Tachi: Shoha |
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Tachi: Shoha
Because you can't buy a Ace's mail off the AH. Avant Mail +1 is a good alternative.
how is sugemino vs atheling for shoha?
Shiva.Schatzie said: » how is sugemino vs atheling for shoha? stack that str. They're basically identical.
Chyula said: » Sylph.Tigerwoods said: » Bismarck.Elanabelle said: » Unless I'm doing the math wrong, that's only 25.3 TP per hit. Maybe I'm missing something? If not, I don't think Bullwhip Belt is viable for the 4-hit set-up. You'd need to use Goading Belt. Able to drop af3+2 pant and sam earring and replace it with the 7% pants and regain earring to maint a 4 hit build? or replace ace with usu to make it 4 hit while still having capped haste? This is late, but I 4hit right now while making tp bonus GKT and you guys are trying to hard and not capping haste. Easy 4 hit capped haste allows for WS in +2 legs / rajas / Brutal Haste bonus on +2 legs is 1.5%? or 2.5%? Could also rose strap instead of goading I think but I dont own it. I find this set a lot more optimal then the one posted. Quetzalcoatl.Brayenn
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not sure what you are trying to say with that but u are not capping haste with that. the hasso bonus is not counted towards gear haste last i checked.
Yeah, you're about 3% from haste cap there Deboro.
Quetzalcoatl.Brayenn said: » not sure what you are trying to say with that but u are not capping haste with that. the hasso bonus is not counted towards gear haste last i checked. technically unless your recieving march x2 and haste i think it really wouldn't matter if you cap gear haste or not, but then again you could cap gear haste AND get the hasso bonus haste Quetzalcoatl.Dawnn said: » Quetzalcoatl.Brayenn said: » not sure what you are trying to say with that but u are not capping haste with that. the hasso bonus is not counted towards gear haste last i checked. technically unless your recieving march x2 and haste i think it really wouldn't matter if you cap gear haste or not, but then again you could cap gear haste AND get the hasso bonus haste Wait, what? Getting haste is getting haste and it has increasing returns. Giving up 3% haste at high levels when you aren't capped is a lot. no no no no i mean
if you have 25% haste, you have 25% haste he is getting 23% from gear, and 2%~ from the hasso enhancement so around 25% what im saying is it doesn't really matter if he capped his gear haste or not, his total haste is 25% and in situations where it will really only show is when he has capped haste from other areas. basically it wont really show unless he is recieving buffs It starts matter when his magic haste are near cap. Usually, it doesn't though.
Asura.Vrytreya said: » It starts matter when his magic haste are near cap. Usually, it doesn't though. thats what i was tryin to say (^>.<)^ Quetzalcoatl.Brayenn
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not sure im understanding..it wouldn't matter if you are capping from high haste buffs..but anywhere you are not capping w/o the pant's bonus the pants are better
basically: 37 haste > 35 haste so on the contrary it would NOT matter when you are capping haste only due to other buffs<to be exact, when the bonus from pants exceed the cap> Quetzalcoatl.Brayenn said: » not sure im understanding..it wouldn't matter if you are capping form high haste buffs..but anywhere you are not capping w/o the pant's bonus the pants are better basically: 37 haste > 35 haste so on the contrary it would NOT matter when you are capping haste only due to other buffs<to be exact, when the bonus form pants exceed the cap> Quetzalcoatl.Brayenn
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Asura.Vrytreya said: » Quetzalcoatl.Brayenn said: » not sure im understanding..it wouldn't matter if you are capping form high haste buffs..but anywhere you are not capping w/o the pant's bonus the pants are better basically: 37 haste > 35 haste so on the contrary it would NOT matter when you are capping haste only due to other buffs<to be exact, when the bonus form pants exceed the cap> ur reading a poorly composed reply... just replying to dawn, where he is saying 25 haste is the same if getting it from gear or through the hasso bonus. [which if that is the case i find wrong as including hasso you are going from 35 > 37 haste which i think would already start to show, particularly when haste is a common buff] hope that cleared it up a bit Leviathan.Snakeslice
