I haven't completed WotG yet but I'm gonna go with AU. It made a lot more sense than Promathia to me, and CoP being the first storyline based achievement was really meant to be liked for its story and I guess I'd be a detractor or nonconformist for that fact.
The combination of Zilart and Promathia at the end might have pushed it above AU a little, though, considering that essentially makes 3 stories (XI, ZM, PM) vs. one.
I liked the WoTG and Abyssea story lines, both because of the whole alternate reality stuff, I'm into that. =P
Abyssea in particular because it taps into something we (though I haven't yet, because I suck) personally took a part in, and flipped it all on it's head. Also though I like how you get different dialogue from NPCs during Abyssea CSes if you haven't met them in Vana'diel yet.
Nothing compares to CoP at all. Finishing it was such a rewarding feeling. The fights weren't crazy hard, but they weren't exactly a breeze either. These days I kinda just skip the text on most things, but CoP was awesome... or maybe I just really like Prishe.
Nothing compares to CoP at all. Finishing it was such a rewarding feeling. The fights weren't crazy hard, but they weren't exactly a breeze either. These days I kinda just skip the text on most things, but CoP was awesome... or maybe I just really like Prishe.
They were hard before the first nerf lol, but yeah I really enjoyed cop and zilart.
zilart was my first event with an endgame ls. I joined and they were going to do DM that night so a cool buncha people took whoever still needed the clearance through in a speed run. Got my earring that night :)
None, I didn't play the game for the storyline, the missions were just prerequisites to get access to stuff I wanted, there was no mission line I even enjoyed in terms of what you have to do, to me it was nothing short of annoying stuff I have to do just so I can have access to Sea for example. I never really even read the cutscenes.. Although that latter part has more to do with not wanting to hold everyone else up who's already done this is and is just helping me than it does with not being interested in the story.
If I want to play a game for a story line, I'll play a single player game.
lul there's storylien to dis game? i just mash enter xDDDD
Really though, I sorta like em' all, though there's a few problems in each one that bother me to no end. Lilisette had to be my favorite protagonist, CoP has my favorite missions and AU probably has my favorite concept altogether. It's the quests and world-building that I actually dig. Individual stories are hard to judge considering it's how they all meld together that impresses me (reoccuring characters etc).
Rise of the Zilart was very ambitious and had a cool premise, but fell short thanks to poorly done missions and an otherwise boring cast of characters. It's kinda hard to see Aldo, Lion, and Zeid as protagonists when they only have maybe a paragraph's worth of dialogue.
AU shown us there's much more to Vana'diel, but gave us enough involvement through cameos (thanks shantotto) just for that perfect sense of familiarity. My favorite part was the involvement of Alexander and Odin, an excellent twist on the tired cliche of 'good light vs. evil darkness' that the Middle Lands are so hellbent on shoving down our throats. There were no true "bad guys", the largely apathetic deities only answered to the whims of flawed mortals who fought for what they believed in. I love that ***, man. Only thing that bugged me was that AU somehow made the player character look even stupider and useless, somehow.
on top of the final boss being a GIANT ROBOT, there was also the twist that the entirety of Nyzul Isle is actually Alexander's true body. OH DAMN.
CoP succeeded in every regard. It had the dangerous areas to trek through, the mean bosses at the end of each one, a bloated ensemble of characters, and to boot, it had a legitimate "final dungeon" complete with some vaguely defined dark god as the last boss. That's probably why the story bored me to death; it was like playing any other JRPG from the 90s.
WotG went full retard with retconning and paradoxes. The entire thing felt like an unnecessary side story; we already knew the war was bad so why ruin it? But the expansion also happened to have the best looking cutscenes, Lilisette was actually useful, and it IS kinda cool seeing some events first-hand. There's also the unnerving sense that WotG was intended to be the final expansion. It picked on our nostalgia, doing everything from rehashing original areas to reintroducing classic monsters (Sandworm, Rafflesia etc.). That, and time-travel/multiverses are usually something you'd save for last when you've completely run out of ideas for one setting.
I would say CoP, but if you look at the difference in Story telling or how it is displayed compared to the other expansions, CoP really made me feel like it was a big story, while the other felt more like just add on to the current story of my character in the world.
