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All Worlds Maintenance (Mar. 26)
サーバ: Carbuncle
Game: FFXI
Posts: 193
By Carbuncle.Shadowreapper 2012-03-26 09:00:02
Tarutaru is already a beastman race.
サーバ: Asura
Game: FFXI
Posts: 996
By Asura.Kaisuko 2012-03-26 09:20:48
I think a rewarding PvP would be a very nice addition. Even adding existing items as rewards to winning teams in ballista would be cool.(Or possibly using ballista points and exchanging them)
Though knowing SE, they'd assume that means we'd want to win Elixirs and Dhalmel Stew.
Carbuncle.Hysoka
サーバ: Carbuncle
Game: FFXI
Posts: 55
By Carbuncle.Hysoka 2012-03-26 09:42:06
Carbuncle.Shadowreapper said: »Tarutaru is already a beastman race.
^
[+]
Cerberus.Anjisnu
サーバ: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2012-03-26 09:45:25
is it time to panic yet dont wanna miss that
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-26 09:46:08
I'll be posting them when they are released.
is it time to panic yet dont wanna miss that Almost :o
サーバ: Carbuncle
Game: FFXI
Posts: 193
By Carbuncle.Shadowreapper 2012-03-26 09:46:18
I think a rewarding PvP would be a very nice addition. Even adding existing items as rewards to winning teams in ballista would be cool.(Or possibly using ballista points and exchanging them)
Though knowing SE, they'd assume that means we'd want to win Elixirs and Dhalmel Stew. Before rewarding, should make some changes to it.
Like, allowing player to gear change without getting a penality.
サーバ: Asura
Game: FFXI
Posts: 996
By Asura.Kaisuko 2012-03-26 09:54:10
Carbuncle.Shadowreapper said: »I think a rewarding PvP would be a very nice addition. Even adding existing items as rewards to winning teams in ballista would be cool.(Or possibly using ballista points and exchanging them)
Though knowing SE, they'd assume that means we'd want to win Elixirs and Dhalmel Stew. Before rewarding, should make some changes to it.
Like, allowing player to gear change without getting a penality. Definitely, but you know they'd blame ps2 limitations for that since they'd have to fix blinking.
サーバ: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2012-03-26 10:08:04
Carbuncle.Shadowreapper said: »I think a rewarding PvP would be a very nice addition. Even adding existing items as rewards to winning teams in ballista would be cool.(Or possibly using ballista points and exchanging them)
Though knowing SE, they'd assume that means we'd want to win Elixirs and Dhalmel Stew. Before rewarding, should make some changes to it.
Like, allowing player to gear change without getting a penality.
I think the gear changing (or lack thereof) adds some depth to PvP, forcing you to make decisions about how to gear.
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-03-26 10:18:45
Bahamut.Raenryong said: »Carbuncle.Shadowreapper said: »I think a rewarding PvP would be a very nice addition. Even adding existing items as rewards to winning teams in ballista would be cool.(Or possibly using ballista points and exchanging them)
Though knowing SE, they'd assume that means we'd want to win Elixirs and Dhalmel Stew. Before rewarding, should make some changes to it.
Like, allowing player to gear change without getting a penality.
I think the gear changing (or lack thereof) adds some depth to PvP, forcing you to make decisions about how to gear.
I've never done alot of PVP, but I agree on this.
PVP is the only place in the game where I think it's good that we need to "fulltime" gear to fit situations
サーバ: Asura
Game: FFXI
Posts: 996
By Asura.Kaisuko 2012-03-26 10:19:09
Bahamut.Raenryong said: »Carbuncle.Shadowreapper said: »I think a rewarding PvP would be a very nice addition. Even adding existing items as rewards to winning teams in ballista would be cool.(Or possibly using ballista points and exchanging them)
Though knowing SE, they'd assume that means we'd want to win Elixirs and Dhalmel Stew. Before rewarding, should make some changes to it.
Like, allowing player to gear change without getting a penality.
I think the gear changing (or lack thereof) adds some depth to PvP, forcing you to make decisions about how to gear. Same could be said for changing gear though. As it is outside of pvp, the more advanced player will change gear more often to support any situation.
