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Mercy Stroke set
Fenrir.Ilax
サーバ: Fenrir
Game: FFXI
Posts: 466
By Fenrir.Ilax 2012-04-17 13:55:28
WS Base Damage = floor(( 55 + 14 + 78) * 3) + (139 * 1.2 ) = 607 Raid. Armlets
WS Base Damage = floor(( 55 + 14 + 78) * 3) + 142 = 583 Hct. Mitten +1
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WS Damage = 607 * 3 = 1821 * 1.19 = 2166 Raid. Armlets
WS Damage = 583 * 3 = 1749 * 1.23 = 2151 Hct. Mitten +1 (4%)
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I guess Goodbye Hct. Mitten +1 for SA-MS.
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2012-04-17 18:06:25
We never knew you to begin with.
Hecatomb Mitt+1 with crit augment is for TAMercy only.
Are you having fun, by the way?
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-04-17 18:07:59
Ihina, I know we're supposed to hate each other but that post made me lol pretty hard.
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2012-04-17 18:09:39
Really? I always thought you were tsuntsun for me.
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-04-17 18:12:10
I have an irrational hatred of all THF because I can't use Mandau on DNC.
[+]
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-04-17 18:14:50
situational is situational, pdif in general is not that much an issue (VW t1/2/3, dynamis, sky, jar, etc), and to be serious idk how it work on your server but on fenrir we don't use THF as main DD on REX/Isga.
Not saying your point is flawed, not at all, is actually a good point, but in general, that just do not apply that way. Don't know about your part of Fenrir, but on my side, we don't even use THF for TH.
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-04-17 18:17:23
Really, you should be worrying about PDIF because the 2 places that THF matters the most at the moment (Provenance + Legion), you're not capping PDIF (Except maybe on Provenance Watcher where you're likely to have SV Minuets if you're not stuck in the reject party).
[+]
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2012-04-17 18:19:13
Really, you should be worrying about PDIF because the 2 places that THF matters the most at the moment (Provenance + Legion), you're not capping PDIF (Except maybe on Provenance Watcher where you're likely to have SV Minuets if you're not stuck in the reject party).
You so funny.
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-04-17 18:21:16
I'm just calling it how it is :(
Fenrir.Ilax
サーバ: Fenrir
Game: FFXI
Posts: 466
By Fenrir.Ilax 2012-04-17 20:24:14
We never knew you to begin with.
Hecatomb Mitt+1 with crit augment is for TAMercy only.
Are you having fun, by the way?
No, not making this to have fun..
I came here the first time to figured out how i could increase dmg on my THF, i ended to spam 4.2k MS max with Mandau lv99 when i was doing 4.5k with Mandau lv95.
Pretty sure i pointed where it went wrong too, some gear look awesome, then when you do the math is not. Of course, you can play the pdif card, but not convinced that worth the total lost of DA. I could do the math for it, but i doubt that even interest you to see it =D
I got the answer i was looking for, so thanks for the help.
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2012-04-17 20:34:46
Max damage is somewhat irrelevant because DA/TA/QA proc = more damage. What you want is max damage in a certain amount of hits. Of course, this means paying attention to tp return.
If you screw around with gear and happen to hit 5k, it very well could be the fact that you were using inferior gear but triple attack proc'ed on both the offhand and mainhand.
Speaking of big numbers, I hit a 47xx on pil yesterday. Was rather pleased. Of course, that's somewhat irrelevant. What I do know is that, with proper buffs, my Mercy will do a minimum of 3200 damage to Pil and that's where the focus should be.
Fenrir.Ilax
サーバ: Fenrir
Game: FFXI
Posts: 466
By Fenrir.Ilax 2012-04-17 22:06:18
My worry is not only about big number, having DA @ -2% is an issue.
9 STR = ~5 WSC, and that not beating +.1 http://fTP.
for pdif, let say your attack is at 900 and monster def is at 450, then you have pdif of 2, without Prosilio belt your attack would be 875 right? so 875/450 = 1.94 and that is in best situation where you cap only with Prosilio belt.
WS Base Damage = floor(( 55 + 14 + 84) * 3) + 144 = 603 [Toci]+pro
WS Damage = 603 * 2 = 1206 * 1.14 = 1374 * 1.40 = 1923 Toci+pro
WS Base Damage = floor(( 55 + 14 + 80) * 3.1) + 144 = 605 [Toci+ele]
WS Damage = 605 * 1.94 = 1173 * 1.14 = 1337 * 1.40 = 1871 Toci+ele
+52 DMG at the cost of 5% DA.
