[dev1063] Job Adjustments: Warrior

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » Jobs » Warrior » [dev1063] Job Adjustments: Warrior
[dev1063] Job Adjustments: Warrior
First Page 2 3 ... 13 14 15 ... 16 17 18
 Sylph.Biginallways
Offline
サーバ: Sylph
Game: FFXI
user: Biggie87
Posts: 163
By Sylph.Biginallways 2011-12-22 11:11:25  
Good posts Dan, and I would love to see the Koga in the right hands. It would absolutely wreck with aftermath up.
 Sylph.Biginallways
Offline
サーバ: Sylph
Game: FFXI
user: Biggie87
Posts: 163
By Sylph.Biginallways 2011-12-22 11:26:42  
Honestly, if SE would've nerfed it 6 months ago like that should have people wouldn't be so upset. Now, it's hard to blame people for being upset.
[+]
 Titan.Bomber
Offline
サーバ: Titan
Game: FFXI
user: Bomber
Posts: 373
By Titan.Bomber 2011-12-22 11:36:04  
LMFAO @ all the QQing ..been a DRK feels good to see others QQ XD
[+]
 Quetzalcoatl.Neisan
Offline
サーバ: Quetzalcoatl
Game: FFXI
user: Nanashi14
Posts: 387
By Quetzalcoatl.Neisan 2011-12-22 11:45:12  
Misery loves company.

This is why we can't have nice things.
[+]
 Lakshmi.Konvict
Offline
サーバ: Lakshmi
Game: FFXI
user: Smasher
Posts: 878
By Lakshmi.Konvict 2011-12-22 12:05:38  
Anyone know how bad this is going to gimp Ukko's? Ukon is my next emp in progress, maybe I should stop and do Bravura instead. Any thoughts would be greatly appreciated. Thanks~
 Ragnarok.Alcarin
Offline
サーバ: Ragnarok
Game: FFXI
Posts: 65
By Ragnarok.Alcarin 2011-12-22 12:09:48  
Gimp ukko's, I guess is more useful than bravura anyway.
 Valefor.Endoq
Offline
サーバ: Valefor
Game: FFXI
user: Endoq
Posts: 6906
By Valefor.Endoq 2011-12-22 12:33:32  
I have a simple solution to everyones problems.
[+]
 Asura.Dajociont
Offline
サーバ: Asura
Game: FFXI
user: Jamehkun
Posts: 1932
By Asura.Dajociont 2011-12-22 12:37:27  
gimp war, time to level real life :(
[+]
 Bismarck.Elanabelle
Offline
サーバ: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2011-12-22 12:54:04  
Asura.Dajociont said: »
gimp war, time to level real life :(

Sound advice for many.
 Bahamut.Novadragon
Offline
サーバ: Bahamut
Game: FFXI
Posts: 184
By Bahamut.Novadragon 2011-12-22 14:23:55  
I don't think Ukon will be that gimp but face it you got whats coming. Those two weapon skills are very damn strong out of their current status. Why do you people whine whine over 2 weapon skills? I prefer the game balanced then having jobs that are doing so much damage. It's unfair to the other jobs. But I can't change that because people always whine when a nerf comes.
Offline
Posts: 29
By khidafi916 2011-12-22 14:42:50  
two jobs? haha all jobs can be over powered if you gear them right... i take it you havent seen cor or bst 1 shotting under brew? or how quad cont. can do 2-3k? or sch two hour just owns? you dont see them nerfing that ***
 Odin.Sheelay
Offline
サーバ: Odin
Game: FFXI
user: Sheelay
Posts: 2821
By Odin.Sheelay 2011-12-22 14:46:14  
khidafi916 said: »
two jobs? haha all jobs can be over powered if you gear them right... i take it you havent seen cor or bst 1 shotting under brew? or how quad cont. can do 2-3k? or sch two hour just owns? you dont see them nerfing that ***

hmmm...
 Fenrir.Leoheart
Offline
サーバ: Fenrir
Game: FFXI
user: Leoheart
Posts: 3012
By Fenrir.Leoheart 2011-12-22 14:46:58  
lol'd
[+]
 Bahamut.Novadragon
Offline
サーバ: Bahamut
Game: FFXI
Posts: 184
By Bahamut.Novadragon 2011-12-22 14:49:30  
khidafi916 said: »
two jobs? haha all jobs can be over powered if you gear them right... i take it you havent seen cor or bst 1 shotting under brew? or how quad cont. can do 2-3k? or sch two hour just owns? you dont see them nerfing that ***

