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Stardiver Testing
Ragnarok.Amador
サーバ: Ragnarok
Game: FFXI
Posts: 409
By Ragnarok.Amador 2011-11-30 21:12:14
Through some testing I read through the crit rate on Drakesbane is actually possibly lower.
Thinking 5% from the stuff I read on some testing that was done in 09.
On harder content it becomes more and more difficult to actually benefit from that 20% DDex Crit.
Which will leave a big window for something like Stardiver to win out, since it'll naturally have more STR, and ATK to go with it and each of it's hits.
Would also be kinda nice to know the fTP boost at 200% and 300% TP Bonus.
By Foldypaws 2011-11-30 21:20:17
No, I was assuming floored crit rate (5% base (or "DDex", if you like), +5% from merits, +5% from rancor collar +10% from WS = 25%.)
If the WS is only =5%, that gives you a floored crit rate of 20%, although on VW stuff there's some unknown crit rate from Champion's tonic.
Ragnarok.Amador
サーバ: Ragnarok
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Posts: 409
By Ragnarok.Amador 2011-11-30 21:29:47
I wonder if it's similar to that of Hydra Tiara which is 7-10% Critical Hit Rate, but even then do you think that in a situation like that Drakes would still win out? Mind you that's 20% for one crit, not accounting the other 3 which have even a lesser chance to crit.
Even lesser of a chance at scoring 4/4 Crit, or even 3/4.
By Foldypaws 2011-11-30 21:42:14
On something like Qilin? Yeah
And I'm just talking averages.
Assume you have a .8 pDIF after level correction, with a 1.8 from crits. Assuming you have a 25% crit rate that means an average pDIF of 1.05 for Drakesbane. (.75*.8+.25*1.8)
Assuming 180 STR for drakes, and let's say 190 for Stardiver, and 150 D+fSTR. WSC is 76 for drakes, 161 for Star.
so (150+76)*4*1.05 = 949.
(150+161)*3.75*.8 = 933.
So in this particular scenario, Drakes still wins. If pDIF were higher (mob had lower defense/was lower level), Star gets better by comparison, if you have a higher crit rate (champion's tonic, the lower critical hit evasion from star is on XD) then drakes is relatively better.
My Drakes average about 1100-1150 on Qilin, but I use a defense down polearm so that's going to push my cRatio maybe half the time or better. I may have more than a 25% crit rate on him though, I should parse that.
Edit: small sample size (25/103), but melee crit rate was 25% on him. WS crit rate should be at least that on average, maybe 35%.
Ratio of average crit damage to average non-crit damage was 2.16:1, which gives about ~.85 pDIF. I WS in 9% DA, so that's a 4.5% damage increase (can only DA on half the hits).
Working the math with a 35% drakesbane crit rate, a .85 pDIF, and including DA gives me almost exactly the right average damage. (1133 calculated, 1167 parsed)
So, Star under those conditions: 1035 average expected damage, lower than my drakes.
I may go try to Stardiver him a few times on the test server.
Ragnarok.Amador
サーバ: Ragnarok
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Posts: 409
By Ragnarok.Amador 2011-11-30 22:00:06
Okay I see what you're saying.
By the way, that 3.75 on Stardiver, how do you figure?
By Foldypaws 2011-11-30 22:02:47
first hit is .75, I'm assuming each of the following 3 are 1.0.
Ragnarok.Raenil
By Ragnarok.Raenil 2011-11-30 22:04:41
fTP only applies to the first hit. All following hits are 1.0.
That's how it worked for pre-2H Update Penta Thrust, iirc.
By Ophannus 2011-11-30 22:15:40
Depensing on duration might be good to open fights with this since it buffs everyone's crit chance, the equivalent of raising everyone's crit% by X%. Might stack with that new Step too
Ragnarok.Amador
サーバ: Ragnarok
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Posts: 409
By Ragnarok.Amador 2011-11-30 22:16:41
Oh alright I see that now.
So with Gorget's it would push it up to 3.9444
Would this be ideal for this type of WS, or would we consider something else like a STR Torque and Beir Belt +1?
When I swapped over to Lancer's + Pipilaka Belt, my damage went down a lot... it also hurt the average pretty badly.
Since this is a low fTP ws. Doesn't that imply that additional fTP would benefit more?
