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Thief in VW
Leviathan.Brook
サーバ: Leviathan
Game: FFXI
Posts: 18
By Leviathan.Brook 2011-12-25 16:43:30
Can a troll do more dmg than any job in ffxi? Like the troll troll ? Halvang ones.
You guys are so into this lol so cereal.
Bismarck.Aerison
サーバ: Bismarck
Game: FFXI
Posts: 292
By Bismarck.Aerison 2011-12-25 16:46:03
I don't think you understand what i'm saying...
I am in no way disputing that your damage output is terrific, what I said about Ukon war, Masa sam, thf, and my Amano was only pertaining to MY parse. Resolution/GS was not included because there wasn't a DRK in the alliance.
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2011-12-25 16:48:04
Ah, I knew there had to be an extra attack buff somewhere. 3k averages sounds a bit too high with just berserk/stalwarts, especially considering that you're using a WS with an attack penalty.
Yeah, like I said, I'm impressed. If I were to parse against you, I would definitely lose. If I were to parse against Aerison, or Macross, or Kei, or a number of other players I know, I would easily lose. If I was in your LS, one where practically everyone has multiple relics/emps, I'd feel rather marginalized.
Among the people in your LS, 4-5k/minute would be considered horrible damage, (and frankly, I doubt it'll be that much higher even with brd/cor buffs unless SE does something about the 50-60second timer), but among ordinary players, I'd still argue that it's still a good chuck of damage.
サーバ: Sylph
Game: FFXI
Posts: 378
By Sylph.Gredival 2011-12-25 16:55:03
No and no, this would be the case pre-shoha/resolution, but not any more. I take it you did not look at the parses that were on this page?
Your parse doesn't really tell me anything because I have absolutely no idea who is using what except that Ihina is THF.
And this still doesn't touch on my argument. MNK and WAR are still the top tier in DD. Of course you don't want to have your other DD's doing nothing when they aren't playing proc whack-a-mole, and I specifically said their damage can still be appreciable... but the only reason we're not rolling with anything besides MNK and WAR is because we need to in order to proc.
THF is *uniquely* worse than every other job in Voidwatch because there is another job that can proc Daggers who can also heal and do other ***to augment the rest of the party.
But anyone who thinks that THF/DNC are the only jobs brought primarily for proc'ing is delusional. No one would stop to ask "We have a SAM?" or "We have a DRK?" if it weren't for needing the DRK Magic, SAM JAs, GKT WS, Scythe/GS WS. If it weren't for procs, we'd just keep DD's to MNK and WAR only if we could.
Maybe that changes post Ukko/Smite nerf and parity is restored (for 2H onry). But as of right now, I don't see the new WS's elevating DRK or SAM anywhere near WAR or MNK such that you would bring either over an Ukko/Smite for pure DPS if given the choice.
Bismarck.Aerison
サーバ: Bismarck
Game: FFXI
Posts: 292
By Bismarck.Aerison 2011-12-25 17:00:52
No and no, this would be the case pre-shoha/resolution, but not any more. I take it you did not look at the parses that were on this page?
Your parse doesn't really tell me anything because I have absolutely no idea who is using what except that Ihina is THF.
And this still doesn't touch on my argument. MNK and WAR are still the top tier in DD. Of course you don't want to have your other DD's doing nothing when they aren't playing proc whack-a-mole, and I specifically said their damage can still be appreciable... but the only reason we're not rolling with anything besides MNK and WAR is because we need to in order to proc.
THF is *uniquely* worse than every other job in Voidwatch because there is another job that can proc Daggers who can also heal and do other ***to augment the rest of the party.
But anyone who thinks that THF/DNC are the only jobs brought primarily for proc'ing is delusional. No one would stop to ask "We have a SAM?" or "We have a DRK?" if it weren't for needing the DRK Magic, SAM JAs, GKT WS, Scythe/GS WS. If it weren't for procs, we'd just keep DD's to MNK and WAR only if we could.
Maybe that changes post Ukko/Smite nerf and parity is restored (for 2H onry). But as of right now, I don't see the new WS's elevating DRK or SAM anywhere near WAR or MNK such that you would bring either over an Ukko/Smite for pure DPS if given the choice.
Well the top 4 in damage are the two sams war and thf, but I can see how you got confused as I didn't name them.
And i'm sorry you have shitty sams and drks?
[+]
サーバ: Sylph
Game: FFXI
Posts: 378
By Sylph.Gredival 2011-12-25 17:02:49
Quetzalcoatl.Generic said: »Merry Christmas it's Qilin ! Code [pre][b]Damage Summary[/b]
[u][b]Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Absorbed Dmg[/u][/b]
Aeger 19434 9.76 % 8944 0 26 10464 0 0 0
Alkimo 4364 2.19 % 0 151 447 3766 0 0 0
Fotfot 24226 12.17 % 12085 0 0 12141 0 0 0
Generic 43700 21.96 % 17064 0 25760 837 0 39 0
Giaden 246 0.12 % 0 0 0 0 246 0 0
Inrout 308 0.15 % 0 0 0 0 308 0 0
Jezz 13 0.01 % 0 0 0 0 13 0 0
Khajit 10107 5.08 % 2971 0 601 6535 0 0 0
Kyler 33596 16.88 % 8981 0 0 24615 0 0 0
Longshot 1925 0.97 % 388 0 0 1537 0 0 0
Mitosis 28276 14.21 % 8909 0 3848 15519 0 0 0
Parkk 2019 1.01 % 1641 0 0 378 0 0 0
Teilo 21481 10.79 % 2350 0 19131 0 0 0 0
Tiaybara 602 0.30 % 280 0 0 81 241 0 0
Tigros 6375 3.20 % 1616 0 0 4751 8 0 0
Yourdestiny 4 0.00 % 0 0 0 0 4 0 0
Garuda 1590 0.80 % 604 0 986 0 0 0 0
Jessie 752 0.38 % 600 0 152 0 0 0 0
[b]Total 199018 100.00 % 66433 151 50951 80624 820 39 0[/b]
[b]Melee Damage[/b]
[u][b]Player Melee Dmg Abs'd.Dmg Net Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg[/u][/b]
Aeger 8944 0 8944 46.02 % 45/2 95.74 % 95.74 % 0/251 109.14 109.14
Fotfot 12085 0 12085 49.88 % 42/2 95.45 % 95.45 % 110/440 255.49 255.49
Generic 17064 0 17064 39.05 % 53/4 92.98 % 92.98 % 118/622 242.26 242.26
Khajit 2971 0 2971 29.40 % 28/2 93.33 % 93.33 % 8/142 85.95 85.95
Kyler 8981 0 8981 26.73 % 27/1 96.43 % 96.43 % 72/424 199.26 199.26
Longshot 388 0 388 20.16 % 11/4 73.33 % 73.33 % 0/33 14.78 16.63
Mitosis 8909 0 8909 31.51 % 17/0 100.00 % 100.00 % 138/463 304.71 304.71
Parkk 1641 0 1641 81.28 % 37/22 62.71 % 62.71 % 0/122 20.55 21.52
Teilo 2350 0 2350 10.94 % 15/0 100.00 % 100.00 % 61/152 113.00 113.00
Tiaybara 280 0 280 46.51 % 9/15 37.50 % 37.50 % 0/38 13.14 23.00
Tigros 1616 0 1616 25.35 % 18/9 66.67 % 66.67 % 20/128 68.46 68.46
Garuda 604 0 604 37.99 % 14/6 70.00 % 70.00 % 29/52 40.77 40.77
