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Random Thoughts.....What are you thinking?
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2014-08-15 19:10:30
"Prime numbers can be divided only by 1 and by themselves. They stay there in their place in the infinite series of natural numbers, like all the others pressed between two, but yet one step ahead of them. They are suspicious and solitary numbers, and that is why he found them beautiful.
Sometimes he thought they had ended up in that sequence by mistake, trapped like pearls in a necklace. Other times instead, he suspected that even they would have liked to be like all the others, just common numbers, but for some reason they weren't able to be so."
just one of me favourite quotes.
By volkom 2014-08-15 19:12:21
When Life Gives You Questions, Google has Answers
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By Raein Tilgung 2014-08-15 19:17:02
So, fellow XIV DRGs: If you have the time remaining on BfB (6 seconds) in your initial burst, I do with a 2.41 GCD, you can follow up with:
ID -> ID
180 potency/gcd
140 TP
~1.3 Pot/TP
ID -> Dis
200 potency/gcd
130 TP
~1.5 Pot/TP
Phleb -> ID
237.5 or 250 potency/gcd <-depending on server ticks and the initial Phleb is clipped to 220/245 potency.
160 TP
~1.4 or ~1.6 Pot/TP
None of which accommodates BfB boosts.
With Phleb -> ID you'd essentially be getting a 24/27 second long BfB enhanced Phlebotomize, again, depending on server ticks. However that causes some changes in the rotation for a bit but eventually just rights itself by the end. The initial Phleb is clipped to 220/245 potency.
ID -> ID doesn't seem worthwhile, less damage for more 10 TP and an enemy turn during the second ID is always a potential problem.
ID -> Dis is the highest burst.
Phleb -> ID does more overall, I think? but it messes with the rotation for a while and cost and extra 30 TP.
Feel free to figure out whatever you want from this.
Whether any of that is an actual damage increase is too much work for me to figure out right now.
EDIT: 'cause MATH!
サーバ: Excalibur
Game: FFXIV
Posts: 6368
By Leon Kasai 2014-08-15 19:17:31
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サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2014-08-15 19:27:35
so apparently Yoshi P is really butthurt about the playerbase not playing hunts the way he wants them to, so he's thinking about making it so you only get credit for a hunt if your party gets the claim in addition to "other adjustments".
Bismarck.Patrik
サーバ: Bismarck
Game: FFXI
Posts: 1325
By Bismarck.Patrik 2014-08-15 19:30:05
Valefor.Prothescar said: »so apparently Yoshi P is really butthurt about the playerbase not playing hunts the way he wants them to, so he's thinking about making it so you only get credit for a hunt if your party gets the claim in addition to "other adjustments". Where'd you hear this? I haven't seen anything like this in the forums.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2014-08-15 19:30:22
Bismarck.Patrik
サーバ: Bismarck
Game: FFXI
Posts: 1325
By Bismarck.Patrik 2014-08-15 19:34:07
Oh dear... well at least that will convince me to completely just not give a crap about hunts.
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サーバ: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2014-08-15 19:53:00
Valefor.Prothescar said: »so apparently Yoshi P is really butthurt about the playerbase not playing hunts the way he wants them to, so he's thinking about making it so you only get credit for a hunt if your party gets the claim in addition to "other adjustments".
So we're supposed to play together and use teamwork but not with open world content? It's like in XI when AV was patched every god damn time it was defeated because it wasn't the way they would do it
サーバ: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2014-08-15 20:03:16
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Asura.Fondue
サーバ: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2014-08-15 20:03:21
So, fellow XIV DRGs: If you have the time remaining on BfB (6 seconds) in your initial burst, I do with a 2.41 GCD, you can follow up with:
ID -> ID
180 potency/gcd
140 TP
~1.3 Pot/TP
ID -> Dis
200 potency/gcd
130 TP
~1.5 Pot/TP
Phleb -> ID
237.5 or 250 potency/gcd <-depending on server ticks and the initial Phleb is clipped to 220/245 potency.
