RNG Last Stand Set |
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RNG Last Stand set
My fTP value was based on 100TP + Gorget/Belt
Here's what I used
203D+32fSTR+158WSC(186AGI)=393 2.2fTP*3.54375pDIF*2=6122 Unless there has been some awesome testing on ranged attacks/ws's that I haven't seen recently, maybe the 1h/2h models don't apply and it's bonus for max values is different? 6122 is with no level correction. Making them Lv105 puts expected damage at 5604 and Qilin(110?) at 5172 ;/ I'm relatively certain that is not the case, but it's possible. Three options:
A) Our information of ranged damage is wrong/outdated B) Last Stand has hidden properties C) Helel is inflating his numbers I would really like to see some evidence on 6.5~6.9k Last Stands, especially happening steadily. Actually it occured to me, ranged pDIF only uses a single randomizer, not two. Damage in both of our calculations is lower than what we've got atm.
Even those ones on Qilin are technically impossible without Flashy Shot, so something is wrong with the equation values.
fTP, fSTR2, or pDIF Are we absolutely certain that fTP carries over to the second hit for Last Stand?
Could also be that we're seriously underestimating VWNM's defense, and capped pDIF isn't the norm. That doesn't seem likely however. Cerberus.Tikal said: » Asura.Hotsoups said: » Asura.Hotsoups said: » This weaponskill is crazy, it absolutely destroys with proper food and buffs.These were not done with flashy shot, dropped flashy shot merits quite some time ago for the Scout's beret +2 augment. I've yet to replicate the damage on Qilin since this round of Qilins. I didn't parse these fights, but I took plenty of screenshots. Normally Last Stand with minuet, chaos roll, zerk, food etc lands me just above 5k-5.5k. I'm still trying to figure out what could have caused the increase in damage. This right here is impossible, capped pDIF or not, with what we're currently using. Byrth tested the fTP transfer, links are on BG Wiki. Also I messed up and used 1/2h model correction(0.05 instead of 0.025) for Lv105/110, values would actually be: 5572/5356 Edit: You're right though, Last Stand would have to crit or have a pDIF value of ~3.9ish before correction to put out the numbers in the Qilin screenshots, and even higher to put out 6.5-6.9 at all. Critting seems like the only likely scenario unless there's some other bonus in there. Should be simple enough to test, I don't have time right now though.
It still wouldn't explain an average of 6.5k~6.9k Last Stands though. Same, I'll be happy to go shoot bunnies to get the value for one hit when I finish Anni in a couple days though.
With Athos's gloves bonus and 300%TP, a Lv105 mob may see 6358 but that's the best I can do with our current model, +/- different AGI values than what I used. 6181 would be possible at 300TP, so those ones on Qilin are technically, very technically possible; but... considering you would never have capped fSTR? And that the odds of getting a 1.05 roll aren't that great? Yea...
That's also still assuming that Qilin is lv105. So Helel man, not calling you a liar, but screenshots please? If you are hitting 6.5k~6.9k, knowing that would be useful in finding out why it's the case, as I'd have a reason to actually do so. Valefor.Prothescar said: » 3.0, 3.75 on a critical hit. 2x 1.05 after that for randomizers. All of my calculations in this thread were at capped fSTR2, 3.0 pDIF, and 1.05 for both randomizers. Unless Last Stand can crit, it simply isn't possible to be averaging 6.5k~6.9k Last Stands on level 110+ monsters unless you somehow have 300+/- AGI. When I tested Athos's Gloves last month or 2 . there's still no such thing. Once capped at 3.0 pDIF, min = max. ADD : Did you guys forget about True Shot? 7% boost at proper distance, 9% when using Sylv. Glvltte. Valefor.Prothescar said: » unless you somehow have 300+/- AGI. This might actually be possible for a taru ranger with particular gear and buffs. 100 base for taru rng/war roughly? +110 is roughly the max for most sets with arma, +30 from atmacite (assuming one's Helel listed), +20 for braver's, +26 from boost-agi, +12 from windstorm, +30 from quick/swift etude in 5/5+2 brd, +3 from pot-au-feu. 100+110+30+20+26+12+30+3 = 331 AGI Str should be +42 from gear, +30 from atmacite, +20 for braver's, +3 from pot-au-feu, +10 from 5/5+2 brd minuet. so whatever base STR+105 (the imagined gear set 'm basing this off of, don't actually own sadly lol) Not sure if that helps the mystery any, but some obscure buffs to throw in there that make agi significantly higher than one would normally anticipate... though I'm guessing about the etude values (5/15 respectively, which is a low estimate afaik), and etudes/minuet would mean a 99 dur brd. The gear set also does not factor in the +2% true shot bonus of bragues, but that would only affect the attributes by -9 each to the totals above. edit: I might be wrong about taru base agi lol... probably closer to 90 w/o merits I don't think you're capping pDIF in that set, regardless of buffs.
23RATK from gear ~148 from Minuets (Ghorn/Daur +4*4=242) 102 from STR ~440 from skill 251 DRK Chaos Roll 141 Berserk 113 from velocity shot 80? Pot au Feu (84 if not capped) 141 Stalwarts 10 /WAR 1449/1543. Capped pDIF @483/515 DEF In a best case scenario (DRG AF2+2 Angon+DiaIII) this is possible, but not for most situations. Not sure what pot-au-feu caps at, but if its close to dragon steak... 150 lol but 75 or 80 is probably a better guess.
