|
New Update Schedule 2011-2012
サーバ: Asura
Game: FFXI
Posts: 2203
By Asura.Karbuncle 2011-04-09 07:56:23
Valefor.Prothescar said: Not to everyone, abyssea gets boring after a while. New, refreshing models and assets and possibly entirely new systems are appealing at this point.
Everything gets boring after a while.
3 months from now people will be complaining Voidwatch is gettin old too :P
But thats okay, cause its human to get tired of the same activity over and over. unless its something you REALLy fking love.
Like Eating PIzza ;D!
[+]
サーバ: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-04-09 07:58:00
I think the difference was, when there's more choice in terms of EG, you don't just have to keep doing the same thing and get burned out on it.
By Esakara 2011-04-09 08:14:07
I think it'd be interesting to see more job-specific armor sets come out of Voidwatch or one of the later updates. Whatever the case, the updates they're planning look pretty fancy~
Phoenix.Fondue
サーバ: Phoenix
Game: FFXI
Posts: 2713
By Phoenix.Fondue 2011-04-09 08:17:53
Shiva.Flionheart said: I think the difference was, when there's more choice in terms of EG, you don't just have to keep doing the same thing and get burned out on it.
Kill mobs > get drops
thats the entirety of ffxi, and theres 9 different abyssea zones to kill 1000 different monsters in
[+]
Phoenix.Vael
サーバ: Phoenix
Game: FFXI
Posts: 384
By Phoenix.Vael 2011-04-09 09:22:31
I think the real boredom comes when the at first robust system Abyssea introduced became nothing more than farming the exact same thing over and over again in a short time period rather than a long one. Previous events were scheduled as "today we're getting Ulli then Byakko, if time permits completing other pops" and the occassional (more or less depending on who you rolled with) complete sky farm. Now it's "today, we're doing Bukhis." No mention of needing his pop items, you'll get 10 sets though. You burn yourself out on one and the only time you need to come back is someone was left with 5/6 stones.
[+]
Ramuh.Krizz
サーバ: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2011-04-09 10:46:39
Phoenix.Vael said: I think the real boredom comes when the at first robust system Abyssea introduced became nothing more than farming the exact same thing over and over again in a short time period rather than a long one. This is pretty much how I feel about it. I loved Abyssea when it first came out. Those that were around here then know how much time I spent on maintaining the Abyssea thread. Once the second expansion was released, it went straight downhill.
I haven't read through the latest update schedule completely, but I hope they find a way to breathe more life into non-abyssea FFXI.
[+]
Phoenix.Fredjan
サーバ: Phoenix
Game: FFXI
Posts: 2326
By Phoenix.Fredjan 2011-04-09 11:04:28
Asura.Karbuncle said:
Like Eating PIzza ;D!
I'm pretty sure Pizza tastes like crap if you eat it repeatedly. Like anything else. >_>;
[+]
[+]
Lakshmi.Glaciont
サーバ: Lakshmi
Game: FFXI
Posts: 757
By Lakshmi.Glaciont 2011-04-09 11:27:31
It looks to me like SE is trying to breath a lot of new life into the game. Curious, they seem to be putting a lot more time and effort into FFXI then they are with FFXIV...
[+]
サーバ: Asura
Game: FFXI
Posts: 2203
By Asura.Karbuncle 2011-04-09 12:08:11
Phoenix.Fredjan said: Asura.Karbuncle said:
Like Eating PIzza ;D!
I'm pretty sure Pizza tastes like crap if you eat it repeatedly. Like anything else. >_>;
Mmmm, Perhaps. There is one Pizza i will never get sick of though :X I hope.
Cerberus.Halfpint
サーバ: Cerberus
Game: FFXI
Posts: 307
By Cerberus.Halfpint 2011-04-09 14:26:48
Lakshmi.Mabrook said: I herdz FF11 gettin merged with FF14. Also, Voidwalkers better drop huge amounts of gil instead of exp when killed. not possible...code is probably not compatable.
Cerberus.Halfpint
サーバ: Cerberus
Game: FFXI
Posts: 307
By Cerberus.Halfpint 2011-04-09 14:46:02
need some kind of symbol for sarcasm or a joke...lol
Edit: alays misinterpret that stuff
Edit always
Cerberus.Halfpint
サーバ: Cerberus
Game: FFXI
Posts: 307
By Cerberus.Halfpint 2011-04-09 14:48:05
part of me wishes they could...love the graphics and different character choices there..don't like the game struture
Bismarck.Altar
サーバ: Bismarck
Game: FFXI
Posts: 1676
By Bismarck.Altar 2011-04-09 15:16:21
Quetzalcoatl.Palides said: Ragnarok.Sekundes said: Ugh... 100 125 150.... I hope they go a different way with this crap... maybe a combination of triggers from some very hard mobs rather than "Bring me 150 shrubberies!" and spend all the time fighting the same damn mob over and over.
Blah Blah Blah, reading comprehension where?
Stop being a tool that's pretending to be smart and read what you quoted.
Combination of triggers.
ie. Instead of 50 carabosse gems for a masa, 10 glav, 10 cara, 10 fistule, 10 Briareus, + 10 chloris.
