[dev1094] Cure Spell Adjustments

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[dev1094] Cure Spell Adjustments
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 Siren.Kalilla
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By Siren.Kalilla 2012-02-22 05:05:51  

02-22-2012 04:53 AM
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[dev1094] Cure Spell Adjustments

  • Cure spells will be adjusted so that Healing Magic skill will play a greater role in determining their potency.

    At high skill levels, Cure spells will heal more HP than before, while low skill levels will see minimal benefit. The degree to which Healing Magic skill affects HP healed will vary by spell, with Cure I-IV seeing the most significant adjustments.

    • Cure I-IV: Amount of HP recovered may increase by as much as 1.4 times
    • Cure V-VI: Minimal adjustments.
      *Curaga I-V and Cura I-III will remain unchanged.

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 Bismarck.Markas
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By Bismarck.Markas 2012-02-22 05:08:08  
well, at least most of the people who swear by rdm healers should be pleased by this no?
 Fenrir.Jinjo
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By Fenrir.Jinjo 2012-02-22 05:14:58  
Near 850 Cure IV seems completely necessary.
 Cerberus.Kvazz
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By Cerberus.Kvazz 2012-02-22 05:30:14  
Bismarck.Markas said: »
well, at least most of the people who swear by rdm healers should be pleased by this no?

Pft you wish, people are still gonna whine about not having cure5.. for some reason.. >_>
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By Brolli 2012-02-22 05:33:58  
i wonder how much cure4 can cure with caped cure pot since it will be 1.4 more
 Cerberus.Quipto
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By Cerberus.Quipto 2012-02-22 05:44:28  
Brolli said: »
i wonder how much cure4 can cure with caped cure pot since it will be 1.4 more
Math is hard :\
 Siren.Kalilla
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By Siren.Kalilla 2012-02-22 05:49:30  
Brolli said: »
i wonder how much cure4 can cure with caped cure pot since it will be 1.4 more
450 × 1.4 = 630 × 1.5 = 945'ish, depending on how accurate 1.4 is
 Leviathan.Catnipthief
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By Leviathan.Catnipthief 2012-02-22 06:22:55  
Cerberus.Quipto said: »
Brolli said: »
i wonder how much cure4 can cure with caped cure pot since it will be 1.4 more
Math is hard :\


1+1=5? RITE? :(


I fail at maths.
 Quetzalcoatl.Wakmidget
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By Quetzalcoatl.Wakmidget 2012-02-22 06:34:11  
That's kind of neat, if I did the math right I think, going by what my single targets go for on WHM, and assuming all 3 spells get the full brunt of the 1.4x, the numbers should change like this:

Cure 2: 144 -> 201
Cure 3: 302 -> 422
Cure 4: 609 -> 852


400+ Cure 3 and 800+ Cure 4 will be really nice on WHM.
 Bahamut.Krizz
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By Bahamut.Krizz 2012-02-22 06:50:10  
Hmm... I wonder if there are any healing magic skill pieces that will come into play now that aren't already part of sets... I can't think of anything offhand.
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By Bahamut.Krizz 2012-02-22 06:55:11  
Quetzalcoatl.Wakmidget said: »
That's kind of neat, if I did the math right I think, going by what my single targets go for on WHM, and assuming all 3 spells get the full brunt of the 1.4x, the numbers should change like this:

Cure 2: 144 -> 201
Cure 3: 302 -> 422
Cure 4: 609 -> 852


400+ Cure 3 and 800+ Cure 4 will be really nice on WHM.
For the 1.4, you should calculate off of what your cure would be with max healing magic skill (if you don't already have it). My Cure III is 300 even, and I'm not capped.
 Quetzalcoatl.Wakmidget
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By Quetzalcoatl.Wakmidget 2012-02-22 07:00:53  
Bahamut.Krizz said: »
Quetzalcoatl.Wakmidget said: »
That's kind of neat, if I did the math right I think, going by what my single targets go for on WHM, and assuming all 3 spells get the full brunt of the 1.4x, the numbers should change like this:

Cure 2: 144 -> 201
Cure 3: 302 -> 422
Cure 4: 609 -> 852


400+ Cure 3 and 800+ Cure 4 will be really nice on WHM.
For the 1.4, you should calculate off of what your cure would be with max healing magic skill (if you don't already have it). My Cure III is 300 even, and I'm not capped.

