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Random Thoughts.....What are you thinking?
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2014-08-07 09:16:07
Not a joke, just didn't want to talk to me. Turned the other way even though I was next to him.
サーバ: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2014-08-07 09:17:10
Anything bad happen between you two?
サーバ: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2014-08-07 09:18:46
Can't we just forgive, forget, and hug each other?
here, I'll start:
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2014-08-07 09:21:26
He had a crush on me, but he also treated me bad pretty much all the time which is why I eventually decided not to see him anymore. But it's been long ago.
サーバ: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2014-08-07 09:22:25
Not that surprising then, probably feels bad about it/awkward seeing you again
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2014-08-07 09:23:27
Ok but you think it's better to not even say hi and turn the back on me when I'm right on the same bench?
Leviathan.Chaosx
サーバ: Leviathan
Game: FFXI
Posts: 20284
By Leviathan.Chaosx 2014-08-07 09:26:09
Ok but you think it's better to not even say hi and turn the back on me when I'm right on the same bench? That's how we do in the states.
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サーバ: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2014-08-07 09:27:22
Never said it was a good thing, just not surprising that he'd act like that
Leviathan.Chaosx
サーバ: Leviathan
Game: FFXI
Posts: 20284
By Leviathan.Chaosx 2014-08-07 09:28:38
He had a crush on me, but he also treated me bad pretty much all the time which is why I eventually decided not to see him anymore. But it's been long ago. Also why would you try to be friendly to someone who treated you badly all the time?
Bismarck.Misao
サーバ: Bismarck
Game: FFXI
Posts: 22620
By Bismarck.Misao 2014-08-07 09:44:19
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サーバ: Excalibur
Game: FFXIV
Posts: 3178
By Nadleeh Sakurai 2014-08-07 09:50:06
so, finally decided to add some Materia to my Alchemist/Botanist sets....
what would be the most optimal materia to add?
サーバ: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2014-08-07 09:50:49
Determination, so you don't give up while farming
Bismarck.Misao
サーバ: Bismarck
Game: FFXI
Posts: 22620
By Bismarck.Misao 2014-08-07 09:55:42
super cereal lol
Mostly been using alch for Dyes and random stuff, and Btn for random materials (quick pocket money), dye materials and maps.
kinda want to start getting star'd materials/crafts now.
Also:
LeBlanc
[+]
サーバ: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2014-08-07 09:56:04
(Yeah, I know, repost from another thread, but still....gaze into the kitten's eyes....../hypnotize)
サーバ: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2014-08-07 09:56:07
Check BG or the OF I guess?
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2014-08-07 10:01:07
I missed Salvage -.-
サーバ: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2014-08-07 10:02:15
You forgot to get a tag yesterday?
By Kalila 2014-08-07 10:25:47
Bismarck.Dracondria said: »Patch 2.35: (Between Aug. 18 to 23, 2014)
Quote: * The Crystal Tower
** Pre-made alliance access. (Pushed back from 2.3.)
* Frontlines & The Wolves' Den (Letter LIVE XVI; 07/22/2014)
** Job balancing to be implemented for PvP.
*** SCH adjustments.
** Result sorting to be added.
** Glamours to be added to Frontlines.
** Starting position randomization to be added to Frontlines.
** Adjustments to Morale to be implemented.
** Ranking system to be integrated into The LODESTONE.
** RL PvP Tournaments being considered.
* Ixtali Beastman Tribe Quests. (Pushed back from 2.3.)
** Crafting-related quests (Unique items).
** New Minion and Mount Rewards.
** Bonus Quest added with the completion of the 5 Beastman Tribe Quests.
* Chocobo Content
** Raising multi-colored Chocobos added.
*** Selection of colors will be on par with the different types of dyes in game.
** Feeding chocobo food will likely be the method of changing colors.
** Rank 10 will not be required to color your chocobo.
** Additional functions to training be added. (Letter LIVE XVI; 07/22/2014)
* Misc Content
** Weather forecasters to be added.
Patch 2.38:
Quote: * Housing
** Individual player housing to be added. (06/19/2014; Slycer)
** Personal Housing
*** Must be level 50 and have FC Rank past a specific level.
*** Cost will be around 850k or more.
* The Binding Coil of Bahamut
** Savage version of First Turn Bahamut's Coil (Turns 1-5) to be added. (??) (Letter LIVE XVI; 07/22/2014)
* The Crystal Tower: Syrcus Tower
** Sands of Time Drops to be added (??) (Letter LIVE XVI; 07/22/2014).
Patch 2.4:
Quote: * New Storyline Added
** Story to be focused on Shiva.
* Shiva Hard (Story) Mode
** Shiva to be a primal of a beast tribe no one has ever seen before. (Knowledge of cancellation since 06/17/2014; Gamer Escape)
* Shiva Extreme
* Rogue Class added.
