[dev1047] New Battle System: Legion

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[dev1047] New Battle System: Legion
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 Carbuncle.Joeywheeler
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By Carbuncle.Joeywheeler 2012-01-13 13:20:59  
Make awesome fights, make loot buyable via Legion points(or whatever name) everyone is happy.
 Asura.Wyattdoc
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By Asura.Wyattdoc 2012-01-13 13:21:53  
the leaders in our ls doesnt even bother with getting gear till everyone else has got their mains done.
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2012-01-13 13:29:34  
If the content needs 36 ppl then good luck coordinating anything that isn't 'throw bodies at this ***repeatedly, smns hold when the DDs wipe to nerve gas, gates, tetsudo tremor' etc. Challenge will immediately boil down to how well you can zombie mobs and keep MPK down to a minimum.

More realistically, the content is an alliance affair like Voidwatch.
 Ragnarok.Kogenta
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By Ragnarok.Kogenta 2012-01-13 13:31:43  
I see the return of the "pld only on the mob, blms nuke from distance" strategy from the deep of our nightmares
 Bismarck.Azagthothe
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By Bismarck.Azagthothe 2012-01-13 13:34:07  
Phoenix.Sehachan said: »
I don't know why people stay in linkshells where they're subdued. In my ls leaders don't have any priority over other members, if we use points everyone starts with the same amount.

It partially has to do with how much playtime people have and if there are any other shells they can get into that do the event during their playtime.
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By Chyula 2012-01-13 13:35:23  
Ragnarok.Kogenta said: »
I see the return of the "pld only on the mob, blms nuke from distance" strategy from the deep of our nightmares

Won't happen with a time restriction, it'll all come down to pet burn that ***down like WoE. Drg and lolpup you two not on the list gtfo.
 Odin.Almont
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By Odin.Almont 2012-01-13 13:35:35  
Asura.Wyattdoc said: »
the leaders in our ls doesnt even bother with getting gear till everyone else has got their mains done.

A good leader will be concerned about the health and success of their LS over themselves. Transparent recordkeeping takes care of 95% of potential drama in the LS I'm in currently. People can see who's in which position in line for desired gear, Leaders note when our tables have been updated and if someone has an actual dispute, they and we both have the same records to work from.
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 Carbuncle.Crollion
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By Carbuncle.Crollion 2012-01-13 13:35:43  
i for one and all my guys can come in and say am the type of leader that gets everything last unless its for a job nobody plays (aka drk) everyone that been in the ls since it started has alot more +2s emps and the jazz then i do lol. so i care nope i just play to have fun.

but like people posted it will be fun to try and organize 36 peeps to listen lmfao its gonna be a giant ***zerg fest. i still like where SE is oing with this so glad to see old style ff come back. just please no procs BS. gonna be nice to see how many peeps really think they know there abys burned jobs.
 Quetzalcoatl.Zagam
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By Quetzalcoatl.Zagam 2012-01-13 13:44:04  
Odin.Almont said: »
Asura.Wyattdoc said: »
the leaders in our ls doesnt even bother with getting gear till everyone else has got their mains done.

A good leader will be concerned about the health and success of their LS over themselves. Transparent recordkeeping takes care of 95% of potential drama in the LS I'm in currently. People can see who's in which position in line for desired gear, Leaders note when our tables have been updated and if someone has an actual dispute, they and we both have the same records to work from.

The problem will be in filling the roster with randoms. you cant keep point systems when there's half or less (or more) people there for that one run only. There are a few shells out there hovering 10-20 and hopefully the 18-36 really means that 36 p/u is needed but a solid core of longterm players can beat it with 18 or less.

If you really do need 30+ then you wont see any point systems for gear it will either be free for all or the typical: Legion do you need it? XXX gear locked etc etc (why anyone joins this is beyond me but happens way to often already)
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By Chyula 2012-01-13 13:47:59  
For the billion time, grinding a job or abys burn a job does not determine a players skill. a bad player will always be bad no mater they grind it the old way or abys burn. it just hitting a *** macro that you can learn after 1-3 mins of reading. a player responsiveness timer get lower and lower the more they practice on the actual HNM not the dumb *** exp mob. and everyone have a different learning curve.
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 Quetzalcoatl.Zagam
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By Quetzalcoatl.Zagam 2012-01-13 13:54:00  
Chyula said: »
For the billion time, grinding a job or abys burn a job does not determine a players skill. a bad player will always be bad no mater they grind it the old way or abys burn. it just hitting a *** macro that you can learn after 1-3 mins of reading. a player responsiveness timer get lower and lower the more they practice on the actual HNM not the dumb *** exp mob. and everyone have a different learning curve.


So blms with 150 elemental skill, melee with sub 300 weapons skill etc etc are just fine? Reg exping these skills stayed capped for the most part. If you go out after and cap these your no longer a aby burned gimp. There was a reason the term maat cap syndrome was used, those people were gimps and couldn't play all there jobs well let alone 1.
 Cerberus.Tikal
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By Cerberus.Tikal 2012-01-13 13:54:25  
I'm down for this. Cerberus for the most part has a pretty solid VW crowd. If the same group shows interest in Legion, I could see us doing well off pick-ups. Just need smart leaders.
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2012-01-13 14:07:35  
Quetzalcoatl.Zagam said: »
Chyula said: »
For the billion time, grinding a job or abys burn a job does not determine a players skill. a bad player will always be bad no mater they grind it the old way or abys burn. it just hitting a *** macro that you can learn after 1-3 mins of reading. a player responsiveness timer get lower and lower the more they practice on the actual HNM not the dumb *** exp mob. and everyone have a different learning curve.


