Monstrosity
Monstrosity is content were adventurers can unleash their souls upon the various monsters that roam Vana'diel and take control of their mental faculties, thus becoming a monster themselves.
Participation
- One needs only possess the "Ring of Supernal Disjunction" key item to partake in the mayhem.
Before you Wreak Havoc
- Obtain the Key Item "Ring of Supernal Disjunction"
Adventurers must complete the quest "Monstrosity," which is offered by the Suspicious Hume in the Pashhow Marshlands (E-12), to obtain the key item.
- Visiting the Feretory
Examine the Odyssean Passage in one of the following areas while in possession of a ring of supernal disjunction to be transported to the Feretory, a liminal space where adventurers prepare themselves for their monstrous rampages.
Northern San d'Oria (L-8)/Port Windurst(M-4)/Port Bastok(K-12)/Pashhow Marshlands(E-12)
- Monstrous Preparations
Once inside the Feretory, the Equipment menu will metamorphose into "Customization." This new menu allows players to adjust various aspects of their bestial vessel, such as its species, abilities, and name.
- Species Selection
What fun would Monstrosity be if adventurers could only possess one monster? There will be various species to choose from right from the start, and others may be unlocked by leveling up, exchanging infamy, and trading certain requisite items.
- As of the August 6 version update, players may possess the following types of monsters.Beasts / Plantoids / Vermin / Lizards
- Obtain the Key Item "Ring of Supernal Disjunction"
Monster Faculties
Though monsters may not use equipment, they do possess innate knowledge termed "instincts," which function in the same manner. They can be learned by leveling up or exchanging infamy.
* Instincts learned by leveling up differ from monster to monster.
* Once an instinct has been learned, it may be used with any monster the player possesses.
* Infamy exchange will be discussed later.
Instinct Costs
Instincts cost a certain number of points to equip, and the amount each costs differs depending on their attributes. Furthermore, each monster has its own instinct cost limit, which cannot be exceeded. The higher the monster's level and rank, however, the higher the cost limit will be.
Ranks
One's rank will rise as follows, in accordance with the amount of infamy he possesses.
Infamy Rank 0 - 10,000 Mon 10,001 - 20,000 NM 20,000+ HNM Infamy
Slaying monsters yields players an amount of infamy equivalent to a tenth of the experience they obtain.
Maximum Levels
The maximum level for monsters is 99.
* The maximum level is also dependent upon the limit break quests a player has completed.
Naming
Players may select up to two descriptors to modify the species name of the monster they possess.
Area Selection
- Journeying into the Field
After finishing their preparations in the Feretory, players can examine the odyssean passage there and select "Stalk prey as a monipulator," which displays a list of possible areas into which they can foray.
* Areas the player has yet to visit will not be displayed.
* Selections also depend on the size of the monster possessed.
* Monster sizes are categorized by the color of the icon border that displays during species selection.
- Field Areas
Each field area has a recommended level that displays on the selection menu and helps monipulators avoid biting off more than they can chew.
* It is still possible to enter areas in which the recommended level is higher than the monipulator's.
* Recommended levels correspond to the lowest level of monster in the area, and there may be fiends who are much stronger than the recommended level indicates.
-
<Field Areas to Prowl>Recommended Level Region Area Lv 1+ Ronfaure West Ronfaure Ronfaure East Ronfaure Gustaberg North Gustaberg Gustaberg South Gustaberg Gustaberg Zeruhn Mines Sarutabaruta West Sarutabaruta Sarutabaruta East Sarutabaruta Sarutabaruta Inner Horutoto Ruins Lv 2+ Ronfaure King Ranperre's Tomb Gustaberg Palborough Mines Sarutabaruta Giddeus Lv 3+ Ronfaure Ghelsba Outpost Gustaberg Dangruf Wadi Fauregandi Ranguemont Pass Lv 7+ Kolshushu Tahrongi Canyon Lv 8+ Ronfaure Fort Ghelsba Ronfaure Yughott Grotto Zulkheim Konschtat Highlands Zulkheim La Theine Plateau Lv 12+ Zulkheim Valkurm Dunes Lv 15+ Zulkheim Gusgen Mines Zulkheim Ordelle's Caves Norvallen Jugner Forest Derfland Pashhow Marshlands Kolshushu Buburimu Peninsula Kolshushu Maze of Shakhrami Aragoneu Meriphataud Mountains Lv 18+ Aragoneu Castle Oztroja Lv 20+ Norvallen Davoi Derfland Beadeaux Lv 23+ Norvallen Batallia Downs Lv 24+ Derfland Rolanberry Fields Lv 25+ Aragoneu Sauromugue Champaign Lv 26+ Qufim Island Qufim Island Lv 34+ Fauregandi Beaucedine Glacier Lv 38+ Valdeaunia Fauregandi Lv 40+ Norvallen The Eldieme Necropolis Derfland Crawlers' Nest Aragoneu Garlaige Citadel Lv 41+ Qufim Island Behemoth's Dominion Lv 42+ Norvallen Monastic Cavern Valdeaunia Xarcabard Lv 45+ Sarutabaruta Toraimarai Canal Lv 46+ Valdeaunia Castle Zvahl Keep Valdeaunia Castle Zvahl Baileys Lv 52+ Ronfaure Bostaunieux Oubliette - When monipulators first enter the field or retry in the same area after being defeated in combat, they will experience "gestation," which bestows the following effects. In addition, manipulators are advised to flee to a safe spot during gestation periods.
- Undetectable by enemies
- Invisible
- Sprint
- Inability to attack
- When monipulators first enter the field or retry in the same area after being defeated in combat, they will experience "gestation," which bestows the following effects. In addition, manipulators are advised to flee to a safe spot during gestation periods.
- Journeying into the Field
Other Methods for Unlocking Species
- Unlocking Via Infamy Exchange
Speak with Teyrnon in the Feretory to exchange infamy for new instincts and monster species.
- Unlocking Via Trading Items
Certain subspecies may only be unlocked by trading specific items to the NPC Suibhne in the Feretory after fulfilling the requisite conditions.
- Requisite Items
Suibhne will inform players as to what items they must procure after they have fulfilled the following conditions, so make sure to speak with him periodically.- Can possess the species of the subspecies they wish to unlock.
- Are of the requisite level to unlock the subspecies.
* In the event that a player can unlock multiple subspecies, Suibhne will inform him of one requisite item at random.
* Any of the requisite items may be traded at any time. There is no reason for it to be the one Suibhne mentioned during a player's last conversation with him.
- Unlocking Via Infamy Exchange
Text Commands
- The text command /checkname (/cn) has been introduced.
This command enables players to examine the true names of adventurers while they are possessing monsters in Monstrosity.
* This command functions in the exact same manner as /check when using it on normal adventurers.
- The text command /monsterskill (/ms) has been introduced.
/monsterskill (/ms) "[m.s. name]" "[target name]"
Uses a monster skill on specified target.
You cannot use a job ability that you have not learned, or if the current environment restricts monster ability usage.
* This command may only be used in Monstrosity.
- The text command /checkname (/cn) has been introduced.
Known Issues
- Using attack-related spells or monster abilities after selecting oneself as the target of them makes one the subtarget. Furthermore, once a player removes himself as the subtarget, he cannot make himself the subtarget again.