Cerberus.Wojo said:
Does that make up for not having GH?
ab-so-fuc-kin-lut-ely.
Hold up.
Even if the effect is active all the time, the only testing I saw said it increased crit rate by 10%
how does +10% crit rate sometimes being active make up for losing 20% crit rate all the time?
Kamome vs Ori outside abyssea:
The only test I saw said on average it increased crit rate by 5%.
+5% crit rate can basically be looked at as +5% damage as long as your crits do double what your normal swings do. Looking at my last einherjar parse, my melee average was 96, my crit average was 181, so this is pretty close.
5 dex is 2.5 acc, or 1.25% hit rate, or 1.25% increase in damage, provided you need the acc.
Kamome is 8 acc, 8 att, 10% crit damage.
8 acc is 4% hit rate, or an increase of 4% damage, if you need acc.
8 att would give around a 1% damage increase.
if your crit rate is capped, (25%) 10% crit damage would give 2.5% damage. 3% if you use af3+2 body.
Looking only at the stats of the katanas, it's easy to see kamome is better outside abyssea too. The damage/delay differences will basically make up for themselves since lower delay would allow for faster tp gain and more swings from main hand for aftermath procs, while higher damage would give slightly higher damage when it swings. But seriously, kamome wins this side of the arguement too, just not by very much.
Kamome vs Ori inside abyssea:
inside abyssea, crit rate is 75%, 80% with af3+2 body, 100% with ininn which I think I saw someone say they used which just seems wrong. Kamome's crit damage bonus alone would make it win, it's a 7.5% up to 10% damage increase.
So seriously, anyone with a kannagi can save their time/effort/brews and not bother with Ori, the only time it's useful (when youre 5 dex from ddex cap and acc capped) will never happen before something better comes along. And if it does, the time gained from using Ori won't matter because of everything you lost to obtain it.