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Phoenix.Deboro said: » Chyula said: » Sylph.Tigerwoods said: » Bismarck.Elanabelle said: » Unless I'm doing the math wrong, that's only 25.3 TP per hit. Maybe I'm missing something? If not, I don't think Bullwhip Belt is viable for the 4-hit set-up. You'd need to use Goading Belt. Able to drop af3+2 pant and sam earring and replace it with the 7% pants and regain earring to maint a 4 hit build? or replace ace with usu to make it 4 hit while still having capped haste? This is late, but I 4hit right now while making tp bonus GKT and you guys are trying to hard and not capping haste. Easy 4 hit capped haste allows for WS in +2 legs / rajas / Brutal Haste bonus on +2 legs is 1.5%? or 2.5%? Could also rose strap instead of goading I think but I dont own it. I find this set a lot more optimal then the one posted. Either way this is a better set if you are really set on getting that 4 hit and assuming you did your math right needing 55stp. The att you lose is no comparison to the 3% haste you gain. Odin.Eikechi said: » Ya I figured Ace's still won, but I see a ton of Avant+1 sams out there on our server LL Quetzalcoatl.Brayenn said: » Asura.Vrytreya said: » Quetzalcoatl.Brayenn said: » not sure im understanding..it wouldn't matter if you are capping form high haste buffs..but anywhere you are not capping w/o the pant's bonus the pants are better basically: 37 haste > 35 haste so on the contrary it would NOT matter when you are capping haste only due to other buffs<to be exact, when the bonus form pants exceed the cap> ur reading a poorly composed reply... just replying to dawn, where he is saying 25 haste is the same if getting it from gear or through the hasso bonus. [which if that is the case i find wrong as including hasso you are going from 35 > 37 haste which i think would already start to show, particularly when haste is a common buff] hope that cleared it up a bit What i mean is this... Assuming you are recieving haste (spell) it is a 15% or 150/1024 So........ Gear---- 23% Hasso--- 12.5% (2.5% boost from +2 legs) Haste--- 15% This brings your grand total haste to 50.5% haste, still a good 30% away from the true delay cap, I'm pretty sure deboro knows that he COULD be getting a full 25% haste setup WITH the hasso enhancement, and thats good and all but he feels its worth -3% haste for a tradeoff of a boost of 20% weaponskill frequency (I assume 20% correct me of im wrong) Doesn't mean its horrible, and the normal DD can only get 25% haste total from gear anyways, the setup is used when you arent receiving marches, and its supposed to help fill the gap between a 4 hit and a decent amount of haste 33% actually.. You go from 4 hit TPing phase to 3 hit TPing haste..
1 hit shoved off from 4 hit -> 1/(75% time required to reach 100) = 33% more WS. It's not that bad really (in fact, better)... unless you're killing something where 2% haste matters where you gonna land another hit before the monster dies. 5hit > 4hit
Kikugosaku Pole Grip Thew Bomblet Zelus Tiara Rancor Max/Mala Brutal Unkai Unkai +2 Dusk +1/Brego Rajas Strigoi Atheling Bullwhip Unkai +2 Ace's As you add haste it gets even better. If I have time I'll play with AF2+2a body for WS, should be the best by far. I use samurai for Nyzul / Salvage duo/trio's and other low buff events, of course I understand if im getting Marches / Haste / Samba ( because with 2 handed weapons delay you wont even hit the 80% delay cap until you receive a haste samba of 4/5 merits + or 2hr'd Marches ) So the 2.5% increase from unkai pants would be identical to someone getting 25.5% haste from there gear without the pants. But of course if you get 26% in gear and then have hasso up because it adds to the magic haste you would be better off.
