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New Update Schedule 2011-2012
サーバ: Ifrit
Game: FFXI
Posts: 9
By Ifrit.Shadobi 2011-04-08 08:51:30
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Bismarck.Altar
サーバ: Bismarck
Game: FFXI
Posts: 1676
By Bismarck.Altar 2011-04-08 08:54:18
Gilgamesh.Shayala said: No level cap raise until August?
I was expecting the raise to 95 to be next month :/
Pft. I still have ***to do.
Also:
Wtf is grounds of valor
nm repop times changing? o.O
Ragnarok.Alo
サーバ: Ragnarok
Game: FFXI
Posts: 23
By Ragnarok.Alo 2011-04-08 08:56:46
inb4 new contents ruined old ff, Final new contents, new contents are easy go play wow, (from abyssea haters):abyssea was best thing ever!, etc etc..
my reaction:
Lakshmi.Seoha
サーバ: Lakshmi
Game: FFXI
Posts: 587
By Lakshmi.Seoha 2011-04-08 09:02:50
Daily Rewards?
Like , achievements with cookies?
Awesome!
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Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2011-04-08 09:06:57
Daily rewards= Kill 5 enemies to get 5000 gil :D
Bahamut.Alukat
サーバ: Bahamut
Game: FFXI
Posts: 377
By Bahamut.Alukat 2011-04-08 09:11:25
good job!
Lakshmi.Ashido
サーバ: Lakshmi
Game: FFXI
Posts: 175
By Lakshmi.Ashido 2011-04-08 09:17:35
Any one else think of mortal kombat?
サーバ: Lakshmi
Game: FFXI
Posts: 1685
By Lakshmi.Hypnotizd 2011-04-08 09:28:43
I'm glad they finally gave us some insight at to what the future of FFXI holds. I was starting to get a little worried with their lack of information...
This new stuff looks interesting for sure.
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サーバ: Asura
Game: FFXI
Posts: 2203
By Asura.Karbuncle 2011-04-08 09:30:16
Fairy.Ghaleon said: guess i'm not coming back till august..
You really shouldn't come back at all. Use that 12.95/month To Buy Gasoline or something to drink.
IM JUST PLAYING MAN!
But Really, Why not just wait until level 99 to come back? It would be then the game would begin to truly develop its endgame scene.
Lakshmi.Kinjite
サーバ: Lakshmi
Game: FFXI
Posts: 55
By Lakshmi.Kinjite 2011-04-08 09:36:21
Its refreshing to see all the excitement about the new content announcment, it was getting old reading all the downer statements about SE and the game, I for one welcome any changes to the game.....and it would seem they may be doing things to revitalize old areas ...which will be nice. KUDOS SE
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サーバ: Fairy
Game: FFXI
Posts: 2742
By Fairy.Ghaleon 2011-04-08 09:37:55
Asura.Karbuncle said: Fairy.Ghaleon said: guess i'm not coming back till august..
You really shouldn't come back at all. Use that 12.95/month To Buy Gasoline or something to drink.
IM JUST PLAYING MAN!
But Really, Why not just wait until level 99 to come back? It would be then the game would begin to truly develop its endgame scene.
i would like to rephrase what i said:
I guess i'm not going to come back full time till august.
what i meant was that lately i've been having a hard time playing the game like i used to, and i was really expecting the level cap update in may which is like the main thing i'm looking forward to i guess.
i've had my character for over 5 years, i've paid every single month since, my quit = play less lol. Not to mention my old ls which is now reduced to a social event ls thanks to abyssea, hopefully they start events for this new stuff but chances look pretty slim.
everyone knows you can't really leave FF11, it will follow you and stalk your ***(thoughts) till you come back.
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サーバ: Asura
Game: FFXI
Posts: 2203
By Asura.Karbuncle 2011-04-08 09:40:15
Yah, Can agree with that. I wasn't playing FFXI when the server went down (I had picked up a new game) and like some bad drug, the second it went down i wanted to play it.
Right now i spend the majority of my time in-game leveling new jobs for fun :o
Phoenix.Ingraham
サーバ: Phoenix
Game: FFXI
Posts: 963
By Phoenix.Ingraham 2011-04-08 09:41:52
I can't believe they're actually using new designs and fresh assets.
this is giving me an art ***
Bismarck.Seiver
サーバ: Bismarck
Game: FFXI
Posts: 103
By Bismarck.Seiver 2011-04-08 09:42:25
Siren.Piccollo said: please please please let "The last stand" be the battle for Tavanasia PLEASE!!!
