Tachi: Shoha

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » Jobs » Samurai » Tachi: Shoha
Tachi: Shoha
First Page 2 3 ... 21 22 23 ... 38 39 40
 Bahamut.Danthebk
Offline
サーバ: Bahamut
Game: FFXI
user: danthebk
Posts: 198
By Bahamut.Danthebk 2012-01-30 15:25:38  
None of the proposed WS sets that I've seen have had a significant amount of DA.

My suggested with Kantanotachi would have 19% DA


With this set, the TP bonus is 125. Giving a typical Shoha, before accounting for DA/TA/QA and overflow TP, an ftp of 3.275.

Scenario a will use Gorget+Belt, Scenario b will use Gorget+Windbuffet.

------------------------------------------------------

Some variables:
DA = double attack rate
TA = triple attack rate
QA = quadruple attack rate
f{a} = approximate increase in ftp from DA/TA/QA for scenario a
f{b} = approximate increase in ftp from DA/TA/QA for scenario b
DAfTP = 1 = increase in ftp if a DA were to occur.
TAfTP = 2 = increase in ftp if a TA were to occur.
QAfTP = 3 = increase in ftp if a QA were to occur.

------------------------------------------------------

Accounting for the ftp bonus from equipment:
a = 3.275 + .2 = 3.475
b = 3.275 + .1 = 3.375

------------------------------------------------------

DA:
f{a} = (DA/100)*DAfTP = (19/100)*1 = .19
a = a+(2f{a}) = 3.855

f{b} = (DA*(100-TA)*(100-QA))/100*DAfTP = ((19*.98*.99)/100) * 1 = .184338
b = b+(2f{b}) = 3.743676

------------------------------------------------------

TA:
a = 3.855

f{b} = ((TA*(100-QA))/100)*TAfTP = ((2*.99)/100)*2 = .0396
b = b+(2f{b}) = 3.822876

------------------------------------------------------

QA:
a = 3.855

f{b} = (QA/100)*QAfTP = (1/100)*3 = .03
b = b+(2f{b}) = 3.882876

------------------------------------------------------

Result
a = 3.855 ftp
b = 3.882 ftp


By my estimate, it would require 62% DA before the Windbuffet Belt will diminish the benefit of DA enough to make the Elemental Belt superior. But I may need to double check that.

Edit: beat
Edit2: forgot to sub war
 Valefor.Prothescar
Guide Master
Offline
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-01-30 15:28:41  
Fenrir.Nightfyre said: »
I think I originally did the math using 15% DA (no Avant legs +1) but I can re-do it with and without; it's a fairly simple calculation.

Assumptions: Moonshade TP Bonus, /WAR. Starting with no overflow.

(average fTP with Windbuffet)/(average fTP with ele belt)

15% DA: (1.56875+1+(3*0.01+2*0.99*0.02+1*0.99*0.98*0.15)*2)/(1.66640625+1+(1*0.15)*2)=1.01099099, or a ~1.1% increase.

17% DA: (1.56875+1+(3*0.01+2*0.99*0.02+1*0.99*0.98*0.17)*2)/(1.66640625+1+(1*0.17)*2)=1.01044827, so a 1.04% increase.

1 hit's worth of overflow is... what, 21 TP? We'll go with 21.

15% DA: (1.7361+1+(3*0.01+2*0.99*0.02+1*0.99*0.98*0.15)*2)/(1.83375625+1+(1*0.15)*2)=1.040405% increase

17% DA: (1.7361+1+(3*0.01+2*0.99*0.02+1*0.99*0.98*0.17)*2)/(1.83375625+1+(1*0.17)*2)=0.989734% increase

Best case for 7% Conserve TP increases ele belt damage by about 0.2%, a bit less with increased DA and overflow. Worth noting that it can't proc in Voidwatch so no chance of reducing your hit build with it, though there is the possibility of ele belt's accuracy being relevant on T6 NMs.

headache just from looking at this


Bahamut.Danthebk said: »
None of the proposed WS sets that I've seen have had a significant amount of DA.

My suggested with Kantanotachi would have 9% DA


With this set, the TP bonus is 125. Giving a typical Shoha, before accounting for DA/TA/QA and overflow TP, an ftp of 3.275.