So blms with 150 elemental skill, melee with sub 300 weapons skill etc etc are just fine? Reg exping these skills stayed capped for the most part. If you go out after and cap these your no longer a aby burned gimp. There was a reason the term maat cap syndrome was used, those people were gimps and couldn't play all there jobs well let alone 1.

Except a good player won't field the job until the skills are up to respectable levels.

Maats cap syndrome happened because those individuals only cared to get the class up to a standard good enough to beat Maat.

EXP doesn't make someone good with their job. HNM =/= EXP =/= events.
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By mortontony1 2012-01-13 14:43:44  
VW2.0?
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 Phoenix.Dramatica
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By Phoenix.Dramatica 2012-01-13 14:45:03  
This looks nothing like VW, it's more like Ein 2.0 with waves of NMs instead of waves of normal mobs.
 Bahamut.Serj
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By Bahamut.Serj 2012-01-13 14:50:09  
Point system.... Thank god.
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By Arcari 2012-01-13 14:53:13  


Meanwhile, in the Legion of Doom...oh wait, wrong Legion huh?

I'm excited for this. I don't mind the group treasure pool, so long as the loot gained from Legion points will be overall superior. And no Fanatic's/Fool's unless they're in extremely limited quantities, hopefully.
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 Bahamut.Krizz
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By Bahamut.Krizz 2012-01-13 15:03:55  
Looking forward to this.
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By mortontony1 2012-01-13 15:06:31  
Phoenix.Dramatica said: »
This looks nothing like VW, it's more like Ein 2.0 with waves of NMs instead of waves of normal mobs.

I just meant they seem like difficult battles with alliances, great gear (better lot system) etc. wasn't aware it was waves. But even still.
 Cerberus.Tikal
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By Cerberus.Tikal 2012-01-13 15:07:45  
I hope there is no winning this. I hope it goes on until you wipe, getting harder and harder, or having less and less time to recoop between NMs.
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 Siren.Kalilla
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By Siren.Kalilla 2012-01-13 15:12:47  
Cerberus.Tikal said: »
I hope there is no winning this. I hope it goes on until you wipe, getting harder and harder, or having less and less time to recoop between NMs.
I'd love that :o
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 Phoenix.Dramatica
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By Phoenix.Dramatica 2012-01-13 15:15:41  
mortontony1 said: »
Phoenix.Dramatica said: »
This looks nothing like VW, it's more like Ein 2.0 with waves of NMs instead of waves of normal mobs.

I just meant they seem like difficult battles with alliances, great gear (better lot system) etc. wasn't aware it was waves. But even still.
Well I would rate voidwatch as some of the easiest content ever released besides Abyssea for a good group. Temporary item spam just makes things far too easy.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-01-13 15:19:10  
If the "Paramount Botulus" is in any way reminiscent of Botulus Rex, I will absolutely ***.
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 Shiva.Viciousss
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By Shiva.Viciousss 2012-01-13 15:20:49  
filling up the alliance with people that are fun to be around is going to be impossible on this server ~.~
 Cerberus.Tikal
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By Cerberus.Tikal 2012-01-13 15:20:49  
Siren.Kalilla said: »
Cerberus.Tikal said: »
I hope there is no winning this. I hope it goes on until you wipe, getting harder and harder, or having less and less time to recoop between NMs.
I'd love that :o
It'd be good too because it'd foster competition to see who can get the farthest, even after the loot becomes common or better stuff comes out. Nyzul kind of had that but was limited by the thirty-minute timer. Without a timer, and apt difficulty, it could be a pretty awesome event.
 Odin.Almont
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By Odin.Almont 2012-01-13 15:25:09  
Quetzalcoatl.Zagam said: »
The problem will be in filling the roster with randoms. you cant keep point systems when there's half or less (or more) people there for that one run only. There are a few shells out there hovering 10-20 and hopefully the 18-36 really means that 36 p/u is needed but a solid core of longterm players can beat it with 18 or less.


I'm also hoping that a good group of players can beat this with 18-20, yes. We generally don't shout for pick-ups for our 'shell events; it's not too much trouble to get together an alliance's worth of members as long as people know in advance that we'll be doing something.
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By Zeota 2012-01-13 15:29:42  
Valefor.Prothescar said: »
If the "Paramount Botulus" is in any way reminiscent of Botulus Rex, I will absolutely ***.
I wouldn't put it past them. God help us if such is the case.
 Siren.Kalilla
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By Siren.Kalilla 2012-01-13 15:38:05  
Odin.Almont said: »
Quetzalcoatl.Zagam said: »
The problem will be in filling the roster with randoms. you cant keep point systems when there's half or less (or more) people there for that one run only. There are a few shells out there hovering 10-20 and hopefully the 18-36 really means that 36 p/u is needed but a solid core of longterm players can beat it with 18 or less.


I'm also hoping that a good group of players can beat this with 18-20, yes. We generally don't shout for pick-ups for our 'shell events; it's not too much trouble to get together an alliance's worth of members as long as people know in advance that we'll be doing something.
I might of missread, but you'd be better off limiting yourself to 18 or 36. If you go over 18 I think the difficulty level will go up to 36 players.

I could be wrong...
 Sylph.Kimble
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By Sylph.Kimble 2012-01-13 15:39:39  
the main problem with this system is its geared toward big LS and those went away over a year ago. Voidwatch wasnt able to bring back big LS even though many people tried to. There just isnt enough content to warrent making a big ls.

I bet it will just be down through shouts like voidwatch is.
 Cerberus.Tikal
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By Cerberus.Tikal 2012-01-13 15:45:00  
Co-operating linkshells is another idea.
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