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Random Question thread (FFXI related)
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 4108
By Carbuncle.Maletaru 2026-03-11 18:33:54
Phoenix.Madotsuki said: »I'm sure it may have been brought up when the dynamis shared instances initially dropped... but last night was the first time I did one where some other players did actually show up (I haven't gone much myself). Is it pretty normal to see wierd mob behavior there? My pal and I were several pathways into Dyna-Windy, and when we spawned mobs off a statue we saw them go sprinting off towards the entrance of the zone (a solo THF had entered after us). This happened for a good few statues, but eventually it stopped as we got farther in. I've been trying to do dyna daily since it opened up and last Saturday was the first and only time I've seen this happen. I was solo and so was another player. They grabbed the first statue & when I popped the second, 2 out of the 4 mobs that spawned went after them. Happened a few more times during the run. This was Bastok. No idea how/why it happened.
FWIW, I've experienced this many times in the instanced version of dynamis d. The tank pulls a statue and the mobs it spawns will randomly pick a different target and go try to murder them instead, ignoring the tank entirely
By Felgarr 2026-03-12 05:51:10
If my Chocobo chick is not feeling well and the NPC says some Toko. whatever-grass "will pick it right up", do I feed it 1 grass and then proceed with carrots/greens as per usual daily feeding OR ...do I feed it Toko. whatever-grass until it's "completely full"?
What's the right approach?
By LightningHelix 2026-03-12 06:23:56
The first of those two: feed it ONE Tokopekko Wildgrass and then proceed with normal feeding until full.
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Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7262
By Carbuncle.Nynja 2026-03-12 12:55:20
If I'm breaking ***down into spheres, is it more beneficial to use Kitron's or Rusk? Do I want more HQ and less material loss or do I want better chance to make the synth? I'm guessing Rusk so I'm more likely to wind up with T2/3 spheres.
Secondly, whats missing from Craft's code to show desynth result? I even poked into Battlemod's crafting code and nothing stood out to me that I could understand.
Craft re-writes whats written to log from synth results, I'm presuming Battlemod doesnt in that case, so its just using what it gets from the inbound packet?
Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 3782
By Shiva.Thorny 2026-03-12 12:59:23
Do I want more HQ and less material loss or do I want better chance to make the synth? I'm guessing Rusk so I'm more likely to wind up with T2/3 spheres. I don't think anyone has even conclusively shown that rusks or kitrons effect desynths. Pretty sure any advice you get on this is coming from someone's gut rather than data. My gut says to use rusks for the same reason you assumed, though.
Desynthesis kupower is probably more important if you didn't consider it.
whats missing from Craft's code to show desynth result? line 793:
if p['Result'] == 0 or p['Result'] == 2 then
should also check if it's 0x0C, because desynths use that value to indicate it should say 'obtained' instead of 'synthesized'
if p['Result'] == 0 or p['Result'] == 2 or p['Result'] == 0x0C then
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By waffle 2026-03-12 13:15:43
For desynth testing, specifically for spheres no less, you're going to want to read the posts from this year in this thread - https://www.bluegartr.com/threads/135055-Extensive-Desynthesis-Rate-Research
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Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7262
By Carbuncle.Nynja 2026-03-12 13:35:17
Desynthesis kupower is probably more important if you didn't consider it. Yeah I changed furnishing
I dont see any reference to packet 0x0C in craft's lua though. I also dont see 0x0C referenced in battlemod either. I can mess with it my next batch though and see if I can get anything out of it (or break the game)
Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 3782
By Shiva.Thorny 2026-03-12 14:03:42
It's not a packet ID, I gave you the code and line # you just have to replace the one line and it should work:
https://github.com/Windower/Lua/blob/5a35aeffa01aa47ea2a7898a7015fccb586728a0/addons/craft/craft.lua#L793
it's part of packet 0x6F
(assuming that's the craft.lua you mean, i don't do windower)
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7262
By Carbuncle.Nynja 2026-03-12 14:08:17
Yeah i worked that improperly, was rushing out.
I’ll try it my next batch and see what comes up. Thank you.
I can prob find some cheap stuff to break down too and test when i get home.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7262
By Carbuncle.Nynja 2026-03-12 17:38:15
if p['Result'] == 0 or p['Result'] == 2 or p['Result'] == 0x0C then This worked without any issues, thank you again.
Its using the same "You synthesized" output, but I dont care enough to make a separate if statement just to get "you obtained" output.
About the food, seems like Rusk would be better, if anything just to lower loss rate on breaks. Even if theres "no noticeable effect on HQ rates", the choke point will likely be T2 and T3 spheres, and unless I'm overthinking, Kitron's would just wind up pumping out more T1 spheres.
By Taint 2026-03-12 18:23:43
Can I check which KIs I have in sortie without entering?
