Phoenix.Ingraham said:
Quetzalcoatl.Palides said:
Ragnarok.Sekundes said:
Ugh... 100 125 150.... I hope they go a different way with this crap... maybe a combination of triggers from some very hard mobs rather than "Bring me 150 shrubberies!" and spend all the time fighting the same damn mob over and over.
As opposed to... kill Byakko 20 times, and hope it drops? Or kill Byakko 20 times, and hope you are up to lot by virtue of your points? I have friends that are on 6 years now of not having W legs. Should they continue the random hope..?
Do you think constant progression is worse than random progression?
A better question is, do you think that the latter mentioned system favors a certain type of player over another [casual vs hardcore?]
An even better question is, why did I respond to idiocy.
Lol?
Who said anything about rare drops? Triggers could easily be 100% key items, so the only difficulty would be just trying to defeat the NMs. Could be very fair if they make these mobs a fun challenge.
I will preface my statements by deriding myself for responding to idiocy...
You are correct. Who did say anything about rare drops? Perhaps it was you? The poster I quoted said they would prefer to not kill X number of NMs for Y number of drops to upgrade Z item.
I posited that it is no different to do the aforementioned action than to kill X NM Y number of times for Z item.
You apparently lack comprehension skills.
If we take your suppositions at face value, then a 100% drop only killed once, yet hard enough to be "fun," is what will satisfy you?
And when the mob is found out to be easy? Ala Kirin the first time? Or even Shinryu or Rani the first time? Once the strategy is in place, and everyone can beat it once, where does your "fun" go?
I'll say again but in terms you can comprehend:
What is the difference between killing 1 mob a 100 times and making constant progression, and killing a mob 100 times and hoping for the drop?
[hint... its rhetorical.]