Is FFXI Gonna Be More Of A Challenge Again?

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2010-06-21
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Is FFXI gonna be more of a challenge again?
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 Valefor.Slore
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By Valefor.Slore 2011-12-23 20:26:54  
With the shear ease of everything in this game do you think with any possible updates it will become more of a challange?

Lets face it this has gotten so mindlessly easy its borderline pathetic, for how many months have we been able to solo gods, solo dyna, hell we low man vw mobs with 4-5 people on farming.

Just hoping for something more of a challange that puts skills to test vs throw 500 bodies at it and you'll eventually win or i can solo the world. Dev threads just seem mor elike nerf all the things.


What ya think?
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 Sylph.Krsone
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By Sylph.Krsone 2011-12-23 20:33:04  
You said more of a challenge AGAIN, but then said "hoping for something more of a challenge that puts skills to the test vs throwing 500 bodies at it" what used to be a challenge before then where people didnt use this strat. A challenge could also be considered what you set for youself, no one is stopping you trying to solo rani on a 30 sam.
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By Zeyphr 2011-12-23 20:41:14  
Solo Rani on a 30 SAM? Let's be realistic here even though a ridiculous amount of possible things can be down with ease thesedays.

I think he was getting at the fact of older events when you use to take a whole Linkshell to Sea/Sky and Dyna. Yes that content is out of date and yes it would take SE a long time to remake a lot of new content to match that of which we use to have.

The direction SE is heading, they would rather pick the easier route and keep work effort on this game to a minimum, i don't think there will be any new content that matches a 'challenege' for a long time.
 
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 Valefor.Slore
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By Valefor.Slore 2011-12-23 20:43:25  
Ok let me be more specific, reasonable challenges. Im just saying challanges as in not every random joe can accomplish this without skill. Like remember dyna alliances, nm's that werent easily taken out with 5 people, these are just like off the top of the head examples besides things like PW are there any mobs you'd really take on with more then 5-7 people? I guess maybe im not wording it right.
 Sylph.Krsone
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By Sylph.Krsone 2011-12-23 20:43:36  
It was just an example but you can set yourself a reasonably difficult challenge in the game still if you want to yes. We have only just been hit with the 99 update anyway, give it time perhaps this nyzul update and eventually salvage or new hnms will pose more of a challenge for 99.
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By Zeyphr 2011-12-23 20:48:21  
Bismarck.Josiahkf said: »
if you ever solo endgame content when it's released I will believe you.

Did you ever solo
new dynamis NMs at 90 cap?
Voidwatch NMs when they were released?
lvl 99 cap voidwatch content now?

This is the new content, how much have you soloed with this easy stuff? people did solo Sky NMs at 75 after all, get cracking. The game is easy now so you should be able to solo Voidwatch lvl 99 content easily


SE made you 24 lvls higher and you're complaining that when you kill old content it's easy?....

I don't think that's fair to say when they first come out, it's like going in blind to the fight and not knowing anything. But as i said earlier, content like Sky/Sea/Dynamis, even after years of knowing what to do, you STILL needed a good amount of people to get things done. And when i say STILL i mean it was the more efficent way, yes you can solo back at 75 but it wasn't as efficent as a ls.
 Valefor.Slore
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By Valefor.Slore 2011-12-23 20:49:09  
@Zeypher extactly what im wondering, you got my wording better than I did
 
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By Zeyphr 2011-12-23 20:56:39  
All good, i understand what your saying. For the record, i've quit so i have NO idea what 99 is like, just quit last week lol.

But as the for challenges, i've pretty much done everything, and when Abyssea was introduced and we got the hang of it, it was ridiculously easy, pretty much the direction VW is heading to. Maybe it was just me and my ls, but we found the T4's and Jeuno/Zilart T3's amazingly tough, but sooner or later we ended up killing with 12 people.

VW was/is a challenge now, but as time goes it will become easy, just like Abyssea imo

The good thing about the older content i mentioned, esp HNM was it wasn't always a walk in the park, you couldn't /shout to get a group and go do dyna, or kill Tiamat. Nowadays you can plan on the spot, 'yeah i'll join this Voidwrought shout and get me a body!'