サーバ: Asura
Game: FFXI
Posts: 1932
By Asura.Dajociont 2012-03-26 10:22:51
I'll be posting them when they are released.
we want them nowwwwwwwwwwwww
[+]
サーバ: Odin
Game: FFXI
Posts: 163
By Odin.Elmodfz 2012-03-26 10:23:10
Having played this game for about 6 years, (give or take some months for the breaks I had), even though I'm still miles behind on story lines etc it would be nice to have a new expansion come out perhaps towards the end of the year? Other wise I can see myself "quitting" once I have finished all the 360 achievements for this game and got to a place where I feel that I have done everything this game has to offer.
I do wish they would give us more space for gear etc, even if it is more gobby bag quests and things like that, instead of faffing with things like besieged, focus on the important things!
Quetzalcoatl.Zubis
サーバ: Quetzalcoatl
Game: FFXI
Posts: 235
By Quetzalcoatl.Zubis 2012-03-26 10:36:24
There's a post on the forums that hasn't been translated yet that the final battle of VW won't be in today's patch.
We're still getting the CoP and ToAU chapters, but not the last fight it seems.
SE Thread
Gogo Google Translate:
Quote: I was allowed to defer judgment from this new version the "final chapter Void Watch". ("Promathia", "Aht Urhgan" are introduced as originally planned.)
The biggest reason was postponed is due to the fact that review the balance of the final chapter.
サーバ: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2012-03-26 10:39:37
Bahamut.Raenryong said: »Carbuncle.Shadowreapper said: »I think a rewarding PvP would be a very nice addition. Even adding existing items as rewards to winning teams in ballista would be cool.(Or possibly using ballista points and exchanging them)
Though knowing SE, they'd assume that means we'd want to win Elixirs and Dhalmel Stew. Before rewarding, should make some changes to it.
Like, allowing player to gear change without getting a penality.
I think the gear changing (or lack thereof) adds some depth to PvP, forcing you to make decisions about how to gear. Same could be said for changing gear though. As it is outside of pvp, the more advanced player will change gear more often to support any situation.
Allowing everyone to use all of their gear gives the player with the most(best) gear a massive advantage and stifles creativity - having to use one set makes you critically analyse how best to use your character and what your strengths and weaknesses are likely to be.
As a quick example, which stave would you use on a BLM for PvP? That decision alone is crucial, let alone many others.
Cerberus.Anjisnu
サーバ: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2012-03-26 10:40:59
balance was used so sam will now be able to equip missile launchers
[+]
サーバ: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2012-03-26 10:41:57
Bahamut.Raenryong said: »Bahamut.Raenryong said: »Carbuncle.Shadowreapper said: »I think a rewarding PvP would be a very nice addition. Even adding existing items as rewards to winning teams in ballista would be cool.(Or possibly using ballista points and exchanging them)
Though knowing SE, they'd assume that means we'd want to win Elixirs and Dhalmel Stew. Before rewarding, should make some changes to it.
Like, allowing player to gear change without getting a penality.
I think the gear changing (or lack thereof) adds some depth to PvP, forcing you to make decisions about how to gear. Same could be said for changing gear though. As it is outside of pvp, the more advanced player will change gear more often to support any situation.
Allowing everyone to use all of their gear gives the player with the most(best) gear a massive advantage and stifles creativity - having to use one set makes you critically analyse how best to use your character and what your strengths and weaknesses are likely to be.
As a quick example, which stave would you use on a BLM for PvP? That decision alone is crucial, let alone many others. The amazing BLM scythe that I see everyone using, duh.
[+]
サーバ: Asura
Game: FFXI
Posts: 996
By Asura.Kaisuko 2012-03-26 10:45:23
Bahamut.Raenryong said: »Bahamut.Raenryong said: »Carbuncle.Shadowreapper said: »I think a rewarding PvP would be a very nice addition. Even adding existing items as rewards to winning teams in ballista would be cool.(Or possibly using ballista points and exchanging them)
Though knowing SE, they'd assume that means we'd want to win Elixirs and Dhalmel Stew. Before rewarding, should make some changes to it.
Like, allowing player to gear change without getting a penality.
