For the jobs that can use Hybrid WS the only options available are like...
Hecate's Earring
Nefarious Collar
Wise Strap
Think that's it... Could be wrong. Knowledge on mage half of play is really poor on my part.
Random Question Thread (FFXI Related) |
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Random Question thread (FFXI related)
For the jobs that can use Hybrid WS the only options available are like...
Hecate's Earring Nefarious Collar Wise Strap Think that's it... Could be wrong. Knowledge on mage half of play is really poor on my part. Bahamut.Noscrying said: » Carbuncle.Nynja said: » I would presume it works on the magic part of the hybrid WS The listed formula on wiki is: (Base Damage × pDIF) + (Base Damage × pDIF × "Magic Damage Modifiers") mCrit would fall under MDMG modifiers. The more important question is: is there any MCrit gear worth using for this usecase that would be anywhere near BIS? Unless I'm forgetting something, there are no hybrid WS that the Sroda Tathlum jobs can use. They only get magical WS. Cool!
But yeah the reason for question about Hybrids, is I was wondering if you made one crit with magic crit rate, if it'd cause the physical side to crit as well. No idea how to test whether or not that'd work though. I don't think any of those items are worth it, and the stat should be called "Occasionally gives +10 Mab". The rate of "occasional" is the magic crit rate%. Calling it that way makes you think about melee physical crits and I think they are quite different.
The Damage gives another boost, for instance Nefarious Collar is another +5 mab thanks to the mag crit dmg, so when it procs it's gonna be +15 instead of +10. I don't think any of those items are worth it for hybrids, the only piece that could be worth it is Sroda Tathlum? Magic Crit II works differently since it's a % based bonus and not fixed. Sroda tathlum is bis for Rdm enspells. The regular magic crit gear is not.
The gear you need to take off for magic crit gear on hybrids will drop your dmg a lot more than what bonus you get from it. And melee jobs can't wear Sroda tathlum. Dodik said: » And melee jobs can't wear Sroda tathlum. If it worked I expect JPs would have tested it and confirmed.
Have there been any details released about the KI being added to HTBC battlefields for getting rewards?
They mentioned adding a KI to Lilith (and other fights?) from clearing VD to allow you to choose a piece of armor to get, but have not heard when they are planning to release that. Dodik said: » Have there been any details released about the KI being added to HTBC battlefields for getting rewards? They mentioned adding a KI to Lilith (and other fights?) from clearing VD to allow you to choose a piece of armor to get, but have not heard when they are planning to release that. What the redditor reported from the AMAN live was
"6) WARNING! THIS IS NOT A TEST! THEY ARE CHANGING HOW LILITH WORKS They are talking about having Lilith (all HTBM?) drop an item that you can use to get pieces you need. Reason being "well, you should just think that there's even stronger gear coming out"" To me, that just sounds like they are adding an item that lets you choose a malignance drop because SE is planning to add armor that's better than malignance armor. Definitely not just asking because I still need pieces from that POS fight that I can't stand grinding even on VD..
That potential "new armor" sounds a lot like af +5 too. waffle said: » What the redditor reported from the AMAN live was "6) WARNING! THIS IS NOT A TEST! THEY ARE CHANGING HOW LILITH WORKS They are talking about having Lilith (all HTBM?) drop an item that you can use to get pieces you need. Reason being "well, you should just think that there's even stronger gear coming out"" To me, that just sounds like they are adding an item that lets you choose a malignance drop because SE is planning to add armor that's better than malignance armor. Hope they do the same with Shirnyu for dagger/cloak/head/body/scythe My initial impression was a kupon that drops instead of the rare malignance pieces and can be traded for your choice of one.
After careful consideration, I think it's more likely that it's a 99-stackable lilith tear and you can trade 10 of them for an accessory, 30 for daybreak, or 50 for an armor piece. It'll be 100% on VD, though! When someone mentioned it over voice in dynamis I thought they were adding a useable decanter like item.
A default system would be great The way I would hope they do it, is if an item you own drops (that normally doesn't display since you already own that R/E thing) it instead loads a shard from now on. Then if you get 5/10 of those you can trade for a specific item from an npc.
If they're really adding better-than-Lilith armor it makes sense to make acquisition of Lilith armor only easier.
Mostly for selfish reasons, I am hoping for a guaranteed KI on VD that lets you choose any armor piece you want. If I remember right in 14 you got "shards" on rare items like mounts and after you get 50 you can turn them in for the mount.
You could still get the drop after the fight but if you were unlucky it was guaranteed after your 50 shards. Something like that could work well and you could even tier the "shards" based on difficulty. VE - 1, E - 2, N - 3, D - 4, VD - 5. The way the system should be
Atleast theres a sense of progression instead of going 0/300++++ on that last piece. Carbuncle.Nynja said: » The way the system should be Atleast theres a sense of progression instead of going 0/300++++ on that last piece. "Better late than never" eh whatever; why isn't this the system from the beginning? Sinister Reign solo path is equally horrendous. Just insulting implementation. Literally laughing my *** off if you think they're gonna do this for Shinryu.
It's Lilith and bust, nothing else. I did 100s of Lilith E to get two sets (far more efficient to get most of a 2nd set) and I was generally lucky. I did some VD Shinryu and it was a waste of time. The dagger is not really OP and letting people have better Impact isn't going to break the game.
I wonder why they're doing this for Lilith "only", isn't there a "method" to improve drop rates in that fight already? Spitewarden kills. Shinryu should just have an identical proc system for drops on its own. Lilith drop rates are nowhere near as bad as Shinryu, seems like it should be both
If they were smart they would use the same procs OG Shinryu has for OG cloak.
Why make an upgraded fight with an upgraded cloak and completely ignore the very mechanic that exists already in the OG and has to be used to get the OG cloak. That's what I meant by "identical proc system", but I wasn't clear in referring to the original system
Lakshmi.Buukki said: » I wonder why they're doing this for Lilith "only", isn't there a "method" to improve drop rates in that fight already? If a new player asked you to help them prioritize which HTMB to do, you'd say Lilith first and Shinryu last. It's basically an easier foot in the door for newer players and those who don't have a full group at their disposal to unlock extra drop slot. Some weeks ago I asked info about 2 pets in the Mog Garden that I couldn't seem to evolve.
Korrigan and Adenium. Both don't have an evolution food, both were 3 stars, I was trading a "good" food, but couldn't get them to evolve after more than 1 week (I think about 10 days). I followed the suggestion Eiryl gave me (that is: perform the good interaction, but feed them NO food at all and leave them on "evolve" parental status). Result? In 2 days they both evolved. Maybe coincidence and they would've evolved anyway, or maybe it's not, up to you guys to decide but for the time being I'm just sharing the experience! Seun said: » If a new player asked you to help them
The amount of times ive seen people say you need to farm lilith when theyre starting out, it only makes sense to target that set as it makes getting everything else easier (should just change the rates to be more in line with other htbs and do the same with shinryu but ah well)
My point is there's already a system in place for Lilith that unlocks an additional drop slot, just nobody bothers doing it.
I still don't see the infatuation with terrible drop rates to begin with, and then measures to improve the drop rate later. And they still haven't learned their lesson with Limbus matter, which is another problem. Idk, just stop making fights with ridiculously bad drop rates and make them reasonable (not guaranteed, but not excessively long either). Seems like more work fixing these fights multiple times instead of just getting it right the first time (CoD) |
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