** Combat pace set to the same speed as other classes.
** Poison-based attacks.
** Increased movement speed.
** Stealth based abilities (Lowered movement speed under Stealth).
** Decreased fall damage.
** Dual Daggers comes as a "set".
** Throwing weapon actions.
** Storyline involving retired thieves.
Quote Originally Posted by Slycer
Rogue Traits: (DEVELOPMENTAL May be subject to change.)
Level 8: Enhanced Dexterity I: Increases dexterity by 2.
Level 14: Fall damage reduction: Reduces the damage taken when falling.
Level 16: Enhanced Dexterity II: Increases dexterity by 4.
Level 20: Enhanced Stealth: Reduces the movement speed reduction while Stealth is active.
Level 24: Enhanced Dexterity III: Increases dexterity by 6.
Level 28: Enhanced Movement Speed: Increases the player's movement speed.
Level 32: Enhanced [Single Specialized Poison Buff]: Increases the damage boost effect to 20%
Level 36: Enhanced TP Regen: Increases the amount of TP recovery granted by TP regen.
Level 40: Enhanced [Multiple Specialized Poison Buff]: Increases the physical damage boost effect to 10%
Level 44: Enhanced [Combo B-1]: Increases the damage over time potency of [Combo B-1] to 45.
Level 48: Enhanced [Knife Throwing PBAE]: Increases the potency of [Knife Throwing PBAE] to 80.
* Ninja Job added.
** DPS Role.
** STR or DEX base stats not determined yet. (06/21/2014; Famitsu)
** Mudra (Hand Symbols) to cast Ninjutsu.
*** Hand gestures can fail.
*** Order of hand gestures determine spell & effect. (06/21/2014; Famitsu)
*** Enfeebling & Enhancing Ninjutsu to be added. (06/21/2014; Famitsu)
*** Strategic timings on skills. (06/21/2014 Famitsu)
** "Scout" role in Frontlines.
** Artifact (and Relic?) Armor.
** "Bat" inspired PvP i100 Armor.
** Equivalent in-game gear created for both Class and Job. (High Allagan, Leviathan Wep, etc).
** Story line involving Yugiri.
** No consumable items. (06/21/2014; Famitsu)
** Directional requirements (06/21/2014; Famitsu)
* The Bahamut's Coil: Turn ?? (Letter LIVE XVI; 07/22/2014)
** Will be the final turn of Bahamut's Coil.
** 2 Tank, 2 Healer, 4 DPS configuration.
** Various gimmicks and surprises planned for the fight.
* Frontlines (Letter LIVE XVI; 07/22/2014)
** Job balancing to be implemented for PvP.
** Additional content to be added.
* Hildibrand Quests
** Gilgamesh to appear.
*** 8-Armed Gilgamesh battle to be implemented. (??)
*** Wind-up Gilgamesh Minion. (??)
** Ultros to appear.
** Godbert to appear.
** New characters to be added.
* Marriage (and/or "Eternal Bond") System
** Set at the Sanctum of the Twelve.
** No restrictions on race, gender, age or nation.
** Two-person mount as reward.
** Tuxedo & Bridal Gown added.
*** Bridal veil will have wavy, flowing effects.
** Possible to invite multiple people to ceremony.
** Tossing special ring item will constitute as "divorce."
* Misc Addtions
** More voice acting to come.
** Equipment of a "certain character" to "certain content" a "certain patch" to be added. (??) (Letter LIVE XVI; 07/22/2014)
*** Speculated by community to be Cloud Strife/Zack Fair's Shinra 1st Class SOLDIER equipment.
** More Moogle Delivery Quests to be added. (??) (Letter LIVE XVI; 07/22/2014)
*** Will be stories concerning many of the peripheral characters around Eorzea.
** Armor and Weapons guide to be scheduled to be added in 2.4. (Letter LIVE XVI; 07/22/2014)
Patch 2.5:
Quote: * The Crystal Tower: The World of Darkness (??) (Letter LIVE XVI; 07/22/2014)
** Will be the conclusion of the Crystal Tower storyline.
** Unei and Doga to make a reappearance in the storyline.
** Similar difficulty to Syrcus Tower & Labyrinth of the Ancients.
** Cloud of Darkness & the Four Warriors of Darkness (Echidna, Ahriman, Cerberus and Twin Dragon/Two Headed Dragon) to be added.