I think the gear changing (or lack thereof) adds some depth to PvP, forcing you to make decisions about how to gear. Same could be said for changing gear though. As it is outside of pvp, the more advanced player will change gear more often to support any situation.
Allowing everyone to use all of their gear gives the player with the most(best) gear a massive advantage and stifles creativity - having to use one set makes you critically analyse how best to use your character and what your strengths and weaknesses are likely to be.
As a quick example, which stave would you use on a BLM for PvP? That decision alone is crucial, let alone many others. A player would still be able to have better gear though, just because you can't readily change it doesn't mean everyone will have the same gear.
Leviathan.Draylo
サーバ: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-03-26 10:45:44
Bahamut.Raenryong said: »Bahamut.Raenryong said: »Carbuncle.Shadowreapper said: »I think a rewarding PvP would be a very nice addition. Even adding existing items as rewards to winning teams in ballista would be cool.(Or possibly using ballista points and exchanging them)
Though knowing SE, they'd assume that means we'd want to win Elixirs and Dhalmel Stew. Before rewarding, should make some changes to it.
Like, allowing player to gear change without getting a penality.
I think the gear changing (or lack thereof) adds some depth to PvP, forcing you to make decisions about how to gear. Same could be said for changing gear though. As it is outside of pvp, the more advanced player will change gear more often to support any situation.
Allowing everyone to use all of their gear gives the player with the most(best) gear a massive advantage and stifles creativity - having to use one set makes you critically analyse how best to use your character and what your strengths and weaknesses are likely to be.
As a quick example, which stave would you use on a BLM for PvP? That decision alone is crucial, let alone many others. The amazing BLM scythe that I see everyone using, duh.
:(( Prism staff obv
Lakshmi.Rearden
サーバ: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-03-26 10:46:51
If you're fighting Warrior's you want to equip a Water stave because Warrior's are weak to water, that's why their AF1 is red (because they are fire based)
サーバ: Asura
Game: FFXI
Posts: 996
By Asura.Kaisuko 2012-03-26 10:48:03
If you're fighting Warrior's you want to equip a Water stave because Warrior's are weak to water, that's why their AF1 is red (because they are fire based) If you did that then you couldn't use a shield. :/
By luckycharms1877 2012-03-26 10:52:19
I'm happy with the update but Damn SE u think u could give more inventory space geez. i go a job always 78/80 or 79/80. i mean Porter Moogle is ok but some +2 gear i have not had the time to Augment yet and it cant be stored .... oh cmon
サーバ: Fenrir
Game: FFXI
Posts: 111
By Fenrir.Cobblers 2012-03-26 10:58:29
Delete all these naked bsts in dynamis, all this update needs.
P.S kuzurii of fenrir, you my friend are a ***.
<3
[+]
Quetzalcoatl.Xueye
サーバ: Quetzalcoatl
Game: FFXI
Posts: 6386
By Quetzalcoatl.Xueye 2012-03-26 11:01:28
Wait, Limbus will now be 24/hr?
***. YEAH!
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-26 11:12:23
...
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-26 11:13:10
Update notes seem to be out, will be posting in a sec once english is released.
Quetzalcoatl.Zubis
サーバ: Quetzalcoatl
Game: FFXI
Posts: 235
By Quetzalcoatl.Zubis 2012-03-26 11:13:45
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-03-26 11:14:03
{Excitement}
VIP
サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-03-26 11:14:45
Update Notes
http://forum.square-enix.com/ffxi/threads/22099
Will pretty up the post and OP soon.
03-26-2012 11:00 PM |
| March 27, 2012 (JST) Version Update
Event-related
Dynamis Adjustment - Level restrictions no longer apply when beginning a Confrontation in the following areas:Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst / Dyanmis – Beaucedine / Dynamis - Xarcabard
[dev1095] Additional Limit Break Quest Adjustments
In the following quests, each testimony possessed will grant players three attempts at the corresponding battlefield:
*The item will disappear upon trading it for the third time.Shattering Stars / The Beast Within / Breaking the Bonds of Fate / Achieving True Power / A Furious Finale / Survival of the Wisest
Battle-related
[dev1094] Cure Spell Adjustments
At high skill levels, Cure spells now heal more HP than before, while low skill levels see minimal benefit. The degree to which Healing Magic skill affects HP healed varies by spell, with Cure I-IV seeing the most significant adjustments.
