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[dev1049] New weapon skills (yes, all of them)
By Ophannus 2011-11-30 11:34:55
Testing Stardiver with full STR and fully merited on Bluffalo right now. Using VV/Stout Arm/Apoc. It does a pretty good dmg on Bluffalo, more consistant than Drakesbanes I'd wager. Had 103+213 STR 999 Attack. My first one was 4556 but I didn't get a screenshot but I have these:
Drakesbane>Stardiver made Gravitation
サーバ: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2011-11-30 11:35:30
Quetzalcoatl.Brayenn said: »
Lakshmi.Sparthosx said: »Carbuncle.Wulfshadow said: »Lakshmi.Sparthosx said: »Quetzalcoatl.Brayenn said: »Lakshmi.Sparthosx said: »The WS limitation forces you to specialize which is overall a good thing and helps to separate the leeched classes from stuff you enjoy playing.
Everyone complains about the cookie-cutter builds and here goes a chance to specialize your character as the WS varieties also allow for some classes to use their subweapon more effectively.
Stuff like Archery SAM, Staff MNK, Scythe BST, Gswd WAR, Club BLU etc etc.
I don't find myself agreeing with SEs decisions often but this one is a good thing even if it means I won't be shooting Suzakus from my fists ;;
How is this going to change anything except make you have to choose between 3 weapons only? You wont have anyone using their "sub weapons" sub weapons are by default inferior, and will not be used ever as a legitimate weapon. Cookie-cutter will remain unchanged by this. Only thing this will do is add specialization to job and force you to gimpify other jobs. Which is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE due to the fact the game has always gave the player the option to switch jobs and still play it to the fullest.
I disagree and while for you it might not change things, there are now options where previously there were none. Funny how quick you've arrived at the conclusion that the weaponskills will 'never be used' and are 'inferior by default' before testing has been done, sets built and compared or new situations analyzed. Same ideas spouted off when Emp WS were introduced and Nyzuls before it.
PLD now boasts a viable club WS and blunt damage at that to pair with its previously wasted A- club skills. If you didn't have Chant du Cygne (inb4 all real PLDs have Almace already), you currently lacked a good WS to make up for it and Realmrazer could be your answer or the new sword WS - the choice is yours. Get both if you're gung-ho about PLD.
SAM has a viable ranged WS, BLU can now also use Club, BST has the ability to use a realistic 2h weapon etc etc.
Specialization is what this game needs. Everyone's running around with an Emp and here comes a decision to specialize your jobs rather than have everything and thus be as interchangeable as manufactured car parts.
I could be wrong but until we see the viability of these new WS, writing them off before anyone has done the tests is foolhardy. Claiming to use a weapon in which you lack a proficiency in skill for a comparatively mediocre weaponskill than empyrean weaponskills is foolhardy. Why use a club and lose aftermath, white damage, and weaponskill damage in exchange for a change of type of damage, when in the end it still would gimp your damage more than using the empyrean?
I'm not going to start breaking out a club and using the club weaponskill for 1k on a skeleton over an ukon because it has a blunt bonus. I'd much rather stick to the 2k white damage hits and over 5k weaponskills. If you have only 1 job leveled that can use only like 3 weapons, great. But that's not what's being discussed.
Because everyone has an Empyrean for the jobs they profess to have right? I don't recall having all my Emp WS unlocked from the start.
Cool story about your Ukon though.
Like I said before, the 3 WS limit gives you options. You can choose to make a class you like more powerful or you can spread around the weaponskills for variety and stick to the currently available weaponskills tied to various aftermaths and call it day.
If you don't have an Emp for the class, these WS just gave you a good reason to pull the classes you like out of obscurity and back into some level of viable play.