Jessie 600 0 600 79.79 % 14/2 87.50 % 87.50 % 29/47 42.86 42.86
[b]Melee Crit Damage[/b]
[u][b]Player #Crit C.Low/Hi C-0.Avg Crit%[/u][/b]
Aeger 17 138/691 346.35 37.78 %
Fotfot 5 323/833 526.40 11.90 %
Generic 14 329/1037 544.00 26.42 %
Khajit 6 131/244 180.00 21.43 %
Kyler 8 454/1048 649.38 29.63 %
Longshot 2 98/157 127.50 18.18 %
Mitosis 10 361/1022 677.60 58.82 %
Parkk 15 40/226 79.27 40.54 %
Teilo 4 238/330 276.75 26.67 %
Tiaybara 2 86/102 94.00 22.22 %
Tigros 5 103/271 145.20 27.78 %
Garuda 1 74/74 74.00 7.14 %
Jessie 0 0/0 0.00 0.00 %
[b]Ranged Damage[/b]
[u][b]Player Range Dmg Range % Hit/Miss R.HR % R.Acc % R.Low/Hi R+0.Avg R-0.Avg #Crit C.Low/Hi C-0.Avg Crit%[/u][/b]
Alkimo 151 3.46 % 1/0 100.00 % 100.00 % 0/0 151.00 151.00 0 151/151 0.00 0.00 %
[b]Other Magical Damage (Additional Effects and Spikes)[/b]
[u][b]Player M.AE Dmg # M.AE M.AE Avg R.AE Dmg # R.AE R.AE Avg Spk.Dmg # Spike Spk.Avg[/u][/b]
Generic 39 28 1.39 0 0 0.00 0 0 0.00
[b]Weaponskill Damage[/b]
[u][b]Player WSkill Dmg Abs'd.Dmg Net Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg[/u][/b]
Aeger 10464 0 10464 53.84 % 4/0 100.00 % 1900/3355 2616.00
- Victory Smite 10464 0 10464 100.00 % 4/0 100.00 % 1900/3355 2616.00
Alkimo 3766 0 3766 86.30 % 3/0 100.00 % 1050/1417 1255.33
- Jishnu's Radiance 3766 0 3766 100.00 % 3/0 100.00 % 1050/1417 1255.33
Fotfot 12141 0 12141 50.12 % 7/0 100.00 % 1059/2262 1734.43
- Ukko's Fury 12141 0 12141 100.00 % 7/0 100.00 % 1059/2262 1734.43
Generic 837 0 837 1.92 % 1/0 100.00 % 837/837 837.00
- Scourge 837 0 837 100.00 % 1/0 100.00 % 837/837 837.00
Khajit 6535 0 6535 64.66 % 7/0 100.00 % 559/1363 933.57
- Drakesbane 6535 0 6535 100.00 % 7/0 100.00 % 559/1363 933.57
Kyler 24615 0 24615 73.27 % 8/0 100.00 % 734/4824 3076.88
- Metatron Torment 19924 0 19924 80.94 % 5/0 100.00 % 2807/4824 3984.80
- Raging Rush 4691 0 4691 19.06 % 3/0 100.00 % 734/2320 1563.67
Longshot 1537 0 1537 79.84 % 2/0 100.00 % 675/862 768.50
- Blade: Hi 1537 0 1537 100.00 % 2/0 100.00 % 675/862 768.50
Mitosis 15519 0 15519 54.88 % 6/0 100.00 % 2033/3317 2586.50
- Ukko's Fury 15519 0 15519 100.00 % 6/0 100.00 % 2033/3317 2586.50
Parkk 378 0 378 18.72 % 2/0 100.00 % 20/358 189.00
- Dancing Edge 358 0 358 94.71 % 1/0 100.00 % 358/358 358.00
- Shadowstitch 20 0 20 5.29 % 1/0 100.00 % 20/20 20.00
Tiaybara 81 0 81 13.46 % 1/0 100.00 % 81/81 81.00
- Savage Blade 81 0 81 100.00 % 1/0 100.00 % 81/81 81.00
Tigros 4751 0 4751 74.53 % 4/0 100.00 % 361/1752 1187.75
- Chant du Cygne 4751 0 4751 100.00 % 4/0 100.00 % 361/1752 1187.75
[b]Ability Damage[/b]
[u][b]Player Abil. Dmg Abs'd.Dmg Net Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg[/u][/b]
Aeger 26 0 26 0.13 % 1/0 100.00 % 26/26 26.00
- Chi Blast 26 0 26 100.00 % 1/0 100.00 % 26/26 26.00
Alkimo 447 0 447 10.24 % 1/0 100.00 % 447/447 447.00
- Barrage 447 0 447 100.00 % 1/0 100.00 % 447/447 447.00
Generic 25760 0 25760 58.95 % 9/0 100.00 % 1975/3990 2862.22
- Resolution 25760 0 25760 100.00 % 9/0 100.00 % 1975/3990 2862.22
Khajit 601 0 601 5.95 % 2/0 100.00 % 262/339 300.50
- Soul Jump 339 0 339 56.41 % 1/0 100.00 % 339/339 339.00
- Spirit Jump 262 0 262 43.59 % 1/0 100.00 % 262/262 262.00
Mitosis 3848 0 3848 13.61 % 1/0 100.00 % 3848/3848 3848.00
- Upheaval 3848 0 3848 100.00 % 1/0 100.00 % 3848/3848 3848.00
Teilo 19131 0 19131 89.06 % 9/0 100.00 % 1180/2645 2125.67
- Tachi: Shoha 19131 0 19131 100.00 % 9/0 100.00 % 1180/2645 2125.67
Garuda 986 0 986 62.01 % 1/0 100.00 % 986/986 986.00
- Predator Claws 986 0 986 100.00 % 1/0 100.00 % 986/986 986.00
Jessie 152 0 152 20.21 % 8/0 100.00 % 10/58 19.00
- Gust Breath 152 0 152 100.00 % 8/0 100.00 % 10/58 19.00
[b]Spell Damage[/b]
[u][b]Player Spell Dmg Abs'd.Dmg Net Dmg Spell % #Spells #Fail S.Low/Hi S.Avg #MBurst[/u][/b]
Giaden 246 0 246 100.00 % 2 0 0/246 123.00 0
- Dia II 0 0 0 0.00 % 1 0 0/0 0.00 0
- Holy 246 0 246 100.00 % 1 0 246/246 246.00 0
Inrout 308 0 308 100.00 % 6 0 0/158 51.33 0
- Bio 0 0 0 0.00 % 1 0 0/0 0.00 0
- Fire II 158 0 158 51.30 % 1 0 158/158 158.00 0
- Thundaga 21 0 21 6.82 % 1 0 21/21 21.00 0
- Thunder II 22 0 22 7.14 % 1 0 22/22 22.00 0
- Thunder III 42 0 42 13.64 % 1 0 42/42 42.00 0
- Thunder IV 65 0 65 21.10 % 1 0 65/65 65.00 0
Jezz 13 0 13 100.00 % 4 0 0/8 3.25 0
- Banish 0 0 0 0.00 % 1 0 0/0 0.00 0
- Banish II 3 0 3 23.08 % 1 0 3/3 3.00 0
- Banishga 2 0 2 15.38 % 1 0 2/2 2.00 0
- Banishga II 8 0 8 61.54 % 1 0 8/8 8.00 0
Tiaybara 241 0 241 40.03 % 7 0 1/148 34.43 0
- Charged Whisker 41 0 41 17.01 % 1 0 41/41 41.00 0
- Cursed Sphere 4 0 4 1.66 % 1 0 4/4 4.00 0
- Frost Breath 22 0 22 9.13 % 1 0 22/22 22.00 0
- Maelstrom 148 0 148 61.41 % 1 0 148/148 148.00 0
- Mind Blast 15 0 15 6.22 % 1 0 15/15 15.00 0
- Radiant Breath 10 0 10 4.15 % 1 0 10/10 10.00 0
- Sandspin 1 0 1 0.41 % 1 0 1/1 1.00 0
Tigros 8 0 8 0.13 % 2 0 3/5 4.00 0
- Banish II 3 0 3 37.50 % 1 0 3/3 3.00 0
- Holy 5 0 5 62.50 % 1 0 5/5 5.00 0
Yourdestiny 4 0 4 100.00 % 1 0 4/4 4.00 0
- Dia III 4 0 4 100.00 % 1 0 4/4 4.00 0
[/pre]
Two quick notes
1. The parse confirms my theory, at least in relation to Shosha, that the WS alone doesn't allow SAM to surpass the WARs. I don't know how you are passing them, but I would wager it is because your WARs are undergeared or unpracticed, at least compared to you. I don't understand how Ukko's is losing so bad when the nerf has not been implemented.
2. The DRG was in last place. lulz.
サーバ: Sylph
Game: FFXI
Posts: 378
By Sylph.Gredival 2011-12-25 17:09:09
Well the top 4 in damage are the two sams war and thf, but I can see how you got confused as I didn't name them.
And i'm sorry you have shitty sams and drks?
I'm guessing you are the WAR. So what I see is a THF being pretty much in line with the SAMs more or less. According to what you have said, Ihina beat them in 3/4 parses and the one in which Ihina was last wasn't a blowout and was within 2% of the lower SAM.
Given that you are arguing about how Shosha is game changing, I'm guessing that these parses include Shosha.
So I don't see how this conflicts at all with anything I've advocated. The rest of the DDs can put out good damage, and THF can perform decently in that respect as well. But the Ukko still blows everything else out of the water.
Generic's parse confirms what I'm saying, at least for SAM w/ Shosha. While he personally outparsed the WARs, but they still outparsed the SAM. And they absolutely slaughtered the DRG. So either DRK alone is the new top tier, or he's probably just the best in that group and was able to pull past Ukko's. Something I have never ruled out.