I liked TOAU up until the last couple cs where people were turning into soulflayers and they got an anti-air cannon and idkwtf was going on but overall I liked toau.
Besides have the coolest name of them all, I ended up a lot more "attached" to the Protagonists by the end of it. Also, the sense of elation I felt after finally winning "One to be Feared" was pretty intense. The story overall was pretty awesome, the ending was epic and the final fight was awe-inducing.
None, I didn't play the game for the storyline, the missions were just prerequisites to get access to stuff I wanted, there was no mission line I even enjoyed in terms of what you have to do, to me it was nothing short of annoying stuff I have to do just so I can have access to Sea for example. I never really even read the cutscenes.. Although that latter part has more to do with not wanting to hold everyone else up who's already done this is and is just helping me than it does with not being interested in the story. If I want to play a game for a story line, I'll play a single player game.
To each his own, not gonna judge, but I've never understood this. Being a FF fan I think storyline was what I was most concerned with when I heard about XI being online. Because of familiarity with games like Diablo where it's all infinite Baal runs using map hacks for teleportation and not a single person follows the story, that was my opinion of online games.
The genre of MMO changed this in that it wasn't just an easy to access, low output high input rewarding game - which is critiscized, and most 'MMOs' bandwagoning now follow the 'casual gamer' stereotype that WoW has turned into. I'm glad XI had a story, I don't see why people wouldn't plug in CoD if they just wanted online fun.
Comment on the mini-expansions - people are saying CoP felt like a whole story and I agree it did, I especially agree with the fact I didn't like this because it was like any other JRPG from the '90s including the confusing story. But I do appreciate what it endeavored to do, up to the final cutscene where your screen actually removes its chat log and plays you a movie.
Anyone notice ACP did something very similar? (I haven't completed the other two so I dunno about them). An conclusory cutscene supposed to be 'epic' but just utterly terrible considering the crap they threw at us with that story. That was one cutscene I would speed through if I'd known there was nothing of importance.
Actually while raising both staff and club for the quested ws on mnk, if you do them both at the same time it's quite funny. One side is getting one skill to destroy the other, the other is perfecting a move to kill the other during their match, it was quite fun doing them both at the same time. Granted it's not really a massive storyline, but it is kinda funny doing them back to back, staff then club.
None, I didn't play the game for the storyline, the missions were just prerequisites to get access to stuff I wanted, there was no mission line I even enjoyed in terms of what you have to do, to me it was nothing short of annoying stuff I have to do just so I can have access to Sea for example. I never really even read the cutscenes.. Although that latter part has more to do with not wanting to hold everyone else up who's already done this is and is just helping me than it does with not being interested in the story. If I want to play a game for a story line, I'll play a single player game.
To each his own, not gonna judge, but I've never understood this. Being a FF fan I think storyline was what I was most concerned with when I heard about XI being online. Because of familiarity with games like Diablo where it's all infinite Baal runs using map hacks for teleportation and not a single person follows the story, that was my opinion of online games.
The genre of MMO changed this in that it wasn't just an easy to access, low output high input rewarding game - which is critiscized, and most 'MMOs' bandwagoning now follow the 'casual gamer' stereotype that WoW has turned into. I'm glad XI had a story, I don't see why people wouldn't plug in CoD if they just wanted online fun.
I'm not a Final Fantasy fan, I'm not even your typical 'OMG new RPG!' gamer. I'm actually a FPSer.. If I had to pick one genre for the rest of my life, it would be FPS without a second thought or a seconds hesitation.
I started playing the game because I had nothing really better to do, and a friend wanted me to start playing so I did.. I never came into this game with a concern for the story, or the Final Fantasy series in general (to date I've only played FF7, FFXI, FFXIII, and FFXIV, I've also done ***for the friend that got me to play FFXI and my wife on other FF games and Kingdom Hearts if that counts).
FFXI has always been, just as FFXIV will always be, just a time waster for me. I'm not really concerned with story line, I care more about the battles themselves, I do find some fun, but the story behind them is nothing I really concern myself with.. It's more like
Go to NPC, NPC says I should check in <place a> so I go to place a, of course that leads me to b and then eventually to c, but all of that means nothing to me, I only went through all that because I HAD TO, if I could have just skipped straight to the fight and the reward it offers, I would have.