Future Patches
Quote: * Job Adjustments
** Considering adjustment of magic defense of DRGs.
* Gold Saucer
** To be released with the 2.x Series. (Secrets of Eorzea; 07/18/2014)
** Gold Saucer will be a VERY large area.
** Trade in chips and coins to exchange for mounts and other rewards. (Secrets of Eorzea; 07/18/2014)
** Final Fantasy VII inspired minigames.
** Other Final Fantasy inspired minigames.
*** Triple Triad (Final Fantasy VIII) heavily implied.
** Chocobo Racing.
*** Training multiple Chocobos for Racing.
** Match-making.
** Gold Saucer will not be available for the Chinese version of FFXIV. (06/19/2014; Nova Crystallis)
* The Bahamut's Coil
** Addition of the Bahamut's Coil to be added to the Challenge Log in future.
* The Crystal Tower: Syrcus Tower
** Addition of the Crystal Tower to the Challenge Log in future.
* Main Quest Scenario
** Story surrounding F'lhaminn and the scenario surrounding Niellefresne to be added.
** Plotline explaining how Final Fantasy XIV interacts with other Final Fantasy games to be explained in future. (06/17/2014; Gamer Escape)
** Major Event to occur (but not as major as Meteor), ending the 2.X series of patches. (06/19/2014; Nova Crystallis)
** Tataru's Song to be implemented. (Letter LIVE XVI; 07/22/2014)
** Gaius to return in future. (Finaland JP Expo Interview; 07/02/2014)
*** To return with an accompanying battle.
*** Might not return in a way that players want, as he is currently dead in the storyline.
* Hildibrand Quests
** Hildibrand's mother to appear in the future.
** The Mandragoras to appear in future, pending 2.3 feedback.
** New characters to be added.
** Previous Final Fantasy characters possible, but must match world setting of FFXIV.
** Hildibrand minion in discussion.
* Frontlines (Letter LIVE XVI; 07/22/2014)
** New battlefields to be added.
** New PvE elements and gimmicks to be added.
* Free Company & Housing Changes
** New FC ranks. (Content to be added that will allow FC to grow rank.)
** Feature where the Housing and land will automatically discarded after 35 days if no FC member accesses it. (Warning message included)
** Gardening related company action being discussed.
** Automatically leave FC Personal Housing arrangement upon leaving FC. (Thanks /r/ffxiv for catching the mistake!)
** Multiple Instruments in FC House will play memorable song.
** Possible to set minions loose in FC House.
** Content that FC members can work on together to accomplish large goal to be implemented. Details to come before 2.4 patch. (06/19/2014; Slycer)
** FC Alliances still in early planning stages. (06/16/2014; FFXIV OF)
* Chocobo Content
** Chocobo Stables Accessed from Chocobo Porters.
* Dungeon/Area Content
** 2.1 Extreme Primals (Garuda, Titan, Ifrit) to be added to New section of Duty Roulette to facilitate clears.
** Content that will succeed Crystal Tower to be added.
*** Will be an all-new raid for ARR. Yoshi states it will be something we wouldn't be able to imagine at this point. (Letter LIVE XVI; 07/22/2014)
