[dev1047] New Battle System: Legion

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » General » [dev1047] New Battle System: Legion
[dev1047] New Battle System: Legion
First Page 2 3 ... 5 6 7 ... 13 14 15
 Bismarck.Recaldy
Offline
サーバ: Bismarck
Game: FFXI
user: Recaldy
Posts: 412
By Bismarck.Recaldy 2012-01-19 12:07:06  
Gonna be interesting if people go in with just Ukons as DDs. Curious to see how long these HNMs last then? Just hope certain jobs don't get excluded once the algorithum (If there is one.) for monster spawning is figured out.
 Quetzalcoatl.Zubis
Offline
サーバ: Quetzalcoatl
Game: FFXI
user: Zubis
Posts: 235
By Quetzalcoatl.Zubis 2012-01-19 12:57:36  
Carbuncle.Blazer said: »
You can get a pick up group for anything.

What's wrong with that?
Offline
Posts: 92
By Ecaroh 2012-01-19 14:12:36  
Chyula said: »
I don't know what game you are playing, that certainly don't sound like the same game I was playing before abys. All I know every top asura ls leader and his/her gf/bf, mother, father, sister,brother and dogs all have the gear they want first before passing onto the *** kisser officers then to the officer's *** kissers then finally to slave peasents. Sometime these slaves will get a bone or two before the LS declares retirement.


OMG I was ROFLAMO,. I could hug you for the eloquence of this statement. TY

/em goes back to check on his buried bones
Offline
Posts: 92
By Ecaroh 2012-01-19 14:23:18  
Mahoro577 said: »
Sylph.Raesvelg said: »
Chyula said: »
I don't know what game you are playing, that certainly don't sound like the same game I was playing before abys. All I know every top asura ls leader and his/her gf/bf, mother, father, sister,brother and dogs all have the gear they want first before passing onto the *** kisser officers then to the officers *** kisser then finally to slave peasents. Sometime these slave will get a bone or two before the LS declare retirement.
DKP systems exist to prevent that kind of abuse.
Agreed. I can't speak for Asura, but there are likely fair shells with DKP systems on most every server.

DKP dont mean crap if the LS leaders and Leaders gf and butt budies show up then get full event credit while they AFK the entire evening. Some even pull the dual box thing when you know good and well the "significant Asskissers arent at the keyboard. AND I love the stray MT from the wrong keyboard everynow and then. BUSTED

Oh the crap that I have seen. Even LS mules that got more gears then the peasents.

BUT.............. BUT..... I digress in to my black hole of whallowing. Im sorry.

I do look forward to Legion. I so want some challenges to test my metal, my macros, my new jobs and gears against.

I just wonder if there is enough room behind the asskissers mules for me to get into the event. LOL

Eca
 Asura.Natenn
Offline
サーバ: Asura
Game: FFXI
user: Naten
Posts: 1979
By Asura.Natenn 2012-01-19 14:28:45  
More stuff for gimps to throw bodys at :/
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-01-19 17:02:03  
Update on topic today:

01-19-2012 04:47 PM
[source]
Camate
Community Rep

I have returned yet again to share some additional responses to feedback in regards to the new Legion content.

Quote:
Are there essentially only 2 (for 18 or 36 players) difficulty levels?
Does this mean that it would be very difficult to attempt the battle for 36 players with only 19 players?
Would it be possible to set the battle for 18 players at the easiest setting and gradually increase the difficulty for each additional player participating? I think that would be more enjoyable for the players.
Quote:
I think it would be best to set the lowest difficulty setting for the minimum possible number of participating players and gradually increase the difficulty for each additional player participating.

I understand that adjusting the balance would probably be difficult, but it would be great if difficulty settings for 6, 12, 18, 24, 30 and 36 players can be prepared.

In order to prevent all players from participating in this content with a 6 player party, a bonus that increases with the number of players participating can be implemented.

