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Random Thoughts.....What are you thinking?
Ramuh.Krizz
サーバ: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2011-10-05 07:47:35
Leviathan.Catnipthief said: »profanity filter
サーバ: Carbuncle
Game: FFXI
Posts: 1074
By Carbuncle.Joeywheeler 2011-10-05 07:52:30
why the hell do toaster strudel icing packs not all have the same icing. my first pack barely covered half my strudel so i had to smear it, and then the second one had like three times as much.
Eyeballing, parse more.
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Cerberus.Liandaru
サーバ: Cerberus
Game: FFXI
Posts: 2730
By Cerberus.Liandaru 2011-10-05 07:56:18
Blah! I have all this extra time. I should be doing something useful. Nope.
Fenrir.Uzugami
By Fenrir.Uzugami 2011-10-05 08:04:30
I just had, the most HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE idea with that Lu-bu helm... XD
edit: rofl
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サーバ: Leviathan
Game: FFXI
Posts: 18930
By Leviathan.Catnipthief 2011-10-05 08:14:06
Leviathan.Catnipthief said: »profanity filter
but but but.... I had it spoiler'd :(
if I can find it again i'll edit it and reup it, unless you can still see it deleted and gimme the link for the image in PM?
Ramuh.Krizz
サーバ: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2011-10-05 08:21:26
Leviathan.Catnipthief said: »Leviathan.Catnipthief said: »profanity filter
but but but.... I had it spoiler'd :(
if I can find it again i'll edit it and reup it, unless you can still see it deleted and gimme the link for the image in PM? Click edit on the post and you should see it.
サーバ: Shiva
Game: FFXI
Posts: 27982
By Shiva.Spathaian 2011-10-05 09:24:24
I just had, the most HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE idea with that Lu-bu helm... XD
edit: rofl
It's Lu-bu! Lu-bu's come to destroy us!!!!! *dies*
Fenrir.Uzugami
By Fenrir.Uzugami 2011-10-05 09:25:41
Is Sav around? I have a question <.<
サーバ: Ifrit
Game: FFXI
Posts: 2328
By Ifrit.Darkanaseur 2011-10-05 09:26:17
Is Sav around? I have a question <.<
Cat port for shield please!
Fenrir.Uzugami
By Fenrir.Uzugami 2011-10-05 09:36:52
Ifrit.Darkanaseur said: »Is Sav around? I have a question <.<
Cat port for shield please! Try this and see if that works
Cerberus.Savannah
サーバ: Cerberus
Game: FFXI
Posts: 7938
By Cerberus.Savannah 2011-10-05 09:46:14
Is Sav around? I have a question <.<
You rang?
Fenrir.Uzugami
By Fenrir.Uzugami 2011-10-05 09:48:38
Cerberus.Savannah said: »Is Sav around? I have a question <.<
You rang? You're a female hume, right? Aaand do you have something outside of ffxiah I could send you a picture of? (It's for your dat, but image isn't allowed here, or on my image hosting. xD)
Cerberus.Savannah
サーバ: Cerberus
Game: FFXI
Posts: 7938
By Cerberus.Savannah 2011-10-05 09:51:21
Cerberus.Savannah said: »Is Sav around? I have a question <.<
You rang? You're a female hume, right? Aaand do you have something outside of ffxiah I could send you a picture of? (It's for your dat, but image isn't allowed here, or on my image hosting. xD)
:O I am a female hume yesh, and email? I'll pm it to you.
Ragnarok.Hevans
サーバ: Ragnarok
Game: FFXI
Posts: 15273
By Ragnarok.Hevans 2011-10-05 09:54:22
xerath is awesome =o
Ragnarok.Ashman
サーバ: Ragnarok
Game: FFXI
Posts: 4251
By Ragnarok.Ashman 2011-10-05 10:09:43
Cerberus.Savannah said: »Cerberus.Savannah said: »Is Sav around? I have a question <.< You rang? You're a female hume, right? Aaand do you have something outside of ffxiah I could send you a picture of? (It's for your dat, but image isn't allowed here, or on my image hosting. xD) :O I am a female hume yesh, and email? I'll pm it to you.