** Content that will succeed Bahamut's Coil to be added.
** Light Party content to be added and/or changed (ex: Solo/Duo/Trio Dungeons, Chocobos in Dungeons, 8-man dungeons.)
** Primals set in world to be defeated & captured, then used by FC Summoners in battles.
*** Primals will not appear in FATEs.
*** Can achieve victory in any dungeon by summoning a primal.
*** Primal will be "released" back into the world upon summoning and made available for capture again.
** Surrounding areas of Coerthas region to be added from 1.X.
** Additional housing areas in Coerthas & Ishgard.
** Nerfs to instant-death mechanics from 2.0, 2.1 & 2.2 in consideration.
** Allowance of summoned companions while seeking a Duty Finder party to be implemented. (Pushed back from 2.3)
** Sharlayan-centric mock-up artwork drawn. (Maehiro Blurb)
** Adjustments to equipment drops. (Letter LIVE XVI; 07/22/2014)
** The Kraken to make a return in future. (Letter LIVE XVI; 07/22/2014)
** More looping and extended versions of BGMs to be added in future patches. (Letter LIVE XVI; 07/22/2014)
** Future dungeon bosses to have more randomized mechanics. (Letter LIVE XVI; 07/22/2014)
** More storylines to be added to dungeons in future. (Letter LIVE XVI; 07/22/2014)
*** More horror-themed quests to be added if players as for it.
** Odin based storyline to be added in future. (Finaland JP Expo Interview; 07/02/2014)
* The Forbidden Land Eureka
** To be added, but will not have the same atmosphere as the original in Final Fantasy III. (i.e. collecting legendary weapons) (Letter LIVE XVI; 07/22/2014)
* The Hunt (Letter LIVE XVI; 07/22/2014)
** Raising the daily mark bills to be implemented.
** Increased amount of Allied Notes from dailies.
** Fine tuning of FATE spawns to help with Hunts.
* Quality of Life
** New emotes for hug and slap.
** Savable UI/HUD interfaces.
** Gear preview at Auction House & from item drops in loot pool.
** Function to display how many items are stored on retainers (when away from city.)
** Lalafells will be able to stand on steps/stools in future.
** Gear comparison feature similar to 1.0's feature to be added. (Secrets of Eorzea; 07/18/2014)
** Expansion into titles will show how titles are obtained. (Secrets of Eorzea; 07/18/2014)
** Keeping names above player heads during screenshots is being looked into. (Secrets of Eorzea; 07/18/2014)
** Method to increase inventory size being looked into.
* DoW & DoM Changes
** Skill-specific stat additions to weapons and armor in consideration.
** Job cooldown reset in dungeon upon wiping.
** More Job point allocation freedom.
* DoH & DoL Changes
** FC DoH Workshop to be added.
*** Can build airships with FC.
*** Can build other "large" items with FC.
*** Process of building items will occur in a magically miniaturized machine, then magnify to it's full size once you bring it out into the field.
*** Will require lots of manpower and time to complete. (Secrets of Eorzea; 07/18/2014)
*** Boating and engine must be crafted. (Secrets of Eorzea; 07/18/2014)
*** Airship will have a captain, and other roles to steer the ship. (Secrets of Eorzea; 07/18/2014)
*** Airship experience will be different from flying around on map. (Secrets of Eorzea; 07/18/2014)
** Considering Relic Tools.
** "Risky" crafting from 1.0 discussed to be re-added back into DoH crafting system.
* Misc Addtions
** "Newbie Guild" addtion.
*** Will teach players how to DPS. (Secrets of Eorzea; 07/18/2014)
** Magitek Ride Armor Companions.
*** To be worked on after Chocobo companions reaches a specific level of quality met by team.
** New hairstyles.
** New Glasses models.
** Goblin race scenarios to be added. Expect big reveal.
** Nanamo Minion.
** More Winebaud Riddles to be added. (Letter LIVE XVI; 07/22/2014)
** Playable musical instruments & orchestra sessions similar to LotRO possible. (Secrets of Eorzea; 07/18/2014)
** Future collaboration with Matsui of Final Fantasy XI in talks.
*** Possible return of a much stronger Shantoto, out for revenge. (06/17/2014; Gamer Escape)
Expansion Content (3.0):
Quote: * Major updates on expansion to come at Fan Fest.
* Support for PS3 continued in expansion.
* Same amount of content in 2.0 to be released in expansion.
* Dungeons Names & amount of dungeons complete.
* Endgame content post Bahamut's Coil in production.
* Level design currently in process.
* New town mock-ups done; working on design & details.
* Number of fields & theme done; working on art & mock-ups.
* New Race added.
