Improving/Rebalancing DNC For The Future

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2010-06-21
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Improving/Rebalancing DNC for the future
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 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2011-07-25 22:03:35  
First Rudra's Storm: 4129 vs. Dhorme Khimaira at ~100 TP.

:)
 Ramuh.Austar
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By Ramuh.Austar 2011-07-25 22:05:23  
If I can find a level sync for level 80, I can run out and do more on the same steelshells. Was just chillin' and thought, 100 attack, that'd have been HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE strong while leveling, and I'm sure it would have been noticed by now if it's a static 100 all the way. So I'm guessing it scales with level if it's not a % increase.
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2011-07-25 22:06:27  
Like I said, JP wiki says +25% attack
 Cerberus.Vaness
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By Cerberus.Vaness 2011-07-25 22:07:21  
I find this job pretty spoiled compared to pld rdm or drk, not very sure how it ever "fall behind".DNC always has been an underrated job for me, so many possibilities and most ppl dont even seem to realise it.

Either way, what a VERY LONG text there....lol.Nice ideas, agree on most part.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2011-07-25 22:08:08  
+25% Attack is possible, but +10 Attack/+25% attack if you had 5/5 Building merits just seems goofy.
[+]
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2011-07-25 22:10:17  
Lakshmi.Byrth said:
+25% Attack is possible, but +10 Attack/+25% attack if you had 5/5 Building merits just seems goofy.

I've logged out due to maintenance, but wiki claims this for building flourish:

Each merit upgrade will boost the Accuracy gained by 2, the Attack gained by 1%, and the Critical Hit Rate by 1%.

I don't remember what it says in game.
 Ramuh.Austar
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By Ramuh.Austar 2011-07-25 22:10:58  
In game says 2 attack per upgrade. 2 acc, 2 attack, and 1% crit rate.

Edit: But then again, blue physical potency? We all know it's acc because SE said so. They always suck *** with wording ***.
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2011-07-25 22:14:35  
JP wiki also claims the attack merits are a %.

Your text to link here...

能力値1で命中+2 / 攻撃力+1% / クリティカルヒット確率+1%。
最大命中+10 / 攻撃力+5% / クリティカルヒット確率+5%まで強化可能。


Rougly translated, each upgrade gives +2 accuracy, +1% attack, +1% critical hit rate.

Maximum bonus is +10 accuracy / +5% attack and +5% critical hit rate.
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2011-07-25 22:16:23  
Maybe it would be worth asking someone to check it out in the JP client?
 Ramuh.Austar
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By Ramuh.Austar 2011-07-25 22:17:21  
Why are we always the ones that get screwed in the translations? :(
 Asura.Xenophire
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By Asura.Xenophire 2011-07-25 22:19:17  
Carbuncle.Asymptotic said:
Maybe it would be worth asking someone to check it out in the JP client?
Really good JP friend had DNC leveled, unfortunately, she quit. Makes me sad. Was one of the nicest JP players I've ever met.
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2011-07-25 22:20:13  
Even BGWiki claims it's a % increase.
Either you guys are remembering it wrong, it's wrong in the NA client, or everyone who updates every wiki is a troll.

http://wiki.bluegartr.com/bg/Building_Flourish
[+]
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2011-07-25 22:20:58  
Asura.Xenophire said:
Carbuncle.Asymptotic said:
Maybe it would be worth asking someone to check it out in the JP client?
Really good JP friend had DNC leveled, unfortunately, she quit. Makes me sad. Was one of the nicest JP players I've ever met.

Luckily, you don't need the job levelled to look at the categories.
 Ramuh.Austar
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By Ramuh.Austar 2011-07-25 22:22:01  
I'm not remembering it wrong, because I went and looked at the merit category when Byrth mentioned it giving 2 attack per increase. Most likely we got the shaft on translation again, though.
 Asura.Xenophire
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By Asura.Xenophire 2011-07-25 22:22:11  
Carbuncle.Asymptotic said:
Asura.Xenophire said:
Carbuncle.Asymptotic said:
Maybe it would be worth asking someone to check it out in the JP client?
Really good JP friend had DNC leveled, unfortunately, she quit. Makes me sad. Was one of the nicest JP players I've ever met.