Quetzalcoatl.Generic
サーバ: Quetzalcoatl
Game: FFXI
Posts: 374
By Quetzalcoatl.Generic 2011-12-25 17:10:10
Quetzalcoatl.Generic said: »Merry Christmas it's Qilin ! Code [pre][b]Damage Summary[/b]
[u][b]Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Absorbed Dmg[/u][/b]
Aeger 19434 9.76 % 8944 0 26 10464 0 0 0
Alkimo 4364 2.19 % 0 151 447 3766 0 0 0
Fotfot 24226 12.17 % 12085 0 0 12141 0 0 0
Generic 43700 21.96 % 17064 0 25760 837 0 39 0
Giaden 246 0.12 % 0 0 0 0 246 0 0
Inrout 308 0.15 % 0 0 0 0 308 0 0
Jezz 13 0.01 % 0 0 0 0 13 0 0
Khajit 10107 5.08 % 2971 0 601 6535 0 0 0
Kyler 33596 16.88 % 8981 0 0 24615 0 0 0
Longshot 1925 0.97 % 388 0 0 1537 0 0 0
Mitosis 28276 14.21 % 8909 0 3848 15519 0 0 0
Parkk 2019 1.01 % 1641 0 0 378 0 0 0
Teilo 21481 10.79 % 2350 0 19131 0 0 0 0
Tiaybara 602 0.30 % 280 0 0 81 241 0 0
Tigros 6375 3.20 % 1616 0 0 4751 8 0 0
Yourdestiny 4 0.00 % 0 0 0 0 4 0 0
Garuda 1590 0.80 % 604 0 986 0 0 0 0
Jessie 752 0.38 % 600 0 152 0 0 0 0
[b]Total 199018 100.00 % 66433 151 50951 80624 820 39 0[/b]
[b]Melee Damage[/b]
[u][b]Player Melee Dmg Abs'd.Dmg Net Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg[/u][/b]
Aeger 8944 0 8944 46.02 % 45/2 95.74 % 95.74 % 0/251 109.14 109.14
Fotfot 12085 0 12085 49.88 % 42/2 95.45 % 95.45 % 110/440 255.49 255.49
Generic 17064 0 17064 39.05 % 53/4 92.98 % 92.98 % 118/622 242.26 242.26
Khajit 2971 0 2971 29.40 % 28/2 93.33 % 93.33 % 8/142 85.95 85.95
Kyler 8981 0 8981 26.73 % 27/1 96.43 % 96.43 % 72/424 199.26 199.26
Longshot 388 0 388 20.16 % 11/4 73.33 % 73.33 % 0/33 14.78 16.63
Mitosis 8909 0 8909 31.51 % 17/0 100.00 % 100.00 % 138/463 304.71 304.71
Parkk 1641 0 1641 81.28 % 37/22 62.71 % 62.71 % 0/122 20.55 21.52
Teilo 2350 0 2350 10.94 % 15/0 100.00 % 100.00 % 61/152 113.00 113.00
Tiaybara 280 0 280 46.51 % 9/15 37.50 % 37.50 % 0/38 13.14 23.00
Tigros 1616 0 1616 25.35 % 18/9 66.67 % 66.67 % 20/128 68.46 68.46
Garuda 604 0 604 37.99 % 14/6 70.00 % 70.00 % 29/52 40.77 40.77
Jessie 600 0 600 79.79 % 14/2 87.50 % 87.50 % 29/47 42.86 42.86
[b]Melee Crit Damage[/b]
[u][b]Player #Crit C.Low/Hi C-0.Avg Crit%[/u][/b]
Aeger 17 138/691 346.35 37.78 %
Fotfot 5 323/833 526.40 11.90 %
Generic 14 329/1037 544.00 26.42 %
Khajit 6 131/244 180.00 21.43 %
Kyler 8 454/1048 649.38 29.63 %
Longshot 2 98/157 127.50 18.18 %
Mitosis 10 361/1022 677.60 58.82 %
Parkk 15 40/226 79.27 40.54 %
Teilo 4 238/330 276.75 26.67 %
Tiaybara 2 86/102 94.00 22.22 %
Tigros 5 103/271 145.20 27.78 %
Garuda 1 74/74 74.00 7.14 %
Jessie 0 0/0 0.00 0.00 %
[b]Ranged Damage[/b]
[u][b]Player Range Dmg Range % Hit/Miss R.HR % R.Acc % R.Low/Hi R+0.Avg R-0.Avg #Crit C.Low/Hi C-0.Avg Crit%[/u][/b]
Alkimo 151 3.46 % 1/0 100.00 % 100.00 % 0/0 151.00 151.00 0 151/151 0.00 0.00 %
[b]Other Magical Damage (Additional Effects and Spikes)[/b]
[u][b]Player M.AE Dmg # M.AE M.AE Avg R.AE Dmg # R.AE R.AE Avg Spk.Dmg # Spike Spk.Avg[/u][/b]
Generic 39 28 1.39 0 0 0.00 0 0 0.00
[b]Weaponskill Damage[/b]
[u][b]Player WSkill Dmg Abs'd.Dmg Net Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg[/u][/b]
Aeger 10464 0 10464 53.84 % 4/0 100.00 % 1900/3355 2616.00
- Victory Smite 10464 0 10464 100.00 % 4/0 100.00 % 1900/3355 2616.00
Alkimo 3766 0 3766 86.30 % 3/0 100.00 % 1050/1417 1255.33
- Jishnu's Radiance 3766 0 3766 100.00 % 3/0 100.00 % 1050/1417 1255.33
Fotfot 12141 0 12141 50.12 % 7/0 100.00 % 1059/2262 1734.43
- Ukko's Fury 12141 0 12141 100.00 % 7/0 100.00 % 1059/2262 1734.43
Generic 837 0 837 1.92 % 1/0 100.00 % 837/837 837.00
- Scourge 837 0 837 100.00 % 1/0 100.00 % 837/837 837.00
Khajit 6535 0 6535 64.66 % 7/0 100.00 % 559/1363 933.57
- Drakesbane 6535 0 6535 100.00 % 7/0 100.00 % 559/1363 933.57
Kyler 24615 0 24615 73.27 % 8/0 100.00 % 734/4824 3076.88
- Metatron Torment 19924 0 19924 80.94 % 5/0 100.00 % 2807/4824 3984.80
- Raging Rush 4691 0 4691 19.06 % 3/0 100.00 % 734/2320 1563.67
Longshot 1537 0 1537 79.84 % 2/0 100.00 % 675/862 768.50
- Blade: Hi 1537 0 1537 100.00 % 2/0 100.00 % 675/862 768.50
Mitosis 15519 0 15519 54.88 % 6/0 100.00 % 2033/3317 2586.50
- Ukko's Fury 15519 0 15519 100.00 % 6/0 100.00 % 2033/3317 2586.50
Parkk 378 0 378 18.72 % 2/0 100.00 % 20/358 189.00
- Dancing Edge 358 0 358 94.71 % 1/0 100.00 % 358/358 358.00
- Shadowstitch 20 0 20 5.29 % 1/0 100.00 % 20/20 20.00
Tiaybara 81 0 81 13.46 % 1/0 100.00 % 81/81 81.00
- Savage Blade 81 0 81 100.00 % 1/0 100.00 % 81/81 81.00
Tigros 4751 0 4751 74.53 % 4/0 100.00 % 361/1752 1187.75
- Chant du Cygne 4751 0 4751 100.00 % 4/0 100.00 % 361/1752 1187.75
[b]Ability Damage[/b]
[u][b]Player Abil. Dmg Abs'd.Dmg Net Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg[/u][/b]
Aeger 26 0 26 0.13 % 1/0 100.00 % 26/26 26.00
- Chi Blast 26 0 26 100.00 % 1/0 100.00 % 26/26 26.00
Alkimo 447 0 447 10.24 % 1/0 100.00 % 447/447 447.00
- Barrage 447 0 447 100.00 % 1/0 100.00 % 447/447 447.00
Generic 25760 0 25760 58.95 % 9/0 100.00 % 1975/3990 2862.22
- Resolution 25760 0 25760 100.00 % 9/0 100.00 % 1975/3990 2862.22
Khajit 601 0 601 5.95 % 2/0 100.00 % 262/339 300.50
- Soul Jump 339 0 339 56.41 % 1/0 100.00 % 339/339 339.00
- Spirit Jump 262 0 262 43.59 % 1/0 100.00 % 262/262 262.00
Mitosis 3848 0 3848 13.61 % 1/0 100.00 % 3848/3848 3848.00
- Upheaval 3848 0 3848 100.00 % 1/0 100.00 % 3848/3848 3848.00
Teilo 19131 0 19131 89.06 % 9/0 100.00 % 1180/2645 2125.67
- Tachi: Shoha 19131 0 19131 100.00 % 9/0 100.00 % 1180/2645 2125.67
Garuda 986 0 986 62.01 % 1/0 100.00 % 986/986 986.00
- Predator Claws 986 0 986 100.00 % 1/0 100.00 % 986/986 986.00
Jessie 152 0 152 20.21 % 8/0 100.00 % 10/58 19.00
- Gust Breath 152 0 152 100.00 % 8/0 100.00 % 10/58 19.00
[b]Spell Damage[/b]
[u][b]Player Spell Dmg Abs'd.Dmg Net Dmg Spell % #Spells #Fail S.Low/Hi S.Avg #MBurst[/u][/b]
Giaden 246 0 246 100.00 % 2 0 0/246 123.00 0
- Dia II 0 0 0 0.00 % 1 0 0/0 0.00 0
- Holy 246 0 246 100.00 % 1 0 246/246 246.00 0
Inrout 308 0 308 100.00 % 6 0 0/158 51.33 0
- Bio 0 0 0 0.00 % 1 0 0/0 0.00 0
- Fire II 158 0 158 51.30 % 1 0 158/158 158.00 0
- Thundaga 21 0 21 6.82 % 1 0 21/21 21.00 0
- Thunder II 22 0 22 7.14 % 1 0 22/22 22.00 0
- Thunder III 42 0 42 13.64 % 1 0 42/42 42.00 0
- Thunder IV 65 0 65 21.10 % 1 0 65/65 65.00 0
Jezz 13 0 13 100.00 % 4 0 0/8 3.25 0
- Banish 0 0 0 0.00 % 1 0 0/0 0.00 0
- Banish II 3 0 3 23.08 % 1 0 3/3 3.00 0
- Banishga 2 0 2 15.38 % 1 0 2/2 2.00 0
- Banishga II 8 0 8 61.54 % 1 0 8/8 8.00 0
Tiaybara 241 0 241 40.03 % 7 0 1/148 34.43 0
- Charged Whisker 41 0 41 17.01 % 1 0 41/41 41.00 0
- Cursed Sphere 4 0 4 1.66 % 1 0 4/4 4.00 0
- Frost Breath 22 0 22 9.13 % 1 0 22/22 22.00 0
- Maelstrom 148 0 148 61.41 % 1 0 148/148 148.00 0
- Mind Blast 15 0 15 6.22 % 1 0 15/15 15.00 0
- Radiant Breath 10 0 10 4.15 % 1 0 10/10 10.00 0
- Sandspin 1 0 1 0.41 % 1 0 1/1 1.00 0
Tigros 8 0 8 0.13 % 2 0 3/5 4.00 0
- Banish II 3 0 3 37.50 % 1 0 3/3 3.00 0
- Holy 5 0 5 62.50 % 1 0 5/5 5.00 0
Yourdestiny 4 0 4 100.00 % 1 0 4/4 4.00 0
- Dia III 4 0 4 100.00 % 1 0 4/4 4.00 0
[/pre]
Two quick notes
1. The parse confirms my theory, at least in relation to Shosha, that the WS alone doesn't allow SAM to surpass the WARs. I don't know how you are passing them, but I would wager it is because your WARs are undergeared or unpracticed, at least compared to you. I don't understand how Ukko's is losing so bad when the nerf has not been implemented.
