A 25% increase in your attack reflects a (slightly lower than due to food) .25 increase in Ratio, up to the cap. There is some indication that % bonuses to Attack are summed with % penalties to it rather than multiplicatively, or at least that's what I'm remembering, so I'm going to assume that is the case. Anyway, if you're fighting a level 124 monster where you lose 1.25 Ratio purely from level correction (not an unrealistic estimation for Provenance monsters, probably) then you're looking at a maximum of a 1.0 cRatio for 2H melee. If Berserk is the difference between 2.0 Ratio and 2.25 Ratio (or 0.75 and 1 cRatio) then it represents a large (very approximately a 1/3) increase in damage.
Your forgetting to include the point that Chaos roll adds to, not multiplies with zerk. Since everyone is only talking about zerg zerg zerg, then its assumed your getting a 41% chaos. 141% atk no zerk up to 166% atk with zerk is only ~17% more atk. Less with food and only when zerk is actually up. Oh and stalwarts drops that ~17% down even MORE ><
/war bonuses:
*DA: irrelivant since were talking about Ryu and it does virtually nothing with AM up.
*Zerk: With chaos, and only when zerk is up obviously, roughly ~17% atk bonus for 3/5 min.
*Agressor 20 acc up 3/5
*lolwarcry
Vs
Hasso:
10 acc full time vs 20 acc 3/5 is a fair enough trade.
So we basically have:
~17% atk 3/5 of the time
vs
*68-78% haste(~45% more melee damage and melee based TP)
*STP: Say it all you want that regain makes it bad. Regain etc only REDUCES its bonus. Not removes it. You WILL get more WS from teh STP traits. If you 5hit /war, you are loosing other stats from gear sacrifices you dont have to /sam. Either way, you cant just ignore it like you dont loose anything. You do. If you gear intelligently, you can always use the STP. Not impossible to make allowances for regain in your gear sets. Less lazyness excuses more proper gearing.
~17% atk is good. Its lovely. It in now way makes drakes go from doing ***1k WS to over 9000!. The benefits of zerk are getting heavily overestimated. Sure, if you have no cor, and left your angons at home, im sure its gravy. Its also dumb. Properly buffed drg with 41% chaos, double mins, and your own 25% angon (seriously, if you have a *** Ryu you better have the damn glove augment) not to mention dia/etc, the phrase "atk starved" is a little dramatic. I have consistently put p avg drakesbane numbers withing a few points of resolution spamming drk/wars (highest atk job in the friggin GAME).
I am so over /war at this point. It gets screwed in both directions.
*low/unbuffed situations (not capped haste, no embrava/regain/tp out the ***) you NEED the tp gaining abilitys from /sam to use your AM effectively and are probably low man and would like the option to seigan anyway.
zerged situation, you have
*chaos weakening zerks relative gain
*capped haste making hasso friggin off the chain yo
*You have minuets/chaos/angon/stalwarts(and prob dia) to force feed the (slightly overhyped) 'atk starved' drg.
_____________________________________________________________
Serious question:
What kinda jacked up zergs are people going into that they are seriously atk deficient? That is an honest question because im not experiencing any 'zergish' material that my atk is down to ***. Im hitting for 300+ on most mobs with melee swing with a D151 lance implying a VERY high pdif hovering 1.6-2 on nearly anything. Im not walking up to prov watcher or legion and hitting for 80 damage. Where is this happening to people that they NEED zerk to not to ***for damage? What mob in the game holds up to 150 food, ~150-300ish via Min(depending on 2hr), 41% chaos roll combined with def down effects like -25% angon YOU should be providing. drgs should be in the 1700-2k atk range (2kish with 2hr brd). With -25% def, your talking about mobs with like ~1250 def or higher (after level correction) JUST to keep you from going over cap. ***doesnt have 1500 def in this game. With the atk penalty on drakes, you may not be CAPPED, but you will be still damn high. Protip: you dont need to give up all the good ***from /sam to go from "high" atk to "cap" atk on -20% atk WS that crits. Doing more 'very good' WS does more damage than less 'slightly better' WS.
If you guys are having serious atk issues, i guess it just sucks to be in your groups then. Im not having that problem.