Item-related
System-related
[Window-only updates]
[dev1097] A new keyboard control scheme has been added to FINAL FANTASY XI.
The new input method is designed for notebook PCs and compact keyboards lacking a numeric keypad, to be used with a standard two-button wheel mouse.
Players will be able to choose from the following three input methods for moving their character, adjusting the camera, and navigating menus.
[Standard]: Full keyboard and mouse
[Compact 1]: Compact keyboard and mouse
[Compact 2]: New control scheme with support for wheel mouse and keyboard/mouse combination controls
*The above settings may be accessed from the main menu under “Config” -> “Misc. 2”
*View the details of this control scheme.
[dev1100] A new control scheme, “Compact 2,” has been added to the "Keyboard Size" options in the "Misc. 2" menu under "Config".
All new characters will start with "Compact 2" as the default input option.
Resolved Issues
Known Issues Once the total number of logouts/disconnections for a Legion alliance reaches the number of battle participants, all players will be returned to the lobby.
The icon for the item Tussle Breeches does not display correctly under certain conditions.
The item Gardyloo Pants is undergoing attribute adjustments and thus cannot be obtained.
--------------------------------------------------------------------------------------------
The final chapter in the Voidwatch saga was scheduled to be implemented in this update, but has been delayed for a few weeks in order to further balance the battle content.
New Battle System: Legion
Overview
| Legion is a new battle system intended to challenge high-level adventurers in alliances of eighteen to thirty-six combatants. Legion will feature unique battlefields in which combatants will be pitted against legions of formidable high-level notorious monsters (HNMs). Slay as many foes as possible within the thirty-minute time limit to reap a host of exciting rewards! |
Requirements
Participating in Legion
Speak to Saarlan in Rolanberry Fields (J-5) and pay the participation fee of 360,000 gil to receive the “Legion tome page” key item.
*Only one representative from your alliance need possess this key item.
With the key item in your possession, speak to Mayuyu in the same area and choose your desired battlefield and capacity (eighteen or thirty-six combatants). After your selections are confirmed, you will receive a Legion pass.
*As a single Legion pass can transport up to eighteen players, larger groups will receive two passes.
*Legion passes will be valid for five minutes (Earth time) after issuance.
Have your alliance leader trade the issued pass to the Legion Tome to enter the Legion entrance lobby.
Make sure to configure your alliance as desired before trading the pass. Should any members be lower than level 75, your alliance will be refused entry. *For groups larger than eighteen, it will be necessary to trade the extra Legion pass to the leader of your second alliance or party.
From the lobby, examine the Legion Portal or simply wait for the allotted time to elapse. You will be transported to the battlefield to commence the fight!
Spoils of WarEach HNM defeated will yield items and Legion points.
Items will be placed in a treasure pool to be lotted on by all participants.
Loot quality and Legion point rewards will increase the more foes you slay.
Legion points may be redeemed with Saarlan for a variety of rewards.
Legion-related terms and phrases have been added to the Glossary of Game Terms.
New Keyboard Controls
Basic Controls
The new "Compact 2" configuration offers two methods for controlling your character:
Via keyboard (W/A/S/D/Q/E keys).
Via mouse (moving the mouse with the wheel held down)
Character MovementNew Controls(Compact 2) |
Existing Controls(Compact) |
Action |
W |
Move forward |
A |
Move left |
D |
Move right |
S |
Move back |
Q |
― |
Turn left (*1) |
E |
― |
Turn right (*1) |
Shift + A |
― |
Strafe left (*2) |
Shift + D |
― |
Strafe right (*2) |
| (*1) Your character will turn in place and the camera will follow. Camera rotation using the arrow keys will take priority if used simultaneously.
(*2) Your character will move directly to the side with the camera locked forward.