** Yugiri speculated to be part of this new race. (Unmasked picture shown to Nakamura, who gasped).
* DoW & DoM Changes & Additions
** Level cap increased.
*** Addition of new abilities & traits with increase (2-3 skills).
*** Leviathan-Egi & Ramuh-Egi added.
** Possible revamp of entire Job/Class system. (06/21/2014; Famitsu)
** Possible coding of an entirely new job system for hybrid jobs. (06/21/2014; Famitsu)
** Gun Class (Musketeer) & Unnamed Gun Job.
*** Gun Class/Job not what people are expecting.
*** Information on job to be released at Fan Fest alongside expansion. (06/19/2014; Nova Crystallis)
** New jobs will adhere to orginal three roles that have been currently implemented (Tank, Healer, DPS). (Letter LIVE XVI; 07/22/2014)
*** Debuffer and buffer roles still possible.
** Unnamed Tank Class & Job.
** Unnamed Healer Class & Job.
** Possible branching job roles, similar to SCH & SMN.
** Skill Speed to take a larger role after the level cap is raised. (06/19/2014; Nova Crystallis)
** Working on ways to solve the limitations of the job point allocation system and the cross class system for possible secondary jobs. To be explained in detail at Fan Fest. (Secrets of Eorzea; 07/18/2014)
* DoH & DoL Changes & Additions
** DoH Job-specializations.
** Four Star recipes to be added with level cap increase.
* Quests & Missions
** Shiva related quests from 2.X series will lead into expansion story.
** Major event to end the 2.X series and lead up to the expansion.
** Expansion content will be Ishgard-centric storyline wise. (06/19/2014; Slycer)
** General theme of expansion is that of "a thousand year war." (Maehiro Blurb)
** Storyline will take on a darker tone than before.
** New primals to be added.
** Battle with Nidhogg speculated to happen at Ishgard. (Maehiro Blurb)
* The Hunt (Letter LIVE XVI; 07/22/2014)
** Rank higher than S to be added to The Hunt.
*** Rank will be on the same level as original difficulty of Odin and Behemoth FATEs.
* Misc Additions
** Flying Mounts to be introduced. (04/11/2014; Siliconera)
** Evolve-style PvP (4 vs 1, players vs PC controlled monster) being looked into for post-expansion content. (Letter LIVE XVI; 07/22/2014) ** Weather forecasters to be added.
best update ever for a fisher.
サーバ: Asura
Game: FFXI
Posts: 2507
By Asura.Calatilla 2014-08-07 10:26:28
Why did my local bakers replace sausage rolls with a non meat variant for vegetarians instead of just having both.
What makes Vegetarians so special. If you don't eat meat, why do you like sausage rolls in the first place.
[+]
サーバ: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2014-08-07 10:30:55
I don't mind vegetarians unless they're doing it to be 'morally superior'. Vegans on the other hand, go die in a fire
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サーバ: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2014-08-07 10:31:16
Especially the ones who give their pets a vegan diet, they need to be shot
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2014-08-07 10:34:11
I'm totally vegan *never eats veggies*
サーバ: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2014-08-07 10:35:13
We get it, all you eat is meat
サーバ: Asura
Game: FFXI
Posts: 2507
By Asura.Calatilla 2014-08-07 10:35:40
Bismarck.Dracondria said: »I don't mind vegetarians unless they're doing it to be 'morally superior'. Vegans on the other hand, go die in a fire I don't have anything against vegetarians either, but why should I have to lose out on real sausage rolls just because they`re catering for vegetarians, if they`d kept the meat version and just added a vegetarian variant it wouldn't be a problem, but they didn't.
It`s like they decided, vegetarians don't eat meat so nobody can.
I don't eat salad so you must do away with all salad products!
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2014-08-07 10:36:15
Yeah ok that too, but I was actually talking about food. I hate hate hate hate veggies! *flips plate*
[+]
サーバ: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2014-08-07 10:36:59
Bismarck.Dracondria said: »I don't mind vegetarians unless they're doing it to be 'morally superior'. Vegans on the other hand, go die in a fire I don't have anything against vegetarians either, but why should I have to lose out on real sausage rolls just because they`re catering for vegetarians, if they`d kept the meat version and just added a vegetarian variant it wouldn't be a problem, but they didn't.
It`s like they decided, vegetarians don't eat meat so nobody can.
I don't eat salad so you must do away with all salad products!
I agree with you, it's pretty silly. Maybe ask them why they did it and if they can change it back?
サーバ: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2014-08-07 10:37:16
Yeah ok that too, but I was actually talking about food. I hate hate hate hate veggies! *flips plate*
サーバ: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2014-08-07 10:39:38
Yeah ok that too, but I was actually talking about food. I hate hate hate hate veggies! *flips plate*
Not even stir fried?
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2014-08-07 10:39:57
Despite popular belief *** aren't the only thing I think about! I got many more interests!
This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.
Inb4thisthreadgetsreallywtf
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