Phoenix.Fredjan
サーバ: Phoenix
Game: FFXI
Posts: 2326
By Phoenix.Fredjan 2011-04-09 15:21:36
Bismarck.Altar said: Quetzalcoatl.Palides said: Ragnarok.Sekundes said: Ugh... 100 125 150.... I hope they go a different way with this crap... maybe a combination of triggers from some very hard mobs rather than "Bring me 150 shrubberies!" and spend all the time fighting the same damn mob over and over.
Blah Blah Blah, reading comprehension where?
Stop being a tool that's pretending to be smart and read what you quoted.
Combination of triggers.
ie. Instead of 50 carabosse gems for a masa, 10 glav, 10 cara, 10 fistule, 10 Briareus, + 10 chloris. inb4 he comes back and says those mobs aren't hard, thus making your comment invalid.
tbh, that kind of system would be... cool
Ramuh.Leif
サーバ: Ramuh
Game: FFXI
Posts: 398
By Ramuh.Leif 2011-04-09 17:18:33
I was thinking Grounds of Valor would be more of a battlefield type thing,
makes sense if you think of it as Battlegrounds (of Valor).
Phoenix.Fondue
サーバ: Phoenix
Game: FFXI
Posts: 2713
By Phoenix.Fondue 2011-04-09 19:26:04
Fenrir.Vazerus said: Phoenix.Fondue said: your post was hardly constructive and deserved to be reported. Could say the same about your post
OR YOURS !
ps you guys are tards. and elanabelle is your king
[+]
Phoenix.Fredjan
サーバ: Phoenix
Game: FFXI
Posts: 2326
By Phoenix.Fredjan 2011-04-09 19:35:03
I'm not sure where you want to go, but okay.
[+]
[+]
Phoenix.Fondue
サーバ: Phoenix
Game: FFXI
Posts: 2713
By Phoenix.Fondue 2011-04-09 19:39:06
reported.
[+]
Phoenix.Fondue
サーバ: Phoenix
Game: FFXI
Posts: 2713
By Phoenix.Fondue 2011-04-09 19:41:04
Lakshmi.Mabrook said: Phoenix.Fondue said: ps you guys are tards. I wanna be like your THF when I grow up!
thats just my towngear dawg, you cant even handle seeing my ranged attack set
Bahamut.Dasva
サーバ: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-04-09 19:41:13
Well this thread seems to have gone to crap
Phoenix.Fondue
サーバ: Phoenix
Game: FFXI
Posts: 2713
By Phoenix.Fondue 2011-04-09 19:44:01
Bahamut.Dasva said: Well this thread seems to have gone to crap
sorry man
THE UPDATE NOTES WERE SO INFORMATIVE IM SURE WE JUST HAVE 10 MORE PAGES OF RAMBLING TO DO ABOUT IT HOLY ***
April – September 2011
--------------------------------------------------------------------
Three version updates are slated for this period.
Generally, major patches will see the release of new content, whereas minor patches will focus on the refinement of existing features. Job adjustments will form part of all version updates, though the scope of changes may vary.
May Major Version Update
“Voidwatch,” a new battle system designed with high-level adventurers in mind, will be introduced alongside new battlefields in order to reinvigorate existing areas. Rounding off the host of battle-related improvements planned for this patch is a major overhaul of Dynamis, which will include monster redistribution.
Playability-enhancing tweaks are also in the pipes, such as an auction house merger and delivery system improvements.
June Minor Version Update
This version update will revolve around fine-tuning content introduced in May.
August Major Version Update
The level cap will be raised to 95 and accompanied by a broad range of changes; new content and job abilities will be added, and existing ones adjusted. This penultimate stage in the level cap increase will usher in large-scale changes while preserving balance in anticipation of the impending final rise to level 99.
The test server will be launched as the testing and fine-tuning grounds for new content being planned, and can be considered a realm wherein adventurers can experience new features under development. More details regarding the server will be made available in the near future
July – September 2011: Test Server to Go Live
In conjunction with the test server, subforums dedicated to hosting player feedback will be established in the official forums, the two combining to mark the birth of a new development cycle as outlined below.
1) Content under development
2) Content announced via the test server and official forums
3) Testing
A) Player testing and feedback
B) Testing by Development and QA teams
4) Fine-tuning
Balancing and debugging based on the findings of step 3; test server updated
(*Repeat from step 2)
5) Version update released
October 2011 – March 2012
--------------------------------------------------------------------
With the introduction of the test server, we intend to shift from alternating between major and minor patches to more frequent version updates, each of which will host the latest fruit of the new development and testing cycle.
Version Update Highlights
Level cap increase to 99
New adventurer growth elements
Job adjustments
In-game systems:
-----
Voidwatch parts 3 and 4
The Last Stand (name TBA)
Dungeon crawling (name TBA)
New battlefields
New Grounds of Valor areas
New treasure casket areas
Monster redistribution
Fellows adjustments and additions
Level cap increase (95 and 99)
New summonable areas
Crafting adjustments and additions
Synergy: recipes to augment existing gear
Synthesis: skill cap increase
Playability enhancements
--------------------------------------------------------------------
Please keep in mind that items featured in the roadmap and their implementation schedule are subject to change. Further details about these and other new content will be released as soon as they become available, so stay tuned to the official channels.
[Link]
|
|