2. The DRG was in last place. lulz. btw the WAR's used MS in this parse. It was a straight zerg and we didn't care about lights. So for the SAM to even come close to a WAR using MT for 4k average and Upheaval for 4k + some Ukko's I think the SAM did more than enough to show it is a top tier DD
Code [pre][b]Aeger[/b]
[u][b]Buff Used on # Times Min Interval Max Interval Avg Interval[/u][/b]
Aggressor Self 1
Berserk Self 1
Impetus Self 1
Perfect Counter Self 1
Warcry Self 1
[b]Alkimo[/b]
[u][b]Buff Used on # Times Min Interval Max Interval Avg Interval[/u][/b]
Barrage Self 1
Meditate Self 1
Sekkanoki Self 1
Sharpshot Self 1
Velocity Shot Self 1
[b]Fotfot[/b]
[u][b]Buff Used on # Times Min Interval Max Interval Avg Interval[/u][/b]
Aggressor Self 1
Berserk Self 1
Restraint Self 1
Retaliation Self 1
Sekkanoki Self 1
[b]Generic[/b]
[u][b]Buff Used on # Times Min Interval Max Interval Avg Interval[/u][/b]
Aggressor Self 1
Berserk Self 1
Diabolic Eye Self 1
Endark Self 1
Last Resort Self 1
Scarlet Delirium Self 1
Souleater Self 1
Warcry Self 1
[b]Giaden[/b]
[u][b]Buff Used on # Times Min Interval Max Interval Avg Interval[/u][/b]
Divine Caress Self 1
Haste Mitosis 1
Refresh Self 1
[b]Inrout[/b]
[u][b]Buff Used on # Times Min Interval Max Interval Avg Interval[/u][/b]
Elemental Seal Self 1
[b]Khajit[/b]
[u][b]Buff Used on # Times Min Interval Max Interval Avg Interval[/u][/b]
Angon Alkimo 1
Kyler 1
Parkk 1
Teilo 1
Meditate Self 1
Smiting Breath Self 1
[b]Kyler[/b]
[u][b]Buff Used on # Times Min Interval Max Interval Avg Interval[/u][/b]
Aggressor Self 1
Berserk Self 1
Blood Rage Self 1
Aeger 1
Alkimo 1
Parkk 1
Teilo 1
Meditate Self 1
Mighty Strikes Self 1
Restraint Self 1
Seigan Self 1
Sekkanoki Self 1
Third Eye Self 1
Warrior's Charge Self 1
[b]Mitosis[/b]
[u][b]Buff Used on # Times Min Interval Max Interval Avg Interval[/u][/b]
Aggressor Self 1
Berserk Self 1
Blood Rage Self 1
Giaden 1
Jezz 1
Tiaybara 1
Tigros 1
Meditate Self 1
Mighty Strikes Self 1
Restraint Self 1
Warrior's Charge Fotfot 1
Khajit 1
[b]Parkk[/b]
[u][b]Buff Used on # Times Min Interval Max Interval Avg Interval[/u][/b]
Sneak Attack Self 1
[b]Teilo[/b]
[u][b]Buff Used on # Times Min Interval Max Interval Avg Interval[/u][/b]
Hagakure Self 1
Meditate Self 1
[b]Tigros[/b]
[u][b]Buff Used on # Times Min Interval Max Interval Avg Interval[/u][/b]
Berserk Self 1
[b]Yourdestiny[/b]
[u][b]Buff Used on # Times Min Interval Max Interval Avg Interval[/u][/b]
Haste Self 1
Phalanx II Tiaybara 1
Refresh II Self 1
Giaden 1
[b]Yoya[/b]
[u][b]Buff Used on # Times Min Interval Max Interval Avg Interval[/u][/b]
Boost-STR Self 1
Aeger 1
Alkimo 1
Kyler 1
Parkk 1
Teilo 1
[/pre]
Bismarck.Aerison
サーバ: Bismarck
Game: FFXI
Posts: 292
By Bismarck.Aerison 2011-12-25 17:12:12
Code Damage Summary
Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Absorbed Dmg
Aerison 34844 17.22 % 4272 0 30572 0 0 0 0
Affinty 13228 6.54 % 5685 0 0 7543 0 0 0
Chamaru 3944 1.95 % 0 156 769 3014 5 0 0
Durandel 13455 6.65 % 5035 0 0 8420 0 0 0
Eburo 15471 7.65 % 3493 0 0 11978 0 0 0
Funstealer 13000 6.43 % 0 1422 1420 10158 0 0 0
Ihina 24863 12.29 % 8716 0 0 16147 0 0 0
Legendhealerr 30883 15.26 % 7960 0 0 22923 0 0 0
Luftig 5993 2.96 % 2995 0 22 2971 5 0 0
Rinomaru 27305 13.50 % 4832 0 18803 3670 0 0 0
Rivierarick 93 0.05 % 93 0 0 0 0 0 0
Skylarky 4691 2.32 % 0 0 0 0 4691 0 0
Tylerderdin 14546 7.19 % 8990 0 0 5556 0 0 0
Total 202316 100.00 % 52071 1578 51586 92380 4701 0 0
Melee Damage
Player Melee Dmg Abs'd.Dmg Net Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg
Aerison 4272 0 4272 12.26 % 23/1 95.83 % 95.83 % 89/376 157.58 157.58
Affinty 5685 0 5685 42.98 % 57/4 93.44 % 93.44 % 7/196 63.79 63.79
Durandel 5035 0 5035 37.42 % 14/0 100.00 % 100.00 % 0/188 147.83 147.83
Eburo 3493 0 3493 22.58 % 20/0 100.00 % 100.00 % 57/323 168.42 168.42
Ihina 8716 0 8716 35.06 % 83/3 96.51 % 96.51 % 42/194 73.68 73.68
Legendhealerr 7960 0 7960 25.77 % 22/1 95.65 % 95.65 % 0/406 254.33 254.33
Luftig 2995 0 2995 49.97 % 54/2 96.43 % 96.43 % 6/73 32.59 32.59
Rinomaru 4832 0 4832 17.70 % 21/2 91.30 % 91.30 % 0/255 162.00 162.00
Rivierarick 93 0 93 100.00 % 2/0 100.00 % 100.00 % 0/30 30.00 30.00
Tylerderdin 8990 0 8990 61.80 % 50/1 98.04 % 98.04 % 80/207 115.50 115.50
Melee Crit Damage
Player #Crit C.Low/Hi C-0.Avg Crit%
Aerison 4 294/356 319.50 17.39 %
Affinty 14 96/404 210.14 24.56 %
Durandel 8 250/807 518.50 57.14 %
Eburo 1 293/293 293.00 5.00 %
Ihina 36 110/378 145.92 43.37 %
Legendhealerr 7 284/787 592.14 31.82 %
Luftig 22 51/185 88.73 40.74 %
Rinomaru 6 262/536 400.33 28.57 %
Rivierarick 1 63/63 63.00 50.00 %
Tylerderdin 20 130/606 276.25 40.00 %
Ranged Damage
Player Range Dmg Range % Hit/Miss R.HR % R.Acc % R.Low/Hi R+0.Avg R-0.Avg #Crit C.Low/Hi C-0.Avg Crit%
Chamaru 156 3.96 % 2/1 66.67 % 66.67 % 0/0 54.00 54.00 1 0/54 102.00 50.00 %
Funstealer 1422 10.94 % 5/0 100.00 % 100.00 % 0/0 271.50 271.50 1 336/336 336.00 20.00 %
Weaponskill Damage
Player WSkill Dmg Abs'd.Dmg Net Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg
Affinty 7543 0 7543 57.02 % 6/0 100.00 % 277/1805 1257.17
- Combo 277 0 277 3.67 % 1/0 100.00 % 277/277 277.00
- Victory Smite 7266 0 7266 96.33 % 5/0 100.00 % 1059/1805 1453.20
Chamaru 3014 0 3014 76.42 % 4/0 100.00 % 382/929 753.50
- Wildfire 3014 0 3014 100.00 % 4/0 100.00 % 382/929 753.50
Durandel 8420 0 8420 62.58 % 5/0 100.00 % 911/2156 1684.00
- King's Justice 911 0 911 10.82 % 1/0 100.00 % 911/911 911.00
- Ukko's Fury 7509 0 7509 89.18 % 4/0 100.00 % 1614/2156 1877.25
Eburo 11978 0 11978 77.42 % 8/0 100.00 % 295/2050 1497.25
- Shield Break 295 0 295 2.46 % 1/0 100.00 % 295/295 295.00
- Ukko's Fury 11683 0 11683 97.54 % 7/0 100.00 % 1199/2050 1669.00
Funstealer 10158 0 10158 78.14 % 7/0 100.00 % 1132/1698 1451.14
- Jishnu's Radiance 10158 0 10158 100.00 % 7/0 100.00 % 1132/1698 1451.14
Ihina 16147 0 16147 64.94 % 8/0 100.00 % 1262/3233 2018.38
- Evisceration 5335 0 5335 33.04 % 4/0 100.00 % 1262/1384 1333.75
- Mercy Stroke 10812 0 10812 66.96 % 4/0 100.00 % 2336/3233 2703.00
Legendhealerr 22923 0 22923 74.23 % 9/0 100.00 % 1989/3187 2547.00
- Ukko's Fury 22923 0 22923 100.00 % 9/0 100.00 % 1989/3187 2547.00
Luftig 2971 0 2971 49.57 % 5/0 100.00 % 101/1062 594.20
- Blade: Hi 2322 0 2322 78.16 % 3/0 100.00 % 357/1062 774.00
- Blade: Jin 548 0 548 18.44 % 1/0 100.00 % 548/548 548.00
- Blade: Retsu 101 0 101 3.40 % 1/0 100.00 % 101/101 101.00
Rinomaru 3670 0 3670 13.44 % 3/0 100.00 % 989/1661 1223.33
- Tachi: Fudo 2681 0 2681 73.05 % 2/0 100.00 % 1020/1661 1340.50
- Tachi: Gekko 989 0 989 26.95 % 1/0 100.00 % 989/989 989.00
Tylerderdin 5556 0 5556 38.20 % 3/0 100.00 % 308/3931 1852.00
- Shoulder Tackle 308 0 308 5.54 % 1/0 100.00 % 308/308 308.00
- Victory Smite 5248 0 5248 94.46 % 2/0 100.00 % 1317/3931 2624.00
Ability Damage
Player Abil. Dmg Abs'd.Dmg Net Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg
Aerison 30572 0 30572 87.74 % 15/0 100.00 % 496/3276 2038.13
- Tachi: Shoha 30572 0 30572 100.00 % 15/0 100.00 % 496/3276 2038.13
Chamaru 769 0 769 19.50 % 4/0 100.00 % 109/220 192.25
