in thinking about redoing acp with double attack 2% and store tp 4 for tp'ing instead of crti rate 3% double attack 2% for ws'ing
her is my current set ws set
and my tp set
With the DA2% and STP4 i can keep my 6 hit build
Should I Redo Acp Body ? |
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Should i redo acp body ?
Why not just get an Askar Korazin? <_>
ermm cause i forgot about that one >.< that acutally looks nice
store tp 5 str+5 and attack probably better than acp body chanings some dexx for attack does nto sound bad insided abyssea Not related to the topic question, but you're overvaluing DA instead of crit.
Trade in your pole grip for a claymore, and TP in rancor over war neck (assuming you have your rancor capped) Redoing your acp is kind of minimal returns. I agree with kvazz, try and get an askar body, nyzul is easy now. Also, wala + timarli hands > dusk + veloce I think. If you're inside abyssea, TP in ravager's orb, not bomblet...replace the dex ring with str ring... nyzul floor 100 before abyssea. just never god a armor drop on the run :-(
and i havent go timirla hands im just waiting to get the 8 haste head so i can tp in ravagers hands ( with blitz ring) im not tp'ing in rancor due to the added dmg, but i might reconsider that and yes its capped regarding claymore my crit hit rate is already pretty high Crit rate TP merrits 5% atma RR 30% dDEX 20% rage 20% 75% Double attack TP ability 10% merrits 5% gear 16% atma VV 5% 36% so a 2% increase in da is around 138/136= 1.014 more hits (and more crit hits unless you can't crit on at da swing) A 3% critrate increase is 178/175= 1.017 so bassically im change to get around 0.3% more crit hits but less normalt swings and less tp feed ? im not saying you are wrong i just don't see losing 1.4% more swings to attain 0.3% more crit rate during tp phase looks good unless crit rate has a hell of a high dmg multiplier (i dont know it if you have the info i would love it) ima throw some math at it polegrib 1000 TP swings * 1.38 da = 1380 swings 1380 swings * 75% crirate = 1035 crits swing claymore 1000 TP swing * 1.36 = 1360 swings 1360 swing * 78% critrate = 1076.4 hmm seems more vial now loing 20 normal swing to get 30 more crithits but im also ws'ing around 1,16% less now ( 1.4% less tp swing reduce withthe 16.6% chance of those hitting last swing in a 6hitbuild so it ovefeeds) lets say crithit deals dbl dmg thats +30% from atma and +10% from af3+2 feet so basically 2.4 increase in dmg with a crithit polegrib from above normal hits is (1380 - 1035) 345 crit hits is 1035 dmg wise its 345 + (1035 * 2.4) = 2829 swings of dmg claymoregrip form above normalhits is (1360-1076,4) 283.6 crit hits is 1076.4 dmg wise it is 283.6 + (1076.4 * 2.4) = 2866,96 swings of dmg so 1,0134181689642983386355602686462 dmg increse during tp phase for claymore i believe da does very little during ws since extra swings does only have a ftp mod of 1.0 im not entirely into thews calcc but i might believe you aer right if crithit does around dbl dmg anyone have more info on this ? sidenote i like my tp gear being geared for outside abyssea content too, hence why the high acc build but i should probably make inside/outside sets just a bit lazy atm hmm hold on i forgot the lost of ws soeed
so bassically sofar it narrows down to 1.34181689642983386355602686462% dmg increase during tp phase ws 1.16% faster ws hits ? crithit grib is not going to help at all with ws because of caped crithit rate above 75% + ukon 20% +head 3% +body 3% = 101% crirate making a ritrate grib give nothing for ws comapred to the (little) gaing from pole ? feedback appreciated hmm maybe i shouldn't ws in rancor at all if i allready cap crithitrate ? did i mis something in the math ? You missed using SS instead of GH I think.
EDIT: and the fact that the value of crits is not static. GDI i couldn't let ti go
im thinking og brave grib instead of claymore because critdmg is bassically crithit * critdmg we all know that its more powerful to increase the lesser factor as the increase is comparable higher claymore grib critrate 0.78 * 2.4 dmg = 1.872 average dmg increase brave grib critrate 0.75 * 2.43 dmg = 1,8225 avergae dmg increse now put in ranco in tp phase claymore grib critrate 0.88 * 2.4 dmg = 2.112 average dmg increase brave grib critrate 0.85 * 2.43 dmg = 2,0655 avergae dmg increse hmmm that was pretty easy crithate grib beats critdmg during tp phase of critdmg is bassaiclly dbl dmg color me noob, but as someone who doesn't play heavy DD jobs, isn't there a cap on crit hit rate%? I know they pushed the crit hit dmg cap up to 100%, but wasn't sure about the hit rate.
Fenrir.Nightfyre said: » You missed using SS instead of GH I think. EDIT: and the fact that the value of crits is not static. didn't use any of the atma's in my calc only rr and vv offcause usng apoc atma (im genenraly using vv rr and apoc as i havent gotten SS yet. yes shame on me) 15% ta is gonnan reduce the effectivenes of da during tp phase and yes crit is not static but it does have an average Carbuncle.Blazer said: » color me noob, but as someone who doesn't play heavy DD jobs, isn't there a cap on crit hit rate%? I know they pushed the crit hit dmg cap up to 100%, but wasn't sure about the hit rate. i believe its 95-100% and 50% on atma's alone |
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