Corsair for example is looking at a good WS to pair off with Wildfire which may be powerful but has issues against certain magic resistant mobs. Do I unlock Last Stand and subject myself to not being able to unlock something else? Do I enjoy COR enough to round it out? Here's where the fun decisions and some variety amongst players begins. So you are saying we are limited to 3 jobs<or rather 3 weapons> to be played to its maximum potential? ok long as that is what you are agree with then fine. But i find that HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE, I enjoy playing all my jobs to the best of their abilities, and if i am not doing something to improve said jobs, i am helping someone else do the same, this limiting factor on 3 weapons is dumb and will further hinder my less called upon jobs even further.
OR... it just means that "the best of your abilities" is limited to 3 weaponskills. Why is that so horrible?
Ragnarok.Ashman
サーバ: Ragnarok
Game: FFXI
Posts: 4251
By Ragnarok.Ashman 2011-11-30 11:42:46
Testing Stardiver with full STR and fully merited on Bluffalo right now. Using VV/Stout Arm/Apoc. It does a pretty good dmg on Bluffalo, more consistant than Drakesbanes I'd wager. Had 103+213 STR 999 Attack. My first one was 4556 but I didn't get a screenshot but I have these: Drakesbane>Stardiver made Gravitation
All i see are numbers that are close to lolCamlanns without aftermath. I'd like to see what stardiver will put out on VW T.T
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2011-11-30 11:46:42
Carbuncle.Wulfshadow said: »Lakshmi.Sparthosx said: »Corsair for example is looking at a good WS to pair off with Wildfire which may be powerful but has issues against certain magic resistant mobs. Do I unlock Last Stand and subject myself to not being able to unlock something else? Do I enjoy COR enough to round it out? Here's where the fun decisions and some variety amongst players begins. And that's when you
(get ready for it, because I'm about to blow your *** mind)
Amazingly, this game allows for one to actually change one's profession almost at will! And if one has multiple jobs, where one of them may not be preferable in a certain situation, one is actually capable of changing their job!
Wow!
If you're talking about a situation in which one only has COR, that's not what's being discussed. We're currently discussing the allotment of weaponskills amongst one with many jobs.
To attempt to preach the rounding out of one job when you have multiple that are capable of doing what you wish to be rounded out even better is just foolish.
What if I don't want to change classes? What if we're doing multiple battles where I'm needed on Corsair for my rolls? What are my options then? Currently, it's take a huge damage cut or switch around classes and waste a bunch of time which goes back to my point about options.
You'll have CORs like me that probably unlock Last Stand for those moments where Wildfire sucks and you need something with more physical punch and you'll have others that just eat the damage cut because they could care less about COR outside putting up some rolls and fapping while the rolls do the work.
Variety, it's the spice of life.
Cerberus.Valmur
サーバ: Cerberus
Game: FFXI
Posts: 3642
By Cerberus.Valmur 2011-11-30 11:50:12
Anyone tested Axe/Great Axe yet? :)
By Ophannus 2011-11-30 11:51:38
I only did like 4 or 5 Stardivers. First did 4.5k. 2 of them did 3500ish and 2 of them did 2500. First might have been a Triple Attack or something
Quetzalcoatl.Brayenn
サーバ: Quetzalcoatl
Game: FFXI
Posts: 306
By Quetzalcoatl.Brayenn 2011-11-30 11:51:44
Quetzalcoatl.Brayenn said: »
Lakshmi.Sparthosx said: »Carbuncle.Wulfshadow said: »Lakshmi.Sparthosx said: »Quetzalcoatl.Brayenn said: »Lakshmi.Sparthosx said: »The WS limitation forces you to specialize which is overall a good thing and helps to separate the leeched classes from stuff you enjoy playing.
Everyone complains about the cookie-cutter builds and here goes a chance to specialize your character as the WS varieties also allow for some classes to use their subweapon more effectively.
Stuff like Archery SAM, Staff MNK, Scythe BST, Gswd WAR, Club BLU etc etc.
