Completely New To Bluemage Any Advice? |
||
|
Completely new to bluemage any advice?
As stated I think im gonna give it a try right now the only spell I have is pollen since everyone said get that 1st. Anything special I should no in particular?
Don't ever full time pink or teal. And please use lots of gear swapping. >.>
inb4 "I don't like gear swapping, it sucks for mages and you don't need it anyway"
Yeha BLU is a pretty gear-intensive job. You are gonna need TP/WS/Nuke(INT/MND/DEX sets for nukes)/Physical Spells/Resting set ect. Do what you can to make each set as good as you can, within reason. I always try to have a sleep spell set.. almost always comes in handy at one point or another. And while I got all the spells as I leveled, don't stop because you can't seem to learn a spell that isn't used. Try and get it when you can, but concentrate on the spells you will set and use.
Is it true that if your blue magic is capped or not it determines if you can learn a spell or not?
Bismarck.Reyke said: » Is it true that if your blue magic is capped or not it determines if you can learn a spell or not? The Blue Magic skill level of each spell is equal to the Blue Magic Skill cap at the level at which the spell is learned. The maximum skill difference to be able to learn a spell is 30 points below the skill level of the spell. Below level 50, one can learn skills as early as 9 levels prior. After level 50, when the increase in Blue Magic Skill from level to level rises from +3 to +5, the level range at which one can learn spells decreases from 9 to 5. So yes, capping blue magic is helpful for learning magic. The closer to the max skill level of a spell's level you are, the more likely you are to learn spells. My suggestion: don't play BLU. Only evil horrible people play BLU.
In all seriousness get all the spells, don't skip anything. Teal/Aurore gear is fine to wear in moderation. Do af3 gear and STR Shamshirs. Magus Bazubands (increases chance to learn Blue Magic) will save life.
Specific gear sets will always help, but a Blu is one job that can do decently well with just AF / Relic (when you're at that level) - though you won't be performing the best you can be. Leveling from 60 - 70 is a pain, I suggest burning it with GoV or Abby - soloing is a bit tough around here because you only got Zephyr Mantle / Utsusemi: Ichi and no Utsu: Ni. Auto-refresh trait should be a priority at the relevant level, as MP is almost always an issue until you get Battery Charge. Book refresh is your friend. Head butt stun is good - but if you keep spamming it the mob will build resistance - use it sparingly within a fight to stop those TP moves. (A mob will always use a tp move if it has the tp to do so at 25%) Learn how to self skill-chain. Master the timing of when you can cast another spell after you already casted - Blu is the fastest caster in the game (FU rdm), so use that speed to your advantage. I'd suggest /nin before you get your natural Dual-Wield trait, the extra hit on ws such as Fast Blade or Vorpal/Savage is a welcome addition. Get to know your AoE spells, and how they work, and under what conditions the mob placements must be to hit them all. If you want to skill up Blue magic on mobs you can't even hope at hitting, spam Sandspin. And last but not least, smile every time you out-claim a RDM. --- If you're trying to learn Blue magic, I usually go /rdm for Dia or Bio spam when their HP is near the 25% mark. And remember, dia/bio will not give tp unless it does at LEAST 1 dmg. 0dmg = 0tp. So if Dia/Bio doesn't do damage, hit up the next tier. You can also hit them with signet staff to do minor dmg but still be able to give tp. A good way of skilling blue magic is by using aoe spells such as Sandspin on higher level mobs, it's what I did when I leveled BLU and I capped up to 90 skill really fast (within a few days of dual box spell hunting).
EDIT: Beaten. :'( Only thing I can say is keep ya blu skill capped and ya got to have a ***ton paitence. You will get frustrated learning some spells so ya will need to stay calm learning em lol.
Odin.Seconds said: » Specific gear sets will always help, but a Blu is one job that can do decently well with just AF / Relic - though you won't be performing the best you can be. Quote: Leveling from 60 - 70 is a pain, I suggest burning it with GoV or Abby - soloing is a bit tough around here because you only got Zephyr Mantle / Utsusemi: Ichi and no Utsu: Ni. Know your job traits. Some of them are invaluable. Most physical spells can more or less rely on STR/acc gear, maybe some DEX depending on the spell. Nukes aren't really worthwhile at all til high level, most of them rely at least partially on INT but often have a second stat mod as well. Keep your sword skill capped, it affects physical spell accuracy. Keeping your blue magic skill capped will enhance your damage and the accuracy of your debuffs. A low-damage weapon is invaluable if /WHM or /RDM Dia won't suffice for TP feed when learning a spell. Think Onion Sword, Ash Club, etc. Normal mobs should not build resistance to stun so feel free to spam it when EXPing, but don't expect the same vs NMs. Quote: Keep your sword skill capped, it affects physical spell accuracy Basically. A more accurate way for me to say that would have been "the accuracy of your mainhand weapon affects the accuracy of your spells", but clubs are pretty useless for DDing these days (Perdu Wand used to be semi-useful for skeles and the like) and I only wear staves to nuke.
So then say with Whirl of Rage. It says min level is 75 say im level 79 but I have the skill level of a lvl 55 I cant learn the spell?