And stalwart's is +25% so you are probably correct that pDIF is not capped, but assuming the angon debuff and/or sab dia3, would it be? edit: and don't forget the +10 rttk from /war trait lol... It's more likely in a situation with AF2+2 DRG, Dia III, Chaos Roll w/DRK bonus @11 (41%) and decreases significantly when one of those goes away.
Asura.Vrytreya said: » Valefor.Prothescar said: » 3.0, 3.75 on a critical hit. 2x 1.05 after that for randomizers. All of my calculations in this thread were at capped fSTR2, 3.0 pDIF, and 1.05 for both randomizers. Unless Last Stand can crit, it simply isn't possible to be averaging 6.5k~6.9k Last Stands on level 110+ monsters unless you somehow have 300+/- AGI. When I tested Athos's Gloves last month or 2 . there's still no such thing. Once capped at 3.0 pDIF, min = max. ADD : Did you guys forget about True Shot? 7% boost at proper distance, 9% when using Sylv. Glvltte. Yeah you're right, at 3.0pDIF anyway. It's static at 3 but has a randomizer at any point of uncapped attack. Asura.Vrytreya said: » Valefor.Prothescar said: » 3.0, 3.75 on a critical hit. 2x 1.05 after that for randomizers. All of my calculations in this thread were at capped fSTR2, 3.0 pDIF, and 1.05 for both randomizers. Unless Last Stand can crit, it simply isn't possible to be averaging 6.5k~6.9k Last Stands on level 110+ monsters unless you somehow have 300+/- AGI. When I tested Athos's Gloves last month or 2 . there's still no such thing. Once capped at 3.0 pDIF, min = max. ADD : Did you guys forget about True Shot? 7% boost at proper distance, 9% when using Sylv. Glvltte . do u mean sylvan brauge? I accounted for the 7% bonus, I did not add empy+2 pants since neither of the sets that I was using for my numbers incorporated them.
Lakshmi.Rearden said: » It's more likely in a situation with AF2+2 DRG, Dia III, Chaos Roll w/DRK bonus @11 (41%) and decreases significantly when one of those goes away. My question was more along the lines... assuming all those things and 323AGI, is 6.9k possible? edit: especially considering the 323 AGI still has room to go up, if you swap out certain pieces. edit: 331AGI/323AGI whatever taru base agi is kinda plays with the number edit edit edit: plus if Helel is correct about +2 sylv body enhancing the bonus of V-shot, could add another 5% rttk to velocity shot just to see if with the 323/331 AGI 6.9k is possible With 323 AGI yes it's possible. With uncapped fSTR(likely floored, in fact it is floored), 323AGI, capped pDIF, at 100TP, it's just over 6.5k. 6962 with True Shot active. This is ignoring level correction though.
I think I saw one of you say 3.0 was pDIF cap... So another probably incorrect possibility I thought of (didn't look into much): on BG, velocity shot is said to enhance pDIF by 20%... does it only add the +20% rttk or does it also change the cap from 3.0 to 3.6 perhaps? Eh? or is that actually true already? lol I imagine the actual #s required to really hit that 3.6pDIF would be infeasible but hypothetically...
just trying to give some options, hope its not too face-palmy lol edit: also what STR is required for "cap"? I thought ~205 was pretty significant :( Assuming monster VIT is as low as 110, you'd need about 235 STR to cap fSTR2. With 76D.
Just realized how terribly wrong my above suggestion about V-shot is, looking at it again hahaha wow BUT maybe the one portion of the idea can be tied into Helel's thought of boosted rttk bonus from +2 sylvan body. What if the bonus grants additional rttk from +2 body but also somehow increases the pDIF cap? Too unreasonable? This of course still goes back to testing the +2 body a bit more extensively. +5 snapshot is a little lame imo to be the only bonus on the body when other +3 snapshot bodies are readily available, though that's not very good logic lol.
I just don't see crit or hidden effect being viable explanations (not that the above really is either lol) Increasing the pDIF cap sounds highly unlikely. I'm not one to throw away ideas based on assumption though (most of the time), so I'll just respond with anything is possible until proven otherwise.
I would appreciate from Helel some exact figures on his AGI and STR as well as what buffs he normally has active, as well as what debuffs may likely be present on the mob to somewhat estimate the probability of capped pDIF. It's certainly possible to be hitting 6.5k (6.9 I'm still iffy on) however it does require some rather demanding variables to be in his favor. relic +2 hands or alruna's?
I'm thinking relic +2s but I'm also building a wirefire set for cor and an alruna's in on the AH at the moment so just wondering. Cerberus.Maeldiar said: » relic +2 hands or alruna's? I'm thinking relic +2s but I'm also building a wirefire set for cor and an alruna's in on the AH at the moment so just wondering. Relic+2 thought so, just realized i can use athos gloves on cor anyways and the int would add more. thanks tho
Cerberus.Maeldiar said: » thought so, just realized i can use athos gloves on cor anyways and the int would add more. thanks tho Hows this set looking? AGI + is +86 without any sort of buff..
Last Stand: I might get flamed for this but hey I'll live :3... I havn't played Ranger seriously in about 3 years so if you guys could give me any sort of tips on gear sets I'd appreciate it! TP: Coronach: *Haidate Augmented with +4 Crit rate and +5 STP |
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