I don't find myself agreeing with SEs decisions often but this one is a good thing even if it means I won't be shooting Suzakus from my fists ;;
How is this going to change anything except make you have to choose between 3 weapons only? You wont have anyone using their "sub weapons" sub weapons are by default inferior, and will not be used ever as a legitimate weapon. Cookie-cutter will remain unchanged by this. Only thing this will do is add specialization to job and force you to gimpify other jobs. Which is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE due to the fact the game has always gave the player the option to switch jobs and still play it to the fullest.
I disagree and while for you it might not change things, there are now options where previously there were none. Funny how quick you've arrived at the conclusion that the weaponskills will 'never be used' and are 'inferior by default' before testing has been done, sets built and compared or new situations analyzed. Same ideas spouted off when Emp WS were introduced and Nyzuls before it.
PLD now boasts a viable club WS and blunt damage at that to pair with its previously wasted A- club skills. If you didn't have Chant du Cygne (inb4 all real PLDs have Almace already), you currently lacked a good WS to make up for it and Realmrazer could be your answer or the new sword WS - the choice is yours. Get both if you're gung-ho about PLD.
SAM has a viable ranged WS, BLU can now also use Club, BST has the ability to use a realistic 2h weapon etc etc.
Specialization is what this game needs. Everyone's running around with an Emp and here comes a decision to specialize your jobs rather than have everything and thus be as interchangeable as manufactured car parts.
I could be wrong but until we see the viability of these new WS, writing them off before anyone has done the tests is foolhardy. Claiming to use a weapon in which you lack a proficiency in skill for a comparatively mediocre weaponskill than empyrean weaponskills is foolhardy. Why use a club and lose aftermath, white damage, and weaponskill damage in exchange for a change of type of damage, when in the end it still would gimp your damage more than using the empyrean?
I'm not going to start breaking out a club and using the club weaponskill for 1k on a skeleton over an ukon because it has a blunt bonus. I'd much rather stick to the 2k white damage hits and over 5k weaponskills. If you have only 1 job leveled that can use only like 3 weapons, great. But that's not what's being discussed.
Because everyone has an Empyrean for the jobs they profess to have right? I don't recall having all my Emp WS unlocked from the start.
Cool story about your Ukon though.
Like I said before, the 3 WS limit gives you options. You can choose to make a class you like more powerful or you can spread around the weaponskills for variety and stick to the currently available weaponskills tied to various aftermaths and call it day.
If you don't have an Emp for the class, these WS just gave you a good reason to pull the classes you like out of obscurity and back into some level of viable play.
Corsair for example is looking at a good WS to pair off with Wildfire which may be powerful but has issues against certain magic resistant mobs. Do I unlock Last Stand and subject myself to not being able to unlock something else? Do I enjoy COR enough to round it out? Here's where the fun decisions and some variety amongst players begins. So you are saying we are limited to 3 jobs<or rather 3 weapons> to be played to its maximum potential? ok long as that is what you are agree with then fine. But i find that HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE, I enjoy playing all my jobs to the best of their abilities, and if i am not doing something to improve said jobs, i am helping someone else do the same, this limiting factor on 3 weapons is dumb and will further hinder my less called upon jobs even further.
OR... it just means that "the best of your abilities" is limited to 3 weaponskills. Why is that so horrible?
Because not every job encompasses those 3 weapons? not sure what needs explaining there. fact of the matter is the strongest non-emp/relic/mythic options available meaning you are forcing some of your jobs to be 3rd class in terms of effectiveness, which basically turns your jobs to be classified empy, relic, myhic, merited ws and then whatever gets left out all the way at the bottom still spamming gekko <for example>.
Lakshmi.Sparthosx said: »Carbuncle.Wulfshadow said: »Lakshmi.Sparthosx said: »Corsair for example is looking at a good WS to pair off with Wildfire which may be powerful but has issues against certain magic resistant mobs. Do I unlock Last Stand and subject myself to not being able to unlock something else? Do I enjoy COR enough to round it out? Here's where the fun decisions and some variety amongst players begins. And that's when you
(get ready for it, because I'm about to blow your *** mind)
Amazingly, this game allows for one to actually change one's profession almost at will! And if one has multiple jobs, where one of them may not be preferable in a certain situation, one is actually capable of changing their job!