Savannah was never heard from again.
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2011-10-05 10:14:51
Revenant Wings' battle system sucks so much, bleh.
Cerberus.Savannah
サーバ: Cerberus
Game: FFXI
Posts: 7938
By Cerberus.Savannah 2011-10-05 10:15:10
Cerberus.Savannah said: »Cerberus.Savannah said: »Is Sav around? I have a question <.< You rang? You're a female hume, right? Aaand do you have something outside of ffxiah I could send you a picture of? (It's for your dat, but image isn't allowed here, or on my image hosting. xD) :O I am a female hume yesh, and email? I'll pm it to you.
Savannah was never heard from again.
lmao I think I know what the question is <.>
By Artemicion 2011-10-05 10:17:03
Bleh, better see why spellcast crashes my game every time :/
By volkom 2011-10-05 10:19:42
daaaaaaang got my test back for assembly language class
...class avg was 61.08 D:
lowest was 16.6
glad i wasn't the 16.6 :D
By Artemicion 2011-10-05 10:30:46
I don't understand it. My XML seems okay, but the moment I engage, boom POL crashes. I'll post my xml, maybe you guys can see an anomaly I can't.
Code <?xml version="1.0" ?>
<spellcast>
<guildwork
character="Tool"
server="Fenrir"
description="WAR"
job="WAR"
/>
<config
AutoLoadXML="False"
RequireVersion="2.17"
Debug="False"
ShowGearSwaps="False"
/>
<sets>
<group name="WAR" default="yes">
<set name="idle" baseset="tp">
<main></main>
<sub></sub>
<range></range>
<ammo></ammo>
<head>Charity Cap</head>
<neck>Orochi Nodowa</neck>
<lear></lear>
<rear></rear>
<body></body>
<hands>Orcish Gauntlets</hands>
<lring></lring>
<rring></rring>
<back></back>
<waist></waist>
<legs></legs>
<feet>Unicorn Leggings</feet>
</set>
<set name="TP" baseset="tp">
<main></main>
<sub>Pole Grip</sub>
<range></range>
<ammo>Bomb Core</ammo>
<head>Walahra Turban</head>
<neck>Peacock Charm</neck>
<lear>Fowling Earring</lear>
<rear>Assault Earring</rear>
<body>Hauberk +1</body>
<hands>Dusk Gloves</hands>
<lring>Jaeger Ring</lring>
<rring>Blitz Ring</rring>
<back>Forager's Mantle</back>
<waist>Swift Belt</waist>
<legs>Exorcist Hose</legs>
<feet>Unicorn Leggings</feet>
</set>
<set name="RagingRush">
<head>Voyager Sallet</head>
<neck>Spike Necklace</neck>
<lear>Fowling Earring</lear>
<rear>Assault Earring</rear>
<body>Hauberk +1</body>
<hands>Alkyoneus's Bracelets</hands>
<lring>Flame Ring</lring>
<rring>Flame Ring</rring>
<back>Forager's Mantle</back>
<waist>Warwolf Belt</waist>
<legs>Exorcist Hose</legs>
<feet>Unicorn Leggings</feet>
</set>
<set name="SteelCyclone">
<head>Voyager Sallet</head>
<neck>Spike Necklace</neck>
<lear>Cassie Earing</lear>
<rear>Minuet Earring</rear>
<body>Hauberk +1</body>
<hands>Alkyoneus's Bracelets</hands>
<lring>Flame Ring</lring>
<rring>Flame Ring</rring>
<back>Smilod. Mantle +1</back>
<waist>Warwolf Belt</waist>
<legs>Excorcist Hose</legs>
<feet>Unicorn Leggings</feet>
</set>
<set name="Rampage">
<head>Voyager Sallet</head>
<neck>Peacock Charm</neck>
<lear>Fowling Earring</lear>
<rear>Assault Earring</rear>
<body>Hauberk +1</body>
<hands>Alkyoneus's Brc.</hands>
<lring>Flame Ring</lring>
<rring>Flame Ring</rring>