A special point system can be implemented, in which more bonus points are awarded when more players are participating.
The difficulty for the 36 player version will not be twice as difficult as the 18 player version. The difference will not be large enough to cause a significant disadvantage.

In terms of efficiency, it would definitely be more efficient to participate with exactly 18 or 36 players, but it is still possible to participate in this content with fewer players, although efficiency would be sacrificed. In other words, it is not necessary to gather 36 players, and the difficulty settings will be set so that it is still possible to complete this content with 19 players.
 
Differences in battle strength will not affect the strength of the monsters, but instead will affect the number of monsters the party is able to defeat.

The fact that legion content is not based on completion/fail basis is the biggest difference from usual battlefields. If the enemies’ strength is changed linearly with the number of players participating, parties of 19 or 36 players would be able to defeat the same number of monsters. This would greatly alter the foundation of this content, including how loot is distributed.

Finally, the minimum number of players necessary to participate in this content is intentionally set lower than the number of players necessary to effectively participate in this content. This is because we do not want to set system limitations so that players are unable to creatively take on a very difficult challenge. I think it would be fun for players to attempt challenges such as trying to defeat only one monster with a very small party.

Quote:
I apologize if this question has been asked before.

What will happen to the items in the loot pool once 30 minutes are up?
If the loot is placed at the entrance after the battle, as was the case with Limbus, the loot will remain in the loot pool, which gives players about 5 minutes to distribute the loot.
From what I can tell, it seems like players will be sent out to Sauromugue after the battle.

Actually, I was trying to test this out while soloing and failed miserably. I got demolished by turtles, snakes and wyrms... lol

This content is a continuous battle against monsters, so I’m sure there will be occasions where a monster is defeated right before time is up. I would be very disappointed if these efforts are for naught, so I would like to know how the time limit and loot distribution will actually work.
There is no need to worry. In order for players to be able to enjoy the battle right until the end, we will prepare time, which is separate from the time limit, for players to distribute loot. To be specific, once the time limit is up, players will be transferred to the lobby area, where they will have 5 minutes to lot on loot.

Quote:
Since it seems like items are distributed through the lotting system, is this a good representation of the loot system in legion?

Less players
Pros: Less lotting competition (If 6 players are going after 1 item, there is a 16% chance of obtaining the item)
Cons: Less monsters defeated (less item drops), More responsibility for players during the battle
More players
Pros: More monsters defeated (more item drops), Less responsibility for players during the battle
Cons: More lotting competition (If 36 players are going after 1 item, there is a 2% chance of obtaining the item)
With regard to loot, players can obtain loot either through trading Legion points or through the lotting system. If a lot of monsters are defeated by many players, there will be more loot dropped, which means there are more chances to obtain loot. Even if a player fails to obtain an item through lotting, that player accumulates Legion points with each run, which will allow the player to possibly trade for the item. With more players, there certainly is more competition when lotting on an item, but considering that there are more loot items dropped, the probability of obtaining an item will not drop as severely as you mentioned.
Subscribe
[+]
 Bahamut.Serj
Offline
サーバ: Bahamut
Game: FFXI
user: Serj
Posts: 6179
By Bahamut.Serj 2012-01-19 17:06:59  
Looks awesome.
[+]
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-01-19 17:09:40  
So looking forward to this coming out ><
[+]
 Leviathan.Phenomena
Offline
サーバ: Leviathan
Game: FFXI
user: Gawdless
Posts: 1922
By Leviathan.Phenomena 2012-01-19 17:11:29  
same.. it sounds like most (if not all) the drops can also be purchased. (which is different than ein) sounds nice.
[+]
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-01-19 17:14:02  
Leviathan.Phenomena said: »
same.. it sounds like most (if not all) the drops can also be purchased. (which is different than ein) sounds nice.
I think there will be a few rare drops inside though to keep players coming, no way out of that. But! I am glad to see another Einherjar like point system coming so we can work for little things we want while we try to go for the big stuff.
 Ragnarok.Nekonarf
Offline
サーバ: Ragnarok
Game: FFXI
Posts: 629
By Ragnarok.Nekonarf 2012-01-19 17:18:32  
Sounds more friendly then Voidwatch, but only time will tell. Nice to know that the 6-18 man chambers won't really be any different from the 19-36 chambers in terms of what you can hope to obtain, which is good for me cause I run with closer to 30 people online at any given time and it sucks having to balance out what we can and cannot do as a shell.
 Lakshmi.Eyrhika
Offline
サーバ: Lakshmi
Game: FFXI
user: Eyrhika
Posts: 764
By Lakshmi.Eyrhika 2012-01-19 17:35:32  
Leviathan.Phenomena said: »
same.. it sounds like most (if not all) the drops can also be purchased. (which is different than ein) sounds nice.