Phoenix.Sehachan said: » Quote: Keep your sword skill capped, it affects physical spell accuracy Bismarck.Reyke said: » So then say with Whirl of Rage. It says min level is 75 say im level 79 but I have the skill level of a lvl 55 I cant learn the spell? k what are some of the better ways to keep skill capped I no someone said sandstorm already are there any others?
Odin.Seconds said: » but a Blu is one job that can do decently well with just AF / Relic There are no BLU af/relic pieces worth TPing in, and very few of them worth casting in (af+1 body being an exception). Most of the pieces have niche uses at best (learning spells, +evasion sets, -spell interruption sets, etc) Sorry, but suggesting to use af/relic is just terrible advice... Bismarck.Reyke said: » k what are some of the better ways to keep skill capped I no someone said sandstorm already are there any others? Offensive spells will almost always skill you up faster than defensive type spells. In other words, don't expect to skill up very fast if you just plan on standing around spamming pollen/magicfruit on yourself. Just spam low mp, offensive, physical spells and you should skill up fast enough. Bismarck.Reyke said: » k what are some of the better ways to keep skill capped I no someone said sandstorm already are there any others? Just keep casting. Your offensive spells are gonna have a better chance to get a skillup. Once you get headbutt and bludgeon you will be spamming those 2 spells for some time. Just using those should keep you near capped. hmm I guess my biggest worry would be trying to skill up in abyssea or somewhere and ppl asking for a spell but I havent gotten it yet because I dont have enough skill to learn it.
Just consider the job not leveled yet until the skill is at an acceptable level too.
Odin.Seconds said: » Head butt stun is good - but if you keep spamming it the mob will build resistance - use it sparingly within a fight to stop those TP moves. (A mob will always use a tp move if it has the tp to do so at 25%) To be exact, it is at 24% that normal mobs will start using their TP moves as soon as they get 100%TP. Anything higher than that, they use TP moves whenever they feel like it ( Assuming they have 100+TP) with the exception of NMs ( Who use their TP moves @ 100%TP regardless of HP%) hmm ok any advice on learning spells? Like should I just unequip my weapon and fight?
Bismarck.Reyke said: » hmm ok any advice on learning spells? Like should I just unequip my weapon and fight? As well as equipped AF hands + any blue magic skill gear. Bismarck.Reyke said: » As stated I think im gonna give it a try right now the only spell I have is pollen since everyone said get that 1st. Anything special I should no in particular? Get all of your spells, every single one. As for gear, you can look on my profile and see all of the basic sets that you should work on. They aren't perfect, but they're accurate models on which to build your own. Gear Vorpal Blade similar to how you would build Chant du Cygne. As for weapons, I suggest going for STR Shamshirs if you don't plan on making an Almace. No reaosn not to make an Almace though, it's an easy path. To clarify, for basic sets you'll want PDT, MDT, Evasion, Fast Cast, Haste and weaponskill sets. An Idle set is also useful, a good idle set will have refresh gear, regen gear and PDT, MDT or DT gear interspersed throughout. I put an emphasis on Refresh and Regen myself. An hMP set is also sometimes useful for outside of Abyssea. Weaponskill sets are variable by which weaponskill you're gearing for. It isn't a bad idea to gear for each of BLU's effective weaponskills, but some are just easier and less inventory intensive to share gear with other sets. Basic stats to look for: Vorpal Blade - Crit Rate/Crit Damage > Attack > STR > DEX > Accuracy Expiacion - STR and INT Savage Blade - STR and MND Sanguine Blade - Magic Attack Bonus > INT > MND > STR You'll want several different sets for physical spells. It's worth noting that blue magic attack is very difficult to boost to acceptable levels, the formula is [(Blue Magic Skill+8) + (STR/2) = Blue Magic Attack] A quick rundown on which stats for which spells: STR: Vertical Cleave, Empty Thrash, Whirl of Rage, Dimensional Death(decent spell despite its level, just expensive set point-wise), Heavy Strike (you'll want to mix in a lot of accuracy for this one) STR/DEX: Disseverment, Goblin Rush, Vanity Dive(the only actual secondary modifier is DEX, however most of BLU's best DEX gear also has lots of STR) STR/VIT: Quad. Continuum, Delta Thrust, Cannonball(also modified by defense) AGI: Benthic Typhoon, Final Sting You'll also need several sets for magical spells. MND+Cure Potency: Magic Fruit, Plenilune Embrace MND+MAB: Mind Blast, Magic Hammer INT+MND+MAB: Regurgitation, Corrosive Ooze, Dark Orb, Everyone's Grudge, Acrid Stream, Water Bomb, Thunderbolt MAB+DEX+INT: Charged Whisker MAB+VIT+INT: Thermal Pulse Blue Magic Skill: MP Drainkiss, Digest, Blood Saber, Osmosis, Occultation, Diamondhide, Magic Barrier HP: Frost Breath, Heat Breath, White Wind General guidelines, spells have different intricacies. If you aren't swapping for nearly every spell, you're doing things very wrong. Ok so just to double check when a spell says minimum level of say 15 its not saying the physical level 15 but its saying you have to have at least the skill in magic of a 15?
dont melee in teal ^^;
|
||
|
All FFXI content and images © 2002-2025 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|
||