- Fire Shot 769 0 769 100.00 % 4/0 100.00 % 109/220 192.25
Funstealer 1420 0 1420 10.92 % 1/0 100.00 % 1420/1420 1420.00
- Barrage 1420 0 1420 100.00 % 1/0 100.00 % 1420/1420 1420.00
Luftig 22 0 22 0.37 % 1/0 100.00 % 22/22 22.00
- Violent Flourish 22 0 22 100.00 % 1/0 100.00 % 22/22 22.00
Rinomaru 18803 0 18803 68.86 % 11/0 100.00 % 1219/3119 1709.36
- Tachi: Shoha 18803 0 18803 100.00 % 11/0 100.00 % 1219/3119 1709.36
Spell Damage
Player Spell Dmg Abs'd.Dmg Net Dmg Spell % #Spells #Fail S.Low/Hi S.Avg #MBurst
Chamaru 5 0 5 0.13 % 3 0 0/3 1.67 0
- Bio 0 0 0 0.00 % 1 0 0/0 0.00 0
- Bio II 5 0 5 100.00 % 2 0 2/3 2.50 0
Luftig 5 0 5 0.08 % 1 0 5/5 5.00 0
- Suiton: Ni 5 0 5 100.00 % 1 0 5/5 5.00 0
Skylarky 4691 0 4691 100.00 % 9 0 5/1092 521.22 0
- Blizzaja 1030 0 1030 21.96 % 1 0 1030/1030 1030.00 0
- Blizzard IV 805 0 805 17.16 % 1 0 805/805 805.00 0
- Blizzard V 1092 0 1092 23.28 % 1 0 1092/1092 1092.00 0
- Drain 5 0 5 0.11 % 1 0 5/5 5.00 0
- Firaga 176 0 176 3.75 % 2 0 58/118 88.00 0
- Firaga II 177 0 177 3.77 % 1 0 177/177 177.00 0
- Fire III 375 0 375 7.99 % 1 0 375/375 375.00 0
- Freeze II 1031 0 1031 21.98 % 1 0 1031/1031 1031.00
Sorry should have posted the whole parse, not just a SS, forgot about the code BBcode. I can speak for at least the war that placed top 4, that he does know what he is doing and has good gear. How sam pulls ahead is:
1. The introduction to Shoha
and
2. The amount of WS I am able to get off during the zerg. (15 shoha's to 9 Ukko's)
fyi I am the SAM, I don't own a Ukon!
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2011-12-25 17:14:23
I'll repost it.
Quote: For some context, Durandel, Eburo and Legendhealerr were all Ukko WARs. Rino was a Masa SAM, Luftig a Kannagi NIN, Funstealer a Gandiva RNG. I think Tylerderdin was a DRG.
Anyways, looking at their post and from what I remember of my last set of Qilin, Aerison's SAM should be a stronger. His certainly hits harder, and his WS frequency was far above everyone else who was in my group, so I don't think you should use Generic's parse to show what SAM can do.
Man, I wish I saved my parses now.
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2011-12-25 17:21:04
I just noticed, but that parse you put up is only the 4th fight, right? Do you have the first three fights saved somewhere?
Bismarck.Aerison
サーバ: Bismarck
Game: FFXI
Posts: 292
By Bismarck.Aerison 2011-12-25 17:24:06
I just noticed, but that parse you put up is only the 4th fight, right? Do you have the first three fights saved somewhere?
....No, I selected begin default parse every time without saving...
I do remember you placing second in two of the parses, first (I died...) in one, and the last parse I've posted.
Only saved this one to be spiteful and rub it in Legendhealerr's face.
サーバ: Sylph
Game: FFXI
Posts: 378
By Sylph.Gredival 2011-12-25 17:28:27
Anyways, looking at their post and from what I remember of my last set of Qilin, Aerison's SAM should be a stronger. His certainly hits harder, and his WS frequency was far above everyone else who was in my group, so I don't think you should use Generic's parse to show what SAM can do.
Generic is using his parse to argue that SAM and DRK are competitive with WAR, but that THF would never be in that range. Aerison is using his parse to show the same thing regarding SAM, but to also say that THF's contributions are appreciable.
If we believe that Aerison is better than Teilo (the SAM in Generic's parse), we could extrapolate that since you could keep up with Aerison, you should definitely be able to keep up with Teilo. Which through substitution means THF is also a top flight contributor.
That is something Generic will no doubt throw generic DRK emofits over.
So what have we learned? Parsing is great for comparing players and figuring out math via raw data, but once you get into comparing parses there will always be discrepancies because we're not parsing in the exact same conditions against the same people.
I'll admit the new WS are more impressive than what I once thought, but I easily topped Qilin parse myself last night on WAR. The other top performers were another Ukon WAR, Vere MNK, and a Calad DRK. The SAM and DRG we had were well below. And I wasn't the one parsing so I don't have it (back home for X-mas, so on a laptop and can't parse), but I'll try see if I can get it.
Also bear in mind that while Mighty Strikes is certainly one of the most useful 2-hour's, Meikyo Shisui is also one of the better 2-hours for zerging -- especially in Voidwatch with how much it increases your WS frequency by tripling the effect of each Dusty Wing.
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2011-12-25 17:28:34
Yeah I do that too, which makes saving parses annoying since they build up fast.
You should go zerg something with Keityan's SAM and send me the parse.
Bismarck.Aerison
サーバ: Bismarck
Game: FFXI
Posts: 292
By Bismarck.Aerison 2011-12-25 17:30:42
Yeah I do that too, which makes saving parses annoying since they build up fast.
You should go zerg something with Keityan's SAM and send me the parse.
I have, pre Shoha, and Keityan's parsed greater. This was with Kaitens
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2011-12-25 17:31:21
Keityan's SAM is impressive.
[+]
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2011-12-25 17:35:38
In actuality though, I won't be able to keep up with Aerison's SAM. The difference will be greater as we get more buffs.
Quetzalcoatl.Generic
サーバ: Quetzalcoatl
Game: FFXI
Posts: 374
By Quetzalcoatl.Generic 2011-12-25 17:49:32
Anyways, looking at their post and from what I remember of my last set of Qilin, Aerison's SAM should be a stronger. His certainly hits harder, and his WS frequency was far above everyone else who was in my group, so I don't think you should use Generic's parse to show what SAM can do.
Generic is using his parse to argue that SAM and DRK are competitive with WAR, but that THF would never be in that range. Aerison is using his parse to show the same thing regarding SAM, but to also say that THF's contributions are appreciable.
If we believe that Aerison is better than Teilo (the SAM in Generic's parse), we could extrapolate that since you could keep up with Aerison, you should definitely be able to keep up with Teilo. Which through substitution means THF is also a top flight contributor.
That is something Generic will no doubt throw generic DRK emofits.
So what have we learned? Parsing is great for comparing players and figuring out math via raw data, but once you get into comparing parses there will always be discrepancies because we're not parsing in the exact same conditions against the same people.
I'll admit the new WS are more impressive than what I once thought, but I easily topped Qilin parse myself last night on WAR. The other top performers were another Ukon WAR, Vere MNK, and a Calad DRK. The SAM and DRG we had were well below. And I wasn't the one parsing so I don't have it (back home for X-mas, so on a laptop and can't parse), but I'll try see if I can get it.