By Felgarr 2026-03-12 18:29:23
Can I check which KIs I have in sortie without entering?
KIs? If you mean temp items like Key/Plate/Shards/Fragments, you can check with the Goblin in Leafallia. He'll tell you.
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Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6783
By Lakshmi.Byrth 2026-03-12 18:32:02
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By LightningHelix 2026-03-13 12:08:00
(assuming that's the craft.lua you mean, i don't do windower) waitwaitwait do you ashita?
new thorny lore just dropped I'm sure everyone else knew this though
Asura.Eiryl
By Asura.Eiryl 2026-03-13 12:25:47
Go to the site, core contributor and plugin developer thornyy
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By Dodik 2026-03-13 17:13:52
One of these days I would *love* to hear the story behind how a game as small as XI ended up with two competing third party community produced applications for hooking into the game and providing addon functionality.
Don't come at me, it's an XI related random question.
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Asura.Eiryl
By Asura.Eiryl 2026-03-13 17:20:47
Windower allowed "some of the cheats" had rules and restrictions (like don't talk about bots), Ashita was like nah bro, you do whatever you want, it's on you
Atom0s;
Ashita lead dev here.
First and foremost, I want to say I disagree with your last comment saying that Ashita is better or that Windower is inferior. Both projects exist because they both have their own separate goals and objectives. They both have different points of view towards certain aspects of things with plugins/addons as well. Neither project is 'better' just because you (or anyone) likes one more than the other.
In terms of better, the only things I'd say Ashita has over Windower is stability and an open source plugin SDK. Outside of that, both projects are fairly equal. In terms of stability, I do not blame the current Windower dev team for that issue with Windower either. They are working with a code base (Windower 4 that is) that has been slopped together over many years. They had so many dumb enforcements and restrictions put on the code base from previous team members that its basically impossible for them to fix it without a full rewrite (hence why Windower 5 is a thing). I used to be a Windower dev. I know what the code base they work on looks like and completely understand why it's unstable.
Both projects have their own sets of goals and points of view. Ashita was made simply to be a more open platform removing the limitations of who could be a plugin developer by having a fully open source plugin SDK. Ashita also removed the 'back-seat' restrictions on who was allowed to develop what, in terms of using memory vs. packets or allowing packets to be accessed at all in general. (Some of Windowers original team members had a habbit of babysitting the project after they left and dictating what was/wasn't allowed to happen with it pretty much holding the project back in whole for a while.)
At this point in time though, Windower has managed to get away from those old members and become more open. While their plugin SDK is still closed source, both projects have introduced addons via Lua and offer (pretty much) everything needed to do anything from an addon instead of needing plugins. (Windower has even opt'd to remove plugins altogether in v5 due to this.)
Windower has been around a lot longer than Ashita which is also another reason why most go with it first. That is also due to a lot of people already using Windower recommending it to their friends that are just joining the game, coming back after a long break, etc. which is great. No one should ever feel forced to use one or the other, because neither project is here to compete or act like its better than the other.
As for the AshitaCast vs. GearSwap debates and stuff. That's kind of a stale argument because at this point they are not the same thing. AshitaCast would be more comparable to Windowers original SpellCast plugin. It's intention is solely to swap gear. GearSwap, being coded in Lua, has no 'restriction' on what it can do, and thus people have basically turned it into a full botting addon where it'll basically play the entire game for you. The same can be done on Ashita, but you'd have to write your own additions to AshitaCast in Lua. Both projects can accomplish the same things. Both have access to all the same functionality, data, etc. it's solely up to the users to create things beyond the base layers that are there. (In this case, Windower has the larger community, so they have a larger public contribution to their addon repo than Ashita does.)
For people to say 'x' is better than 'y', it's simply user opinion and entirely based on what your use-case is.
Other than that, Ashita is also less known because we don't advertise. We are also not linked on the major third-party sites like Windower is. (Windower uses FFXIAH's forums directly for their support outside of Discord, Windower is advertised and integrated into Guildwork as well. Ashita has a Guildwork plugin too, but Stan never added it to the plugin page for whatever reason.) The only bit of advertisement we have done is making a post on BG's forums. I'm not someone that bothers with the forum/reddit side of the game though since it generally turns into ego wars and I'm not interested in the drama. So I don't regularly visit any of those sites personally.
For us, it's generally word of mouth that gets people to our project and to check it out.
tldr; Use whichever project you want, and works best for your setup/use case. We are not here to compete with each other, we just offer a different point of view and direction.
TBH 2 paths taken mostly merged into the same road at this point, windower just pretends it doesn't. LuaCore is as open as Ashita but you have to "find" stuff in github for windower cause you aren't allowed to ask about it.
2010 windower lost their absolute ***over packets. now every lua uses packets, it's not even a thought anymore.