Ragnarok.Raenil
By Ragnarok.Raenil 2011-11-30 22:22:37
Gorget would push it to 3.85. The boost isn't all that large, tbh. I'd assume a STR neck, depending on the size of the STR Mod would most likely overcome it.
By Foldypaws 2011-11-30 22:28:01
Adding .2 fTP is a ~5% increase in damage.
I assume you were inside abyssea with STR atma? So figure something like 300? STR, to which you added 11.
Assuming D+fSTR~150, then you had the damage term of 405 without the belt, and 414 with it. That's only a 2.2% increase. So yeah, gorget/belt should be better inside abyssea.
Outside you're looking at say, 298 vs 308, or a 3.3% increase, so belt/gorget would still win outside.
Though the 4 str 15 attack neck would be better, as would a beir+1 for belt. They still might not win though.
Ragnarok.Amador
サーバ: Ragnarok
Game: FFXI
Posts: 409
By Ragnarok.Amador 2011-12-01 14:34:59
Outside of Abyssea Parse! Compare and Contrast test vs 3 WS's
Target: Groundskeeper - Blue Wall Only - Despot Also!
Code - Drakesbane 84797 0 84797 53.09 % 32/0 100.00 % 1700/3497 2649.91
- Geirskogul 74940 0 74940 46.91 % 35/5 87.50 % 658/2920 2141.14
- Stardiver 86672 0 86672 71.75 % 32/0 100.00 % 2013/3794 2795.87
So by this sample... Stardiver wins slightly.
This is the parse on Despot.
Code - Drakesbane 2524 0 2524 100.00 % 1/0 100.00 % 2524/2524 2524.00
- Stardiver 5326 0 5326 84.13 % 2/0 100.00 % 2433/2893 2663.00
Could of just been bad luck on crits perhaps?
Code Melee Crit Damage
Player #Crit C.Low/Hi C-0.Avg Crit%
Amador 76 471/1138 595.01 19.69 %
Oscar 15 216/230 221.40 4.25 %
This is TP Gear - Claymore Grip, Merits.
I WS in Claymore/Rancor/Light Earring as well for the Crit Rate.
TP Gear Dex: 86+27
WS Gear Dex: 86+44
In anycase, with the look at the new gear coming out soon. It looks promising. I'm personally quite excited about the Weaponskill. Hope to see some decent numbers off of Voidwatch, and other such endgame related content.
By Foldypaws 2011-12-01 23:47:44
I'm actually surprised Stardiver isn't winning by more.
Despot is low level content, your pDif should be well above 1, so I would have expected Star to do way more, rather than just winning by 5% or so.
I'll Stardiver Qilin or Kaggen a bunch this weekend to see how that does.
Ragnarok.Amador
サーバ: Ragnarok
Game: FFXI
Posts: 409
By Ragnarok.Amador 2011-12-02 00:30:21
To be honest the numbers seemed a little off, probably just due to rate of double attacks in ws's maybe.
However, in the past @95 I have scored much much much higher damaging Drakes on Despot. Ranging at 3.9 - 4.1k so I don't know honestly. I'll try to snag a few more from time to time when I can, but overall the entire test on Drakesbane left me kind of curious as to why the big difference now.
I'll see what I can come up with on my end.
By Foldypaws 2011-12-03 15:57:34
Ugh. I just tested Stardiver on the test server using Mighty Strikes.
It's .75 fTP across all 4 hits, not 1.0 on the 3 after the first.
It's garbage except *maybe* as sekkanoki fodder for the skillchain or at the start of a zerg.
As a slight silver lining, gorgets/belts do apply their fTP boost across all hits.
If you do end up using it, that means they beat everything you could possibly put in those slots.
Ragnarok.Amador
サーバ: Ragnarok
Game: FFXI
Posts: 409
By Ragnarok.Amador 2011-12-03 16:37:21
Indeed, I noticed a very big damage increase as soon as I swapped out of Lancer's Torque and Pipilaka to Soil Gorget/Soil Belt. The damage was a little too much and I thought it was super weird.
Quetzalcoatl.Brayenn
サーバ: Quetzalcoatl
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Posts: 306
By Quetzalcoatl.Brayenn 2011-12-03 16:49:39
is the ftp bonus(from gorget/belts) across all hits just on newer WS? or is the old "only applies to first hit" a long overdue misconception?