this x1000
 Leviathan.Phenomena
Offline
サーバ: Leviathan
Game: FFXI
user: Gawdless
Posts: 1922
By Leviathan.Phenomena 2012-01-19 17:37:57  
Siren.Kalilla said: »
Leviathan.Phenomena said: »
same.. it sounds like most (if not all) the drops can also be purchased. (which is different than ein) sounds nice.
I think there will be a few rare drops inside though to keep players coming, no way out of that. But! I am glad to see another Einherjar like point system coming so we can work for little things we want while we try to go for the big stuff.

Ya naturally i would assume theres a few armor/Weapons that can't be purchased. but ya. would be nice where every 5 or 10 hnms a new hnm will spawn and drop the good stuff. so you have to get so far before you have a shot at the "Drop only" loot
 Lakshmi.Rearden
Offline
サーバ: Lakshmi
Game: FFXI
user: Churchill
Posts: 1130
By Lakshmi.Rearden 2012-01-19 17:42:17  
Sounds too good to be true. I am skeptical over the quality of said loot...
 Cerberus.Kvazz
Offline
サーバ: Cerberus
Game: FFXI
user: kvazz
Posts: 5345
By Cerberus.Kvazz 2012-01-19 17:49:30  
This sounds so awesome.
This + fixed limbus, einherjar, nyzul and hopefully salvage = gonna be sweeet
 Odin.Almont
Offline
サーバ: Odin
Game: FFXI
user: Almont
Posts: 211
By Odin.Almont 2012-01-19 17:49:51  
[DEV] Camate said:
In order for players to be able to enjoy the battle right until the end, we will prepare time, which is separate from the time limit, for players to distribute loot. To be specific, once the time limit is up, players will be transferred to the lobby area, where they will have 5 minutes to lot on loot.

Hot damn. Getting more excited about this as more updates come out.
 Bismarck.Patrik
Offline
サーバ: Bismarck
Game: FFXI
user: Patrik
Posts: 1325
By Bismarck.Patrik 2012-01-19 18:07:13  
just went in solo and got destroyed by wyrm, behemoth, and turtle. this looks like it'll be fun :D
[+]
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-01-19 18:10:42  
Bismarck.Patrik said: »
just went in solo and got destroyed by wyrm, behemoth, and turtle. this looks like it'll be fun :D
I just died a horrible death from fearsome monsters... this event is great!!

lol
[+]
 Valefor.Prothescar
Guide Master
Offline
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-19 18:11:22  
Really, really looking forward to this event. It looks like Einherjar with an even better loot system and fighting bosses the whole time.
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-01-19 18:18:49  
Valefor.Prothescar said: »
Really, really looking forward to this event. It looks like Einherjar with an even better loot system and fighting bosses the whole time.
I sure hope so, would be a real let down if when it comes out it really isn't that great. :(

Staying positive though!
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-01-20 17:23:39  
; ; *sigh*... don't hurt me
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-01-20 17:27:45  
; ; it's not completely bad news, but that kinda sucks ; ;

01-20-2012 05:17 PM
[source]
Camate
Community Rep

Alrighty, I have a couple answers to some questions I am seeing in this thread.