Menu NavigationNew Controls(Compact 2) |
Existing Controls(Full, Compact) |
Action |
↑ |
Move cursor up |
← |
Move cursor left |
↓ |
Move cursor down |
→ |
Move cursor right |
Enter |
Confirm |
Esc |
Cancel / Close window (*) |
| *The function of [Esc] is situation-dependent.When making a selection, [Esc] will cancel the selection.
At other times, [Esc] will close the window.
*Arrow keys may not be used to rotate the camera while navigating menus. (Mouse camera controls will still be available.)
Moving Your CharacterWith the new “Compact 2” control scheme, you can control your character via the key combinations illustrated to the right.*Combining keys of opposite directions will have no effect.*When pressing two keys of the same direction, the higher priority action will be carried out.*When pressing the [Q / E] and arrow key camera controls simultaneously, the latter will be given priority. |
|
|
|
|
Additional Keyboard Controls
New Controls |
Existing Controls(Full Keyboard) |
Action |
[ |
Print Screen |
Take screenshot |
] |
Scroll Lock |
all windows hidden |
Z |
[/] on the numeric keypad |
Switch between “walk” and “run” while moving |
V |
[5] on the numeric keypad |
Toggle first-person and third-person view |
R |
[7] on the numeric keypad |
When pressed while character is moving, toggles "autorun" |
. |
[Page Up] or [9] on the numeric keypad |
Zoom in |
, |
[Page Down] or [3] on the numeric keypad |
Zoom out |
Space bar |
Open the input window for text entry |
|
Keyboard Shortcuts
Various actions can be performed quickly and easily using the keyboard.New Controls |
Existing Controls(Full Keyboard) |
Action |
F1~F6 |
Toggles party members in the order that they appear in the bottom right area of the screen |
F7 |
Target yourself |
F8 |
Target the closest NPC (“Non-Player Character”; a character controlled by the computer) |
F9 |
Target the closest PC (“Player Character”; a character controlled by another player) |
F10 |
Target the first character in your party’s member list |
F11、F12 |
When you are part of an alliance, target the first character in each allied party’s member list |
| The following shortcuts may be activated by pressing [Ctrl] or [Alt] along with the letter or punctuation key indicated:New Controls |
Existing Controls(Full Keyboard) |
Action |
Number keys |
Opens the active macro book. With the macro book open, pressing one of the number keys will execute the corresponding macro |
A |
Begin or break off an auto-attack |
B |
Open pet command menu |
C |
Check a target |
E |
Open the "Equipment" window from the main menu |
H |
Heal (when not in battle) |
I |
Open the “Item” window from the main menu |
J |
Display list of job abilities you have learned |
L |
Open the "Linkshell" input window |
M |
Open the “Magic” list from the main menu |
P |
Open the “Party” input window |
R |
Reply to the last PC who sent you a message |
S |
Open the "Say" input window |
T |
Open the "Tell" input window |
V |
Toggles first-person and third-person view |
W |
Display list of weapon skills you have learned |
- |
Open the main menu |
| --------------------------------------------------------------------------------------------
Mouse Controls
Moving Your CharacterNew Controls |
Previous Controls |
Action |
Left Button |
Select menu itemTarget (PC, NPC or object) |
Hold scroll wheel while moving mouse(*1) |
Hold left button while moving mouse(*2) |
Move PC in the specified direction |
Hold right/left button while moving mouse |
Hold right button while moving mouse |
Move camera |
― |
Click scroll wheel |
Open main menu |
Scroll wheel up/down |
Zoom in/outMove scroll bar up/down in current window |
Click right button |
Cancel menu item selectionCancel targetting PC, NPC or object |
Click right button while moving mouse |
Toggle autorun |
| (*1) While the scroll wheel is pressed, your character will move in the direction of the mouse.
(*2) While the left button is pressed, your character will move in the direction of the mouse cursor. | |
[+]
Ragnarok.Neonracer
サーバ: Ragnarok
Game: FFXI
Posts: 411
By Ragnarok.Neonracer 2012-03-26 11:24:25
Strafing..... SE Could come out with this eons ago.. but meh..
Now the Green Gear that remind me of a Pontiff ( quite possibly a whitemage maybe..)
Interesting.....