That is what I cure for, and my healing magic is capped, this is what I currently cure in for single target cure spells atm:

 Bahamut.Krizz
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By Bahamut.Krizz 2012-02-22 07:02:32  
Quetzalcoatl.Wakmidget said: »
That is what I cure for, and my healing magic is capped, this is what I currently cure in for single target cure spells atm:

http://www.ffxiah.com/item-sets/242331
OMG -1 VIT!

Yeah, after I typed that, I pulled up a cure calculator. I don't have my stats in front of me, but it looks like I will only gain 1 point to my cure III from capping healing magic currently... Lol...
 Quetzalcoatl.Wakmidget
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By Quetzalcoatl.Wakmidget 2012-02-22 07:08:44  
Bahamut.Krizz said: »
Quetzalcoatl.Wakmidget said: »
That is what I cure for, and my healing magic is capped, this is what I currently cure in for single target cure spells atm:

http://www.ffxiah.com/item-sets/242331
OMG -1 VIT!

Yeah, after I typed that, I pulled up a cure calculator. I don't have my stats in front of me, but it looks like I will only gain 1 point to my cure III from capping healing magic currently... Lol...

Yeah, the lower tier the cure is, the less effect you see from adding stats(healing magic is barely noticeable on Cure 2/3), MND stilll helps a bit more though, and I could go for max potentcy/MND/Healing magic set for highest numbers, but I am very happy with my cure builds right now, I feel they have a good BALANCE.
 Bahamut.Krizz
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By Bahamut.Krizz 2012-02-22 07:12:10  
Yeah, I like that set.
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By Latifah 2012-02-22 07:34:26  
Quetzalcoatl.Wakmidget said: »
Bahamut.Krizz said: »
Quetzalcoatl.Wakmidget said: »
That's kind of neat, if I did the math right I think, going by what my single targets go for on WHM, and assuming all 3 spells get the full brunt of the 1.4x, the numbers should change like this:

Cure 2: 144 -> 201
Cure 3: 302 -> 422
Cure 4: 609 -> 852


400+ Cure 3 and 800+ Cure 4 will be really nice on WHM.
For the 1.4, you should calculate off of what your cure would be with max healing magic skill (if you don't already have it). My Cure III is 300 even, and I'm not capped.


That is what I cure for, and my healing magic is capped, this is what I currently cure in for single target cure spells atm:

i use the same set on my whm but with heka body /tefnut wand and genbu shield (over cure cap) the cure casting speed it's like instant i love it
 Quetzalcoatl.Wakmidget
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By Quetzalcoatl.Wakmidget 2012-02-22 07:42:12  
Latifah said: »
Quetzalcoatl.Wakmidget said: »
Bahamut.Krizz said: »
Quetzalcoatl.Wakmidget said: »
That's kind of neat, if I did the math right I think, going by what my single targets go for on WHM, and assuming all 3 spells get the full brunt of the 1.4x, the numbers should change like this:

Cure 2: 144 -> 201
Cure 3: 302 -> 422
Cure 4: 609 -> 852


400+ Cure 3 and 800+ Cure 4 will be really nice on WHM.
For the 1.4, you should calculate off of what your cure would be with max healing magic skill (if you don't already have it). My Cure III is 300 even, and I'm not capped.


That is what I cure for, and my healing magic is capped, this is what I currently cure in for single target cure spells atm:

i use the same set on my whm but with heka body /tefnut wand and genbu shield (over cure cap) the cure casting speed it's like instant i love it

I have Heka Body too but I only use it in my Curaga set:



The Cureskin enhancement to Solace on the +2 body is too valuable imo.