Brew? >.> That doesn't really count. Sch 2hr is 2hr nothing wrong with that which won't last long. 2-3k damage from Blu isn't overpowered. They can easily burn through MP if they spam from what I seen. Victory Smite/Ukko's Fury do substantial damage with their repsectful Empys. War can get TP extremely fast if their attacked alot by melee's.
 Asura.Dajociont
Offline
サーバ: Asura
Game: FFXI
user: Jamehkun
Posts: 1932
By Asura.Dajociont 2011-12-22 14:54:54  
khidafi916 said: »
excuse me while i herp

np
[+]
 Pandemonium.Anookulchandra
Offline
サーバ: Pandemonium
Game: FFXI
Posts: 2168
By Pandemonium.Anookulchandra 2011-12-22 14:56:35  
Hey guys have you seen my drk 1 shotting while under brew? it's awesome drk is gonna pick back up as the best dd again! My rdm was sexy as *** when brewing too.
[+]
 Bismarck.Bloodbathboy
Offline
サーバ: Bismarck
Game: FFXI
Posts: 2854
By Bismarck.Bloodbathboy 2011-12-22 15:33:00  
Well I have had my Ukkon for 6 months. And have enjoyed the buffs since they came out. If I they were so over powered, why wait so long to nerf them?? I bought all there expansions. Even the stupid ones. My bill has never late. Why punish me , or people like me. If I have read everything correctly it is not just a little nerf. But a large one over all.
[+]
 Bahamut.Danthebk
Offline
サーバ: Bahamut
Game: FFXI
user: danthebk
Posts: 198
By Bahamut.Danthebk 2011-12-22 15:40:06  
Bahamut.Danthebk said: »
I would also like to point out, that Ukko's is only a standout weaponskill because of the extra crit rate. Assuming the same crit rate and typical (ukkos) ws gear outside of Abyssea:

rr = 204 * 3.4 * 2.5 = 1734 * 1.22 = 2115
ukkos = 241 * 3.4 * 2.5 = 2048 * 1.22 = 2499
oldUkkos = 241 * 3.4 * 2.9 = 2376 * 1.22 = 2899

I am, of course for simplicity, assuming the same 10% crit rate of RR and 100% TP, as well as a pretty weak 105 mob. This is just a quick estimate as well, a more in-depth analysis would distort this.

So roughly a 14% nerf to Ukko's if it's reduced to the same crit rate as RR? I hate this game.

An unreliable source on the official forums claims to have recorded his damage on the test server and claims there's a 15% decrease, aka 10% crit rate at 100tp, aka 2-hit raging rush. But he didn't include sample size or provide significant proof of his claim, so I can't confirm if that's the case or not.
 Bahamut.Danthebk
Offline
サーバ: Bahamut
Game: FFXI
user: danthebk
Posts: 198
By Bahamut.Danthebk 2011-12-22 15:55:57  
Post-nerf WAR, assuming 10% crit is correct. Didn't account for anything except for the difference in crit rate.

Ukko's 99:
total damage per round:4389
dps:285

Ukko's 95:
total damage per round:4088
dps:265

Ukko's 90:
total damage per round:3923
dps:255
Offline
Posts: 5
By Bithor 2011-12-22 17:22:05  
I can kind of understand the nerf on Ukko's critical bonus but.....