The over protective parent doing everything to make sure you don't stick the fork in the outlet, and the other parent cheering you on saying go for it champ.
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Asura.Vyre
Forum Moderator
サーバ: Asura
Game: FFXI
Posts: 16721
By Asura.Vyre 2026-03-14 01:03:23
If they do ever let us upgrade Ambuscade gear to +3, how far do you think they'd take its specs?
By Nariont 2026-03-14 01:21:56
Likely just give it the +4 af/relic treatment, maybe a touch more in some specific stats. Wouldnt be shocked if they leave it where it is though, seem "done" with ambu
By Felgarr 2026-03-14 10:35:28
I've been feeding my chocobo chick 2 Vomp Carrots and 1 Sharug greens for the past 13 days. It's going to become Adolescent soon. I want to win races. Should I keep feeding it 2 Vomp Carrots and 1 Sharug greens? (It regards me as it's parent and care plan is "Taking a Walk (brief)" for 7 days, as I make sure it never slips.
Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 3782
By Shiva.Thorny 2026-03-14 13:51:04
TBH 2 paths taken mostly merged into the same road at this point, windower just pretends it doesn't. LuaCore is as open as Ashita but you have to "find" stuff in github for windower cause you aren't allowed to ask about it.
Neither encourage bots and cheats in their discord. It wasn't really about that to begin with as much as the inability for randoms to contribute to original windower. Even today, there are a very small handful of people allowed to use windower's plugin interface. Folks like Velyn had to reverse engineer it to do things that weren't straightforward in Lua (like Nameplate). LuaCore isn't as open: you have to build helper dlls and go through a considerable hassle to run native code. Ashita has FFI for addons, but it also has a completely open plugin API so you can run native code directly without overhead.
I would say that as far as cheating goes, it's really reversed. Ashita had some questionable addons in the launcher and far less overall UI support and user experience stuff early on. Now, Ashita has a better set of plugins/addons for legitimate players but far less public automation and cheat tools. It also has a much more developed addon interface.
The primary reason to use Windower is the amount of community knowledge, premade gearswaps, and openly available bot and cheat tools.
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Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7262
By Carbuncle.Nynja 2026-03-16 18:31:20
Just to compare data
Your dataset you posted on that BG thread are
Gear: Patissiere's Ring, Artificer's Ring, Elemental Moghancement (lightning or wind as appropriate), T3 shield for speed, Kitron Macaron, Ionis
NQ Crystal (10330 synths):
Break - 4761 (46.1%)
Loss - 1708 (35.9%)
Total success 5569 53.9% (You didnt list this, but its easier for me to reference and confirm other numbers and percentages)
NQ - 2304 (41.4%)
HQ - 3265 (58.6%)
HQ1 - 1584 (28.4%)
HQ2 - 1125 (20.2%)
HQ3 - 556 (10.0%)
I finally got enough data to hopefully compare against.
Confectioner's ring (Rusk+1), Craftmaster Ring (HQ rate+1), Moghancement Desynthesis, T3 shield & +4 in skill (doubt it matters for this), Coconut Rusk, Ionis
Thats all crest cards, which I believe your data above came from as well.
6153 Synths
3363 breaks 54.65%
1285 Loss 38.21%
2790 Success 45.34%
960 NQ 34.41%
1830 total HQ 65.59%
926 HQ1 33.19%
582 HQ2 20.86%
322 HQ3 11.54%
My HQ1 and HQ3's are, my HQ2's are at par. I'll presume thats just sample size at play.
Whats the best way to give a value to these numbers and determine which one is better?
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6783
By Lakshmi.Byrth 2026-03-16 19:53:28
https://www.bluegartr.com/threads/135055-Extensive-Desynthesis-Rate-Research?p=7793962&viewfull=1#post7793962
This post indicated that rusks didn't affect HQ rate, but you do seem to have a higher HQ rate than me (65%). How sure are you with this counting? You are high enough that if you are really sure about the rates then I think something you are using does affect the HQ rates.
However, so far, my setup is better. You used 4075 cards and had 1285 cards lost, 1886 T1, 582 T2, 322 T3. If you had my rates, you would have had 956 cards lost, 2177 T1, 630 T2, 311 T3 and you would have finished about 250 synths sooner.
That said, if your HQ rate is real then my setup may not be optimal. I'm just not sure which part of your setup is affecting your HQ rate given the rusk results. Moghancement desynthesis results in that thread did not include information about HQ rate, so maybe that?
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7262
By Carbuncle.Nynja 2026-03-16 20:46:05
99.99% sure barring packets getting dropped and my client not getting information.
I parsed logs for "synthesis failed", "you lost -", and "you synthesized -", manually cleared out anything not related to card synths (ie: crafting for GP) then let excel formulas get the numbers from that data. I also rigged craft to report HQ 1/2/3 results, so thats accurate.