I've looked into using Tefnut Wand/Genbu's Shield as well, but the only way I can see getting the desired effect worth of swapping over would be if I happened to get a Zenith Pumps +1 w/ max augments and max my augments on my Genbu's Shield as well.(currently 3% Cure Potency/-8% Cure cast)
 Lakshmi.Sirafiinikkusu
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By Lakshmi.Sirafiinikkusu 2012-02-22 08:13:29  
this will be exceedingly nice on scholar with light weather and twilight cape which means basically 1k cure 4s without the use of rapture, do like.
 Bismarck.Helel
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By Bismarck.Helel 2012-02-22 08:30:37  
850 cure iv = 42.5 mp return with orison pants. 80(LA cure iv)-42.5= 37.5 mp cost. Not bad for 850 hp cured.
 Quetzalcoatl.Wakmidget
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By Quetzalcoatl.Wakmidget 2012-02-22 08:35:02  
Bismarck.Helel said: »
850 cure iv = 42.5 mp return with orison pants. 80(LA cure iv)-42.5= 37.5 mp cost. Not bad for 850 hp cured.

Assuming you don't over cure, yes. +2 pants work on what your cures hit the target for, not what your max potential is. Keep that in mind.

It's kind of ironic, since cureskin actually hits for 35% of your max cure potential with +2 body, instead of what your cures actually hit the target for.

EDIT: Adding to the numbers, (assuming Cure 4 gets the full 1.4x bonus), 842 Cure 4 would give a 294 Stoneskin Effect. It's no Cure 5/6 cureskin, but not half bad either.
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By DanicusX 2012-02-22 09:03:57  
So how will this affect anyone using Cures with /WHM? Healing magic gets capped pretty low with WHM as subjob.
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By Ragnarok.Lugat 2012-02-22 09:21:28  
Siren.Kalilla said: »
Brolli said: »
i wonder how much cure4 can cure with caped cure pot since it will be 1.4 more
450 × 1.4 = 630 × 1.5 = 945'ish, depending on how accurate 1.4 is
450 × 1.4 = 630 × 1.5 = 945 × 1.15 = 1086.75(lightobi)'ish

oh god my SCH is So wet right now.
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By Latifah 2012-02-22 09:32:48  
DanicusX said: »
So how will this affect anyone using Cures with /WHM? Healing magic gets capped pretty low with WHM as subjob.
well yes, it will be a problem i guess, but /sch gets you 370 healing skills with light arts @lvl 99 but cant use cure 4 tho :\
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By Latifah 2012-02-22 09:34:18  
i guess it will be whm>sch>rdm on the cure department , sch will be be a potential healer with this update
 Ragnarok.Nausi
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By Ragnarok.Nausi 2012-02-22 09:42:42  
SCH receives the most from this update.



With this set (and haste) I can cut the cap of cure 4 down to the ability delay cap in the game, I.E. I can recast cure 4 as soon as I am done casting.

with light weather, cape and obi I'm currently hitting 701.5, with an additional 1.3 modifier (assuming I wouldn't hit the new 1.4 cap with a B+ skill), I'd hit 912 for my cure 4s which I would be capable of spamming.

If I throw in Rapture beforehand, I'd hit 1368 with the same setup.

WHMs now have some serious competition.
 Ragnarok.Unctgtg
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By Ragnarok.Unctgtg 2012-02-22 09:43:56  
Nausi but you will be coming Apoc to everything shortly ;)
 Ragnarok.Nausi
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By Ragnarok.Nausi 2012-02-22 09:45:20  
Ragnarok.Unctgtg said: »
Nausi but you will be coming Apoc to everything shortly ;)

4/5, indeed ^^
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By Quetzalcoatl.Eron 2012-02-22 12:05:08  
On behalf of all PLDs I would like to say...

Thank you SE!
 Fenrir.Jinjo
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By Fenrir.Jinjo 2012-02-22 15:28:18  
Ragnarok.Nausi said: »
If I throw in Rapture beforehand

WHMs now have some serious competition.

Not depending on a JA to get someone's HP back up as quick as possible is definitely preferable.
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By Lakshmi.Sirafiinikkusu 2012-02-22 15:31:46  
still regen 5 + cure change is pretty hot from where scholar stands
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