[+]
 Bismarck.Anjisnu
Offline
サーバ: Bismarck
Game: FFXI
user: anjisnu
Posts: 207
By Bismarck.Anjisnu 2011-12-22 17:42:20  
it was hard enough leveling sam to 66 by using polearm and prettending my wyvern was dead for a hat that aside from a few blu spells is all but useless
Offline
サーバ: Odin
Game: FFXI
Posts: 1901
By Odin.Hitoseijuro 2011-12-22 19:07:22  
Im surprised no one has posted up the Rangers converting into blackmage pic, shopped with warriors converting into Sams now. You know its whats going to happen to so many people.
Offline
サーバ: Asura
Game: FFXI
Posts: 525
By Asura.Leonlionheart 2011-12-22 19:15:28  
ragequitting forever
 Bismarck.Eburo
Offline
サーバ: Bismarck
Game: FFXI
user: Stephano
Posts: 1377
By Bismarck.Eburo 2011-12-22 20:31:57  
Bithor said: »
I can kind of understand the nerf on Ukko's critical bonus but.....

I woulda posted my version of this pic but it's against the rules on FFXIAH D:

Bahamut.Danthebk said: »
Post-nerf WAR, assuming 10% crit is correct. Didn't account for anything except for the difference in crit rate.

Ukko's 99:
total damage per round:4389
dps:285

Ukko's 95:
total damage per round:4088
dps:265

Ukko's 90:
total damage per round:3923
dps:255

What does all of this mean in English?
 Ragnarok.Amador
Offline
サーバ: Ragnarok
Game: FFXI
user: Amador
Posts: 409
By Ragnarok.Amador 2011-12-22 20:39:44  
Uh, it sounds like Ukko's Fury got dropped to 10% Crit Rate?

That's... a lot lower than I expected even. I was guessing 15%-20%

I wonder if this implies that JR will also be getting the nerf gun. Very interesting.
 Phoenix.Vael
Offline
サーバ: Phoenix
Game: FFXI
user: Vale
Posts: 384
By Phoenix.Vael 2011-12-22 20:43:12  
Remember the RNG & NIN nerf way back? When they added positioning to ranged attacks and made you lose enmity when you lost a shadow?

I'm pretty sure every RNG in the game quit.
 Ragnarok.Amador
Offline
サーバ: Ragnarok
Game: FFXI
user: Amador
Posts: 409
By Ragnarok.Amador 2011-12-22 20:51:30  
It wasn't just that what they did man.

Before a RNG was able to pop a 1.5k Slug Shot with a freaking Dog Bolt lol.

That's why they quit, because it wasn't just a distance issue. They completely revamped the damage RNG did, they nerfed it and murdered it. With correct distance, you were able to get *close* to the damage you did before, but never at it or near it.

The Ninja nerf was painful, because a lot of Ninja's main tanked. Lacking personal enmity tools it hurt the job, then the /DRK /RDM nerf also hurt the job further pushing it further away from tanking at all.

It reduced Ninja to a pretty horrid selection as a tanking job. Ninja didn't really get tanking rights again till Abyssea.

Yeah though, so many people quit. They hated it, things were so expensive I knew friends who pumped millions into RNG then. Woosh, out the window.
 Phoenix.Vael
Offline
サーバ: Phoenix
Game: FFXI
user: Vale
Posts: 384
By Phoenix.Vael 2011-12-22 21:14:33  
Yeah, I know all about it. I wasn't mocking it, it was a really terrible nerf, but the logic behind the game mechanic of placement of the ranger and was sound.

RNGs were still the best DDs around when I was leveling PLD, which, for the most part, was after the nerf. It took me years to get 75, probably hold the record for the slowest ever. And as you can see I have no other max level Jobs besides WHM which was Abyssea burned. It was sad they were so rare in the first place due to firing gil at enemies, and then that happened. SAM in its glory days (until post-65/70 merit style PTs) didn't nearly compare. But it was still sad to see them all disappear.
First Page 2 3 ... 13 14 15 ... 16 17 18
Log in to post.