The Last Dance: Gearing Paradigms For A New Age |
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The Last Dance: Gearing Paradigms for a New Age
Desultor Tassets with Waltz TP Cost -5 are an option. Aristo belt is a lot of CHR, but it's only worth about 13 HP on high Tier Waltzes. If you already carry them, might as well swap Athos's Gloves in too.
Lakshmi.Byrth said: » Desultor Tassets with Waltz TP Cost -5 are an option. Aristo belt is a lot of CHR, but it's only worth about 13 HP on high Tier Waltzes. If you already carry them, might as well swap Athos's Gloves in too. Oh, since you're around, how are your drop rates in Salvage with the only TH coming from DNC/THF? I've been THF in Salvage but, and you may feel this way as well, I can't stand THF. I'd much rather DNC/THF, but only if the drop rate on plans doesn't suffer all that much. I go DNC/NIN and WHM/THF now (no Tarutaru Sash), but my drop rates are fine. I probably average 8 Plans per Arrapago II (6 forced, Acrolith and Qutrub love to double-drop). I have only gotten three Linens off NQ bosses ever, but the drop rate on those sucks.
Lakshmi.Byrth said: » I go DNC/NIN and WHM/THF now (no Tarutaru Sash), but my drop rates are fine. I probably average 8 Plans per Arrapago II (6 forced, Acrolith and Qutrub love to double-drop). I have only gotten three Linens off NQ bosses ever, but the drop rate on those sucks. Thanks for helping me "plan" my Salvage strategy, heh. Couple questions~
On page 83 this set was mentioned for capped magic haste: Is this not the same deal with Twash 90 / STR Thokacha? DPS Spreadsheet is giving me slightly better numbers with Rancor Collar + Atheling instead of Nefarious Collar + Rancorous Mantle. ...but it wouldn't be the first time I messed up somewhere with the spreadsheet. And any idea what would be the best set with the body slot locked? In Arrapago II if I don't get body from the first lamp, I end up without one for a long time and I'm not sure if either of my TP sets are optimal. [I'm gonna play around with what gear I do have and see if I can figure anything out.] I pretty much have moooooost of the currently relevant gear for DNC, except new Salvage gear that I'm currently working on quickly. Doing Salvage with DNC, WHM mule, BRD buddy/sometimes-tri-boxed. And one last thing, for DNC in general, when is Rudras worth using? Personally I've been only using it when I can make a 2x crit darkness with it, and just spamming Extent otherwise. Is aftermath ever worth keeping up over just spamming Exent for damage? Sorry for the wall of text, any advice is welcome. Using AM3 with Terpsichore devalues Double Attack, which is why Twash/Thokcha and Terpsi/Twash sets are a little different. If AM3 applied to the offhand too, they'd be very different.
I honestly haven't bothered figuring out what the best set is for Arrapago II. I basically just use my non-delay capped set without the AF3+2 body. There aren't any specific tradeoffs I can think of that would really change it. Rudra's is worth using for darkness, double darkness and not a whole lot else. If you're fighting things constantly, it might actually be worth the damage sacrifice to just use Rudra's all the time and maintain AM, but that's not realistic in many situations. I guess the only time I'd be using Rudras in Salvage then [outside of Darkness] would be for rooms with tons of gears for AM.
I really need to hurry up and finish Terpsichore so I can just leech gear sets off you and Sylow! =P I ended up doing more stuff with the spreadsheet, and for bodyless Salvage it looooooks like I can use the same marches set I'd use with my body, but replace Thaumas Nails with Charis Toeshoes +2. Maybe not the best solution, but the increase in DPS is huge and I'm too lazy to search other options. Only reason I'm really asking is that I'd like to speed up my Arrapago II runs. Only attempted it once previously with DNC + WHM + BRD, and didn't have enough time to full clear. If changing my gear to be more efficient can't bring a full clear, I might just have to ignore farming alex while I get gear/plans. Needs more Puginiculus (sp), 150 delay
EDIT: Got bored, I think this as fast a subless DNC can go w/o outside buffs (Oynos Haste assumed, as well as being in assault for ring) DualWield +58%, Haste+50% ~73.71 - The -80% cap is 70.2 Ah, only in Assault. Was wondering how you capped haste.
If for sake of "TehLulz" we're looking at "Most # of attacks in X-time frame", same set w/ double 2-4x dagger probably gets you the most swings in. 99.17 delay but 2-4xprocs effectively make that 55.09 (Avg rate of 1.8x attacks) or 24.79 with a pipedream string of 4x procs on each.
Bonus Edit: Totally forgot about Sleight Kukri Dualwield +53%, Haste +50% 70.5 Delay, -80% cap 60 YouTube Video Placeholder
Lakshmi.Byrth said: » Awesome job killing him :) , and makes me want to have that mythic dagger myself :p by the way, I'm curious on what you use to record your gameplay? Anyone else hear "Careless Whisper" in their heads that whole video?
