eslim said: »
finally got bored enough and watched westworld- meh but worth a watch.
Random Thoughts.....What Are You Thinking? |
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Random Thoughts.....What are you thinking?
eslim said: » finally got bored enough and watched westworld- meh but worth a watch. The Square-Enix Holiday Surprise Box was decent this year.
GOETIA LEGACY OF KAIN: SOUL REAVER LEGACY OF KAIN: SOUL REAVER 2 HITMAN INTRO PACK HITMAN GO: DEFINITIVE EDITION TOMB RAIDER: UNDERWORLD 20% Off Next Purchase (Digital Catalog Games Only, exclude Preorder) - (usable 1 time) 50% Off HITMAN Upgrade Pack [PC Download] - (usable 1 time) Westworld is my spirit show.
Looking forward to this! One day I'll go back and play more FF6... one day.
Asura.Ina said: » One day I'll go back and play more FF6... one day. Asura.Vienner
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Today just horribly sucks. Can the Suckish days now stop for 2016? Just for 11 days.
I tried but I could not find the love other people seem to have for it... it was interesting enough but something about the dialogue left me feeling really disconnected from the characters/story. Everything seemed to have a "matter of fact" tone to it like when kids put on a puppet show. It also nagged me when the king guy said no one could find his castle when it was hidden even if they knew where it was, then proceeded to tell some soldiers it was hidden and they should head back 5 minutes later. Not sure if he was trolling them or the translation team was just on the weak end.
Asura.Ina said: » I tried but I could not find the love other people seem to have for it... it was interesting enough but something about the dialogue left me feeling really disconnected from the characters/story. Everything seemed to have a "matter of fact" tone to it like when kids put on a puppet show. It also nagged me when the king guy said no one could find his castle when it was hidden even if they knew where it was, then proceeded to tell some soldiers it was hidden and they should head back 5 minutes later. Not sure if he was trolling them or the translation team was just on the weak end. Also I am unsure about which line you're referring to, might just be that my memory is ***, but I don't remember anything like that lol. It's right at the start when Kefka comes to Figaro and they submerge it and then you go through the cave
Yeah I couldn't remember it's name... the dialogue thing is a common issue I have when playing older games.
Edit:For me story is all about getting to know the individual characters and how they fit into the plot as opposed to the over all story. The story can be ***and I'll still like it if I could connect with the characters. Older games idk what it is but characters often feel flat to me, like everyone is Vaan in 12. Odd as I'd probably find that the characters usually have more depth in older games (at least moderately older, not ancient).
I have some problems with the dialogue restrictions in the old games as well
Like when Cyan's family is killed by Kefka poisoning the water supply (his son was in bed sleeping, wat) or when the King there dies lol I mean I like the games and the way they're translated (some funny moments) but I think the later games have better dialogue, though maybe not overall story Jetackuu said: » Odd as I'd probably find that the characters usually have more depth in older games (at least moderately older, not ancient). I'd say they have more background story for them but the dialogue isn't always well written. I guess the space limitation is the main cause for that I love 6, SNES version. restrictions aside, I felt liek characerts where full of live, sprite animations where really nice and melted very well with the gameplay, as opposed to nowadays "you just triggered a cutscene"
mid battle interactions where the best too I don't mind the localization but sometimes it's very "matter of fact" when something sad happens and you don't quite connect with the characters like in 7+ (at least I don't)
It's a great game but I think the dialogue suffered from the SNES cartridge Having depth doesn't necessarily bring the characters alive though. One of the things I really liked about 9 for example was the characters felt real and natural. They had personality and came alive rather than being just pixels on a screen, from what I've played of 6 everyone felt very artificial.
It's hard to explain, it's the same way when I read books, I've been reading a 6 book series where each book is written by a different author and the first, third and fourth ones were great because the authors really brought the characters life. The second and sixth ones told really good stories, but their characters didn't feel real to me. They were there because the author put them their not because their story brought them there and because of that I felt like I was reading just to get on with it rather than because I wanted to know what would happen next. Asura.Ina said: » Yeah I couldn't remember it's name... the dialogue thing is a common issue I have when playing older games. Edit:For me story is all about getting to know the individual characters and how they fit into the plot as opposed to the over all story. The story can be ***and I'll still like it if I could connect with the characters. Older games idk what it is but characters often feel flat to me, like everyone is Vaan in 12. It's not just about the amount of story though, it's how it's written
Bloodrose said: » It wasn't written about bears, so it doesn't count. love going into an area and they're using a Geiger counter...
I also like how they fleshed out the characters throughout the entire game, then had a "find them all again" part too.
Also, it was nice to have a one character/one job. Being limited to only "1" Thief or "1" Ninja was a great aspect for gameplay, as it makes the characters memorable. Although, in reality, they were all nukers at the end. Who bothered hitting "Fight" when you could just Ultima the ***out of everything? Can't tell how it's written if you haven't read the whole thing. Not saying that it's really gonna change a whole bunch, but the starts of stories and games are generally chock full of exposition. Takes a bit for the story/characters to come out.
Like, I don't know how far Ina's been in 6, but the best moments with the characters are seeing their lives in the World of Ruin. That's where most of the emotion comes out. Also KN, get good scrub. Steal 2 Genji Gloves from Dragons on the Floating Continent, and have everyone dual wield and deal 9999x2 at the very minimum by like level 40. Make Locke deal 9999x8 with Genji Glove + Offering relics on top of Atma Weapon and Valiant Knife. Best you can do with magic is Terra Economizer + Gem Box > Ultima + Quick > Ultima Ultima. 9999x3. Magic too weak! But nah, I'm just rustlin' your jimmies a little. In truth, you want to get Magic Power or Vigor from Magicite on level up, depending on what skills are best for the character skills, and use them accordingly. Like Edgar for instance, you oould raise either, and have him deal 9999 to everything from the back row with Autocrossbow or you could do Magic and use Bioblaster/Flash thing. It's pretty easy to get OP as ***in 6, and it's even possible to beat the game without leveling, though tedious as hell/luck dependent. Vicious Zvahl said: » Asura.Ina said: » Yeah I couldn't remember it's name... the dialogue thing is a common issue I have when playing older games. Edit:For me story is all about getting to know the individual characters and how they fit into the plot as opposed to the over all story. The story can be ***and I'll still like it if I could connect with the characters. Older games idk what it is but characters often feel flat to me, like everyone is Vaan in 12. or War of the Spider Queen Since each book is written by a different author they all "feel" different. Salvatore tells very character and action driven stories for example which I really like. I feel like I could be reading about real people and honestly I feel like I would have grown into a different person if I hadn't hadn't known those characters growing up. They seemed real enough to become the role modles I lacked in life. Kemp by contrast I've always found his focus lies in the plot and that his characters sometimes feel artificial or act out of character for the sake of advancing said plot. He tells very interesting stories but I don't find myself caring about the characters at all and that's sorta a selling point for me. It comes down to different strokes for different blokes. Edit: the woman on the cover of Resurrection is covered I promise! |
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