Wow!
If you're talking about a situation in which one only has COR, that's not what's being discussed. We're currently discussing the allotment of weaponskills amongst one with many jobs.
To attempt to preach the rounding out of one job when you have multiple that are capable of doing what you wish to be rounded out even better is just foolish.
What if I don't want to change classes? What if we're doing multiple battles where I'm needed on Corsair for my rolls? What are my options then? Currently, it's take a huge damage cut or switch around classes and waste a bunch of time which goes back to my point about options.
You'll have CORs like me that probably unlock Last Stand for those moments where Wildfire sucks and you need something with more physical punch and you'll have others that just eat the damage cut because they could care less about COR outside putting up some rolls and fapping while the rolls do the work.
Variety, it's the spice of life.
Funny you say that but you realize the whole merit set in place makes you not have variety, 3 weapons only, or 14 very weak weapons.
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-11-30 12:04:02
Club is interesting to me because it means I potentially have a viable weapon set for blunt-weak mobs again. Good BLUs had a Perdu Wand on hand back at 75 for Einherjar/Limbus, I don't know what you guys are smoking to immediately write secondary weapons off as useless. Polearm SAM also says hi.
サーバ: Odin
Game: FFXI
Posts: 11417
By Odin.Minefield 2011-11-30 12:04:09
I woke up, and I immediately wet myself at all the videos.
[+]
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2011-11-30 12:07:50
Brayenn said: Funny you say that but you realize the whole merit set in place makes you not have variety, 3 weapons only, or 14 very weak weapons.
You realize the variety comes in different people having their own different builds right? Let's not pretend that everyone is in equal situations.
I'll be the first to tell you that cookie-cutter builds will come about post-patch but the merit system forces you to choose which weapons you will cap and adds a unique element to each character if you choose to exercise it.
Between Empyrean WS, these new WS and the tried and true old WS, you'll have different people prioritizing what they want to unlock based on the classes they feel are most effective or what they simply like to have fun with.
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2011-11-30 12:14:09
Club is interesting to me because it means I potentially have a viable weapon set for blunt-weak mobs again. Good BLUs had a Perdu Wand on hand back at 75 for Einherjar/Limbus, I don't know what you guys are smoking to immediately write secondary weapons off as useless. Polearm SAM also says hi.
PA SAM might be nasty again....any good PAs SAM can use now?
SAM can also Quint spear Apex spam....
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Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2011-11-30 12:15:58
Draca Couse looks like the best Polearm for SAM @95.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-11-30 12:35:54
No super testing yet, but Tachi: Shoha is looking very solid. On par with or maybe better than Fudo.
Naked on a Cockatrice in Terrigan:
956 Kasha -> 2251 Shoha -> 2611 Light
1071 Kasha -> 1975 Fudo -> 2291 Light
My current SC findings:
Requiescat = Gravitation
Realmrazer = Fusion
Tachi: Shoha = Fragmentation
Apex Arrow = Fragmentation
Edit: Further, Club looks to be more worthwhile for BLU than the sword WS.
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Game: FFXI
Posts: 8022
By Shiva.Viciousss 2011-11-30 12:39:39
wow war got nearly all of them, lol.
[+]
Quetzalcoatl.Seveth
サーバ: Quetzalcoatl
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Posts: 143
By Quetzalcoatl.Seveth 2011-11-30 12:43:16
wow war got nearly all of them, lol. weapons master ftw!
[+]
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-11-30 12:47:03
Jesus christ. I could see a 4-hit Kikugosaku build being king tbh. Going to do formal testing, but it seems Shoha gets a nice attack bonus similar to gekko on top of the already sexy looking http://fTP.