[+]
03-26-2012 11:00 PM |
| March 27, 2012 (JST) Version Update
Event-related
Dynamis Adjustment - Level restrictions no longer apply when beginning a Confrontation in the following areas:Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst / Dyanmis – Beaucedine / Dynamis - Xarcabard
[dev1095] Additional Limit Break Quest Adjustments
In the following quests, each testimony possessed will grant players three attempts at the corresponding battlefield:
*The item will disappear upon trading it for the third time.Shattering Stars / The Beast Within / Breaking the Bonds of Fate / Achieving True Power / A Furious Finale / Survival of the Wisest
Battle-related
[dev1094] Cure Spell Adjustments
At high skill levels, Cure spells now heal more HP than before, while low skill levels see minimal benefit. The degree to which Healing Magic skill affects HP healed varies by spell, with Cure I-IV seeing the most significant adjustments.
Item-related
System-related
[Window-only updates]
[dev1097] A new keyboard control scheme has been added to FINAL FANTASY XI.
The new input method is designed for notebook PCs and compact keyboards lacking a numeric keypad, to be used with a standard two-button wheel mouse.
Players will be able to choose from the following three input methods for moving their character, adjusting the camera, and navigating menus.
[Standard]: Full keyboard and mouse
[Compact 1]: Compact keyboard and mouse
[Compact 2]: New control scheme with support for wheel mouse and keyboard/mouse combination controls
*The above settings may be accessed from the main menu under “Config” -> “Misc. 2”
*View the details of this control scheme.
[dev1100] A new control scheme, “Compact 2,” has been added to the "Keyboard Size" options in the "Misc. 2" menu under "Config".
All new characters will start with "Compact 2" as the default input option.
Resolved Issues
Known Issues Once the total number of logouts/disconnections for a Legion alliance reaches the number of battle participants, all players will be returned to the lobby.
The icon for the item Tussle Breeches does not display correctly under certain conditions.
The item Gardyloo Pants is undergoing attribute adjustments and thus cannot be obtained.
--------------------------------------------------------------------------------------------
The final chapter in the Voidwatch saga was scheduled to be implemented in this update, but has been delayed for a few weeks in order to further balance the battle content.
New Battle System: Legion
Overview
| Legion is a new battle system intended to challenge high-level adventurers in alliances of eighteen to thirty-six combatants. Legion will feature unique battlefields in which combatants will be pitted against legions of formidable high-level notorious monsters (HNMs). Slay as many foes as possible within the thirty-minute time limit to reap a host of exciting rewards! |
Requirements
Participating in Legion
Speak to Saarlan in Rolanberry Fields (J-5) and pay the participation fee of 360,000 gil to receive the “Legion tome page” key item.
*Only one representative from your alliance need possess this key item.
With the key item in your possession, speak to Mayuyu in the same area and choose your desired battlefield and capacity (eighteen or thirty-six combatants). After your selections are confirmed, you will receive a Legion pass.
*As a single Legion pass can transport up to eighteen players, larger groups will receive two passes.
*Legion passes will be valid for five minutes (Earth time) after issuance.
Have your alliance leader trade the issued pass to the Legion Tome to enter the Legion entrance lobby.
Make sure to configure your alliance as desired before trading the pass. Should any members be lower than level 75, your alliance will be refused entry. *For groups larger than eighteen, it will be necessary to trade the extra Legion pass to the leader of your second alliance or party.
From the lobby, examine the Legion Portal or simply wait for the allotted time to elapse. You will be transported to the battlefield to commence the fight!
Spoils of WarEach HNM defeated will yield items and Legion points.
Items will be placed in a treasure pool to be lotted on by all participants.
Loot quality and Legion point rewards will increase the more foes you slay.
Legion points may be redeemed with Saarlan for a variety of rewards.
Legion-related terms and phrases have been added to the Glossary of Game Terms.
New Keyboard Controls
Basic Controls
The new "Compact 2" configuration offers two methods for controlling your character:
Via keyboard (W/A/S/D/Q/E keys).