Also bear in mind that while Mighty Strikes is certainly one of the most useful 2-hour's, Meikyo Shisui is also one of the better 2-hours for zerging -- especially in Voidwatch with how much it increases your WS frequency by tripling the effect of each Dusty Wing. So let me get emo and stuff etc
First MS. If you look at your parse it show's Ukko's Fury (which is what a Ukon WAR spams no?) is doing around: Code Legendhealerr 22923 0 22923 74.23 % 9/0 100.00 % 1989/3187 2547.00
- Ukko's Fury 22923 0 22923 100.00 % 9/0 100.00 % 1989/3187 2547.00
Durandel 8420 0 8420 62.58 % 5/0 100.00 % 911/2156 1684.00
- King's Justice 911 0 911 10.82 % 1/0 100.00 % 911/911 911.00
- Ukko's Fury 7509 0 7509 89.18 % 4/0 100.00 % 1614/2156 1877.25
Eburo 11978 0 11978 77.42 % 8/0 100.00 % 295/2050 1497.25
- Shield Break 295 0 295 2.46 % 1/0 100.00 % 295/295 295.00
- Ukko's Fury 11683 0 11683 97.54 % 7/0 100.00 % 1199/2050 1669.00
So giving you the benifit of the doubt and say 2.5k average Ukko's let's look at a WAR WSing with MS up: Code Kyler 24615 0 24615 73.27 % 8/0 100.00 % 734/4824 3076.88
- Metatron Torment 19924 0 19924 80.94 % 5/0 100.00 % 2807/4824 3984.80
- Raging Rush 4691 0 4691 19.06 % 3/0 100.00 % 734/2320 1563.67
Mitosis 3848 0 3848 13.61 % 1/0 100.00 % 3848/3848 3848.00
- Upheaval 3848 0 3848 100.00 % 1/0 100.00 % 3848/3848 3848.00
With MS up that's an extra 1.5k per WS and MS also doesn't prevent the use of you using your temp items. Meikyo Shisui is almost useless in VW due to the fact that you should almost always be WSing with temps/atmacites (Save TP/Regain/etc) As far as Teilo's SAM being worse I can't say because I don't know Aerison's SAM, how he plays or is geared. However 2.1k Shoha's is barely below a THF's Stacked MS/RS. THF is no where near SAM as far as DD's go. The only reason Teilo parsed about the same amount of dmg as Ihina is because my parsed Qilin was killed faster than Aerison's Qilin was and there was less dmg that was possible to be dealt by Teilo. Get off the thought that THF is even considered a DD because it's not
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2011-12-25 17:57:37
With RCB/berserk/stalwarts up, Mercy should be doing 2.2-2.5k stacked without triple attack proc. A single triple attack proc should push it to 3-3.2k. Double triple proc should push it to 3.7k+. On the parse, I'm averaging 2.7k Mercys.
You're right if you're comparing me to you, but at least admit that not everyone plays at your level.
Hell, these days, I'll be lucky to find a WHM who knows how to keep people alive, nevermind keep them hasted/boost'ed.
[+]
Bismarck.Sylow
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2011-12-25 18:14:51
"What, I AFK'd for 5 mins to fap, why is everyone dead?"
[+]
Bismarck.Aerison
サーバ: Bismarck
Game: FFXI
Posts: 292
By Bismarck.Aerison 2011-12-25 18:39:31
Sunday night game man!
Sylph.Kimble
サーバ: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2011-12-25 20:10:18
Parses don't really prove what the better jobs are, just who the better players are.
サーバ: Sylph
Game: FFXI
Posts: 378
By Sylph.Gredival 2011-12-26 20:03:54
Quetzalcoatl.Generic said: »With MS up that's an extra 1.5k per WS and MS also doesn't prevent the use of you using your temp items.
You are using data deceptively.
That increase is because you are forcing crits on WS's that normally cannot crit, which is a large increase in damage. Ukko's won't gain that much from Mighty Strikes because it already crits naturally. It will guarantee your Ukko's are steadily near the ceiling of your range, but it won't increase that ceiling. It will increase the ceiling of Metatron though.
Quote: Meikyo Shisui is almost useless in VW due to the fact that you should almost always be WSing with temps/atmacites (Save TP/Regain/etc)
Reducing every WS to 100TP triples the effect of every Dusty wing. The fact that temps are being recharged so fast only multiplies the extra amount of WSs Meikyo Shisui generates and contributes to SAM's high WS frequency.
Quote: As far as Teilo's SAM being worse I can't say because I don't know Aerison's SAM, how he plays or is geared. However 2.1k Shoha's is barely below a THF's Stacked MS/RS. THF is no where near SAM as far as DD's go. The only reason Teilo parsed about the same amount of dmg as Ihina is because my parsed Qilin was killed faster than Aerison's Qilin was and there was less dmg that was possible to be dealt by Teilo.
My comparison was not based off flat numbers. That would be stupid because, as you pointed out, there were different strategies with different buffs and numbers of DDs.
I made my argument based on relativity using your own logic.
Your argument is SAM is a top flight DD because it did relatively well when parsing with Ukko WARs.
That same logic should mean THF is a top flight DD because Ihina stayed competitive with what we can assume to be a top flight SAM (which you consider a top DD) and two Ukko WARs (which we both say is a top DD).
Quote: Get off the thought that THF is even considered a DD because it's not
And stop thinking DRK will ever live up to WAR, because it won't?
Blind 2H trololololing at the point it's lolTHF but God forbid we go lolDRG
サーバ: Sylph
Game: FFXI
Posts: 694
By Sylph.Decimus 2011-12-26 20:09:57
Quote: And stop thinking DRK will ever live up to WAR, because it won't?
trolololol?
Wait until the next update, War won't even live up to War.
Quetzalcoatl.Generic
サーバ: Quetzalcoatl
Game: FFXI
Posts: 374
By Quetzalcoatl.Generic 2011-12-26 20:58:31
Gredival, I'm sorry but are you stupid ? Let me respond to each one of your "points" that you have up there. First, idk if you have noticed but they introduced a new non-crit GA WS called upheaval which when using MS is forced crit (I know amazing) when we do look at that parse it seems Mitosis (A Ukon WAR) uses Upheaval and not Ukko's during MS (Such a shock I know).
Quote: Reducing every WS to 100TP triples the effect of every Dusty wing. The fact that temps are being recharged so fast only multiplies the extra amount of WSs Meikyo Shisui generates and contributes to SAM's high WS frequency. DD job (Coercion/Discipline)+ COR (Miser's/Tactitian's). That DD should be WSing once after every swing. Seeing as how every VW party has a COR this isn't inconcievable. This DD will also be popping Dusty wings whenever available and should have around the same number of WS' as the SAM using his 2hr. WS freq. is so ridiculous in VW that just Meikyo Shisui will barely pull your WS' ratio ahead. MS is the better 2hr by a long shot.
I still don't see where you are getting this THF thing :/ They have no place in VW. Maybe in other events they will but I'm ok with not having Dancing Edge and Shark bite. Having a "DD" wait for a JA timer for it to do decent dmg is just not what VW is about. I could see a use if it was a drawn out fight where the THF was needed for TH and could TAMS the Tank but no this isn't that kind of fight. Show me a parse of a good THF keeping up with DD's in a true zerg and not in one where the DD's had to turn or "hold dmg".
