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Random Question Thread (FFXI Related) |
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Random Question thread (FFXI related)
Siren.Kyte
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what?
Siren.Kyte
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the latter
It first checks your Triple Attack; if that works, you get 3 hits. If Triple Attack doesn't proc, it checks Double Attack; if that works, you get 2 hits. If Double Attack doesn't proc, you get 1 hit. Each hand is calculated separately.
The full priority order is QA > TA > DA > Multi-hit, and thus each point of these stats devalue all of the stats lower than it in priority. Offline
I've looked around a bit for the answer to this but only found one thread that had no definite answer. Can anyone tell what the cap is for "Magic Burst Damage" and "Magic Burst Damage II" stats?
Nekseus said: » I've looked around a bit for the answer to this but only found one thread that had no definite answer. Can anyone tell what the cap is for "Magic Burst Damage" and "Magic Burst Damage II" stats? MB Damage caps at 40%. Looks like MB Damage II either has no cap, or is unknown. https://www.bg-wiki.com/bg/Magic_Burst#Enhancing_Magic_Bursts Offline
I was just on that page before hand and I completely over looked that. The page is a little messy.
Thank you! Offline
Posts: 703
Nekseus said: » I was just on that page before hand and I completely over looked that. The page is a little messy. Thank you! Has Cipher Fablinix or Cipher Aldo been around any time recently? Those are the only two Trusts I still need. I would come back if I could get them. Worth the 12.95 to me. I don't mean red pell either.
Curses! I'm on vacation now like 6 states away from my stupid security token and won't return until after the 1st of the month. Looks like I'll have to wait until next year (unless I log on and have two red mog pells waiting, which would be nice). Not sure why or how often they give those out. Thanks for the reply, Eiryl.
Not totally sure how long they will be there actually, but they might still be there on the first.
The Red Treasure Chests in starter cities.
Also, Vanaclock, and RedCrab mounts South Sandy, right in front of the AH
Lastok Markets at the fountain And no one cares about windurst. It's probably in woods at their fountain. Asura.Eiryl said: » And no one cares about windurst. It's probably in woods at their fountain. Waters near the cooking guild. Offline
Posts: 703
Asura.Eiryl said: » Not totally sure how long they will be there actually, but they might still be there on the first. Where the hell are the last set of Jail Cells in Halvung?
Nvm, found it, was off-map. Quote: Halvung - Cast Bronze Hatch Map 1: (G-5)/(G-6), (C-7)/(D-7), (E-11)-(Behind Operating Lever doors, requires 4 people to open OR KeyItem Bracelet of verve) Map 2: (E-7), Hidden room (J-8)-(Enter from bridge at (J-7)) http://ffxiclopedia.wikia.com/wiki/Besieged#Prisoners *EDIT*
Quote: The NPC will not be back in Al Zahbi right away. NPCs return approximately 24 game hours(1 game day) after they are released. Offline
Posts: 798
Do you need to keep on BLM Empy feet for the manawall effect or can you just use during activation?
Well, after many hours in Windurst Waters and Al Zahbi using a variety of lures, I have still not managed to fish up 1 gil for Minnow Wrangler RoE. Either something is bugged, or I have no idea.
I give up. Staleyx said: » Do you need to keep on BLM Empy feet for the manawall effect or can you just use during activation? Need to keep them on, same goes for the mana wall bonus on ambuscade cape for BLM Cerberus.Shadowmeld
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Quote: Any other RDM can corroborate that Vitiation Tabard +3 enhancing duration +15 is not working? or am I going crazy? No Composure Set up: Ammurapi, Telchine Head(10), [Body], Atrophy Gloves+3, Telchine Legs(10), Lethargy Feet +1, Ghostfyre(20) I'm getting this with the same sets, gearswap unloaded, and just body variations: Vitiation Tabard +3 = 7:41 secs Telchine Body = 8:14 Edit, not even sure why I even typed all that, and made things convoluted. Made things slimper, fully naked protect 30:20 secs, Telchine body(10) 33:20, Tabard +3 (15) 30:20 Oh why SE.... Quote: Maybe it's +15 seconds and not +15%? Telchine body is 10% iir. That doesn't explain the +20 seconds though. If you didn't use Battlemod to "measure" the timestamps though, a ~5 seconds error could totally come from the in-game chat log, seen results like that before when I was trying to measure Lullaby durations on bard without usin battlemod. Even if it were 15% anyway it would've been good only for selfbuffs (or for buffing others when composure is down, but that never happens, does it?) But having 5% more duration when selfbuffing is not really that relevant, considering that thanks to Composure our selfbuffs already last a ton. So basically if you're doing RDM body+3 only for the enha part, then think again, is my 2 cents. The 20 seconds is from JP category enhancing duration. Are you using Timers? Timers doesn't correctly reflect the bonuses from Relic +2/3 gear. For instance when I use warcry on war I don't get 60 seconds in timers, it only shows 30 seconds duration. That probably needs someone to go fix timers with the new equipment. Anyone happen to remember where the ancient japanese rdm meleeing in boyahada tree to the utter confusion of his party video is located?
Hmmmmmmmmm, so uh, anyone seeing some weird ***going on lol?
I just warped with a character, that was standing next to another character of mine. The character left, but is now in two places at once lol. I warped; but there is now a clone of me standing in the city, while i'm actually in a different city. zoned out came back, clone still there @_@ I also have seen two "phantom" "player dots(blue)" standing around me, but they're untargettable. One was running all over the damn place, underwater, through walls, in circles. ....and random crashes are starting to make a comeback. |
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