.....my brain, it has exsplode........
By Aless 2011-04-08 09:49:05
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Quetzalcoatl.Wulfie
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1146
By Quetzalcoatl.Wulfie 2011-04-08 09:57:06
Finally a fight with GILGAMESH!
Also maybe Valefor as a summon?
I just hope this Voidwatch system is nothing like VNMs and it'll just be instanced fights in zones when you go to the BCNM.
Also it's about time the implemented Aztec themed gear. Maybe will be able to visit the other continents now but in some haggard messed up version
By Jamesy 2011-04-08 10:10:02
this excites me but concerns me since dat modders are going to have a sturggle since mooshywooshy left we wont have some one too edit the effect stances or skeletons if SE does intende to make weapons with glows. because like most know the dat community or mooshywooshy cracked this about a year ago.
サーバ: Titan
Game: FFXI
Posts: 1026
By Titan.Darkwizardzin 2011-04-08 10:12:54
It's teasers like this that tell me that this game is far from dead. :)
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Cerberus.Eliane
サーバ: Cerberus
Game: FFXI
Posts: 1635
By Cerberus.Eliane 2011-04-08 10:13:34
Some of the new mobs, why do they look like mobs from lolFF12? The scorpion and the bird thing.
サーバ: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2011-04-08 10:14:21
Cerberus.Eliane said: Some of the new mobs, why do they look like mobs from lolFF12? The scorpion and the bird thing. harpyyyyyyyyyyyyyyyy *excited*
Phoenix.Ingraham
サーバ: Phoenix
Game: FFXI
Posts: 963
By Phoenix.Ingraham 2011-04-08 10:16:38
I'm leaning towards a fusion of Indian/Southeast-Asian aesthetics. Hindu mythology loved feathers and lots of weird-*** trinkets.
Plus, y'know, Asura. Already got Shiva and Garuda in, though those two have almost nothing to do with their Hindu counterparts.
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Leviathan.Alas
サーバ: Leviathan
Game: FFXI
Posts: 93
By Leviathan.Alas 2011-04-08 10:17:29
Hmmm, Aztec armors. Couple that with the Mayan 2012 calendar hype and...ohhh Noez! FFXI is ending O.o
lol j/k, but seriously, this ***looks awesome! It'll be cool to get out of Abyssea, getting kinda bored with that content and have damned near everything I could want from there. I am really enjoying the new leadership's revamp of FFXI. Even tho it's a bit dated now, Abyssea was completely refreshing when it came out. I'm expecting the same from this new content as well. Hats off to the Devs...then hat back on to hide the hat hair.
サーバ: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2011-04-08 10:23:26
Leviathan.Alas said: Hmmm, Aztec armors. Couple that with the Mayan 2012 calendar hype and...ohhh Noez! FFXI is ending O.o
lol j/k, but seriously, this ***looks awesome! It'll be cool to get out of Abyssea, getting kinda bored with that content and have damned near everything I could want from there. I am really enjoying the new leadership's revamp of FFXI. Even tho it's a bit dated now, Abyssea was completely refreshing when it came out. I'm expecting the same from this new content as well. Hats off to the Devs...then hat back on to hide the hat hair. yeah it looks great, i just hope there will be an option to turn the aura off on the weapons, idk what it is but aura's from avatars/bombs/GMs really lag my computer while im using windower, and idk how i could play my dnc without spellcast. (well i could but i dont want to ; ;)
サーバ: Asura
Game: FFXI
Posts: 2203
By Asura.Karbuncle 2011-04-08 10:24:15
Asura.Yunalaysca said: Leviathan.Alas said: Hmmm, Aztec armors. Couple that with the Mayan 2012 calendar hype and...ohhh Noez! FFXI is ending O.o
lol j/k, but seriously, this ***looks awesome! It'll be cool to get out of Abyssea, getting kinda bored with that content and have damned near everything I could want from there. I am really enjoying the new leadership's revamp of FFXI. Even tho it's a bit dated now, Abyssea was completely refreshing when it came out. I'm expecting the same from this new content as well. Hats off to the Devs...then hat back on to hide the hat hair. yeah it looks great, i just hope there will be an option to turn the aura off on the weapons, idk what it is but aura's from avatars/bombs/GMs really lag my computer while im using windower, and idk how i could play my dnc without spellcast. (well i could but i dont want to ; ;)
the weapons look pretty plain outside the glow, at the very least i guess you could .dat swap :9
サーバ: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2011-04-08 10:26:58
Asura.Karbuncle said: Asura.Yunalaysca said: Leviathan.Alas said: Hmmm, Aztec armors. Couple that with the Mayan 2012 calendar hype and...ohhh Noez! FFXI is ending O.o
lol j/k, but seriously, this ***looks awesome! It'll be cool to get out of Abyssea, getting kinda bored with that content and have damned near everything I could want from there. I am really enjoying the new leadership's revamp of FFXI. Even tho it's a bit dated now, Abyssea was completely refreshing when it came out. I'm expecting the same from this new content as well. Hats off to the Devs...then hat back on to hide the hat hair. yeah it looks great, i just hope there will be an option to turn the aura off on the weapons, idk what it is but aura's from avatars/bombs/GMs really lag my computer while im using windower, and idk how i could play my dnc without spellcast. (well i could but i dont want to ; ;)
the weapons look pretty plain outside the glow, at the very least i guess you could .dat swap :9 true, or i could see if i could hex out the glow, but your idea is far simpler.