<back>Forager's Mantle</back>
<waist>Virtuoso Belt</waist>
<legs>Dusk Trousers</legs>
<feet>Unicorn Leggings</feet>
</set>
</group>
<group name="Solo" inherit="WAR">
<set name="tp">
</set>
</group>
</sets>
<rules>
<if subjob="DRG" status="Engaged">
<action type="equip" when="Engaged" set="tp">
<lear lock="true">Wyvern Earring</lear>
</action>
<action type="equip" when="aftercast" set="tp">
<lear lock="true">Wyvern Earring</lear>
</action>
</if>
<else>
<action type="equip" when="Engaged" set="TP" />
</else>
<!-- utility: if targetting a monster, but casting a spell that can not be cast on monsters, then cast on self (buffs). -->
<if SpellTargetType="MONSTER" NotValidTarget="*Enemy*" ValidTarget="*Self*">
<if spell="Curing Waltz*|Healing Waltz|Wild Carrot|Magic Fruit">
<changetarget target="<stpc>" />
</if>
<else>
<changetarget target="<me>" />
</else>
</if>
<if SpellTargetType="NONE" ValidTarget="*Self*">
<if spell="Curing Waltz*|Healing Waltz|Wild Carrot|Magic Fruit">
<changetarget target="<stpc>" />
</if>
<else>
<changetarget target="<me>" />
</else>
</if>
<if spell="Raging Rush">
<action type="equip" when="prews" set="RagingRush" />
<action type="equip" when="afterws" set="tp" />
</if>
<if spell="Steel Cyclone">
<action type="equip" when="prews" set="SteelCyclone" />
<action type="equip" when="afterws" set="tp" />
</if>
<if spell="Rampage">
<action type="equip" when="prews" set="Rampage" />
<action type="equip" when="afterws" set="tp" />
</if>
<if spell="autoset">
<if status="idle">
<action type="equip" when="idle" set="idle" />
</if>
<elseif status="engaged">
<action type="equip" when="engaged" set="tp" />
</elseif>
</if>
</rules>
</spellcast>
サーバ: Shiva
Game: FFXI
Posts: 27982
By Shiva.Spathaian 2011-10-05 10:48:18
I'm not great with spellcast (I've failed to make an advanced XML for PUP for at least 2 months now) but damn that was weird to look at Art. Those rule tags look odd not lined up, not sure if that could cause the issue.
I'll go back to my nub corner.
Edit: Not sure if this will fix it but it makes it alot easier on my eyes. Code <?xml version="1.0" ?>
<spellcast>
<guildwork character="Tool" server="Fenrir" description="WAR" job="WAR"/>
<config AutoLoadXML="False" RequireVersion="2.17" Debug="False" ShowGearSwaps="False"/>
<sets>
<group name="WAR" default="yes">
<set name="idle" baseset="tp">
<main></main>
<sub></sub>
<range></range>
<ammo></ammo>
<head>Charity Cap</head>
<neck>Orochi Nodowa</neck>
<lear></lear>
<rear></rear>
<body></body>
<hands>Orcish Gauntlets</hands>
<lring></lring>
<rring></rring>
<back></back>
<waist></waist>
<legs></legs>
<feet>Unicorn Leggings</feet>
</set>
<set name="TP" baseset="tp">
<main></main>
<sub>Pole Grip</sub>
<range></range>
<ammo>Bomb Core</ammo>
<head>Walahra Turban</head>
<neck>Peacock Charm</neck>
<lear>Fowling Earring</lear>
<rear>Assault Earring</rear>
<body>Hauberk +1</body>
<hands>Dusk Gloves</hands>
<lring>Jaeger Ring</lring>
<rring>Blitz Ring</rring>
<back>Forager's Mantle</back>
<waist>Swift Belt</waist>
<legs>Exorcist Hose</legs>
<feet>Unicorn Leggings</feet>
</set>