Ragnarok.Amador
サーバ: Ragnarok
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Posts: 409
By Ragnarok.Amador 2011-12-03 16:53:15
The fTP from Gorget and Belts do infact go for all hits of the WS. (Unsure if this applies to double/triple attacks)
It isn't a overdue misconception because this is the first time we've run into something like this when it comes to damage formulas for a specific WS.
These new ws, seem to have this trend however. Not just on Stardiver, but some others as well. Of course there are always the pretty butterflies that are just made special, and some of these WS do infact have 2.0 fTP which is looking as if they are 2.0 across the board. Which is amazing for those WS's, but for Stardiver, it sucks.
Quetzalcoatl.Brayenn
サーバ: Quetzalcoatl
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Posts: 306
By Quetzalcoatl.Brayenn 2011-12-03 16:57:17
sry for the question, just always assumed it didn't affects additional hits form multi hit ws as that is what was always being said, but now i keep hearing it affects all the newer WS, at least as far as gorget and belts go.
Ragnarok.Returner
サーバ: Ragnarok
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Posts: 440
By Ragnarok.Returner 2011-12-03 21:10:44
not all new WS, GK doesn't get that, but seems to have ratio bonus similar to g/k/y.
サーバ: Fenrir
Game: FFXI
Posts: 11680
By Fenrir.Nightfyre 2011-12-03 21:28:14
Quetzalcoatl.Brayenn said: »is the ftp bonus(from gorget/belts) across all hits just on newer WS? or is the old "only applies to first hit" a long overdue misconception? This is a very new thing and not even all the new merit weaponskills are subject to it. Until now the only abilities using a form of fTP that had this property were certain BLU spells (this is why Asuran Claws blows chunks, but also part of why Quadratic Continuum is relatively strong) and Jishnu's Radiance. It's unfortunate that they decided to apply this to Stardiver and Entropy though, as it reduces their output by a bit less than 25% (compared to additional hits all having an fTP of 1).
[+]
Ragnarok.Amador
サーバ: Ragnarok
Game: FFXI
Posts: 409
By Ragnarok.Amador 2011-12-04 18:32:40
Well, nothing left to test on this thing at this time. The end result can be found here:
http://forum.square-enix.com/ffxi/threads/17719-dev1049-Stardiver-Polearm-WS?p=237271#post237271
If you really want to use this WS, regardless of it being changed or not.
Get a TP Bonus Earring.
Bahamut.Mizuharu
サーバ: Bahamut
Game: FFXI
Posts: 1988
By Bahamut.Mizuharu 2011-12-16 15:55:12
So would no one recommend this WS if you're a DRG main? It was doing ~5k with 4/5, atk drink and VV/RR/Slashing Sunder in abyssea. I know Drakes would obviously be a better choice in abyssea (as with all crit WSs), but Skydiver wouldn't be a better choice in Voidwatch?
(Havn't done 5/5 yet. I have it, just I got on blu to get that up to 99. Burning 130 merits drains so much outta ya @@ Might as well just get every thing else to 99)
Quetzalcoatl.Brayenn
サーバ: Quetzalcoatl
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Posts: 306
By Quetzalcoatl.Brayenn 2011-12-16 16:02:35
i am unsure myself but given that drakesbane has been said to have a pretty substantial atk penalty of -20% im am not ready to rule this WS out till someone with more mathy background can say otherwise.
サーバ: Odin
Game: FFXI
Posts: 228
By Odin.Skeero 2011-12-16 16:06:04
I got 5/5 last night but fell asleep before i got to use it. 4/5 i did get to use and was pretty upset with it. highest was like 3.5k on treants in A-Altepa. RR/apoc/VV atmas. Lets hope that 5/5 makes it worth it. Either way it will still have its uses, but being on last stage of Gungnir i was hoping for something to push Drg up the ranks.
Ragnarok.Sekundes
サーバ: Ragnarok
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Posts: 4189
By Ragnarok.Sekundes 2011-12-16 16:10:00
Quetzalcoatl.Brayenn said: »i am unsure myself but given that drakesbane has been said to have a pretty substantial atk penalty of -20% im am not ready to rule this WS out till someone with more mathy background can say otherwise. If foldypaws and Nightfyre aren't enough for you I'm not sure who else you want to comment on it.