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By Asura.Kaisuko 2011-11-30 12:47:20
Valefor.Prothescar said: »No super testing yet, but Tachi: Shoha is looking very solid. On par with or maybe better than Fudo.
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By Shiva.Viciousss 2011-11-30 12:47:21
unlocked by merits how boring -_-
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By Asura.Kaisuko 2011-11-30 12:48:32
unlocked by merits how boring -_- Quest then merits it said.
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Posts: 8022
By Shiva.Viciousss 2011-11-30 12:50:01
Valefor.Prothescar said: »Jesus christ. I could see a 4-hit Kikugosaku build being king tbh. Going to do formal testing, but it seems Shoha gets a nice attack bonus similar to gekko on top of the already sexy looking http://fTP.
LOL that would be nice for me I never finished the Masa.
By Ophannus 2011-11-30 12:52:00
100 merits isn't too bad, that's a mil in EXP which is approximately the amount of exp to level a new job 1-80. Although with the new HP and Attribute cap increases it's more like 160 merits or something which is like leveling 1-93.
Leviathan.Phenomena
サーバ: Leviathan
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Posts: 1922
By Leviathan.Phenomena 2011-11-30 12:54:41
even though i have a zillion jobs leveled i like the way they made it..
just curious as to how big the diff is between 1-5...
By Ophannus 2011-11-30 12:56:23
68% stronger modifier. Which is MASSIVE.
Lakshmi.Greggles
サーバ: Lakshmi
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Posts: 728
By Lakshmi.Greggles 2011-11-30 12:58:09
68% stronger modifier. Which is MASSIVE.
That's pretty insane. O_o
I'm honestly kind of happy with the choice to use merits. Between Abyssea NMs, Cruor farming, and VW, I've got so many merits that I can't even use any anymore. It'll be nice to be able to throw merits into stuff again lol.
[+]
Ragnarok.Crunkie
サーバ: Ragnarok
Game: FFXI
Posts: 189
By Ragnarok.Crunkie 2011-11-30 13:05:56
It's hard to figure out what jobs I would want to unlock these WS. I have 17/20 jobs all leveled and geared. Going to take some time as well as some playing around before I choose.
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Posts: 3351
By Fenrir.Terminus 2011-11-30 13:05:57
Quetzalcoatl.Brayenn said: »Because not every job encompasses those 3 weapons? not sure what needs explaining there. fact of the matter is the strongest non-emp/relic/mythic options available meaning you are forcing some of your jobs to be 3rd class in terms of effectiveness, which basically turns your jobs to be classified empy, relic, myhic, merited ws and then whatever gets left out all the way at the bottom still spamming gekko <for example>.
All I'm trying to say is that there is a ton of ways to make often ignored weaponskills/gear/jobs shine, that there are already tons of effective and fun and useful weaponskills - non-mythic, non-relic, and non empyrean, and that it looks like there is cool stuff coming our way. It's just my opinion, but, immediately bitching about how you're getting screwed is kind of distasteful. This stuff isn't even in the game yet. And, if you are the completist you seem to be, I am probably not going to change your attitude towards ffxi from "checklist" to "let's have fun," so I don't think I need to say any more. You have your game and I have mine. Best of luck completing your ten remaining empyreans, sixteen relics, and twenty mythics.
Quetzalcoatl.Brayenn said: »Funny you say that but you realize the whole merit set in place makes you not have variety, 3 weapons only, or 14 very weak weapons.
Because everyone running around in the same gear, with the same weapons, with the same abilities, doing the same thing the same way is variety?
Edits, etc... AND, I need to gtfo the forums. I'm just grumpy and need a nap.
[+]
Bahamut.Krizz
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By Bahamut.Krizz 2011-11-30 13:07:02
Valefor.Prothescar said: »No super testing yet, but Tachi: Shoha is looking very solid. On par with or maybe better than Fudo. Can't. Stop. Watching.