In poor pdif, say monster is 900 def, pdif = 1, without Prosilio belt your attack would be 875/900, pdif = 0.97
WS Damage = 603 * 1 = 603 * 1.14 = 687 * 1.40 = 961 Toci+pro
WS Damage = 605 * .97 = 586 * 1.14 = 668 * 1.40 = 935 Toci+ele
+26 DMG at the cost of 5% DA.
Idk if i forget something in equation.
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-04-17 22:15:22
No reason you should be -2% DA. Do you not sub WAR or use Brutal Earring in your WS set?
Fenrir.Ilax
サーバ: Fenrir
Game: FFXI
Posts: 466
By Fenrir.Ilax 2012-04-17 22:35:05
Talking about the Vulcan's Pearl x2 + Toci + Prosilio belt = -2% DA.
Edit:
THF/NIN -2% DA vs 3% DA without Prosilio belt
THF/WAR 8% DA vs 13% DA without Prosilio belt
Brutal Earring/Vulcan's Pearl
THF/WAR 13% DA vs 18% DA without Prosilio belt
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-04-17 22:36:30
Duh, but still why aren't you /WAR or using brutal earring?
I don't see the 10% DA difference. Should only be 5.
Fenrir.Ilax
サーバ: Fenrir
Game: FFXI
Posts: 466
By Fenrir.Ilax 2012-04-17 23:17:43
fixed, idk why i put 8%, that what happen when you do math + post in between VW (Bismarck) =/
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2012-04-17 23:42:40
Well, have fun with that math. Good luck figuring it all out once you throw TA procs and Assassin's charge in there.
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-04-17 23:43:26
Well, have fun with that math. Good luck figuring it all out once you throw TA procs and Assassin's charge in there. It's not as hard as it sounds.
Fenrir.Ilax
サーバ: Fenrir
Game: FFXI
Posts: 466
By Fenrir.Ilax 2012-04-17 23:44:44
Toci and prosilio win 100% with no doubt with Assassins's charge, i be also slap anyone that use Brutal with this JA up.
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2012-04-17 23:51:31
Of course it does. Though, you can only really do something with that information if you have two sets for Mercy; one for with Acharge, one without. Otherwise, you'd have to include it in your calculation to figure out your maximum average.
Well, have fun with that math. Good luck figuring it all out once you throw TA procs and Assassin's charge in there. It's not as hard as it sounds.
I know. Not that I want to dig it up again, but I've done it already.
Fenrir.Ilax
サーバ: Fenrir
Game: FFXI
Posts: 466
By Fenrir.Ilax 2012-04-18 01:31:35
This for TA/DA:
For Extra hit is same except ftp turn 1 and shadow belt do jack nothing there, but you keep accuracy bonus?
WS Base Damage = floor(( 55 + 14 + 80) * 1) + 144 = 149 [Toci+ele]
WS Damage = 149 * 1.94 = 289 * 1.14 = 329 * 1.40 = 460 Toci+ele
+460 damage per extra hit.
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For prosilio, only TA can happen, unless you sub war or have brutal on.
WS Base Damage = floor(( 55 + 14 + 84) * 1) + 144 = 153 [Toci]+pro
WS Damage = 153 * 2 = 306 * 1.14 = 348 * 1.40 = 487 Toci+pro
+487 damage per extra hit.
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QA>TA>DA so yes, is not 3% dmg increase as TA bypass DA.
THF98 get 6% TA + Merit = 11%
There 11% chance that 3% DA be totally ignored, so after correction, 3% DA turn .0267 (2.67%).
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The final result is:
Toci+ele
+(460x2) * .11 = 101.2 (FOR TA 11%)
+(460x1) * .0267 = 12.2 (FOR DA [2.67%])
Total = +113.4 per WS.
Toci+Prosilio Cannot DA unless you sub WAR or equip Brutal.
+(487x2) * .11 = 107.14 (FOR TA 11%)
Total = +107.14 per WS.
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Scenario 1 where pdif is at best:
1923 + 107 = 2030 WS average [Toci+pro]
1871 + 113 = 1984 WS average [Toci+ele]
Scenario 2 where pdif is at Average:
961 + 107 = 1068 WS average [Toci+pro]
935 + 113 = 1048 WS average [Toci+ele]
Prosilio belt win all the way. =/
You right Ihina =/ Prosilio do win in all situation when you apply DA/TA.
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-04-18 01:44:25
No idea what I just read.
Lakshmi.Aanalaty
サーバ: Lakshmi
Game: FFXI
Posts: 330
By Lakshmi.Aanalaty 2012-04-18 14:04:30
You guys have been completely underestimating Str/Atk and favoring Dex/Agi in every comparison because everyone is ignoring the offhand hit in every number crunch so far.
*That offhand hit gets the str mod
*Also the straight boost to mercy (40% at 99)
*Is NOT a crit so loki/athos does not enhance it
*dex has no direct damage boost to the offhand hit while str/atk/DA/TA/QA does.
