The Last Dance: Gearing Paradigms For A New Age

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » Jobs » Dancer » The Last Dance: Gearing Paradigms for a New Age
The Last Dance: Gearing Paradigms for a New Age
First Page 2 3 ... 52 53 54 ... 117 118 119
 Bismarck.Sylow
Offline
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-25 09:35:47  
We were discussing them in the context of Pyrrhic Kleos, so uh Athos set bonus is useless!
[+]
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6184
By Lakshmi.Byrth 2012-03-26 02:47:18  
Saber Dance will potentially be updated today!

~Apprehension mixed with Hope~
 Valefor.Prothescar
Guide Master
Offline
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-03-26 02:50:28  
Doubt it. None of the "newer" jobs seem to be getting updates to merits... even the ones that need them. I'm hoping they just forgot to make threads/updates about it, but over the years I've learned to stem emotions such as hope into more reasonable emotions like rage.
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6184
By Lakshmi.Byrth 2012-03-26 02:57:21  
Naw, I think they were just releasing them a little at a time and forgot to do the rest or something. This page has the same ordering as the merit menu. They released updates for all the recast ones down to Ranger, but nothing below that.

I could see them stiffing COR, DNC, PUP, etc. but there's no way they leave SAM and NIN out in the cold. Especially since one of their initial examples of a tier 2 merit adjustment was for NIN.
Offline
Posts: 1167
By Fupafighters 2012-03-26 02:58:23  
Shhh before Se figures out dnc blu and cor are really good lol.
 Valefor.Prothescar
Guide Master
Offline
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-03-26 02:59:28  
Which means we have to wait a month or two, possibly more, for relatively easy "fixes" that should have been put in with the rest of them. :c SE sucks.
Offline
Posts: 1167
By Fupafighters 2012-03-26 03:10:47  
Yeah claim slips shoulda been put in months ago.
[+]
 Siren.Thoraeon
Offline
サーバ: Siren
Game: FFXI
user: Thoraeon
Posts: 2215
By Siren.Thoraeon 2012-03-26 11:57:44  
No Saber Dance upgrade.

 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6184
By Lakshmi.Byrth 2012-03-26 12:05:36  
Oh wellllllll...

Kinda lame that they're splitting it over two updates, but so it goes.
 Siren.Thoraeon
Offline
サーバ: Siren
Game: FFXI
user: Thoraeon
Posts: 2215
By Siren.Thoraeon 2012-03-26 12:09:20  
Inb4 it is just gonna be an accuracy boost as well.

Personally, I think TA or Crit rate would be kinda cool, and fitting.
 Quetzalcoatl.Dawnn
Offline
サーバ: Quetzalcoatl
Game: FFXI
user: Dawnn
Posts: 1041
By Quetzalcoatl.Dawnn 2012-03-26 12:11:08  
Kinda made me laugh in the Resolved Issues

An issue wherein the animation of the weapon skill Exenterator was overly long and would prevent the following standard attack animation from displaying properly.

An issue wherein the duration of the weapon skill Exenterator's additional effect would not vary with TP.


Guess someone saw that bug thread =p
 Siren.Thoraeon
Offline
サーバ: Siren
Game: FFXI
user: Thoraeon
Posts: 2215
By Siren.Thoraeon 2012-03-26 12:12:20  
Nooo, they ruined it. T.T
 Phoenix.Esvedium
Offline
サーバ: Phoenix
Game: FFXI
user: Esvedium
Posts: 73
By Phoenix.Esvedium 2012-03-26 12:56:49  
Maybe they made it better?
 Bismarck.Sylow
Offline
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-26 12:58:35  
Quote:
An issue wherein the animation of the weapon skill Exenterator was overly long and would prevent the following standard attack animation from displaying properly.

I thought it was just spellcast that was causing this! LOL.
 Ramuh.Laffter
Offline
サーバ: Ramuh
Game: FFXI
user: Rocketpop
Posts: 11972
By Ramuh.Laffter 2012-03-26 13:00:02  
Bismarck.Sylow said: »
Quote:
An issue wherein the animation of the weapon skill Exenterator was overly long and would prevent the following standard attack animation from displaying properly.

I thought it was just spellcast that was causing this! LOL.
Wait, you mean invisible attacks are not "working as intended"? Dammit. :<
 Bismarck.Sylow
Offline
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-26 13:01:02  
Basically after using Exenterator, the next attack round would go off without you actually doing anything visually.

Was a bit disorienting ... but I didn't think it was something worth reporting because I thought it might just be spellcast/blinking, lol.
 Ramuh.Laffter
Offline
サーバ: Ramuh
Game: FFXI
user: Rocketpop
Posts: 11972
By Ramuh.Laffter 2012-03-26 13:01:42  
I liked it, I thought it meant I was attacking so fast I broke the game. :<
[+]
 Bismarck.Sylow
Offline
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-26 13:01:55  
Hahaha.
 Ramuh.Laffter
Offline
サーバ: Ramuh
Game: FFXI
user: Rocketpop
Posts: 11972
By Ramuh.Laffter 2012-03-26 13:03:08  
Happened like 4-5 times this morning in Dyna Bubu. I am very disappoint. This thread is awesome, btw, just sayin'.
[+]
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6184
By Lakshmi.Byrth 2012-03-26 13:09:59  
That actually happens for me with a lot of WSs, not just Exenterator. I agree that the animation was too *** long, though.