And with all that being said and you finishing up talking ***on DRK I leave you with this. Please try to keep up WAR :/ it's only a matter of time before you get nerfed ; ;
Code [pre][b]Damage Summary[/b]
[u][b]Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Absorbed Dmg[/u][/b]
Bigdadyy 540 0.29 % 305 0 68 144 23 0 0
Bigkahuna 2965 1.61 % 0 1194 1771 0 0 0 0
Doedoe 28220 15.35 % 11560 0 45 16615 0 0 0
Generic 55569 30.23 % 13506 0 41061 985 0 17 0
Jezz 119 0.06 % 0 0 0 0 119 0 0
Langly 8932 4.86 % 0 0 672 8260 0 0 0
Legionnaire 2558 1.39 % 0 0 0 0 2558 0 0
Leso 45922 24.99 % 7910 0 0 38012 0 0 0
Phong 620 0.34 % 0 0 606 0 0 14 0
Sacaru 24585 13.38 % 6893 0 0 17692 0 0 0
Siresativa 75 0.04 % 0 0 0 0 75 0 0
Toowaru 154 0.08 % 25 0 0 129 0 0 0
Veydal 7553 4.11 % 3380 0 78 4091 4 0 0
Wargod 4376 2.38 % 1846 0 0 2526 4 0 0
Zeldageek 233 0.13 % 0 0 0 0 233 0 0
SC: Fragmentation 1375 0.75 % 0 0 0 0 0 0 0
[b]Total 183796 100.00 % 45425 1194 44301 88454 3016 31 0[/b]
[b]Melee Damage[/b]
[u][b]Player Melee Dmg Abs'd.Dmg Net Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg[/u][/b]
Bigdadyy 305 0 305 56.48 % 16/0 100.00 % 100.00 % 0/42 15.27 17.62
Doedoe 11560 0 11560 40.96 % 55/0 100.00 % 100.00 % 95/368 153.41 153.41
Generic 13506 0 13506 24.30 % 39/2 95.12 % 95.12 % 135/536 257.67 257.67
Leso 7910 0 7910 17.22 % 26/0 100.00 % 100.00 % 135/435 235.29 235.29
Phong 0 0 0 0.00 % 1/0 100.00 % 100.00 % 0/0 0.00 NaN
Sacaru 6893 0 6893 28.04 % 24/0 100.00 % 100.00 % 136/456 244.35 244.35
Toowaru 25 0 25 16.23 % 1/0 100.00 % 100.00 % 25/25 25.00 25.00
Veydal 3380 0 3380 44.75 % 76/0 100.00 % 100.00 % 0/98 25.27 28.02
Wargod 1846 0 1846 42.18 % 19/0 100.00 % 100.00 % 36/147 72.46 72.46
[b]Melee Crit Damage[/b]
[u][b]Player #Crit C.Low/Hi C-0.Avg Crit%[/u][/b]
Bigdadyy 1 76/76 76.00 6.25 %
Doedoe 18 211/718 326.89 32.73 %
Generic 18 342/644 449.72 46.15 %
Leso 5 376/872 593.80 19.23 %
Phong 0 0/0 0.00 0.00 %
Sacaru 4 312/732 501.50 16.67 %
Toowaru 0 0/0 0.00 0.00 %
Veydal 25 51/203 83.64 32.89 %
Wargod 6 106/238 150.67 31.58 %
[b]Ranged Damage[/b]
[u][b]Player Range Dmg Range % Hit/Miss R.HR % R.Acc % R.Low/Hi R+0.Avg R-0.Avg #Crit C.Low/Hi C-0.Avg Crit%[/u][/b]
Bigkahuna 1194 40.27 % 9/0 100.00 % 100.00 % 0/0 132.67 132.67 0 111/140 0.00 0.00 %
[b]Other Magical Damage (Additional Effects and Spikes)[/b]
[u][b]Player M.AE Dmg # M.AE M.AE Avg R.AE Dmg # R.AE R.AE Avg Spk.Dmg # Spike Spk.Avg[/u][/b]
Generic 17 13 1.31 0 0 0.00 0 0 0.00
Phong 14 1 14.00 0 0 0.00 0 0 0.00
[b]Weaponskill Damage[/b]
[u][b]Player WSkill Dmg Abs'd.Dmg Net Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg[/u][/b]
Bigdadyy 144 0 144 26.67 % 2/0 100.00 % 44/100 72.00
- Swift Blade 44 0 44 30.56 % 1/0 100.00 % 44/44 44.00
- Vorpal Blade 100 0 100 69.44 % 1/0 100.00 % 100/100 100.00
Doedoe 16615 0 16615 58.88 % 6/0 100.00 % 2131/3892 2769.17
- Victory Smite 16615 0 16615 100.00 % 6/0 100.00 % 2131/3892 2769.17
Generic 985 0 985 1.77 % 1/0 100.00 % 985/985 985.00
- Scourge 985 0 985 100.00 % 1/0 100.00 % 985/985 985.00
Langly 8260 0 8260 92.48 % 7/0 100.00 % 1143/1371 1180.00
- Wildfire 8260 0 8260 100.00 % 7/0 100.00 % 1143/1371 1180.00
Leso 38012 0 38012 82.78 % 16/0 100.00 % 1422/3051 2375.75
- Ukko's Fury 38012 0 38012 100.00 % 16/0 100.00 % 1422/3051 2375.75
Sacaru 17692 0 17692 71.96 % 10/0 100.00 % 891/2851 1769.20
- Tachi: Fudo 16801 0 16801 94.96 % 9/0 100.00 % 1088/2851 1866.78
- Tachi: Kasha 891 0 891 5.04 % 1/0 100.00 % 891/891 891.00
Spaa 0 0 0 0.00 % 1/0 100.00 % 0/0 0.00
- Rampage 0 0 0 0.00 % 1/0 100.00 % 0/0 0.00
Toowaru 129 0 129 83.77 % 1/0 100.00 % 129/129 129.00
- Hard Slash 129 0 129 100.00 % 1/0 100.00 % 129/129 129.00
Veydal 4091 0 4091 54.16 % 6/0 100.00 % 120/930 681.83
- Blade: Hi 3971 0 3971 97.07 % 5/0 100.00 % 522/930 794.20
- Blade: Retsu 120 0 120 2.93 % 1/0 100.00 % 120/120 120.00
Wargod 2526 0 2526 57.72 % 2/0 100.00 % 1039/1487 1263.00
- Chant du Cygne 2526 0 2526 100.00 % 2/0 100.00 % 1039/1487 1263.00
[b]Ability Damage[/b]
[u][b]Player Abil. Dmg Abs'd.Dmg Net Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg[/u][/b]
Bigdadyy 68 0 68 12.59 % 1/0 100.00 % 68/68 68.00
- Shield Bash 68 0 68 100.00 % 1/0 100.00 % 68/68 68.00
Bigkahuna 1771 0 1771 59.73 % 3/0 100.00 % 540/675 590.33
- Apex Arrow 1096 0 1096 61.89 % 2/0 100.00 % 540/556 548.00
- Barrage 675 0 675 38.11 % 1/0 100.00 % 675/675 675.00
Doedoe 45 0 45 0.16 % 1/0 100.00 % 45/45 45.00
- Chi Blast 45 0 45 100.00 % 1/0 100.00 % 45/45 45.00
Generic 41061 0 41061 73.89 % 14/0 100.00 % 1915/4202 2932.93
- Resolution 41061 0 41061 100.00 % 14/0 100.00 % 1915/4202 2932.93
Langly 672 0 672 7.52 % 2/0 100.00 % 336/336 336.00
- Fire Shot 672 0 672 100.00 % 2/0 100.00 % 336/336 336.00
Phong 606 0 606 97.74 % 3/0 100.00 % 202/202 202.00
- Fire Shot 606 0 606 100.00 % 3/0 100.00 % 202/202 202.00
Sacaru 0 0 0 0.00 % 1/0 100.00 % 0/0 0.00
- Blade Bash 0 0 0 0.00 % 1/0 100.00 % 0/0 0.00
Veydal 78 0 78 1.03 % 1/0 100.00 % 78/78 78.00
- Blade: Rin 78 0 78 100.00 % 1/0 100.00 % 78/78 78.00
[b]Spell Damage[/b]
[u][b]Player Spell Dmg Abs'd.Dmg Net Dmg Spell % #Spells #Fail S.Low/Hi S.Avg #MBurst[/u][/b]
Bigdadyy 23 0 23 4.26 % 2 0 7/16 11.50 0
- Holy 23 0 23 100.00 % 2 0 7/16 11.50 0
Chipallen 0 0 0 0.00 % 9 0 0/0 0.00 0
- Dia 0 0 0 0.00 % 9 0 0/0 0.00 0
Jezz 119 0 119 100.00 % 3 0 9/57 39.67 0
- Banish II 9 0 9 7.56 % 1 0 9/9 9.00 0
- Holy 53 0 53 44.54 % 1 0 53/53 53.00 0
- Holy II 57 0 57 47.90 % 1 0 57/57 57.00 0
Legionnaire 2558 0 2558 100.00 % 11 0 0/1131 232.55 0
- Aero III 34 0 34 1.33 % 1 0 34/34 34.00 0
- Bio 0 0 0 0.00 % 1 0 0/0 0.00 0
- Blizzaga 14 0 14 0.55 % 1 0 14/14 14.00 0
- Blizzaga II 29 0 29 1.13 % 1 0 29/29 29.00 0
- Blizzaga III 483 0 483 18.88 % 1 0 483/483 483.00 0
- Blizzaja 336 0 336 13.14 % 1 0 336/336 336.00 0
- Drain 14 0 14 0.55 % 2 0 0/14 7.00 0
- Freeze 383 0 383 14.97 % 1 0 383/383 383.00 0
- Freeze II 134 0 134 5.24 % 1 0 134/134 134.00 0
- Thunder V 1131 0 1131 44.21 % 1 0 1131/1131 1131.00 0
Siresativa 75 0 75 100.00 % 7 0 0/25 10.71 0
- Bio 0 0 0 0.00 % 1 0 0/0 0.00 0
- Bio II 2 0 2 2.67 % 1 0 2/2 2.00 0
- Bio III 6 0 6 8.00 % 1 0 6/6 6.00 0
- Blizzard II 13 0 13 17.33 % 1 0 13/13 13.00 0
- Blizzard III 25 0 25 33.33 % 1 0 25/25 25.00 0
- Dia III 9 0 9 12.00 % 1 0 9/9 9.00 0
- Drain 20 0 20 26.67 % 1 0 20/20 20.00 0
Veydal 4 0 4 0.05 % 1 0 4/4 4.00 0
- Doton: Ni 4 0 4 100.00 % 1 0 4/4 4.00 0
Wargod 4 0 4 0.09 % 1 0 4/4 4.00 0
- Blastbomb 4 0 4 100.00 % 1 0 4/4 4.00 0
Zeldageek 233 0 233 100.00 % 10 0 0/126 23.30 0
- Banish II 66 0 66 28.33 % 1 0 66/66 66.00 0
- Banish III 17 0 17 7.30 % 1 0 17/17 17.00 0
- Banishga 21 0 21 9.01 % 1 0 21/21 21.00 0
- Banishga II 126 0 126 54.08 % 1 0 126/126 126.00 0
- Cryohelix 3 0 3 1.29 % 1 0 3/3 3.00 0
- Dia II 0 0 0 0.00 % 1 0 0/0 0.00 0
- Diaga 0 0 0 0.00 % 1 0 0/0 0.00 0
- Drain 0 0 0 0.00 % 1 0 0/0 0.00 0
- Hydrohelix 0 0 0 0.00 % 1 0 0/0 0.00 0
- Noctohelix 0 0 0 0.00 % 1 0 0/0 0.00 0
[b]Skillchain Damage[/b]
[u][b]Skillchain SC Dmg Abs'd.Dmg Net Dmg # SC SC.Low/Hi SC.Avg[/u][/b]
SC: Fragmentation 1375 0 1375 1 1375/1375 1375.00
[/pre]
サーバ: Sylph
Game: FFXI
Posts: 2
By Sylph.Erentis 2011-12-26 21:49:23
Another thing, have lost a VW fight bc of thf. explain
After some HQ proc we get only 2 hint one was Darkness magic ( impossible to land when the nm is immune to drk element magic) second was JA rng : Bounty shot can't land if there already an high treasur hunter on. So for me thfs is a good DD bla bla like all say but sometime ( in only one situation actually lol) it make the fight lost.
