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Random Question thread (FFXI related)
So there's basically no reason for me to not drop Porthos Byrnie :(
anytime porthos would be better, thaumas would be even better than that.
Bahamut.Tokidoki
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Seeing as how we are coming up on the deadline to change over from POL to SE accts is there any easy way to tell if this has been done on your acct or not? I created this character right around the time they started changeover and it would not work for me. At the time I assumed I didn't need to but as the deadline draws near I'm getting nervous that I'll get locked out of the game :/
On the pol screen it should look like the Id that I have my cursor on. Bahamut.Tokidoki
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Thanks so much Galbir!
Working on my nin spellcast at the moment and was hoping there would be a better way to have it switch Shinobi ring in under 75%.
This is what I currently use: Any help would be appreciated specifically a way to have it switch automatically without needing me to engage a mob and/or a hp% code. Can Akvan Magic Barrier be up while he's staggered? Or does it disappear?
Shiva.Galbir said: » Any help would be appreciated specifically a way to have it switch automatically without needing me to engage a mob and/or a hp% code. <register event="hpplt76|hppgt75" silent="true">Dancing Chains</register> Then have a rule in spellcast that checks your HP% and equips/removes accordingly. Does anyone know if/how one can progress past "A Farewell to Felines" at this point? Seems like I should be able to get to "A Glimmer of Hope," but I can't seem to flag anything further.
does prowess for treasure chests apply for all in pt so i can leave my mule in a zone or is it char specific
Cerberus.Anjisnu said: » does prowess for treasure chests apply for all in pt so i can leave my mule in a zone or is it char specific ty i really hope your right i need my torque
I have a question. How come people think x hits are bad now lol? Like for example, 5 hit sam vs 6 hit sam. I have a guy arguing to me that samurai x hit doesnt matter. I only agree with him in situations like VW only, where you typically have a form of regain. But he is arguing saying it is pointless because we multi attack enough, when in reality a 5 hit sam gets 24% haste w.o usukane feet and a 6 hit sam gets haste cap with no added multi attack. So why not go to 5 hit? He is using a dumb spreadsheet, but isn't factoring in the hassozanshin procs and taking advantage of self sc with a single 180 tp meditate, or you ws right before you are about to swing again for another chance to hasso zanshin and get another SC in w.o meditate. It's just baffling me. I really want to know if 5 hit is "bad" for sam.
Cerberus.Anjisnu said: » ty i really hope your right i need my torque Bismarck.Sylow said: » Does anyone know if/how one can progress past "A Farewell to Felines" at this point? Seems like I should be able to get to "A Glimmer of Hope," but I can't seem to flag anything further. Nevermind, I AFKed for a while to eat lunch and the officer gave me an alarum again. >_> Fupafighters said: » I have a question. How come people think x hits are bad now lol? Like for example, 5 hit sam vs 6 hit sam. I have a guy arguing to me that samurai x hit doesnt matter. I only agree with him in situations like VW only, where you typically have a form of regain. But he is arguing saying it is pointless because we multi attack enough, when in reality a 5 hit sam gets 24% haste w.o usukane feet and a 6 hit sam gets haste cap with no added multi attack. So why not go to 5 hit? He is using a dumb spreadsheet, but isn't factoring in the hassozanshin procs and taking advantage of self sc with a single 180 tp meditate, or you ws right before you are about to swing again for another chance to hasso zanshin and get another SC in w.o meditate. It's just baffling me. I really want to know if 5 hit is "bad" for sam. And like you said, the only place I can see an unstable x-hit is in VW. Asura.Kaisuko said: » Fupafighters said: » I have a question. How come people think x hits are bad now lol? Like for example, 5 hit sam vs 6 hit sam. I have a guy arguing to me that samurai x hit doesnt matter. I only agree with him in situations like VW only, where you typically have a form of regain. But he is arguing saying it is pointless because we multi attack enough, when in reality a 5 hit sam gets 24% haste w.o usukane feet and a 6 hit sam gets haste cap with no added multi attack. So why not go to 5 hit? He is using a dumb spreadsheet, but isn't factoring in the hassozanshin procs and taking advantage of self sc with a single 180 tp meditate, or you ws right before you are about to swing again for another chance to hasso zanshin and get another SC in w.o meditate. It's just baffling me. I really want to know if 5 hit is "bad" for sam. And like you said, the only place I can see an unstable x-hit is in VW. Valefor.Whitetiger
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So I quit right before the beginning of March, I've been busy with school and installing the update right now. Can anyone give me a summary of what to expect and answer a few questions I have?
1. Easier to get new Nyzul equipment? (Is it climbing now?) 2. Am I going to be completely lost or not? I'd prefer not to be but you never know. 3. Voidwatch = more fun now? 4. Good update? Thanks, I did read the ENTIRE update but only remember a few things. Like I asked earlier, a summary would help. Thanks. 1.) Yeah, stopper helped. Embrava is the trick.
2.) It's the same game as it was in February. 3.) Voidwatch is the same as it always was, but the new fights are very fun. 4.) Content was good, rewards are lacking. This is probably in part due to Final chapter VW being unreleased. Most of the drops that have been discovered from / are likely to come from Legion are less than worthwhile. Abyssea La Theine xp worms:
Minimum skill levels to hit them? I'm leveling a bst's axe from nothing and currently skilling it up. I'm curious if anyone can give me rough axe levels where I can go actually do damage to them. Preferably, one level with and one level without acc food - you can assume that I have 20 acc via gear. I was able to skill up club from before 150ish on them, but I had to use Acc food + stalwart's tonic to hit them reliably. Skillups were slow, however.
Fenrir.Nightfyre said: » Shiva.Galbir said: » Any help would be appreciated specifically a way to have it switch automatically without needing me to engage a mob and/or a hp% code. <register event="hpplt76|hppgt75" silent="true">Dancing Chains</register> Then have a rule in spellcast that checks your HP% and equips/removes accordingly. It works great as far as setting shinobi ring when my hp falls below 75% but I noticed it stays on after I heal if I'm fighting the same mob. I tried the code Code <register event="hppgt77" silent="true">Stone V</register> With a rule in my sc for Stone V triggering my tp set to no avail. :x Thanks again Night really appreciate the help. What's your SC rule? Err, nvm. Give me a sec.
Code <if spell="Stone V"> <action type="equip" when="precast" set="Standard"/> <action type="equip" when="AfterCast" set="Standard"/> </if> Works fine though used /ma Stone V <t> to test it. Spellcast (create a variable for TP ring and set it to Rajas Ring):
Code <if spell="Stone V"> <if advanced='"%HPP" <= "75"'> <var cmd="set TPRing Shinobi Ring" /> <action type="equip" when="precast"><lring>Shinobi Ring</lring></action> <addtochat color="57">Shinobi Ring Active</addtochat> </if> <else> <var cmd="set TPRing Rajas Ring" /> <action type="equip" when="precast"><lring>Rajas Ring</lring></action> <addtochat color="57">Shinobi Ring Inactive</addtochat> </else> </if> Autoexec: Code <register event="hpplt76|hppgt75" silent="true">Stone V</register> Should work. Err, HTML formatting is changing the "& lt;" (no space) to < even in code.
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