I finally fixed my .dats on Saturday, so I did two Salvage runs with it looking normal (for the first time since the update).
 Bismarck.Sylow
Offline
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-26 13:31:07  
So it looks like the sets suspected to be "Abjuration" gear are only augmentable if they're HQ?

So uh..

HQ Cursed gear...which I'm guessing will be T0 100+ crafts...further have to be augmented randomly with synergy?
 Bismarck.Sylow
Offline
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-26 13:34:43  
I HOPE I AM WRONG.
[+]
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6184
By Lakshmi.Byrth 2012-03-26 13:38:36  
You're probably wrong (I hope) because the NQs are worthless. Either that or it's going to be easy to crank out synths.
 Quetzalcoatl.Dawnn
Offline
サーバ: Quetzalcoatl
Game: FFXI
user: Dawnn
Posts: 1041
By Quetzalcoatl.Dawnn 2012-03-26 13:44:19  
I actually caught the delay on video before they fixed it



Skip to 7:16 and you'll see it

(made the video for a friend of mine who quit back @ the 75 days and was curious about coming back for dancer)
 Bismarck.Sylow
Offline
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-26 13:46:47  
Lakshmi.Byrth said: »
You're probably wrong (I hope) because the NQs are worthless. Either that or it's going to be easy to crank out synths.

Quote:
New synergy recipes have been added as follows.
The following pieces of HQ equipment are augmentable via synergy with the "Abdhaljs’s Honor" item:


<Adept>
Huginn Coronet / Huginn Gauntlets / Huginn Hose / Huginn Gambieras / Tenryu Somen +1 / Tenryu Tekko +1 / Tenryu Hakama +1 / Tenryu Sune-ate +1 / Khepri Bonnet / Khepri Wristbands / Khepri Kecks / Khepri Gamashes / Spurrina Coif / Spurrina Gages / Spurrina Slops / Spurrina Nails / Iaso Mitra / Iaso Cuffs / Iaso Tights / Iaso Boots
<Veteran>
Huginn Haubert / Tenryu Domaru +1 / Khepri Jacket / Spurrina Doublet / Iaso Briault

This looks fishy, doesn't it? I guess it means the HQs will be easy to make.

..either that or only the HQ version of Tenryu set is augmentable.
 Siren.Thoraeon
Offline
サーバ: Siren
Game: FFXI
user: Thoraeon
Posts: 2215
By Siren.Thoraeon 2012-03-26 13:51:13  
@Dawnn

With normal TP gear/Haste/Haste Samba/just March II, you are already at haste cap, so double march/SV did nothing extra for you unless you removed all your DW gear and blinkmenot didn't show it. Even then, without SV, you are at the cap.
 Quetzalcoatl.Dawnn
Offline
サーバ: Quetzalcoatl
Game: FFXI
user: Dawnn
Posts: 1041
By Quetzalcoatl.Dawnn 2012-03-26 13:54:26  
Siren.Thoraeon said: »
@Dawnn

With normal TP gear/Haste/Haste Samba/just March II, you are already at haste cap, so double march/SV did nothing extra for you unless you removed all your DW gear and blinkmenot didn't show it. Even then, without SV, you are at the cap.

I knew it didn't but dusk's skill is so incredibly low, also I can't control what dusk does when he plays =p

We actually have a capped hi-haste march set a few pages back in this thread
Offline
Posts: 177
By Keyoku 2012-03-26 14:00:27  
Hey guys, quick Exenterator set question. I been using this downtime to go over some Spellcasts and saw that I was using Suppanomimi in my Exenterator set. Quickly changed it to Aesir Ear Pendant - and then thought about it for a second. I remember reading several pages back that +3 ATT roughly (or precisely?) equates 1 AGI for Exenterator. Is the Aesir Ear Pendant's +7 ATT and +3 Conserve TP worth losing 1 inventory space compared to using Suppanomimi for its 2 AGI?

And in an attempt to understand more about the game's base mechanics: Would 1 AGI = 1 base dmg always be true for Exenterator or only if it's 5/5 and thus 100% AGI modified. Of course, you wouldn't use Exenterator at just 4/5, but trying to figure out if say Rudra's Storm 60% dex mod means that every 1 DEX = .6 base dmg.

I browse BG occassionally to try and get a better grasp on stuff like modifiers, but I often give up quickly when I see too much math-looking stuff.
 Bismarck.Sylow
Offline
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-26 14:02:08  
Aesir beats drone (+3), but not a +4 AGI earring.

We're talking points of damage over the average, though.
 Bismarck.Sylow
Offline
サーバ: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-26 14:03:15  
Quote:
but trying to figure out if say Rudra's Storm 60% dex mod means that every 1 DEX = .6 base dmg.

60% is before alhpa. O.6 * 0.85 = 0.51, so roughly 2 DEX ~ 1 base damage.
First Page 2 3 ... 52 53 54 ... 117 118 119
Log in to post.