Its just to say something different then all in each post.
Have a nice game guys!
Bismarck.Ihina
サーバ: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2011-12-26 22:01:20
That's something I've come across too while doing vwnm. We didn't lose, but it definitely sounds like an oversight on SE's part.
サーバ: Sylph
Game: FFXI
Posts: 378
By Sylph.Gredival 2011-12-26 22:51:20
Quetzalcoatl.Generic said: »First, idk if you have noticed but they introduced a new non-crit GA WS called upheaval which when using MS is forced crit (I know amazing) when we do look at that parse it seems Mitosis (A Ukon WAR) uses Upheaval and not Ukko's during MS (Such a shock I know).
1. Losing out on ODD. You talk about how Rag is good for crit rate and how DOT matters, now you want to focus exclusively on WS.
2. And that just makes the gap between SAM and WAR even wider, which is my argument?
Quote: DD job (Coercion/Discipline)+ COR (Miser's/Tactitian's). That DD should be WSing once after every swing. Seeing as how every VW party has a COR this isn't inconcievable. This DD will also be popping Dusty wings whenever available and should have around the same number of WS' as the SAM using his 2hr. WS freq. is so ridiculous in VW that just Meikyo Shisui will barely pull your WS' ratio ahead. MS is the better 2hr by a long shot.
Not saying Mighty Strikes is not useful, but you act as if the fact the SAM came behind the WARs in your parse can be explained away with Mighty Strikes.
It can't, and even if it could, the fact WAR has one of the best 2hrs is part of the reason it's top flight DD. That's like saying we should dismiss the value of Souleater+BW zergs when evaluating DRK.
Quote: I still don't see where you are getting this THF thing :/ They have no place in VW.
If you had critical reading more acute than that of a boulder, or a memory superior to that of a gnat, I've repeatedly maintained THF is poor in VW.
However my point was 1) that this is the result of it's DMG being subpar compared to WAR and MNK, and not having unique procs when you consider DNC's ability to use the same weapons and also heal/buff/debuff, and 2) other jobs are also sub-optimal in damage but unlike THF have enough unique staggers that people bring them.
Now at this point you basically argued that any DD job was fine but THF wasn't DD. Thus why we are debating SAM damage and what Ihina's parses mean in light of that.
Quote: I could see a use if it was a drawn out fight where the THF was needed for TH and could TAMS the Tank but no this isn't that kind of fight.
My point is THF is a DD. I don't bring THF to Voidwatch. But the job is still a DD. Not a support. Not a TH mule. Not a soloer.
And just like any other DD, there are events where it shines and events where it sucks. Voidwatch is a suck situation. And in general it is in desperate need of buffs.
THF is suboptimal in terms of raw dmg output, but so is every other job besides WAR and MNK. I find it incredibly dumb and hypocritical for all these jobs who were also never considered legitimate DDs until the 2H patch, and who are also not top flight, to be turning around and saying THF isn't a DD because they whined their way into new dmg formulas.
Quote: Show me a parse of a good THF keeping up with DD's in a true zerg and not in one where the DD's had to turn or "hold dmg".
So the test is doing well in a zerg situation, but we shouldn't discount SAM because it does poorly in a zerg comparative to WAR?
You'll make all the arguments in the world to compensate for your SAM's performance relative to WARs, but all the arguments to dismiss Ihina's performance against a SAM who by all accounts is well-geared and skilled.
Hypocrisy much?
Quote: it's only a matter of time before you get nerfed ; ;
You think I care? I'm in favor of the Ukko's changes. I think balance is good, whether or not it nerfs a job I personally play.
I didn't level it to be broken, I only leveled WAR because I figured it was a safe bet since it's SE's golden child.
I speak as someone who plays one job you consider yourself superior to, but who also plays a job most consider superior to yours. And what I'm saying is to know your place.
THF's dmg is not optimal, but neither is yours. If all we wanted was optimal dmg, we would take only Ukko and V.Smite. No one stops to ask "Hey do we have enough DRKs/SAMs?" because your dmg is invaluable. Your dmg is replaceable and outdo-able by WARs and MNKs. You get to come to Voidwatch because you also have procs. THF doesn't. THAT is the difference between the jobs and that is why THF sucks in Voidwatch.
[+]
Sylph.Krsone
サーバ: Sylph
Game: FFXI
Posts: 1299
By Sylph.Krsone 2011-12-26 22:56:58
[+]
Bismarck.Aerison
サーバ: Bismarck
Game: FFXI
Posts: 292
By Bismarck.Aerison 2011-12-26 22:59:23
Quetzalcoatl.Generic said: »First, idk if you have noticed but they introduced a new non-crit GA WS called upheaval which when using MS is forced crit (I know amazing) when we do look at that parse it seems Mitosis (A Ukon WAR) uses Upheaval and not Ukko's during MS (Such a shock I know).
1. Losing out on ODD. You talk about how Rag is good for crit rate and how DOT matters, now you want to focus exclusively on WS.
2. And that just makes the gap between SAM and WAR even wider, which is my argument?
Quote: DD job (Coercion/Discipline)+ COR (Miser's/Tactitian's). That DD should be WSing once after every swing. Seeing as how every VW party has a COR this isn't inconcievable. This DD will also be popping Dusty wings whenever available and should have around the same number of WS' as the SAM using his 2hr. WS freq. is so ridiculous in VW that just Meikyo Shisui will barely pull your WS' ratio ahead. MS is the better 2hr by a long shot.
Not saying Mighty Strikes is not useful, but you act as if the fact the SAM came behind the WARs in your parse can be explained away with Mighty Strikes.
It can't, and even if it could, the fact WAR has one of the best 2hrs is part of the reason it's top flight DD. That's like saying we should dismiss the value of Souleater+BW zergs when evaluating DRK.
Quote: I still don't see where you are getting this THF thing :/ They have no place in VW.
If you had critical reading more acute than that of a boulder, or a memory superior to that of a gnat, I've repeatedly maintained THF is poor in VW.
However my point was 1) that this is the result of it's DMG being subpar compared to WAR and MNK, and not having unique procs when you consider DNC's ability to use the same weapons and also heal/buff/debuff, and 2) other jobs are also sub-optimal in damage but unlike THF have enough unique staggers that people bring them.
Now at this point you basically argued that any DD job was fine but THF wasn't DD. Thus why we are debating SAM damage and what Ihina's parses mean in light of that.
Quote: I could see a use if it was a drawn out fight where the THF was needed for TH and could TAMS the Tank but no this isn't that kind of fight.
My point is THF is a DD. I don't bring THF to Voidwatch. But the job is still a DD. Not a support. Not a TH mule. Not a soloer.
And just like any other DD, there are events where it shines and events where it sucks. Voidwatch is a suck situation. And in general it is in desperate need of buffs.
THF is suboptimal in terms of raw dmg output, but so is every other job besides WAR and MNK. I find it incredibly dumb and hypocritical for all these jobs who were also never considered legitimate DDs until the 2H patch, and who are also not top flight, to be turning around and saying THF isn't a DD because they whined their way into new dmg formulas.
Quote: Show me a parse of a good THF keeping up with DD's in a true zerg and not in one where the DD's had to turn or "hold dmg".
So the test is doing well in a zerg situation, but we shouldn't discount SAM because it does poorly in a zerg comparative to WAR?
You'll make all the arguments in the world to compensate for your SAM's performance relative to WARs, but all the arguments to dismiss Ihina's performance against a SAM who by all accounts is well-geared and skilled.
Hypocrisy much?
Quote: it's only a matter of time before you get nerfed ; ;
You think I care? I'm in favor of the Ukko's changes. I think balance is good, whether or not it nerfs a job I personally play.
Take-away point:
I speak as someone who plays one job you consider yourself superior to, but who also plays a job most consider superior to yours. And what I'm saying is to know your place.
THF's dmg is not optimal, but neither is yours. If all we wanted was optimal dmg, we would take only Ukko and V.Smite. No one stops to ask "Hey do we have enough DRKs/SAMs?" because your dmg is invaluable. Your dmg is replaceable and outdo-able by WARs and MNKs. You get to come to Voidwatch because you also have procs. THF doesn't.
THAT is the difference between the jobs and that is why THF sucks in Voidwatch.
I disagree.
Just to know if any of you got a parse of their THF in VW.
Yesterday i got in an arguement with a WAR that was saying that THF is the WORST job of all for VW.
After i WS a few times and showed him my RS were stronger than his Ukkos, he was saying that THF only good spike damage and shit as dps and everything else.
For info:
(On Lancing Lamorak he was avg 2.7 - 2.8k and i was avg 3.6k)
So what do you think? Is THF really that bad in DPS in VW? Would be greatly appreciated if you got some parse or opinion.
Thank you in advance
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