Scenario a will use Gorget+Belt, Scenario b will use Gorget+Windbuffet.

------------------------------------------------------

Some variables:
DA = double attack rate
TA = triple attack rate
QA = quadruple attack rate
f{a} = approximate increase in ftp from DA/TA/QA for scenario a
f{b} = approximate increase in ftp from DA/TA/QA for scenario b
DAfTP = 1 = increase in ftp if a DA were to occur.
TAfTP = 2 = increase in ftp if a TA were to occur.
QAfTP = 3 = increase in ftp if a QA were to occur.

------------------------------------------------------

Accounting for the ftp bonus from equipment:
a = 3.275 + .2 = 3.475
b = 3.275 + .1 = 3.375

------------------------------------------------------

DA:
f{a} = (DA/100)*DAfTP = (9/100)*1 = .09
a = a+(2f{a}) = 3.655

f{b} = (DA*(100-TA)*(100-QA))/100*DAfTP = ((9*.98*.99)/100) * 1 = .087318
b = b+(2f{b}) = 3.549636

------------------------------------------------------

TA:
a = 3.655

f{b} = ((TA*(100-QA))/100)*TAfTP = ((2*.99)/100)*2 = .0396
b = b+(2f{b}) = 3.628836

------------------------------------------------------

QA:
a = 3.655

f{b} = (QA/100)*QAfTP = (1/100)*3 = .03
b = b+(2f{b}) = 3.688836

------------------------------------------------------

Result
a = 3.655 ftp
b = 3.688 ftp


By my estimate, it would require 62% DA before the Windbuffet Belt will diminish the benefit of DA enough to make the Elemental Belt superior. But I may need to double check that.

not so much headache looking at this. Will supply my own math later, I'm too busy to even remember what I was thinking about 5 seconds ago atm

as for only 9% DA, why arent you subbing WAR

Suffice to say, at a 1% rate, QA adds 0.04fTP on average. 2% TA adds 0.06 on average. While adding DA/TA is essentially the same as adding fTP, adding DA/TA/QA means less procs of any of the three. I am not, however, taking into account DA/TA/QA being able to proc on both of the natural hits of Shoha, which is probably why I'm getting ele belt results being higher than windbuffet. oops.
 Bahamut.Danthebk
Offline
サーバ: Bahamut
Game: FFXI
user: danthebk
Posts: 198
By Bahamut.Danthebk 2012-01-30 15:31:29  
Valefor.Prothescar said: »
as for only 9% DA, why arent you subbing WAR

GFDI!! I knew I forgot something... I'll fix it...
 Shiva.Viciousss
Offline
サーバ: Shiva
Game: FFXI
user: Viciouss
Posts: 8022
By Shiva.Viciousss 2012-02-16 00:02:18  
I know this is a slight necrobump but I'm dusting off my Sam and just to confirm..mekira +1 is still runaway best for headslot?
 Odin.Zelphes
Offline
サーバ: Odin
Game: FFXI
user: Zelphes
Posts: 355
By Odin.Zelphes 2012-02-16 00:05:36  
Shiva.Viciousss said: »
I know this is a slight necrobump but I'm dusting off my Sam and just to confirm..mekira +1 is still runaway best for headslot?

Yes.
 Ragnarok.Nemesio
Offline
サーバ: Ragnarok
Game: FFXI
user: Nemesio
Posts: 747
By Ragnarok.Nemesio 2012-02-16 00:08:20  
Odin.Zelphes said: »
Shiva.Viciousss said: »
I know this is a slight necrobump but I'm dusting off my Sam and just to confirm..mekira +1 is still runaway best for headslot?

Yes.

About equal to Shura head +1 with correct augments.
 Odin.Zelphes
Offline
サーバ: Odin
Game: FFXI
user: Zelphes
Posts: 355
By Odin.Zelphes 2012-02-16 00:16:40  
When the elemental WS skill bonus kicks in, it should be on par with shura+1 with good augments, pulling slightly ahead in low attack situations.

Seeing how easy it is to get Meki+1 compared to Shura+1 & good augments, you won't go wrong with Meki+1 for Shoha.