<set name="RagingRush">
<head>Voyager Sallet</head>
<neck>Spike Necklace</neck>
<lear>Fowling Earring</lear>
<rear>Assault Earring</rear>
<body>Hauberk +1</body>
<hands>Alkyoneus's Bracelets</hands>
<lring>Flame Ring</lring>
<rring>Flame Ring</rring>
<back>Forager's Mantle</back>
<waist>Warwolf Belt</waist>
<legs>Exorcist Hose</legs>
<feet>Unicorn Leggings</feet>
</set>
<set name="SteelCyclone">
<head>Voyager Sallet</head>
<neck>Spike Necklace</neck>
<lear>Cassie Earing</lear>
<rear>Minuet Earring</rear>
<body>Hauberk +1</body>
<hands>Alkyoneus's Bracelets</hands>
<lring>Flame Ring</lring>
<rring>Flame Ring</rring>
<back>Smilod. Mantle +1</back>
<waist>Warwolf Belt</waist>
<legs>Excorcist Hose</legs>
<feet>Unicorn Leggings</feet>
</set>
<set name="Rampage">
<head>Voyager Sallet</head>
<neck>Peacock Charm</neck>
<lear>Fowling Earring</lear>
<rear>Assault Earring</rear>
<body>Hauberk +1</body>
<hands>Alkyoneus's Brc.</hands>
<lring>Flame Ring</lring>
<rring>Flame Ring</rring>
<back>Forager's Mantle</back>
<waist>Virtuoso Belt</waist>
<legs>Dusk Trousers</legs>
<feet>Unicorn Leggings</feet>
</set>
</group>
<group name="Solo" inherit="WAR">
<set name="tp">
</set>
</group>
</sets>
<rules>
<if subjob="DRG" status="Engaged">
<action type="equip" when="Engaged" set="tp">
<lear lock="true">Wyvern Earring</lear>
</action>
<action type="equip" when="aftercast" set="tp">
<lear lock="true">Wyvern Earring</lear>
</action>
</if>
<else>
<action type="equip" when="Engaged" set="TP" />
</else>
<!-- utility: if targetting a monster, but casting a spell that can not be cast on monsters, then cast on self (buffs). -->
<if SpellTargetType="MONSTER" NotValidTarget="*Enemy*" ValidTarget="*Self*">
<if spell="Curing Waltz*|Healing Waltz|Wild Carrot|Magic Fruit">
<changetarget target="<stpc>" />
</if>
<else>
<changetarget target="<me>" />
</else>
<if SpellTargetType="NONE" ValidTarget="*Self*">
<if spell="Curing Waltz*|Healing Waltz|Wild Carrot|Magic Fruit">
<changetarget target="<stpc>" />
</if>
<else>
<changetarget target="<me>" />
</else>
</if>
<!-- Weapon Skills -->
<if spell="Raging Rush">
<action type="equip" when="prews" set="RagingRush" />
<action type="equip" when="afterws" set="tp" />
</if>
<if spell="Steel Cyclone">
<action type="equip" when="prews" set="SteelCyclone" />
<action type="equip" when="afterws" set="tp" />
</if>
<if spell="Rampage">
<action type="equip" when="prews" set="Rampage" />
<action type="equip" when="afterws" set="tp" />
</if>
<if spell="autoset">
<if status="idle">
<action type="equip" when="idle" set="idle" />
</if>
<elseif status="engaged">
<action type="equip" when="engaged" set="tp" />
</elseif>
</if>
</rules>
</spellcast>
Cerberus.Savannah
サーバ: Cerberus
Game: FFXI
Posts: 7938
By Cerberus.Savannah 2011-10-05 11:06:44
Where did Uzu disappear to? ;;
I PM him and then I wait...and wait....and he's just...*POOF*
サーバ: Leviathan
Game: FFXI
Posts: 18930
By Leviathan.Catnipthief 2011-10-05 11:08:48
Cerberus.Savannah said: »Where did Uzu disappear to? ;;
I PM him and then I wait...and wait....and he's just...*POOF*
The aliens are too busy with him.