サーバ: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-04-08 10:30:33
Well it's actually made me excited enough to play it again. I'm currently getting the maws I didn't have.
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April – September 2011
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Three version updates are slated for this period.
Generally, major patches will see the release of new content, whereas minor patches will focus on the refinement of existing features. Job adjustments will form part of all version updates, though the scope of changes may vary.
May Major Version Update
“Voidwatch,” a new battle system designed with high-level adventurers in mind, will be introduced alongside new battlefields in order to reinvigorate existing areas. Rounding off the host of battle-related improvements planned for this patch is a major overhaul of Dynamis, which will include monster redistribution.
Playability-enhancing tweaks are also in the pipes, such as an auction house merger and delivery system improvements.
![](http://img153.imageshack.us/img153/3556/24857722.jpg)
![](http://img28.imageshack.us/img28/2580/32584101.jpg)
![](http://img14.imageshack.us/img14/7852/97931617.jpg)
![](http://forum.square-enix.com/ffxi/attachment.php?attachmentid=36&d=1302250519&thumb=1)
June Minor Version Update
This version update will revolve around fine-tuning content introduced in May.
![](http://img864.imageshack.us/img864/7610/26318895.jpg)
![](http://img576.imageshack.us/img576/3558/78309053.jpg)
August Major Version Update
The level cap will be raised to 95 and accompanied by a broad range of changes; new content and job abilities will be added, and existing ones adjusted. This penultimate stage in the level cap increase will usher in large-scale changes while preserving balance in anticipation of the impending final rise to level 99.
The test server will be launched as the testing and fine-tuning grounds for new content being planned, and can be considered a realm wherein adventurers can experience new features under development. More details regarding the server will be made available in the near future
July – September 2011: Test Server to Go Live
In conjunction with the test server, subforums dedicated to hosting player feedback will be established in the official forums, the two combining to mark the birth of a new development cycle as outlined below.
1) Content under development
2) Content announced via the test server and official forums
3) Testing
A) Player testing and feedback
B) Testing by Development and QA teams
4) Fine-tuning
Balancing and debugging based on the findings of step 3; test server updated
(*Repeat from step 2)
5) Version update released
October 2011 – March 2012
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With the introduction of the test server, we intend to shift from alternating between major and minor patches to more frequent version updates, each of which will host the latest fruit of the new development and testing cycle.
![](http://img94.imageshack.us/img94/7180/38109932.jpg)
![](http://img231.imageshack.us/img231/8789/99750505.jpg)
![](http://img16.imageshack.us/img16/97/69262404.jpg)
![](http://img703.imageshack.us/img703/5740/58861887.jpg)
![](http://img573.imageshack.us/img573/3416/88785197.jpg)
Version Update Highlights
Level cap increase to 99
New adventurer growth elements
Job adjustments
In-game systems:
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Voidwatch parts 3 and 4
The Last Stand (name TBA)
Dungeon crawling (name TBA)
New battlefields
New Grounds of Valor areas
New treasure casket areas
Monster redistribution
Fellows adjustments and additions
Level cap increase (95 and 99)
New summonable areas
Crafting adjustments and additions
Synergy: recipes to augment existing gear
Synthesis: skill cap increase
Playability enhancements
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Please keep in mind that items featured in the roadmap and their implementation schedule are subject to change. Further details about these and other new content will be released as soon as they become available, so stay tuned to the official channels.
[Link]
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