I use a beta version of the Windower hook that allows Windower to record video. This function has been carried through to Windower 4.0, which will likely go into open beta next week. There have been numerous other improvements, which will likely be posted about in a few days. Honestly it's a pretty substantial leap forwards, and should be (almost?) completely backwards compatible.
Wait what, windower 4 is really coming soon? :o
Edit: Great vid btw, making DNC look awesome! Yeah, it is. It's in closed beta now. Unless some kind of large problem is found, it's supposed to go open in the next week.
Thanks! The song does kind of match, though with that much Haste I would perhaps choose something with a faster tempo. Also, considering I'm triboxing the fight, perhaps this is appropriate: Yeah but it's Cerberus SEETHER *nudgenudgewinkwinksaynomore*
Aaaaah, that's what you were going for. The original version of Careless Whisper was by George Michael / Wham and the Seether version was a cover, which is why I didn't pull that out initially.
Windower 4.0 is really coming along rapidly, and I have an alpha version of a Daze tracking addon out. It always annoyed me that I couldn't just see the Daze level of the monster, but now I can!
https://github.com/Windower/Lua/tree/master/addons/daze It'll basically make a text box that displays the current daze level on the current monster ID that you're fighting. It does not reset when the monster dies, so if you kill the same monster twice then it will act like the monster still has the daze from the previous kill when you engage. It does reset when you zone, so it would be fine for something like Salvage which is where I intend to demo it tonight. In the future I plan to: 1) Make it so the counter resets when the monster dies. 2) Add settings options for font color/type/size/whatever 3) Switch from using font to using icons (one for each type/level of daze) that will be placed next to the monster's name (or wherever). - I could use some help making these images as I have 0 art skilz. 4) Potentially add Samba Daze support. So I'd be looking for someone to make 20~23 icons, which would actually just require 4~7 base icons and the numbers 1-5 superimposed on the Step Dazes. Windower v4 is stable enough that I have no hesitation taking it in to Salvage anymore and hasn't crashed on me recently. Took this in to Salvage with me and it's an accurate measure of Daze level. Nitroustaru may be incorporating this into his bTimers after Ihm expands the custom Timer commands a little. That way we could have a timer counting down for the monster's daze while we're fighting.
So... Thaumas gear. Any use in a "normal" situation i.e. low man, solo, not fully buffed, etc...?
Legs are 2nd to Skadi+1 for TP, Legs/Feet/Hat used for Exenterator (+Hands depending on the number of downgrades you've made from optimal).
The only piece there is absolutely no use for in low-buff scenarios is body. Err...
Quote: The maximum value for damage dealt from the attack defense ratio will be adjusted so they are identical for both single-handed weapons and two-handed weapons. YAY? Jesus, update the front page. Please.
Tosssing this here since it's something I'm working on, but don't feel like working on any more at the moment because I want to do Salvage!
Delay Reuction Dancers have two main sources of delay reduction, haste and dual wield. Our total delay reduction (R) is calculated via the following formula: Delay Reduction Formula said: Where C is the sum of all c from sources of dual wield, G is the sum of all g from gear in, H is the sum of all h from sources of magic haste, and J is the sum of all j from sources of Job Ability Haste (see tables below). Important Notes! said: G has a maximum value of 256 (25%) H has maximum value of 446 (43.75%) J has a maximum value of 256 (25%) Since R has a minimum value, 0.2 (80% delay reduction), we are often most interested in "how much G do we need minimize R when we have high levels of H." For example, if we have Haste Samba, WHM Haste, 2 Marches with March+3 (typical bard mule), and wear no additional dual wield equipment: H = 150 (haste) + 64 (advancing) + 48 (march+3) + 96 (victory) + 48 (march+3) = 406 J = 101 (samba) C = 0.3 (Dual Wield IV) Since we want to minimize R we set it to 0.2 and solve for G. We can solve this to determine that in this case G ≥ 224.429, which translates to about 23% haste as displayed on equipment. It's often best to minimize C first because when we have lots of haste elsewhere, we can cap delay without any additional dual wield, and our sources of delay reduction outside of dual wield do not reduce our TP/hit. But this is not always the case. For example, with March+3, haste, and samba as above, it's actually better to use a Suppanomimi instead of the Ghillie+1 used in the capped magic haste set instead of adding wasteful haste to the belt slot. Here's a Wolfram Alpha formula in which you can change the values of C, H, and J to solve for G needed to cap delay reduction. Reduction Parameters for Commonly Used Spells, Abilities, and Equipment Dual Wield Parameters
Magic Haste Parameters
Job Ability Parameters
Equipment Haste Parameters
This is my test/storage post, feel free to correct anything you see that I post here that's wrong
*Estimated recovery calculated with caster CHR + target VIT = 190 and Waltz Potency +15% OOOOK sleeping, but check out how the new page-front is coming along!
DNC101 complete up to Flourishes III!
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