サーバ: Shiva
Game: FFXI
Posts: 27982
By Shiva.Spathaian 2011-10-05 11:09:19
Cerberus.Savannah said: »Where did Uzu disappear to? ;;
I PM him and then I wait...and wait....and he's just...*POOF* He told me he hates you and never wanted to see you again. He then put on his cowboy hat and rode off into the sunset on his unicorn.
By Artemicion 2011-10-05 11:11:02
I'm not great with spellcast (I've failed to make an advanced XML for PUP for at least 2 months now) but damn that was weird to look at Art. Those rule tags look odd not lined up, not sure if that could cause the issue.
I'll go back to my nub corner.
Edit: Not sure if this will fix it but it makes it alot easier on my eyes. Code <?xml version="1.0" ?>
<spellcast>
<guildwork character="Tool" server="Fenrir" description="WAR" job="WAR"/>
<config AutoLoadXML="False" RequireVersion="2.17" Debug="False" ShowGearSwaps="False"/>
<sets>
<group name="WAR" default="yes">
<set name="idle" baseset="tp">
<main></main>
<sub></sub>
<range></range>
<ammo></ammo>
<head>Charity Cap</head>
<neck>Orochi Nodowa</neck>
<lear></lear>
<rear></rear>
<body></body>
<hands>Orcish Gauntlets</hands>
<lring></lring>
<rring></rring>
<back></back>
<waist></waist>
<legs></legs>
<feet>Unicorn Leggings</feet>
</set>
<set name="TP" baseset="tp">
<main></main>
<sub>Pole Grip</sub>
<range></range>
<ammo>Bomb Core</ammo>
<head>Walahra Turban</head>
<neck>Peacock Charm</neck>
<lear>Fowling Earring</lear>
<rear>Assault Earring</rear>
<body>Hauberk +1</body>
<hands>Dusk Gloves</hands>
<lring>Jaeger Ring</lring>
<rring>Blitz Ring</rring>
<back>Forager's Mantle</back>
<waist>Swift Belt</waist>
<legs>Exorcist Hose</legs>
<feet>Unicorn Leggings</feet>
</set>
<set name="RagingRush">
<head>Voyager Sallet</head>
<neck>Spike Necklace</neck>
<lear>Fowling Earring</lear>
<rear>Assault Earring</rear>
<body>Hauberk +1</body>
<hands>Alkyoneus's Bracelets</hands>
<lring>Flame Ring</lring>
<rring>Flame Ring</rring>
<back>Forager's Mantle</back>
<waist>Warwolf Belt</waist>
<legs>Exorcist Hose</legs>
<feet>Unicorn Leggings</feet>
</set>
<set name="SteelCyclone">
<head>Voyager Sallet</head>
<neck>Spike Necklace</neck>
<lear>Cassie Earing</lear>
<rear>Minuet Earring</rear>
<body>Hauberk +1</body>
<hands>Alkyoneus's Bracelets</hands>
<lring>Flame Ring</lring>
<rring>Flame Ring</rring>
<back>Smilod. Mantle +1</back>
<waist>Warwolf Belt</waist>
<legs>Excorcist Hose</legs>
<feet>Unicorn Leggings</feet>
</set>
<set name="Rampage">
<head>Voyager Sallet</head>
<neck>Peacock Charm</neck>
<lear>Fowling Earring</lear>
<rear>Assault Earring</rear>
<body>Hauberk +1</body>
<hands>Alkyoneus's Brc.</hands>
<lring>Flame Ring</lring>
<rring>Flame Ring</rring>
<back>Forager's Mantle</back>
<waist>Virtuoso Belt</waist>
<legs>Dusk Trousers</legs>
<feet>Unicorn Leggings</feet>
</set>
</group>
<group name="Solo" inherit="WAR">
<set name="tp">
</set>
</group>
</sets>
<rules>
<if subjob="DRG" status="Engaged">
<action type="equip" when="Engaged" set="tp">
<lear lock="true">Wyvern Earring</lear>
</action>
<action type="equip" when="aftercast" set="tp">
<lear lock="true">Wyvern Earring</lear>
</action>
</if>
<else>
<action type="equip" when="Engaged" set="TP" />
</else>
<!-- utility: if targetting a monster, but casting a spell that can not be cast on monsters, then cast on self (buffs). -->
<if SpellTargetType="MONSTER" NotValidTarget="*Enemy*" ValidTarget="*Self*">
