Gravity II... |
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Gravity II...
Asura.Dtroyy
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What bs give RDM a spell that we will only be able to land on exp mobs... GG SE, GG
At least they didn't add another rdm exclusive melee spell.
Iknorite.
"Support specialists who excel at transforming their allies from mere mortals into demigods..."*cough*bs*cough*"...with their enhancements, while rendering once-formidable enemies impotent with enfeebling magic." So you gave addle to WHM and BRD? lolwut. "We want to see red mages play a more vital role in HNM battles by making enfeebling magic more effective against high-level notorious monsters and their legendary levels of resistance as well as allowing them to better contribute to party member enhancement." It's a shame that the majority of NMs that people give a damn have resistance to certain debuffs such as paralyze 2... :X Not a hate post or anything, I just think SE doesn't know what they're talking about... EDIT: Just thought I should just state: Gain-spells Temper Sylph.Liltrouble
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Rdm doesn't NEED anything. All I've seen is QQ'ing about no Cure V and now more about a spell no one knows anything about yet. I've been main Rdm foever, with a 75 rdm mule as well. Cure V? For support Rdm's perhaps. Idc about it, having never had a wish for it myself.
Asura.Dtroyy said: » What bs give RDM a spell that we will only be able to land on exp mobs... GG SE, GG Cool now rdm can be invited to Kaggen to put evasion down on it!
In case it's not very obvious by now, SE has no idea how their game works and so just decide to add "cool stuff".
RDM's only role (and it's still a role they perform very well) these days can be found in my avatar. Long night playing MW3 but meant sch and misread it.
Bahamut.Ozwaldo said: » On a side note, it looks like no Thunder V or am I missing something. Whatcha mean? Thunder V is already released (unless you mean SCH getting access to it). Offline
Posts: 40
Bahamut.Raenryong said: » In case it's not very obvious by now, SE has no idea how their game works and so just decide to add "cool stuff". RDM's only role (and it's still a role they perform very well) these days can be found in my avatar. Tbh, this is probably true. Most jobs don't NEED anything new, but could use more interesting spells and abilities to keep players interested. It may even work on HNMs now or something. Who knows, maybe it'll be be extra uber potent and almost be like bind! This spell is probably just gonna give a bit more -eva, and build resistance twice as fast.
Leaving only Group 3 merits to rely on to unshit RDM! :(
Seems to have a higher -movement speed but all NM's still resist it, oh and they broke Phalanx II as well, wears before it's even finished casting.
My job must suck because it's role is different from 75...
Rukkirii;226017 said: Although we aren’t planning to change the effect duration based on enfeebling skill at the moment, we are looking into making it easier to enfeeble enemies with high resistance. :D translation: Rukkirii;226017 said: Although we aren’t planning to change the effect duration based on enfeebling skill at the moment, we are looking into totally missing the point of fixing enfeebling resistance and give you some cheap ability that works very little to stack with enfeebles instead. the hopeful in me hopes they know what they are doing, but gotta prepare for the worst, you know? :x I was hoping gravity 2 would be just the evasion down part, and stronger then gravity 1, without the lowers mob speed. Then it could actually land on nm's. I don't know how hard it would be but why can't they just make the mobs resistant to the decreased speed while still getting the effect of evasion down?
Phoenix.Sehachan said: » Cool now rdm can be invited to Kaggen to put evasion down on it! Bismarck.Luces said: » I was hoping gravity 2 would be just the evasion down part, and stronger then gravity 1, without the lowers mob speed. Then it could actually land on nm's. I don't know how hard it would be but why can't they just make the mobs resistant to the decreased speed while still getting the effect of evasion down? /DNC and quickstep Is the recast on this really 11 seconds?
Bismarck.Josiahkf said: » Doesn't appear to work on any NM though other than the ones that Gravity works on. I was hoping they made it so it put the evasion down even if -Movement Speed missed. They didn't. Offline
Posts: 991
So it's a steaming pile of crap? Working as intended.
Quetzalcoatl.Dova said: » Bismarck.Luces said: » I was hoping gravity 2 would be just the evasion down part, and stronger then gravity 1, without the lowers mob speed. Then it could actually land on nm's. I don't know how hard it would be but why can't they just make the mobs resistant to the decreased speed while still getting the effect of evasion down? /DNC and quickstep I really see no use for this spell.
Did all you RDM whiners forget that Gravity reduces EVASION too?
And don't you suspect that some mobs immune to Gravity might succumb to Gravity II? Also, RDMs and SCHs will get Cure V only after Squenix strips the enmity reduction out of it for you. And SCHs will get it FIRST. Garuda.Chanti said: » Did all you RDM whiners forget that Gravity reduces EVASION too? And don't you suspect that some mobs immune to Gravity might succumb to Gravity II? Also, RDMs and SCHs will get Cure V only after Squenix strips the enmity reduction out of it for you. And SCHs will get it FIRST. Thanks for not reading a single post in this thread. Go somewhere else to get your post count up. |
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