Luckily, you don't need the job levelled to look at the categories.
Ah, when you said 'check it out,' I thought you had meant testing, or whatever. MY BAD.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2011-07-25 22:22:47  
Well, maybe it's % and I can't remember, haha. 25% sounds good to me then. For some reason I thought it was +2/+2/+1%.
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2011-07-25 22:23:18  
We can look at it again in 2 hours or so >_>
Or is it 3?

I don't remember what time it is.

Anyway, JPWiki claims a 25% increase and that's what you're seeing in testing, which is interesting if coincidental.

It's a shame JP Wiki is very scant on citations.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2011-07-25 22:24:23  
7.5
 Bahamut.Serj
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By Bahamut.Serj 2011-07-25 22:24:31  
Carbuncle.Asymptotic said:
We can look at it again in 2 hours or so >_>
Or is it 3?

I don't remember what time it is.

Seven and a half! There we go. Can't add apparently.

FUUUUUUUUUUUU BYRTH
 Ramuh.Austar
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By Ramuh.Austar 2011-07-25 22:24:48  
A percent increase is definitely the most logical if you ask me. But I remember seeing +2 attack on my merit categories after you mentioned it. I went and looked at it. Definitely remember the 2 for sure if anything.
 Ramuh.Austar
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By Ramuh.Austar 2011-07-25 22:25:25  
Well, was gonna say edit BG, but you already did that.

Be so much easier if they just would put what they mean in the damn descriptions.
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2011-07-25 22:36:43  
I must have read the times wrong, or, alternatively, I don't kno wwhat time it is now :D
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By Eluveitie 2011-07-25 23:48:21  
2 suggestions here stand out:

1.) DISPEL! yes please. flourish step waltz idc what it is just let me get rid of ice spikes.

2.)Raise If you read the DNC story they were necromancers that could raise the dead. We dont have a raise dance why?
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2011-07-25 23:50:17  
Yeah, it makes sense from lore, but even though I listed it, I still think it has some balance issues to work out game-wise.
 Asura.Xenophire
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By Asura.Xenophire 2011-07-25 23:54:08  
Eluveitie said:
2.)Raise If you read the DNC story they were necromancers that could raise the dead. We dont have a raise dance why?
I can just imagine the recast and TP cost for that...

Only SE...
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2011-07-25 23:56:47  
Asura.Xenophire said:
Eluveitie said:
2.)Raise If you read the DNC story they were necromancers that could raise the dead. We dont have a raise dance why?
I can just imagine the recast and TP cost for that...

Only SE...


Here was my suggestion:

Ritual Dance (Dancer Level 90, Recast 5 minutes): Consumes all TP and finishing moves to resurrect the target. Strength of raise determined by the amount of TP and finishing moves consumed. Requires at least 100 TP and 2 finishing moves.
 Carbuncle.Sevourn
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By Carbuncle.Sevourn 2011-07-25 23:57:17  
Carbuncle.Asymptotic said:
First Rudra's Storm: 4129 vs. Dhorme Khimaira at ~100 TP.

:)

COULD HAVE BEEN AN 8K UKKOS
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2011-07-25 23:57:44  
Carbuncle.Sevourn said:
Carbuncle.Asymptotic said:
First Rudra's Storm: 4129 vs. Dhorme Khimaira at ~100 TP.

:)

COULD HAVE BEEN AN 8K UKKOS

but i can let you ukkos for me, while i cut cake.
 Carbuncle.Sevourn
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By Carbuncle.Sevourn 2011-07-25 23:58:11  
point taken
 Asura.Xenophire
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By Asura.Xenophire 2011-07-25 23:58:12  
Carbuncle.Asymptotic said:
Here was my suggestion:

Ritual Dance (Dancer Level 90, Recast 5 minutes): Consumes all TP and finishing moves to resurrect the target. Strength of raise determined by the amount of TP and finishing moves consumed. Requires at least 100 TP and 2 finishing moves.
Strength of Raise as in, amount of EXP lost? I'd use it at minimal requirement if that were the case. Duration of Weakness? That'd me nice. Of course, only after WHM got Reviviscence.
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