Also, the treasure distrubution system in voidwatch is appauling, it clearly shows how lazy and uncaring SE are about XI anymore. If you can't see it well.. open your eyes.
 Valefor.Slore
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By Valefor.Slore 2011-12-23 21:03:28  
How do you see this as whining? I was asking if people think things will be "more" of a challange and you go all neg on it. I guess im more stuck in the old days when grinded, i acyually liked that you mastered your job and things had to have a strat to them. Its not crying asking peoples opinions.

About a week before lvl cap came out for 99 I made a mule to see how fast if i grinded it between work etc how long it would take to get 95 from 1. It took bout 4.5 days, mind 2 of the days i didnt have to work so i guess it could be done alot faster. Im just hopeful i guess that new updates will be a good challange im optimistic that maybe they will be.
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 Asura.Arkanethered
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By Asura.Arkanethered 2011-12-23 21:04:02  
Voidwatch would not be so bad if the drop system was not mind numbingly lotto.

Seriously let me add ***to the pool I don't want or gift to other members. Individual treasure is cool, but not for ***like this.
 Siren.Kalilla
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By Siren.Kalilla 2011-12-23 21:04:51  
To answer the OP's question, old content like Nyzul, Einherjar (yus), Limbus, ect, are being upgraded for the level 99 cap.

You'll see new challenges, but will it be challenging? That depends on how good of a player you are.
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 Valefor.Slore
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By Valefor.Slore 2011-12-23 21:05:46  
@Ark tell me bout it i got enough logs to totally rebuild Sandy
 Sylph.Tigerwoods
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By Sylph.Tigerwoods 2011-12-23 21:06:33  
Obligatory "Ffxi was hard?" post
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By Zeyphr 2011-12-23 21:06:41  
Theres a difference from whining and offering opinions about wether or not the content we have is going in the right direction.

You have a point about the Arch NM's Joshiakf, but as the vw, i've killed Pil, Kaggen etc with shout groups a few weeks after they appeared which was dissapointing yet thrilling if you know what i mean :/

And as for the Arch NM's, that in itself is a dissapointment. Since most of FFXI players lowman, it is quite difficult to farm a Arch NM pop from scratch in 2hours and kill it in time. Yes it was a good way to bring back large ls's. Did it work as it should have? No.

@Slore, hoping for the newer content to be challenging like older content is very wishful. It would be more work for SE to do that now than it would have been before Abyssea. And i think you know the answer to wether or not SE will actually attempt to make something challenging.
 Bahamut.Serj
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By Bahamut.Serj 2011-12-23 21:10:50  
Sylph.Tigerwoods said: »
Obligatory "Ffxi was hard?" post
 Bismarck.Misao
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By Bismarck.Misao 2011-12-23 21:12:22  
so you want more PW class mobs? :/
 Pandemonium.Anookulchandra
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By Pandemonium.Anookulchandra 2011-12-23 21:13:40  
Bismarck.Misao said: »
so you want more PW class mobs? :/

Idk... Bubbly Bernie was epic..
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 Phoenix.Vael
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By Phoenix.Vael 2011-12-23 21:16:54  
Bismarck.Misao said: »
so you want more PW class mobs? :/

Someone else in another thread pointed out how mobs are at the epitome of difficult as far as game mechanics go. They all use their hate resets, or doom, or death, abilities that used to be few and far between and difficult to deal with if they were used by old NMs.

There really isn't a way to up the difficulty without making more mobs difficult to control, like Vrtra and his undead links or PW and, well, that whole fight. There'd need to be better crowd controlling abilities for players to use, like some top tier WoW fights at one point (before that game used the same 'run in and explode' instant gratification gameplay that XI has copied with Abyssea).

Edit: basically think of a mob that doesn't have access to an entire tier of elemental spells and gas. Remember when mobs were either physically potent or mage types? Now your beetles cast Firaja and Meteor while triple attacking you and every shot is a crit. Yet it's not making the game nearly as difficult as a 75 cap era player would imagine. "Oh my god, it casts this and this and this and this and uses hundred fists and mighty strikes?" "Yeah, but it'll be dead before it finishes casting."
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By Zeyphr 2011-12-23 21:19:44  
Phoenix.Vael said: »
Bismarck.Misao said: »
so you want more PW class mobs? :/

Someone else in another thread pointed out how mobs are at the epitome of difficult as far as game mechanics go. They all use their hate resets, or doom, or death, abilities that used to be few and far between and difficult to deal with if they were used by old NMs.

