Ragnarok.Ghishlain said: »
Ragnarok.Jessikah said: »
Is that game worth playing?
More serious response - not really. The game itself is a neat nod / homage to a lot of the Final Fantasy games but the power creep has kinda taken the game to a whole new level, as well as the content structure.
End game fights are very structured and planned similar to how FFXIV savage fights are done and you need either an obscene amount of Relics or a ridiculous amount meticulous planning (probably with some RNG) to make the fights beatable.
For a new player to come into the game at this point in the game's life cycle, you're essentially going to become very overwhelmed by everything that's going on. But pulling any single Awakening will essentially allow you to crush all content up to a certain point in the Magecite arc where then you will need to understand a few more core mechanics.
What doesn't help is that there are a lot of mechanics that are not really explained well that you need to understand for proper optimization of teams - both defensively and offensively.
Have an infograph to explain what I mean about internal game mechanics..
Head exploded yet? XD
TLDR: Fun and neat concept initially, very punishing and overwhelming endgame to deal with now.
I've been with FFRK from day 1. I enjoy it, but the difficulty curve is insane. I'm at the point where I can faceroll 99% of content with sheer brute force, but there's just that 1% of content that encourages extreme optimization with min/max magicite theorycrafting, perfectly timed ability uses, and specialized realm/element parties. I just don't care enough to spend the time to gear up dozens of different teams when the power creep is going to make it so much easier in a year or two.