I'm trying to enhance BLM, does anyone know where I can find a guide for BLM? my doubts are stat cap (int-mnd-m_pot etc.), and if the elemental stats much or little influence on magic damage. I want to improve my setting: 1 for lightning combo, 2 combos for fire / flare my normal setting has about int340 m_pot480 m_acc420 (At this setting, often against Moogle Thundara hit 1000 + normal damage) my next few attempts to meld are double hat on and on main weapon or inttelligence m_acc
I was wondering about some of this too, and decided to start a new thread. General ideas about THM/BLM gear, post your gear, and anything about THM/BLM you may have read about in other forums with respect to INT vs Mag ATK, MAcc, crit rate/potency, etc etc.
From what I read in the past (and admittedly before 1.21 and jobs) was that for THM, and magic damage in general, basically for higher level mobs you want more INT and then Mag ATK, and vice versa for lower level mobs. For the purposes of my post at least, I don't know why you would be fighting mobs lower than you on any consistent basis, and if you are, you are probably killing them with Thunder->Thundara regardless of what your setup is. The data that I read showed that higher INT pushes you into a higher dmg threshold against higher lvl mobs, while Mag ATK raises the cap on your dmg within that threshold. Again this is a little dated so if anyone has any newer testing or info please post.
Also, from some other testing I saw, it seems that right now Magic Crits are not very impressive compared to melee crits. I've heard that some testing even suggests it is sort of fucked up right now and may be fixed in the future. Partly for this reason, and also partly because to me it seems like if you gear yourself for Magic Crit rate +, you really skipped alot of much better options on a lot of gear slots, I don't bother much with Magic crit. The rate, or the potency.
And of course, we all know that it makes no difference what your gear is like if you get resisted. This is especially important for THM because of the bread and butter Thunder/Thundara combo. Getting thunder resisted, or partially resisted, breaks your combo and generally sucks for your dps. So, the single most important stat for dps Mages is magic accuracy. If you are getting resisted, you don't have enough, plain and simple.
So, my idea is that to be the best THM you can be, you need to have multiple pieces of gear for each slot. Macc heavy pieces you can mix and match if you can't land your bolts or sleeps, and then INT heavy pieces for otherwise.
My current THM setup for situations where Macc is not so important (i.e., darkhold/AV/CC runs - the non-boss portions, Job fights, etc):
Weapon: Lightning Brand with 2 INT IVs, +32 INT
Shield: Thalassian Targe
Head: Felt Cavalier's Hat with +20 INT IV
Body: Felt Bliaud with +16 PIETY IV
Legs: Felt Gaskins with +7 INT and MIND (just blew up my old pair getting greedy, was two III's, tried to add a II lol)
Feet: Mahog Pattens, Hell's Fist, +13 Mag ATK
Hands: Mage's
Belt: Raptorskin Satchel Belt, Touch of Serenity IV and II, -10 enmity
Rings: both Zircon +1's, 18 INT each
Neck: Spinel +1
Bracelet: Zircon +1
Earrings: whatever, didn't get Mage's yet.
For BLM, switch in the Wizard's Coat and Crackows.
For areas when on sleep duty, and for Primal/boss fights, I will use the Macc setup:
Shield: Square Ash Shield
Head: Electrum Circlet (Spinel) with Hell's Eye IIIx2, +26 Macc
Body: Felt Bliaud with +16 PIETY IV
Legs: Felt Gaskins with +7 INT and MIND
Feet: Mahog Pattens, Hell's Fist, +13 Mag ATK
Hands: Mage's
Belt: Raptorskin Satchel Belt, Touch of Serenity IV and II, -10 enmity
Rings: Two Coral Rings +1, +18 Macc each
Neck: Mage's Choker
Bracelet: Zircon +1
Earrings: bleh, no Mage
Once again, for BLM, switch in the coat and shoes
Also, always eat Buttons in a Blanket. Can be expensive at times, but you can't beat 34 Macc and 7 INT from food.
My Macc from that set, with food, is 520. I rarely get resisted on anything, and that allows me to keep using the Lightning Brand with the INT+32. I have an electrum scepter with a Hell's Eye on it, but since the patch I haven't had any problems with resists with that setup so I don't use it anymore.