But pretty much what the above poster said.
 Shiva.Viciousss
Offline
サーバ: Shiva
Game: FFXI
user: Viciouss
Posts: 8022
By Shiva.Viciousss 2012-02-16 00:24:38  
Ok thanks
 Leviathan.Kajii
Offline
サーバ: Leviathan
Game: FFXI
user: Kajii
Posts: 162
By Leviathan.Kajii 2012-02-17 02:09:50  
Breeze Gorget work for Shoha?
 Asura.Dtroyy
Offline
サーバ: Asura
Game: FFXI
Posts: 210
By Asura.Dtroyy 2012-02-17 03:55:02  
Leviathan.Kajii said: »
Breeze Gorget work for Shoha?
Yeah.
 Cerberus.Taint
Offline
サーバ: Cerberus
Game: FFXI
user: Taint
Posts: 1514
By Cerberus.Taint 2012-02-17 12:02:01  
Shiva.Viciousss said: »
I know this is a slight necrobump but I'm dusting off my Sam and just to confirm..mekira +1 is still runaway best for headslot?



What everyone said, its not a run away. Shura+1 can beat it, but if you are getting the FTP proc from Mekira+1 it wins, if you are not Shura+1 (3% WSdmg) is about the same and sometimes better.

Shura+1 is a luck item with the augments, so for some its a much cheaper option for others its impossible. Ideally you'd have both, I use Shura+1 because I have excellent augments (2mil in) and I craft Mekira gear for gil.
Offline
Posts: 227
By Makado 2012-02-17 12:10:22  
So how much better is a Shura+1 perfectly auged compared to mekira+1?
 Cerberus.Taint
Offline
サーバ: Cerberus
Game: FFXI
user: Taint
Posts: 1514
By Cerberus.Taint 2012-02-17 12:24:39  
Makado said: »
So how much better is a Shura+1 perfectly auged compared to mekira+1?


Barely

Shura+1
114

20

230
100
0.85

195.5

2.575

2.25


1909.040625


103%


1966.311844

119%

2339.911094



Mekira+1
114

20

240
100
0.85

204

2.575

2.25


1958.2875


100%


1958.2875

119%

2330.362125
Offline
Posts: 227
By Makado 2012-02-17 14:17:34  
I'm guessing Phorcys is the new ws body for shoha/fudo reso/stardriver? Unless acc is an issue?
[+]
Offline
Posts: 85
By Ericnuke 2012-02-17 14:42:51  
What about Ogier's breeches +20 attack and oncrease ws damage, has anyone parsed it yet to see if the increase is better than avant +1?
 Carbuncle.Crollion
Offline
サーバ: Carbuncle
Game: FFXI
user: Crolion
Posts: 221
By Carbuncle.Crollion 2012-02-17 14:51:37  
a ls mate has both tested both out he says on fodder stuff not that big of a diff if any. but vs t6 vwnms with his masa he says its a good chunk about 200-300 difference in damage.

i havent done testing myself since these god forsaken legs dont wanna drop to me >< but once i get em will test it out for sure
 Cerberus.Taint
Offline
サーバ: Cerberus
Game: FFXI
user: Taint
Posts: 1514
By Cerberus.Taint 2012-02-17 16:13:29  
Carbuncle.Crollion said: »
a ls mate has both tested both out he says on fodder stuff not that big of a diff if any. but vs t6 vwnms with his masa he says its a good chunk about 200-300 difference in damage. i havent done testing myself since these god forsaken legs dont wanna drop to me >< but once i get em will test it out for sure


No way its 200-300 he's eyeballing it. The ACC will make a difference for the 2nd hit/DAs etc but 3% dadmage vs 8str 2da isn't a 200-300 difference on anything.
Offline
Posts: 502
By xenomasterkenshin 2012-02-21 19:09:35  
Sorry to ask this question but i saw several sets with different gorgets.

Is shoha light/shadow/breeze gorget? maybe got answered but just read 5 pages backwards.

