill other players just by accumulating crystals and trading them out, since crystals are earned faster the less you have and 20 is the cap you can get from a crystal, but 50 is the max you can have (traded by a player).

so thats the basics, it would be really nice if Square could host Fantasy Earth Zero the game itself on playonline because the game is really awesome.. and I think you should try it.
Offline
Posts: 3206
By Enuyasha 2012-12-15 12:53:14  
Asura.Loneshadow said: »


Death by Unicorn!
MY LITTLE PONY OF DETH!

sorry :< thats my nickname for all the Ixion mobs :<
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-12-21 14:56:14  
12-21-2012 1:36 PM
[source]
Iwakami
Dev Team

Hello, this is Iwagami, the lead developer of "Play as a Monster".

Sorry to keep you all waiting, but I'd like to share a bit more information in regards to the "Play as a Monster" system.

Battling as a Monster
When becoming a monster you will have access to the various abilities each monster family possesses, but to use these you'll need to have the required amount of TP. Furthermore, we are setting the system in such a way that when using the abilities it will only consume the amount of TP required. The objective of this was to create a number of possibilities while fighting. For example, when you save up 300 TP:

  • Use 3 abilities that cost 100 TP each.

  • Use 1 ability that costs 300 TP.

  • Use 2 abilities that cost 50 TP and 2 abilities that cost 100 TP.




Menu
We will be implementing brand-new UI elements specifically for "Play as a Monster" as well as adding a new item to the menu. From this menu, you will be able to do things such as select which monster you would like to become and set your monster knowledge.

I plan on sharing a few parts of that menu in the next update!

While this was only a tiny bit of information, once we're at the stage where we can share more I will be sure to update you all.

Thank you very much!
Subscribe
[+]
 Phoenix.Sehachan
Guide Maker
Offline
サーバ: Phoenix
Game: FFXI
user: Seha
Posts: 13352
By Phoenix.Sehachan 2012-12-21 15:00:10  
This is the only thing that excites me about the game at the moment(aside from the expansion).
[+]
 Valefor.Prothescar
Guide Master
Offline
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-12-21 15:00:55  
really looking forward to this. BLU should totally get natural bonuses though, we've already mastered the primal power of beasts!
Offline
By Aeyela 2012-12-21 15:01:30  
Rabbit Vs Crab: The ultimate showdown!
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-12-21 15:01:56  
Phoenix.Sehachan said: »
This is the only thing that excites me about the game at the moment(aside from the expansion).
 Phoenix.Sehachan
Guide Maker
Offline
サーバ: Phoenix
Game: FFXI
user: Seha
Posts: 13352
By Phoenix.Sehachan 2012-12-21 15:02:07  
[+]
 Fenrir.Mariane
Offline
サーバ: Fenrir
Game: FFXI
user: leo
Posts: 1766
By Fenrir.Mariane 2012-12-21 18:39:48  
Asura.Zart said: »
I would like to see a PvP system identical to Fantasy Earth Zero, another MMO rpg made by square enix that was suppose to be released on Play Online however; due to the limited support it was never released outside japan until sometime around 2008.

It was a huge flop. And they actually released it into POL...

Games that were available at my POL window as of November, 12 of 2005:
Code
Final Fantasy XI                             | Jong Holow (Mahjong game, PS2 only)
Front Mission Online (at the time PS2 only)  | Dirge of Cerberus FFVII (PS2 Only)
Tetra Master                                 | Fantasy Earth (Windows only)





I still have the wallpapers on my POL Viewer ...

After it flopped, they sold it to G-Potato which renamed it again as "Fantasy Earth Zero". :)

Back on topic, I will wait to see what will be available and I'll try to pick a monster type which matches my "play style"... lol
(I am secretly wishing to play as some kind of arcana type mob lol)
Offline
Posts: 312
By nyheen 2012-12-21 18:45:24  
Asura.Ina said: »
Latifah said: »
why they don't make this for pvp? how stupid
It is PvP.
this is not really pvp most people was thinking. it more like monster player vs player. they could of easy turn it into a Ballista type of battle. seems like 1 player is force to use a mob vs the player or mob vs mob.

not saying this whole play as a monster would be bad but why we cant have the option to both not be monster if we wanted to? if it was like that also this would be so epic!
necroskull Necro Bump Detected! [94 days between previous and next post]
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2013-03-25 13:57:37  
bumping cause I want to talk about it without derailing other threads >.>
 Valefor.Esdain
Offline
サーバ: Valefor
Game: FFXI
user: esdain
Posts: 1154
By Valefor.Esdain 2013-03-25 14:00:05  
Gonna start talking about it in other threads to aggravate Kalilla.

Just kidding. =P

Nice idea bumping this.
 Valefor.Sehachan
Guide Maker
Offline
サーバ: Valefor
Game: FFXI
user: Seha
Posts: 24219
By Valefor.Sehachan 2013-03-25 14:00:35  
So, about that Mog Resort..
[+]
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2013-03-25 14:01:02  
I don't mind it, I'm looking forward to this the most out of everything I think. I just think it might prevent other members from participating in conversation if it's about multiple topics at once.
 Lakshmi.Chilzen
Offline
サーバ: Lakshmi
Game: FFXI
user: Chilzen
Posts: 373
By Lakshmi.Chilzen 2013-03-25 14:02:46  
Is there any information yet at this time stating if we'll be able to do Play as a Monster in standard areas, or have they made it clear if it's going to be like Pank was in ToAU, and we'll be doing this all in SoA areas?
First Page 2 3 ... 6 7 8 ... 18 19 20
Log in to post.