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Job Adjustments (4/21/11)
Ifrit.Jynxy
サーバ: Ifrit
Game: FFXI
Posts: 160
By Ifrit.Jynxy 2011-04-23 17:35:57
I'm sorry if this has also been addressed, but i honestly didn't want to flick through 11 pages of text when alot of the comments aren't very informative...
As they're reducing the HP consumption of souleater, will this decrease the damage output?
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2011-04-23 17:38:49
Ifrit.Jynxy said: I'm sorry if this has also been addressed, but i honestly didn't want to flick through 11 pages of text when alot of the comments aren't very informative...
As they're reducing the HP consumption of souleater, will this decrease the damage output?
We cant know for sure, but probably not >_>
Why would they gimp our abiity? lol
サーバ: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-04-23 17:41:37
Cerberus.Kvazz said: Ifrit.Jynxy said: I'm sorry if this has also been addressed, but i honestly didn't want to flick through 11 pages of text when alot of the comments aren't very informative...
As they're reducing the HP consumption of souleater, will this decrease the damage output?
We cant know for sure, but probably not >_>
Why would they gimp our abiity? lol
Because they're buffing another ability of ours, and DRK must never feel happy!
For the safety of all game mechanics and the balance of all the remaining jobs in FFXI, DRK must be
FOREVER EMOOOOOOOOOOOO Q_Q
サーバ: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-04-23 17:48:54
Bismarck.Josiahfk said: Ifrit.Jynxy said: I'm sorry if this has also been addressed, but i honestly didn't want to flick through 11 pages of text when alot of the comments aren't very informative... As they're reducing the HP consumption of souleater, will this decrease the damage output? in theory it does sound like they're nerfing souleater yeah. If less hp is used...
But right now how many of you would lvl drk for fun if say a twilight scythe dropped to you? or /toss?
Drk24 and damn tempted lol but bleh a lot of work to do it right
Getting it to 90 is the first step into doing it right :D
Jokes aside, I'm wondering if this new JT will result in some form of extra Attack Bonus (similar to the Acc Bonus already present) to SE while lowering the HP% it consumes. Would that even compensate enough for the HP% reduction?
Bahamut.Dasva
サーバ: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-04-23 18:04:02
Cerberus.Kvazz said: Why would they gimp our abiity? lol How long have you been playing this game? lol
[+]
サーバ: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2011-04-23 18:07:45
I see no reason to believe Stalwart Soul is going to lessen the damage caused by Souleater.
The game calculation will still go (Before resistances) a 1:1 ratio, stalwart soul will increase the ratio of DMG:HPConsumed to something like 3:2, or some obscure fraction SE will drop.
We get the first Stalwart Soul trait at 45, they imply there is many levels to it.
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2011-04-23 18:12:11
Bahamut.Dasva said: Cerberus.Kvazz said: Why would they gimp our abiity? lol How long have you been playing this game? lol
I ment like, why gimp and pimp a job in the same update :p
Specially, why gimp it with a job trait:P
サーバ: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-04-23 18:12:58
Odin.Zicdeh said: I see no reason to believe Stalwart Soul is going to lessen the damage caused by Souleater.
The game calculation will still go (Before resistances) a 1:1 ratio, stalwart soul will increase the ratio of DMG:HPConsumed to something like 3:2, or some obscure fraction SE will drop.
We get the first Stalwart Soul trait at 45, they imply there is many levels to it.
It'll likely get to T4 by lvl 90, kinda like the allmighty "Resist X" JTs
What got my attention was the mentioning of gear that would enhance the new JT effect.
It seems they're taking Souleater from the opposite side. I would've preferred a new WS helm to replace chaos burgeonet +1 or an increase in the amount of HP% that can be used, and along with it, new "Enhance Souleater" gear.
サーバ: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2011-04-23 18:16:25
They didn't exactly single out Stalwart Soul, in regards to potential gear changes.
There's that new Healing Magic trait as well.
Also, it's been a couple of days since the announcement of Last Resort duration boost, and no addendum that crushes our hopes with Desperate blows... I think we might be in the clear...
サーバ: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-04-23 18:19:54
Glad i didn't switch to SE recast merits some time ago.
サーバ: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2011-04-23 18:23:25
Odin.Sheelay said: Glad i didn't switch to SE recast merits some time ago.
This still all seems too good to be true... I mean, never in my wildest imaginings of DRK buffing did I think Last Resort, taking the assumption that desperate blows still functions normally, would not only get a duration boost, but sixfold duration boost. My highest expectations were 60seconds total at best.
Some people have pointed out, it's not that big of a game changer at the higher haste levels. So maybe it's not as balance-breaking as I'm thinking, but still. It's definitely welcome, especially since I low man so often, Bards are almost unheard of.
サーバ: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-04-23 18:31:52
Odin.Zicdeh said: Odin.Sheelay said: Glad i didn't switch to SE recast merits some time ago.
This still all seems too good to be true... I mean, never in my wildest imaginings of DRK buffing did I think Last Resort, taking the assumption that desperate blows still functions normally, would not only get a duration boost, but sixfold duration boost. My highest expectations were 60seconds total at best.
Some people have pointed out, it's not that big of a game changer at the higher haste levels. So maybe it's not as balance-breaking as I'm thinking, but still. It's definitely welcome, especially since I low man so often, Bards are almost unheard of.
Agreed, Zicdeh! I can't wait to get back and try it out on my lolDRK.
I'm also hoping on the next trials to further boost the TP bonus weapons beyond 100, but those won't be out for a while still.