Thanks!
 Sylph.Sukasaroth
Offline
サーバ: Sylph
Game: FFXI
Posts: 325
By Sylph.Sukasaroth 2012-02-21 19:19:23  
thunder/breeze/shadow iirc
necroskull Necro Bump Detected! [34 days between previous and next post]
Offline
Posts: 936
By Chyula 2012-03-26 15:46:19  
Fulad-Zereh
lvl 97
DEF:67 STR+15 DEX+15
Accuracy+15 Attack+15
Evasion-15 "Double Attack"+3%
WAR, PLD, DRK, BST, SAM, NIN

new best Shoha body?
 Fairy.Ghaleon
Offline
サーバ: Fairy
Game: FFXI
user: MisterRyu
Posts: 2742
By Fairy.Ghaleon 2012-03-26 15:49:25  
Chyula said: »
Fulad-Zereh
lvl 97
DEF:67 STR+15 DEX+15
Accuracy+15 Attack+15
Evasion-15 "Double Attack"+3%
WAR, PLD, DRK, BST, SAM, NIN

new best Shoha body?

no.
 Asura.Kaisuko
Offline
サーバ: Asura
Game: FFXI
user: Kaisuko
Posts: 996
By Asura.Kaisuko 2012-03-26 15:51:28  
Why not?
If Avant+1 is just barely behind Ace's shouldn't this body should put Ace's behind?

Edit: Though if we're talking about actual best and not realistic, there's Phorcy's.
 Asura.Hotin
Offline
サーバ: Asura
Game: FFXI
user: HotinTJ
Posts: 150
By Asura.Hotin 2012-03-26 15:58:58  
Because Phorcys Korazin from Nyzul isle probably...
 Ragnarok.Daffel
Offline
サーバ: Ragnarok
Game: FFXI
user: daffel
Posts: 476
By Ragnarok.Daffel 2012-03-26 16:00:42  
Asura.Kaisuko said: »
Why not?
If Avant+1 is just barely behind Ace's shouldn't this body should put Ace's behind?

Edit: Though if we're talking about actual best and not realistic, there's Phorcy's.

Its not so bad, especially with the update to it allowing to pick a piece after a floor 100 win. It was thought impossible but its been done and not too bad with the correct set up.

Edit: If the floor jumps dont shaft you on every turn >.>

This will beat Ace's as its 3 STR vs 1/2ish att, 3acc 3% DA
 Fenrir.Nightfyre
Offline
サーバ: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11681
By Fenrir.Nightfyre 2012-03-26 16:00:43  
Asura.Kaisuko said: »
Why not?
If Avant+1 is just barely behind Ace's shouldn't this body should put Ace's behind?

Edit: Though if we're talking about actual best and not realistic, there's Phorcy's.
Phorcys is hardly unrealistic post-update.
[+]
 Asura.Kaisuko
Offline
サーバ: Asura
Game: FFXI
user: Kaisuko
Posts: 996
By Asura.Kaisuko 2012-03-26 16:03:15  
Eh, I didn't think of that. >.> It's too new, don't judge me!
 Odin.Llewelyn
Offline
サーバ: Odin
Game: FFXI
user: Llewelyn
Posts: 2255
By Odin.Llewelyn 2012-03-26 17:32:55  
Just wanted to pop in and say SAM augmented relic body is unaffected by the Save TP nerf.





WS'd multiple times to make sure it wasn't just Conserve TP and I got the same TP return every time. One thing I noticed was I got 0 TP return after a missed Tachi: Fudo so I guess the body doesn't follow the expected new rules of Save TP at all.

Edit: Tested it in VW. The Save TP is added to Miser's/Discipline for a total of 50 Save TP. Miss results in 45 Save TP.
 Leviathan.Kajii
Offline
サーバ: Leviathan
Game: FFXI
user: Kajii
Posts: 162
By Leviathan.Kajii 2012-04-06 02:03:24  
What Moonshade augments to get for Masa/Shoha SAM?

Would also like to use it for Kannagi NIN if the augment would benefit both...
 Ramuh.Austar
Offline
サーバ: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2012-04-06 02:05:51  
Attack+TP Bonus
[+]
 Bismarck.Zagen
Offline
サーバ: Bismarck
Game: FFXI
user: Zagen
Posts: 395
By Bismarck.Zagen 2012-04-12 12:01:04  
I had a couple questions I can't really figure out what's better as I progress toward the best gear options.

So My questions are based on this set:

1) Is thunder belt better than beir?
2) After I get thunder gorget is the answer to 1 still true?
First Page 2 3 ... 21 22 23 ... 38 39 40
Log in to post.