Kin37ix said:
I respect your opinions, and I have learned a lot from your posts. My point, so there is no confusion, is that Ocelot is only slightly better, under the 3 conditions that I have stated over and over in this thread.
You're a math guy. Look at the math, and show me how I am wrong.
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Ocelot does slightly more damage if a fight last longer then 2 minutes
Technically the amount of damage dealt will be roughly the same either way, as mobs have fixed HP values. Variance will be due to overkill and minor playstyle variations. What does change is that you're now killing slightly faster over an extended period of time. The mob dies slightly faster, you reengage sooner, maybe you get a hit in before someone else if you're inclined to win a parse. The benefits aren't contained within each fight, they carry over from monster to monster unless there's a wait period that ends at the exact same time either way (which involves factors that are generally outside the scope of the game's mechanics).
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and you have capped ACC
If you're only comparing the two hands, yes. But you're overcapping haste and can thus make trades elsewhere. Ironguy's build on page 1 is the standard setup for this (sidenote: PEDOBEES FINALLY PUT OUT LAST NIGHT WOO. 3/4 also dropped Skadi head >_>;), or you could keep Iga Kyahan +2 and instead swap in Byakko's Haidate with Store TP and critdmg+ augments. Which is preferable depends mostly on how much critrate you're gaining from the second build, with accuracy also being of interest as the first set has more.
Once you make those trades, it gets more complicated. It may be better to change your food or your weapon to something with more accuracy, depending on your specific choices.
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and you have capped EVA.
This partly depends on what you use your NIN for. There are situations where you can go all-out and not care about your evasion or damage taken, but if you have another DD job that would perform better in this situation then you may not be on NIN here. There are also times when you're cotanking; you're taking fewer hits and thus your shadows last longer. In this situation and sometimes even when solo tanking, we find an unintuitive truth: you don't always have to be capped on evasion to effectively evasion tank mobs. Many NMs wipe shadows with spells or TP moves. It doesn't matter if you have 1 shadow or 4 at this point, they're all gone. Thus, there may exist a sufficient amount of evasion that is less than capped that will sustain your shadows from one TP move or spell to the next.