サーバ: Asura
Game: FFXI
Posts: 768
By Asura.Arkanethered 2011-04-23 18:33:28
If anything when it comes to drk... At least those of us that care about the job. That this kind of attention from SE is a step in the right direction. Hopefully it continues.
サーバ: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2011-04-23 18:36:40
Odin.Sheelay said: Odin.Zicdeh said: Odin.Sheelay said: Glad i didn't switch to SE recast merits some time ago.
This still all seems too good to be true... I mean, never in my wildest imaginings of DRK buffing did I think Last Resort, taking the assumption that desperate blows still functions normally, would not only get a duration boost, but sixfold duration boost. My highest expectations were 60seconds total at best.
Some people have pointed out, it's not that big of a game changer at the higher haste levels. So maybe it's not as balance-breaking as I'm thinking, but still. It's definitely welcome, especially since I low man so often, Bards are almost unheard of.
Agreed, Zicdeh! I can't wait to get back and try it out on my lolDRK.
I'm also hoping on the next trials to further boost the TP bonus weapons beyond 100, but those won't be out for a while still.
More than anything, this implied Last Resort bonus (Implied, because I still think SE is gonna buzzkill it and break Desperate Blows somehow) really makes the ODD on Redemption and Caladbolg omgwtfhaxohlookatthetime.
Doesn't matter how much Victory Smite does, if I have Aftermath on, and Desperate Blows, I'm the top parse, assuming limited haste status. (Mostly no bard)
I like the idea that it becomes that much less harmful to overall DPS to fulltime Seigan too, since capped DB is hitting the Job Ability haste cap already.
サーバ: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-04-23 18:43:00
Odin.Zicdeh said: I like the idea that it becomes that much less harmful to overall DPS to fulltime Seigan too, since capped DB is hitting the Job Ability haste cap already.
IKR? One of the first thing I thought after reading the update was "Not even SAM mains will use Seigan this well!"
サーバ: Fenrir
Game: FFXI
Posts: 172
By Fenrir.Calamity 2011-04-24 00:27:01
Asura.Arkanethered said: If anything when it comes to drk... At least those of us that care about the job. That this kind of attention from SE is a step in the right direction. Hopefully it continues.
Well, what can I say? I never expected anything this good after the last gift they gave us. Remember that one? Tactical Parry. The perfect accent to my E rank parrying skill.
But I dare say, this update more than makes up for it. Thanks for finally paying attention SE ^^
By Pooman 2011-04-24 01:43:45
One day they'll give DNC a different recast time for Healing Waltz...
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-04-25 14:08:18
Quote: To quell some of your concerns about the adjustments set to take place regarding VIT and critical hits, you'll be glad to know that this adjustment will only be for player characters and NOT monsters. Additionally, in regards to the note about "certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities" have no fear as no negative adjustments will be taking place. Instead the limits on these will be increased, making players even stronger. Shaddap with the "ZOMG NERF" crap already.
Though I'm disappointed that we're not getting a critdmg boost :(
Pooman said: One day they'll give DNC a different recast time for Healing Waltz... One can hope, right? Would be nice to see timers for the other waltzes split in some fashion as well.
They've posted something on the forum but I can't access it at work. Someone help a firewall blocked ffxi addict?
Source
Cerberus.Savannah said: Quote: [dev1010] Job Adjustments
• The forthcoming version update is scheduled to feature the following job adjustments:
• Dark Knight:
-The effect duration of the job ability Last Resort will be increased from 30 to 180 seconds.
• Ranger:
-The recast time of the job ability Bounty Shot will be reduced from 5 minutes to 1 minute, and a successful hit will occasionally enhance the effect of Treasure Hunter.
-The job ability Barrage will launch an additional projectile at level 90.
-Accuracy calculations for Barrage will be eased in proportion to the maximum number of shots.
• Puppetmaster:
The following automaton attachments will be added:
Name Description
Heat Capacitor (A fire-based automaton attachment.)
Functionality: Erases all Fire Maneuver effects to restore TP.
Power Cooler (An ice-based automaton attachment.)
Functionality: Reduces MP cost in proportion to the number of Ice Maneuvers in effect.
Barrage Turbine (A wind-based automaton attachment.)
Functionality: Erases all Wind Maneuver effects to occasionally grant a Barrage effect.
Galvanizer (A lightning-based automaton attachment.)
Functionality: Increases chance of countering in proportion to the number of Thunder Maneuvers in effect.
• The following weapon skills will be added for the Valoredge and Sharpshot frames:
Skill Name - Frame - Effect
String Shredder - Valoredge - Delivers a twofold attack.
Critical hit rate varies with TP.
Armor Shatterer - Sharpshot - Delivers a fourfold attack.
Additional effect: Weakens defense
Additional effect duration varies with TP.
• Job Traits
• The following job traits will be added:
Job Trait Level Obtained* Effect
Tranquil Heart: WHM Lv.21/RDM Lv.26/SCH Lv.30 - Reduces enmity gain when casting healing magic.
Stalwart Soul: DRK Lv.45 - Reduces HP consumption when using Souleater.
Dead Aim: RNG Lv.50 - Improves power of critical hits for ranged attacks.
*The level indicated is that at which the trait will initially be obtained. Trait effectiveness will subsequently increase at higher levels.
• Certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities.
Other Adjustments
• VIT will play a role in calculating damage taken from critical hits.
• Experience point penalties when KO’d will be eased for characters level 75 and below.
At levels 1–30, the penalty will be removed entirely. At levels 31–75, the amount of XP lost will be lowered
Link here
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