There really isn't a way to up the difficulty without making more mobs difficult to control, like Vrtra and his undead links or PW and, well, that whole fight. There'd need to be better crowd controlling abilities for players to use, like some top tier WoW fights at one point (before that game used the same 'run in and explode' instant gratification gameplay that XI has copied with Abyssea).

Oh damn i hate that Death etc -_- Such a cheapshot..
 Valefor.Slore
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By Valefor.Slore 2011-12-23 21:22:32  
@Misao throw them out there I say. I dont think of myself as a leet player by any regard but should we be able to solo emphs? I solo'd Kannagi and Almace btw im never fighting bri or sobek again :D

I was mainly lookin for opinions on upcoming content if its really gonna be a challange or if its gonna be some se "when everyones special no one is" content. Looking for something to look forward to I guess. Something to "work" for. I liked the old dyna, ein, salvage drops coulda been better but I had to work for it. Emphs took less than 2 weeks each solo but oldschool ein and salvage set a standard outside of paying someone to merc you a emph in a week. I still hold great respect for mythic holders as I am not one and as far as my knowledge you couldnt "buy" it. I salute them, they busted *** for that.
 Siren.Kalilla
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By Siren.Kalilla 2011-12-23 21:22:58  
I think players need to start looking more at it being a fun way to spend time with friends rather than looking for a challenge.

Unless they start introducing puzzles in the game, or make it so you have to balance melee with magic or else one side starts becoming completely immune to that dmg, then there won't really be challenging content.

I personally look forward to content to do with friends rather than challenges.
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 Valefor.Slore
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By Valefor.Slore 2011-12-23 21:24:19  
@Josi I see what your saying. I think we lvl'n faster than content
 Bismarck.Misao
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By Bismarck.Misao 2011-12-23 21:26:39  
regardless of content difficulty, hardcore players will just blow though it in weeks, days, or even hours, hasn't this been the case?
 Asura.Arkanethered
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By Asura.Arkanethered 2011-12-23 21:31:33  
Valefor.Slore said: »
@Misao throw them out there I say. I dont think of myself as a leet player by any regard but should we be able to solo emphs? I solo'd Kannagi and Almace btw im never fighting bri or sobek again :D

I was mainly lookin for opinions on upcoming content if its really gonna be a challange or if its gonna be some se "when everyones special no one is" content. Looking for something to look forward to I guess. Something to "work" for. I liked the old dyna, ein, salvage drops coulda been better but I had to work for it. Emphs took less than 2 weeks each solo but oldschool ein and salvage set a standard outside of paying someone to merc you a emph in a week. I still hold great respect for mythic holders as I am not one and as far as my knowledge you couldnt "buy" it. I salute them, they busted *** for that.


But did you solo them when they first came out?.. Because if you didn't, you are using your higher level to take on older content.

I'm not trying to argue but as many have stated above, you can't compare soloing an Empy at 90-99 and use it for your basis as difficulty of the game. That content was intended to be challenging for players 75-85 when it was first released....

And it was difficult. So many people seem to forget that before we figured out atmas and got 5-10 levels above the levels we had when the zones were initially released. Abyssea was rougb.
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 Bismarck.Bloodbathboy
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By Bismarck.Bloodbathboy 2011-12-23 21:37:38  
Want a challenge?? Grab some crappy players and do something tough. If you feel it is to easy. Make it harder.
 Valefor.Slore
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By Valefor.Slore 2011-12-23 21:38:47  
@ark I hear ya, like I said im kinda stuck in old content like ein and salvage. Holding something that says I busted *** for this or something like that. How many people we all know bought emphs etc. Idk im glad the old stuff getting a facelift. I also catch yeah the abys was somewhat difficult at release as I said i think we just lvl'n faster than content it seems, but i remain optimisitc as i have said bring me my salvage runs and assault points farming and figure out a way where the world cant buy everything! >:)
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