Quetzalcoatl.Brayenn
サーバ: Quetzalcoatl
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Posts: 306
By Quetzalcoatl.Brayenn 2011-12-16 23:17:24
Ragnarok.Sekundes said: »Quetzalcoatl.Brayenn said: »i am unsure myself but given that drakesbane has been said to have a pretty substantial atk penalty of -20% im am not ready to rule this WS out till someone with more mathy background can say otherwise. If foldypaws and Nightfyre aren't enough for you I'm not sure who else you want to comment on it.
their post came before people found the 20% atk penalty on drakes
Bahamut.Mizuharu
サーバ: Bahamut
Game: FFXI
Posts: 1988
By Bahamut.Mizuharu 2011-12-16 23:51:26
Quetzalcoatl.Brayenn said: »Ragnarok.Sekundes said: »Quetzalcoatl.Brayenn said: »i am unsure myself but given that drakesbane has been said to have a pretty substantial atk penalty of -20% im am not ready to rule this WS out till someone with more mathy background can say otherwise. If foldypaws and Nightfyre aren't enough for you I'm not sure who else you want to comment on it.
their post came before people found the 20% atk penalty on drakes
Whoa what when?
Quetzalcoatl.Brayenn
サーバ: Quetzalcoatl
Game: FFXI
Posts: 306
By Quetzalcoatl.Brayenn 2011-12-17 00:11:38
not long ago was found to have an atk penalty of about 20%atk, this is why i made the post that i did, been trying to get more accurate determination but drg seems like such a forgotten job by most lol hard to get a reply on the matter.
Ragnarok.Amador
サーバ: Ragnarok
Game: FFXI
Posts: 409
By Ragnarok.Amador 2011-12-17 00:37:03
That's something that has been around forever though according to people.
So it isn't a new development.
Stardiver is good, get it and get a Moonshade TP Bonus Earring a Soil Gorget and Belt. You'll enjoy it thoroughly.
Hi everyone. So I got a parser, and I was messing around with Stardiver for a while on the test server. Here's the information.
1 WS - 938 was done at 10% Doll life -_- sorry, so the average should be higher not considering it. Actual Average: 4,120.89
Soil Gorget + Soil Belt was used in this test. All WS's were done as close to 100% TP as possible. Atma used: SA VV RR - Wanted to use realitic Atma's that would not hinder damage potential, test.
49 WS sample size test ran for 30 mins duration of 1 Red Curry Bun with some minor distractions x.x;
Code Damage Summary
Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Absorbed Dmg
Amador 368588 90.76 % 106704 0 221572 0 0 40312 0
Oscar 37506 9.24 % 25234 0 12272 0 0 0 0
Total 406094 100.00 % 131938 0 233844 0 0 40312 0
Melee Damage
Player Melee Dmg Abs'd.Dmg Net Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg
Amador 106704 0 106704 28.95 % 160/3 98.16 % 98.16 % 0/848 404.42 404.42
Oscar 25234 0 25234 67.28 % 129/10 92.81 % 92.81 % 92/170 137.10 137.10
Melee Crit Damage
Player #Crit C.Low/Hi C-0.Avg Crit%
Amador 105 614/1400 804.39 65.63 %
Oscar 62 185/303 258.84 48.06 %
Other Physical Damage (Counterattacks and Retaliations)
Player CA.Dmg CA.Hits-0 CA.Low/Hi CA-0.Avg Ret.Dmg Ret.Hits-0 Ret.Low/Hi Ret-0.Avg
Amador 40312 26 322/5939 1550.46 0 0 0/0 0.00
Ability Damage
Player Abil. Dmg Abs'd.Dmg Net Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg
Amador 221572 0 221572 60.11 % 72/1 98.63 % 655/5879 3077.39
- Soul Jump 5066 0 5066 2.29 % 7/1 87.50 % 655/753 723.71
- Spirit Jump 13644 0 13644 6.16 % 15/0 100.00 % 673/1472 909.60
- Stardiver 202862 0 202862 91.56 % 50/0 100.00 % 938/5879 4057.24
Oscar 12272 0 12272 32.72 % 41/0 100.00 % 153/307 299.32
- Lightning Breath 12272 0 12272 100.00 % 41/0 100.00 % 153/307 299.32
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