Also, the multi atk does not take the the entire 900+ base damage as shown 2 posts up. multi hit doesnt have any relationship to the SATA part of the WS. Each additional hit from multi hits are only (WS+Fstr+WSC)*pdif*Mercy Bonus40%.
Prosilio wins for basically everything. Not even wanion (8str/8dex) will win on SAMercy. offhand+multi hits do not crit and therefore need that str/atk.
The whole thing should be something like this:
1stMercy=(Dagger+Fstr+WSC)*(Pdif+1)*CritBonus
Offhand=(OffhandDagger+Fstr+WSC)*Pdif*(1+MultiHitRate)
Main Hit Multi=(Dagger+Fstr+WSC)*(Pdif)*(MultiHitRate)
You have to do the main hit's multi damage separately because they dont crit while the hit it is based off of does. Thats why it doesnt have the '1+'
Now you take all of those and toss in SA:
(1stMercy+Offhand+MainHitMulti)*1.4+(Dex*(pdif+1)*crit bonus)
If you account for everything, the str and atk gets weighted WAY more than has been and any dex/Crit damage gear gets reduced significantly.
[+]
Fenrir.Ilax
サーバ: Fenrir
Game: FFXI
Posts: 466
By Fenrir.Ilax 2012-04-18 23:17:22
Thanks for pointing this out Aanalaty.
Bahamut.Alukat
サーバ: Bahamut
Game: FFXI
Posts: 377
By Bahamut.Alukat 2012-04-18 23:40:04
how about Epona's ring and Oneiros ring? adds another 5% TA
Edit: could also use triplus dagger offhand to get an 8% TA bonus....
this will give you a 19% TA rate ... that's almost 1/5 triple attack MS
Edit2: add raider's earring and you're on a flat 20% TA rate with a loss of 16STR (pyrosoul + raja's & 1 vulcan's pearl)
Fenrir.Ilax
サーバ: Fenrir
Game: FFXI
Posts: 466
By Fenrir.Ilax 2012-04-19 11:01:15
how about Epona's ring and Oneiros ring? adds another 5% TA
Edit: could also use triplus dagger offhand to get an 8% TA bonus....
this will give you a 19% TA rate ... that's almost 1/5 triple attack MS
Edit2: add raider's earring and you're on a flat 20% TA rate with a loss of 16STR (pyrosoul + raja's & 1 vulcan's pearl)
166*.6 *.85 = 84 WSC
150*.6 *.85 = 76 WSC
First hit.
(55+14+84)*3+144=603*3*1.14*1.4 = 2887
(55+14+76)*3+144=579*3*1.14*1.4 = 2772
Extra Hit:
(55+14+84)=153*3*1.14*1.4 = 732
(55+14+76)=145*3*1.14*1.4 = 694
Add average Bonus per WS with TA @ 11%
(732 * 2) * .11 = 161.04 + 2887 = ~3048.04
Add average Bonus per WS with TA @ 19%
(694 * 2) * .19 = 263.72 + 2772 = ~3035.72
Nope, not winning, even with max pdif/fstr, also keep in mind lowering your STR like this, just mean trouble on harder monster, scenario would turn even worse.
On other side note, depend on what dagger you replacing:
(twash) you loose a good BASE DMG if offhand hit in WS.
(Kila) you loose an extra 11 STR and +22 attack (even worse for WSC/pdif)
[+]
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サーバ: Odin
Game: FFXI
Posts: 943
By Odin.Calipso 2012-09-14 16:25:35
DA+4 is the highest you can get, and one of the better stats. The att is nice if you're not att capped. STR is from the random augment pool and you could literally spend 1000+ tatters and never see it. If you have the gil to blow, why not? Personally after spending 20-30mil on tatters, seeing lots and lots of INT and no STR from the random pool, I just gave up and was happy with what I had :p (In other words, I'd probably be happier with the capped DA and just leave it, but that's just me. At the very least you could try for some higher att with capped DA).
Phoenix.Suji
サーバ: Phoenix
Game: FFXI
Posts: 962
By Phoenix.Suji 2012-09-14 16:44:07
yeah, I'd keep trying. I think even Att+10/DA+1 should beat Att+1/DA+4 if you're benefiting from the attack, so try to get the attack higher imho.
So I'm slowly working towards upgrading my set for stroke atm (pretty lulszy at the moment, but its getting there.) Wondering if the STR dagger would be a good option among other things. Already plan on picking up a Pyrosoul, Vulcan's Pearl and possible oce +1 body. I'd like to get heca cap but probably never will honestly. Any suggestions on what else to upgrade/look into? Disregard ws'ing in epona's cuz I'm too cheap to buy a junk str ring while I save for Pyrosoul :)
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