160 TP
~1.4 or ~1.6 Pot/TP
None of which accommodates BfB boosts.
With Phleb -> ID you'd essentially be getting a 24/27 second long BfB enhanced Phlebotomize, again, depending on server ticks. However that causes some changes in the rotation for a bit but eventually just rights itself by the end. The initial Phleb is clipped to 220/245 potency.
ID -> ID doesn't seem worthwhile, less damage for more 10 TP and an enemy turn during the second ID is always a potential problem.
ID -> Dis is the highest burst.
Phleb -> ID does more overall, I think? but it messes with the rotation for a while and cost and extra 30 TP.
Feel free to figure out whatever you want from this.
Whether any of that is an actual damage increase is too much work for me to figure out right now.
EDIT: 'cause MATH!
I was under the impression that THE rotation for drg was
heavy>impulse combo>phleb>fullcombo
heavy>full combo>phleb>impulse combo
heavy>full combo>phleb>full
repeat weaving buffs/pots/jumps/legsweep in where possible and using the red surge for full only
is dis not right?
Bismarck.Patrik
サーバ: Bismarck
Game: FFXI
Posts: 1325
By Bismarck.Patrik 2014-08-15 20:04:07
Wait... I'm just getting to this part of the interview, and yoshida specifically said he does NOT plan on making the first claim system again because that was designed for XI and he didn't like what that caused in XI. He said he won't release any info on what they will actually do to "improve" it until the patch actually comes on the 19th.
By Raein Tilgung 2014-08-15 20:12:09
So, fellow XIV DRGs: If you have the time remaining on BfB (6 seconds) in your initial burst, I do with a 2.41 GCD, you can follow up with:
ID -> ID
180 potency/gcd
140 TP
~1.3 Pot/TP
ID -> Dis
200 potency/gcd
130 TP
~1.5 Pot/TP
Phleb -> ID
237.5 or 250 potency/gcd <-depending on server ticks and the initial Phleb is clipped to 220/245 potency.
160 TP
~1.4 or ~1.6 Pot/TP
None of which accommodates BfB boosts.
With Phleb -> ID you'd essentially be getting a 24/27 second long BfB enhanced Phlebotomize, again, depending on server ticks. However that causes some changes in the rotation for a bit but eventually just rights itself by the end. The initial Phleb is clipped to 220/245 potency.
ID -> ID doesn't seem worthwhile, less damage for more 10 TP and an enemy turn during the second ID is always a potential problem.
ID -> Dis is the highest burst.
Phleb -> ID does more overall, I think? but it messes with the rotation for a while and cost and extra 30 TP.
Feel free to figure out whatever you want from this.
Whether any of that is an actual damage increase is too much work for me to figure out right now.
EDIT: 'cause MATH!
I was under the impression that THE rotation for drg was
heavy>impulse combo>phleb>fullcombo
heavy>full combo>phleb>impulse combo
heavy>full combo>phleb>full
repeat weaving buffs/pots/jumps/legsweep in where possible and using the red surge for full only
is dis not right? Pretty much is. At least as far as reliability goes.
There's just some debate on the official forum DRG Thread whether the opening can be adjusted at all to squeeze in a bit of extra damage.
サーバ: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2014-08-15 20:14:17
heavy>impulse combo>phleb>fullcombo
heavy>full combo>phleb>impulse combo
heavy>full combo>phleb>full
I thought it was
heavy>impulse combo>phleb>fullcombo
heavy>full combo>phleb>full
>repeat
Asura.Fondue
サーバ: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2014-08-15 20:15:12
Bismarck.Dracondria said: »heavy>impulse combo>phleb>fullcombo
heavy>full combo>phleb>impulse combo
heavy>full combo>phleb>full
I thought it was
heavy>impulse combo>phleb>fullcombo
heavy>full combo>phleb>full
>repeat
totally wrong D:
Leviathan.Chaosx
サーバ: Leviathan
Game: FFXI
Posts: 20284
By Leviathan.Chaosx 2014-08-15 20:16:17
Decided to do a little Chapter 5 farming a different way. Not bad.