Also if your capping haste either way, 4hit > 5hit especially on low level mobs, with zanshin merits in cat 2, you are looking at 1 attack round possibilty's of going over 100% again, Ive had 104% tp while shoha animation is still going its pretty fun. Either way talking about gear sets for an inferior weapon doesnt really seem to matter. Phoenix.Deboro said: » I use samurai for Nyzul / Salvage duo/trio's and other low buff events, of course I understand if im getting Marches / Haste / Samba ( because with 2 handed weapons delay you wont even hit the 80% delay cap until you receive a haste samba of 4/5 merits + or 2hr'd Marches ) So the 2.5% increase from unkai pants would be identical to someone getting 25.5% haste from there gear without the pants. But of course if you get 26% in gear and then have hasso up because it adds to the magic haste you would be better off. Also if your capping haste either way, 4hit > 5hit especially on low level mobs, with zanshin merits in cat 2, you are looking at 1 attack round possibilty's of going over 100% again, Ive had 104% tp while shoha animation is still going its pretty fun. Either way talking about gear sets for an inferior weapon doesnt really seem to matter. Nope thats wrong, WS delay alone hurts the 4hit. There isn't a senario where your set will beat mine. No buffs or full buffs. Edit found a way 4hit wins: In lolabyssea the 4hit pulls ahead on Fodder mobs, because the benefits of the 5hit get reduced by Cruor and atma. On fodder mobs (capped attack, fSTR etc) the sets are very close with the 5hit edging the 4hit. On harder mobs, boss, floor20 boss or higher, the 5hit pulls away even more. Same thing happens as you add other buffs. being able to ws in the same exact set you use, but weaponskilling 33% faster is behind how? with a weaponskill like Shoha making the Ws to tp spread just crazy anyways ( probably an easy 75/25 split ) Adding in more rounds of ws and less of tp phase will only increase dot.
If you have a spreadsheet or something your using id love to see the numbers coming out but even eyeballing can show that a 4hit will dominate. Ontop of the math behind zanshins on Hasso's? with merits adding tp to the zanshin hit or the Double attack chance from Kiku I just cant see needing an extra hit being a superior build. All of this is not for VW where I have not used sam yet since its not really my best job but still lowering your hit build has always been a substantil increase on samurai because of the insane spread in ws damage vs melee damage. You can probably get WS unleashed 1 round in between in VWNM. Monarch drink, Regain and Save TP atmacite will almost definitely reduce everything to 3-hit build.
Monarch's drink, Miser's roll, save tp atmacite and Meditate usually results in doing several 1 hit to 100% or more (even better when Hasso-Zanshin procs). It's pretty fun doing 6-7 shohas (at a guess) in a such a short time and barely even seeing your character swing at all... Sometimes while doing it I forget I need to use my dusty wing with fudo 'cause I'm WSing too much xD.
Dynamis DC Goblin. 2xDA. 95 Amano 140TP. Not broken at all
I parsed 2 Qilin's last night and did 37 Shoha's and 4 Kaiten's, next highest was 19. It was pretty stupid lol, but it was a JP group and while it was well managed it wasn't exactly hard to come out on top and I had a feeling the results were somewhat skewed.
I try to save the meditate zerg for a stagger or two so I can fully benefit from Overwhelm, pop off6-10 WS as fast as you can get them off Offline
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Bahamut.Atoreis said: » Dynamis DC Goblin. 2xDA. 95 Amano 140TP. Not broken at all that pic ain't telling me ***but an epeen shot, show me the full pic with all the jobs in there and is it done without debuff on the mob. Phoenix.Deboro said: » being able to ws in the same exact set you use, but weaponskilling 33% faster is behind how? with a weaponskill like Shoha making the Ws to tp spread just crazy anyways ( probably an easy 75/25 split ) Adding in more rounds of ws and less of tp phase will only increase dot. If you have a spreadsheet or something your using id love to see the numbers coming out but even eyeballing can show that a 4hit will dominate. Ontop of the math behind zanshins on Hasso's? with merits adding tp to the zanshin hit or the Double attack chance from Kiku I just cant see needing an extra hit being a superior build. All of this is not for VW where I have not used sam yet since its not really my best job but still lowering your hit build has always been a substantil increase on samurai because of the insane spread in ws damage vs melee damage. I'm not eye balling it. TP overage, WS delay, Zanhasso, DA, white damage all favor a 5hit. The average attack rounds to 100tp with my build and a 4hit is almost identical, with the 4hit over TPing more often. Its almost the same as why Ukon WARs ideal set is a 6hit over a 5hit. |
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