Via mouse (moving the mouse with the wheel held down)
Character MovementNew Controls(Compact 2) |
Existing Controls(Compact) |
Action |
W |
Move forward |
A |
Move left |
D |
Move right |
S |
Move back |
Q |
― |
Turn left (*1) |
E |
― |
Turn right (*1) |
Shift + A |
― |
Strafe left (*2) |
Shift + D |
― |
Strafe right (*2) |
| (*1) Your character will turn in place and the camera will follow. Camera rotation using the arrow keys will take priority if used simultaneously.
(*2) Your character will move directly to the side with the camera locked forward.
Menu NavigationNew Controls(Compact 2) |
Existing Controls(Full, Compact) |
Action |
↑ |
Move cursor up |
← |
Move cursor left |
↓ |
Move cursor down |
→ |
Move cursor right |
Enter |
Confirm |
Esc |
Cancel / Close window (*) |
| *The function of [Esc] is situation-dependent.When making a selection, [Esc] will cancel the selection.
At other times, [Esc] will close the window.
*Arrow keys may not be used to rotate the camera while navigating menus. (Mouse camera controls will still be available.)
Moving Your CharacterWith the new “Compact 2” control scheme, you can control your character via the key combinations illustrated to the right.*Combining keys of opposite directions will have no effect.*When pressing two keys of the same direction, the higher priority action will be carried out.*When pressing the [Q / E] and arrow key camera controls simultaneously, the latter will be given priority. |
|
|
|
|
Additional Keyboard Controls
New Controls |
Existing Controls(Full Keyboard) |
Action |
[ |
Print Screen |
Take screenshot |
] |
Scroll Lock |
all windows hidden |
Z |
[/] on the numeric keypad |
Switch between “walk” and “run” while moving |
V |
[5] on the numeric keypad |
Toggle first-person and third-person view |
R |
[7] on the numeric keypad |
When pressed while character is moving, toggles "autorun" |
. |
[Page Up] or [9] on the numeric keypad |
Zoom in |
, |
[Page Down] or [3] on the numeric keypad |
Zoom out |
Space bar |
Open the input window for text entry |
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Keyboard Shortcuts
Various actions can be performed quickly and easily using the keyboard.New Controls |
Existing Controls(Full Keyboard) |
Action |
F1~F6 |
Toggles party members in the order that they appear in the bottom right area of the screen |
F7 |
Target yourself |
F8 |
Target the closest NPC (“Non-Player Character”; a character controlled by the computer) |
F9 |
Target the closest PC (“Player Character”; a character controlled by another player) |
F10 |
Target the first character in your party’s member list |
F11、F12 |
When you are part of an alliance, target the first character in each allied party’s member list |
| The following shortcuts may be activated by pressing [Ctrl] or [Alt] along with the letter or punctuation key indicated:New Controls |
Existing Controls(Full Keyboard) |
Action |
Number keys |
Opens the active macro book. With the macro book open, pressing one of the number keys will execute the corresponding macro |
A |
Begin or break off an auto-attack |
B |
Open pet command menu |
C |
Check a target |
E |
Open the "Equipment" window from the main menu |
H |
Heal (when not in battle) |
I |
Open the “Item” window from the main menu |
J |
Display list of job abilities you have learned |
L |
Open the "Linkshell" input window |
M |
Open the “Magic” list from the main menu |
P |
Open the “Party” input window |
R |
Reply to the last PC who sent you a message |
S |
Open the "Say" input window |
T |
Open the "Tell" input window |
V |
Toggles first-person and third-person view |
W |
Display list of weapon skills you have learned |
- |
Open the main menu |
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Mouse Controls
Moving Your CharacterNew Controls |
Previous Controls |
Action |
Left Button |
Select menu itemTarget (PC, NPC or object) |
Hold scroll wheel while moving mouse(*1) |
Hold left button while moving mouse(*2) |
Move PC in the specified direction |
Hold right/left button while moving mouse |
Hold right button while moving mouse |
Move camera |
― |
Click scroll wheel |
Open main menu |
Scroll wheel up/down |
Zoom in/outMove scroll bar up/down in current window |
Click right button |
Cancel menu item selectionCancel targetting PC, NPC or object |
Click right button while moving mouse |
Toggle autorun |
| (*1) While the scroll wheel is pressed, your character will move in the direction of the mouse.
(*2) While the left button is pressed, your character will move in the direction of the mouse cursor. | |
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