<if spell="Curing Waltz*|Healing Waltz|Wild Carrot|Magic Fruit">
<changetarget target="<stpc>" />
</if>
<else>
<changetarget target="<me>" />
</else>
<if SpellTargetType="NONE" ValidTarget="*Self*">
<if spell="Curing Waltz*|Healing Waltz|Wild Carrot|Magic Fruit">
<changetarget target="<stpc>" />
</if>
<else>
<changetarget target="<me>" />
</else>
</if>
<!-- Weapon Skills -->
<if spell="Raging Rush">
<action type="equip" when="prews" set="RagingRush" />
<action type="equip" when="afterws" set="tp" />
</if>
<if spell="Steel Cyclone">
<action type="equip" when="prews" set="SteelCyclone" />
<action type="equip" when="afterws" set="tp" />
</if>
<if spell="Rampage">
<action type="equip" when="prews" set="Rampage" />
<action type="equip" when="afterws" set="tp" />
</if>
<if spell="autoset">
<if status="idle">
<action type="equip" when="idle" set="idle" />
</if>
<elseif status="engaged">
<action type="equip" when="engaged" set="tp" />
</elseif>
</if>
</rules>
</spellcast>
The guys at guildwork fixed it for me. I had my TP set go to itself via baseset, essentially making an infinite loop of reequiping my gear nonstop.
No wonder my game crashed xD
But it's working fine now and I very happy.
Now the hard part is making more complex rules like:
Equiping my Dusk Boots when my HP goes under 75% only while engaged, yet only applying to my TP gear set.
Cerberus.Savannah
サーバ: Cerberus
Game: FFXI
Posts: 7938
By Cerberus.Savannah 2011-10-05 11:11:18
Cerberus.Savannah said: »Where did Uzu disappear to? ;;
I PM him and then I wait...and wait....and he's just...*POOF* He told me he hates you and never wanted to see you again. He then put on his cowboy hat and rode off into the sunset on his unicorn.
And to think I was giving him cookies....*hmph*
[+]
サーバ: Shiva
Game: FFXI
Posts: 27982
By Shiva.Spathaian 2011-10-05 11:15:04
The guys at guildwork fixed it for me. I had my TP set go to itself via baseset, essentially making an infinite loop of reequiping my gear nonstop.
No wonder my game crashed xD
But it's working fine now and I very happy.
Now the hard part is making more complex rules like:
Equiping my Dusk Boots when my HP goes under 75% only while engaged.
Well that's good. Yea those complex rules confuse the hell out of me, tempted to just ask someone to make me an xml cause I'm tired of trying to do it and failing.
By Artemicion 2011-10-05 11:22:47
Tell me about it. Worst part is: I intend on playing all 20 jobs amongst 4 characters, so I have my work cut out for me. Hopefully I'll learn the language well enough to put mine together from scratch sometime. But for now I'll probably just copypasta my gear into templates.
But if you think that's complicated, wait til you see Aikar's xmls, like forcing his gear to give the latent effect for those level 50 rings.
Pretty much looks like this to me
Ramuh.Krizz
サーバ: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2011-10-05 11:22:56
Cerberus.Savannah said: »Cerberus.Savannah said: »Where did Uzu disappear to? ;;
I PM him and then I wait...and wait....and he's just...*POOF* He told me he hates you and never wanted to see you again. He then put on his cowboy hat and rode off into the sunset on his unicorn.
And to think I was giving him cookies....*hmph* My cookies.
[+]
This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.
Inb4thisthreadgetsreallywtf
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