Dropped items/point items
The items you can receive via drops will differ from those that you can obtain by exchanging Legion points. Apologies if it was misconstrued from previous posts that they would be the same items. Essentially even if you lose a lotting battle to obtain an item, by participating in the battle and saving up points you can get a reward.

Cool down timer for re-entry
There is actually no cool down timer and as long as the area is free and you are in possession of the key-item needed to enter, you can repeat this content again and again.

Also, in regards to the specific questions on point acquisition, I am still checking with the development team and should have an answer pretty soon.
Subscribe

At least there still is a point system, but that kinda made me sad a bit, was looking forward to buying items in the battlefield except very rare ones ; ;.

On the upside the 2nd one isn't bad at all, except the gil entry part ;x
 
Offline
Posts:
By 2012-01-20 18:10:57
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
 Phoenix.Bomber
Offline
サーバ: Phoenix
Game: FFXI
user: Bomber
Posts: 457
By Phoenix.Bomber 2012-01-20 19:02:06  
Siren.Kalilla said: »
; ; *sigh*... don't hurt me
That's too easy...I don't mind not been able to buy same drops w/ points ..never expected em to make it like that still sounds like a lot of fun ...Im just curious how big the variety of kings we will face there
 Phoenix.Wackatramp
Offline
サーバ: Phoenix
Game: FFXI
Posts: 548
By Phoenix.Wackatramp 2012-01-20 19:45:21  
Ragnarok.Kogenta said: »
I see the return of the "pld only on the mob, blms nuke from distance" strategy from the deep of our nightmares

Good. It'll nice to knock some tards off of the Abyssea nipple.

If this is the new HNM for us, I'm actually pretty pumped. The fact that it's not free sounds like win already.

*inb4giliseasytoget*

We may actually see some linkshell reformation over this. Let's admit it, 340,000 a run divided by 18 members sounds like a clusterfuck. Are you really going to shout in Port Jeuno and make 17 other people pay you 20k~ each run? No. You'll want to make this a linkshell only event. Basically, casuals with multiple LS's (lol) will have to pick one or another. Casuals are such a pain in the ***. They hop in and out whenever they need something. Perhaps, this will help put a damper on this.

As for looting, I can't exactly see a leader claims all situation. It's not as if it's a tier building system. It's more loot/kill/rinse/repeat. The only thing I could see happening is a shout for Legion where popper locks one item, and the rest go free? Kind of like a your brew/your lock. But that's just all speculation.

Someone mentioned WAR SAM MNK DRK onry. Possible. Most likely not. SE will want to implement some sort of weakness ***. I can see it being a piercing/slushing/blunt game. But on top of that, quality of any DD > type of DD. Always. I'm also hoping for no temp items, no abyssite, no atmacite. Easy mode, no thanks. I'm hoping MP will have limits, enmity is an issue, and outside items such as RR, Pro-Ethers, Elixirs will be needed again.

Oh my, rant/speculation/hopes, this better not let me down. I forever want to see casuals crushed and the return of a linkshell list which you can actually scroll down and see....
[+]
Offline
Posts: 2413
By Starkzz 2012-01-20 20:10:53  
SAM/WAR
[+]
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-01-21 04:56:24  
Phoenix.Wackatramp said: »
I can see it being a piercing/slushing/blunt game.
lol slushing :o
 Bismarck.Sylow
Offline
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-01-21 05:12:01  
I'll be taking DNC to Legion.
 Valefor.Prothescar
Guide Master
Offline
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-21 05:12:39  
Bismarck.Sylow said: »
I'll be taking BLU to Legion.

Doinitright
 Bismarck.Sylow
Offline
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-01-21 05:13:34  
I gave up terrorism and bulimia over a year ago.
First Page 2 3 ... 5 6 7 ... 13 14 15
Log in to post.