The numbers I initially scored involved giving T1 spheres 3 points, T2 and T3 spheres 15 points, with the presumption every sphere would be used in a T1(1)>T1(5)>T2(15)>T3(15) (no sc, lv2 sc, lv3 sc, lv4 sc) or T1(1)>T1(5)>T2(15) (no sc, lv2 sc, lv3 sc).
You had 3888 T1 spheres, 1125 T2 spheres, 556 T3 spheres. 3(3888)+15(1125+556) = 36879 points from 7277 cards (5569+1708 cards lost). 5.07 points per card
I had 1886 T1 spheres, 582 T2 spheres, 322 T3 spheres. 3(1886)+15(582+322) = 19218 points from 4075 cards 4.72 points per card
So using Kitron seems better to maximize points per card, but this may be misleading since you're gonna be spending a lot of time doing T1 -> T1 synths. And because you're gonna be doing a lot of T1->T1 synths with the lack of T2/T3 cards, you're also hindering the HQ bonus you'll get.
I actually should go through my logs and see how often HQ's and fails happen on the focuser with the little data I have
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Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7262
By Carbuncle.Nynja 2026-03-16 21:07:34
So either the addon I'm using for this doesnt know how to parse HQ2's, its making assumptions of spirit gained, or some things are just being made up, but:
Notice: HQ Synth Success! Chain Performed:Detonation Spirit Gained:3 Current Spirit:29551
I shouldnt be able to gain 3 spirit on a tier 1 skillchain, wiki says the values are
Quote: Initial sphere synthesis: NQ=1, HQ1=2, HQ2=4
Tier 1 Synthchain : NQ=2, HQ1=5, HQ2=8
Tier 2 Synthchain : NQ=5, HQ1=8, HQ2=12
Tier 3 Synthchain : NQ=15, HQ1=23, HQ2=29
Its possible the wiki is wrong, since from what I can tell, the addon is getting the spirit information right from packets.
Anyways:
3806 spheres used
193 HQ
184 breaks
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 4108
By Carbuncle.Maletaru 2026-03-16 21:14:22
Initial sphere synthesis: NQ=1, HQ1=2, HQ2=4
Tier 1 Synthchain : NQ=2, HQ1=5, HQ2=8
Tier 2 Synthchain : NQ=5, HQ1=8, HQ2=12
Tier 3 Synthchain : NQ=15, HQ1=23, HQ2=29
This is wrong AF.
Initial synth is 1/2/2
Tier 1 is 2/3/4 I think? I didn't do many T1 chains because they suck.
Tier 2 is 5/8/10
Tier 3 is 15/23/29
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Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6783
By Lakshmi.Byrth 2026-03-16 21:21:01
yeah, tier 1 approaches 2 points per t1 sphere eventually, while making t2 skillchains is 3. Unless you're burning down a weird t1 surplus, there's no reason to make t1 synthchains.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7262
By Carbuncle.Nynja 2026-03-16 22:09:46
Double checked my numbers and paid more attention to spirit gained numbers
3086 spheres used
184 breaks (5.96%)
193 HQ (6.25%)
Every HQ dark and light was 23 spirit
Every HQ dist/frag/fus/grav was 8 spirit
every HQ no skillchain was 2 spirit
my only Tier 1 HQ was 3 spirit. I've barely done any T1>T1 lv1sc chains so data is sparse.
So either this addon is failing to parse HQ2's properly, which is unlikely since it seems to be pulling the information right from packets or getting a HQ2 result on the focuser is really low.
Alternatively, you can only get HQ2 results if you push a 5step or 6step chain on the focuser? I'm not making those, which would explain why I'm 0-fer. I'm not the best at calculating appropriate sample size, but I'm sure that at a paltry 6% chance to HQ2 a HQ, I should have seen atleast one in my 193 HQ.
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 4108
By Carbuncle.Maletaru 2026-03-16 22:54:04
You can definitely get 29 on a 3-step SC. I published all my data on the forums in the crafting section.
Carbuncle.Nynja
サーバ: Carbuncle
Game: FFXI
Posts: 7262
By Carbuncle.Nynja 2026-03-16 23:22:43
You have a 25% rate on HQ2 on your Cloth page, so the fact I havent gotten any out of 193 is sus.
Could be the addon, maybe the way injecting information that is failing to generate HQ2's (idk how but we've seen weirder things happen) or its just failing to parse it (which seems unlikely because it seems to be reading spirit gained through an inbound packet, unless there is information its missing from a HQ2 result)
Could just be very bad luck
Could be SE broke something in the last two years that removed the result. Lets be real here, "Spaghetti code" has been a FFXI buzzword for two decades now.
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote: This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.
Have fun!
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