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サーバ: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2014-08-15 20:17:37
Bismarck.Dracondria said: »heavy>impulse combo>phleb>fullcombo
heavy>full combo>phleb>impulse combo
heavy>full combo>phleb>full
I thought it was
heavy>impulse combo>phleb>fullcombo
heavy>full combo>phleb>full
>repeat
totally wrong D:
It's what it was last time I checked, I haven't been on dragoon in a long time.
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2014-08-15 20:17:55
Heavy > Impulse Combo > Phleb > Full Thrust Combo
Heavy > Full Thrust Combo > Phleb > Impulse Combo
Heavy > Full Thrust Combo > Phleb > Full Thrust Combo
Repeat
weaving in off-GCD cooldowns in between. with enough skill speed you put in a second full thrust combo before refreshing disembowel/chaos thrust on the second HT cycle; this is usually in T8 with selene buff and paeons.
サーバ: Excalibur
Game: FFXIV
Posts: 4648
By Ohji Lunartail 2014-08-15 20:21:02
Wait... I'm just getting to this part of the interview, and yoshida specifically said he does NOT plan on making the first claim system again because that was designed for XI and he didn't like what that caused in XI. He said he won't release any info on what they will actually do to "improve" it until the patch actually comes on the 19th. they should just make it forced pop where the pt that spawns it gets full cred and anyone who helps gets half, both with chances at logs.. problem solved
By Raein Tilgung 2014-08-15 20:30:45
Wait... I'm just getting to this part of the interview, and yoshida specifically said he does NOT plan on making the first claim system again because that was designed for XI and he didn't like what that caused in XI. He said he won't release any info on what they will actually do to "improve" it until the patch actually comes on the 19th. they should just make it forced pop where the pt that spawns it gets full cred and anyone who helps gets half, both with chances at logs.. problem solved I wouldn't mind a ZNM like system. One of my favorite parts of XI, zeni collecting aside.
Asura.Fondue
サーバ: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2014-08-15 20:36:32
I hate playing drg in t9 :( first half of the fight is so boring and the second half I'm horrified to go behind because thats where we put thunders, still end up #2 on parse behind our 115 bard but whatever
still dont like it
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By Raein Tilgung 2014-08-15 21:07:50
Still haven't cleared Turn 6. Randoms are *** awful and the more hardcore players in my FC got nailed in the face by RL hard and haven't played since before 2.2
Asura.Fondue
サーバ: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2014-08-15 21:08:39
is pf on your server that bad? o: I know a few people who do atleast 6 and 7 weekly in pugs
By Raein Tilgung 2014-08-15 21:13:12
It must be, took forever to get my Turn 5 clear through PF after echo boost was introduced.
Levi EX had a stupidly high fail rate too.
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サーバ: Ultros
Game: FFXIV
Posts: 2735
By Chu Chu 2014-08-15 22:33:14
found a glitch you can dance with your weapon out with any dance
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サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2014-08-15 22:37:00
1/2 lab 1/2 husky 2/2 awesome, I want one
By gdiShun 2014-08-15 22:41:29
What exactly are they trying to accomplish and what is happening with the XIV hunts? Why aren't they happy with how players are doing it?
サーバ: Odin
Game: FFXI
Posts: 11417
By Odin.Minefield 2014-08-15 22:42:19
People are ***, to put it lightly.
I thought my idea was good, just give said-hunt monster a huge damage reduction that decays overtime, it gives a lot more time to reach said-hunt monster.
But this comes to that, and this person doesn't like that, and that person hates this reason. Can't please everyone.©
Whatever they come up with, it's our fault as the playerbase.
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This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.
Inb4thisthreadgetsreallywtf
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