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By Fenrir.Kendraian 2011-11-30 13:08:19
Question. If Scythe is INT based doesnt that also mean its mod would be MAB?
Ragnarok.Sekundes
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Posts: 4195
By Ragnarok.Sekundes 2011-11-30 13:11:59
Question. If Scythe is INT based doesnt that also mean its mod would be MAB? A modifier is just a mod, unless it's a magical ws then mab won't do anything as far as I know. I can't think of any exceptions off the top of my head.
11-30-2011 03:50 AM | Gildrein | Community Rep | |
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[dev1049] New weapon skills
*The following content is still in development. Specific details may differ from the release version.
To unlock these merit point weapon skills and the corresponding menu, players must first complete a quest offered by the Nomad Moogle NPC in Ru'Lude Gardens.
*To undertake this quest, the player's main job must be level 96 or higher. *On the test server, the merit point weapon skill menu will be accessible from the start, with no need to complete the aforementioned quest.
*Added on November 30. |
Kincard posted this info on bg
Quote: H2H: Shijin Spiral Five-Hit WS, Additional Effect: Plague. TP mods chance of Plague.
Dagger: Exenterator Four-Hit WS, Additional Effect: Accuracy Down. Duration of effect varies with TP.
Sword: Requiescat Five-Hit WS, Non-elemental damage. TP mods Attack (Not sure what it means by this)
Great Sword: Resolution Five-Hit WS, Damage varies with TP.
Axe: Ruinator Four-Hit WS, Accuracy varies with TP.
Great Axe: Upheaval Four-Hit WS, Damage varies with TP.
Scythe: Entropy Four-Hit WS, restores MP based on damage dealt. Damage varies with TP.
Polearm: Stardiver Four-Hit WS, lowers enemy critical hit evasion. Damage varies with TP.
Katana: Blade: Shun Five-Hit WS. TP mods Attack (Same characters as sword)
Great Katana: Tachi: Shoha Two-Hit WS. Damage varies with TP.
Club: Realmrazer Seven-Hit WS. Accuracy varies with TP.
Staff: Shattersoul Four-Hit WS. Lowers enemy magic defense. Chance of effect varies with TP.
Bow: Apex Arrow Triple Damage that ignores defense. Amount ignored varies with TP.
Marksmanship: Last Stand 1-2 Hits, based on ammo remaining. Damage varies with TP.
EDIT: In a Perusal of the JP wiki I've found out the descriptions for the new Sword and Katana WS TP mods have only ever been used before for Iron Tempest and Sturmwind in the JP version. It's exactly what it says on the tin: your attack is modded instead of your F.T.P. In the English version of the game, this distinction is not made and it simply says "Damage varies with TP" for those two weapon skills. It seems that they're taking into consideration that PLD and NIN may have hard times against enemies with high defense and thus made TP mod attack this time instead of F.T.P.
Asked Camate about the video and other ws's and when they will be introduced exactly (for an official response since it hasn't been translated yet by the dev team) and this is what he said:
11-29-2011 12:36 PM | Camate | Community Rep | |
| Yes, all 14 new weapon skills will be on the test server once maintenance is completed tomorrow So you will be able to try each and every one of them out! Hope you are looking forward to it! |
11-28-2011 12:26 PM | Camate | Community Rep | |
|
I am back from a nice Thanksgiving break where I ate way too much, and I have some goodies for you all!
I have a couple of images of some of the new weapon skills that will be implemented. They look pretty impressive if I do say so myself Once all the testing has been finalized, we’ll be putting them onto the test server for you all to try out.
Without further ado...
Great Katana:
Tachi Shoha
Archery:
Apex Arrow
Scythe:
Entropy
Dagger:
Exenterator
*Please note that the English weapon skill names have not yet been finalized and are subject to change. |
Great Sword:
Resolution
Polearm:
Stardiver
Staff:
Shattersoul
Sword:
Requiescat
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