Post deleted by User.
Is There A Empryean Weapon That Outshines Others |
||
Is there a empryean weapon that outshines others
Bismarck.Josiahfk said: Caitsith.Albelnox said: Bismarck.Josiahfk said: Sylph.Tigerwoods said: I've seen a number of people war/mnk on my server, so difficult to take that as a joke. hasso doesn't work on h2h weps, right? unless it does... in that case it'd just be straight up broken and idk why everyone isn't mnk/sam, but i don't think it does.. so... Bismarck.Josiahfk said: Sylph.Tigerwoods said: I've seen a number of people war/mnk on my server, so difficult to take that as a joke. Bismarck.Josiahfk said: Asura.Yunalaysca said: Bismarck.Josiahfk said: Caitsith.Albelnox said: Bismarck.Josiahfk said: Sylph.Tigerwoods said: I've seen a number of people war/mnk on my server, so difficult to take that as a joke. hasso doesn't work on h2h weps, right? unless it does... in that case it'd just be straight up broken and idk why everyone isn't mnk/sam, but i don't think it does.. so... no reason to use defender on mnk, lol
Phoenix.Kirana
Offline
/sam would give +15 store tp which would shave a couple swings off your x-hit on monk. /war still easily wins for DPS though.
Let's assume you have +10% DA from gear on monk (I think that's about what you can get within reason). the +10% from /war would be a 9% increase in DPS. Phoenix.Kirana said: You mentioned earlier that aftermath ODD only procs on the empy itself? Is this true? I thought it was offhand as well, seeing as the aftermath is an actual status effect, not just a hidden weapon effect. Only applies to the Empyrean itself, which is why offhand multi hits are discouraged for Empyrean users. There is also hearsay that Verethragna procs ODD only on a single fist, but I've never seen it verified. Cream Soda probably could tell us though, since he has them. 1 fist onry
So lets say u have gandiva and u get the aftermath effect, just wondering will it work on eagle eye shot? lol
Phoenix.Kirana said: /sam would give +15 store tp which would shave a couple swings off your x-hit on monk. /war still easily wins for DPS though. Let's assume you have +10% DA from gear on monk (I think that's about what you can get within reason). the +10% from /war would be a 9% increase in DPS. Think the whole thing about DA priority is ppl were putting it over haste. I'd think /war with DA in those locations would do fine. /sam feels like a waste, i've never went to an event /sam as my mnk. I've noticed this said a few times and I'm curious... How exactly can you 5-hit Ukon and still maintain capped haste outside of abyssea? I'm sure I've probably just overlooked some piece of gear but I haven't been able to put together a TP set that would allow this.
Though a 5-hit is nice, its not really practical these days with the way WAR plays inside Abyssea. Either you are using a different weapon to stagger, or you are standing to the side waiting for stagger to hit with VV giving you TP the whole time. Very rarely will you find yourself wacking away at something to optimize your 5-hit. I think the focus on WAR should be getting the highest spike WSs so you can wreck ***after the desired staggers are landed.
Ragnarok.Waraurochs said: Though a 5-hit is nice, its not really practical these days with the way WAR plays inside Abyssea. Either you are using a different weapon to stagger, or you are standing to the side waiting for stagger to hit with VV giving you TP the whole time. Very rarely will you find yourself wacking away at something to optimize your 5-hit. I think the focus on WAR should be getting the highest spike WSs so you can wreck ***after the desired staggers are landed. My group likes to pop NM's during blunt time because we have the most blue procs with a low-man setup. So the only thing I need to worry about is the red proc most of the time. Once we've gotten the blue/grellow (if needed) and we toss the red on, it's murder time. You know how I play WAR... xD Sylph.Tigerwoods said: Glass canon. Go try to fulltime hasso on heroes NMs w/o a gang of whms (cause if mnk or nin tank can just swap gang of whms to gang of more mnks and nins > singular war w/ gang of healers) Honestly, what NMs are you referring to? Only 1 good whm is needed to keep a war alive on basically any NM. Monk is only optimal if you have a shitty mage that can't pay attention for more than 3min. I'm not claiming war is a better tank, but you have some misconceptions on how hard NMs really are. War staying alive isn't as difficult as you seem to think. 1 whm would be able to easily keep 2-3 ukon wars alive zerging a NM down. Although, it would be less stressful on the whm to heal, or lack of, 2-3 mnks or nins, but then you aren't tapping the whm's full potential, because they're probably sitting on full mp the whole fight with 20+ tic refresh. Caitsith.Ejin said: Sylph.Tigerwoods said: Glass canon. Go try to fulltime hasso on heroes NMs w/o a gang of whms (cause if mnk or nin tank can just swap gang of whms to gang of more mnks and nins > singular war w/ gang of healers) Honestly, what NMs are you referring to? Only 1 good whm is needed to keep a war alive on basically any NM. Monk is only optimal if you have a shitty mage that can't pay attention for more than 3min. I'm not claiming war is a better tank, but you have some misconceptions on how hard NMs really are. War staying alive isn't as difficult as you seem to think. 1 whm would be able to easily keep 2-3 ukon wars alive zerging a NM down. Although, it would be less stressful on the whm to heal, or lack of, 2-3 mnks or nins, but then you aren't tapping the whm's full potential, because they're probably sitting on full mp the whole fight with 20+ tic refresh. show me 3 ukon wars with 1 whm on any tier2-3 heroes nm. a good DD war does not seigan btw, fulltime hasso or gtfo. if your gonna use any kind of defensive capabilities then your almost better off bringing mnk or ninja instead. also, war can get 1shotted where as mnk has much higher hp to save them from being so, and ninja has Migawari to save them from being so. war gets wrecked way too quickly to be resourceful on higher tier nms in heroes areas. scars/vision areas on the other hand, i can see why you wouldn't have trouble on any nm with just war+whm; outside of the 1shot factor. Caitsith.Shiroi said: Sylph.Ghaleon said: Caitsith.Ejin said: Sylph.Tigerwoods said: Glass canon. Go try to fulltime hasso on heroes NMs w/o a gang of whms (cause if mnk or nin tank can just swap gang of whms to gang of more mnks and nins > singular war w/ gang of healers) Honestly, what NMs are you referring to? Only 1 good whm is needed to keep a war alive on basically any NM. Monk is only optimal if you have a shitty mage that can't pay attention for more than 3min. I'm not claiming war is a better tank, but you have some misconceptions on how hard NMs really are. War staying alive isn't as difficult as you seem to think. 1 whm would be able to easily keep 2-3 ukon wars alive zerging a NM down. Although, it would be less stressful on the whm to heal, or lack of, 2-3 mnks or nins, but then you aren't tapping the whm's full potential, because they're probably sitting on full mp the whole fight with 20+ tic refresh. show me 3 ukon wars with 1 whm on any tier2-3 heroes nm. a good DD war does not seigan btw, fulltime hasso or gtfo. if your gonna use any kind of defensive capabilities then your almost better off bringing mnk or ninja instead. also, war can get 1shotted where as mnk has much higher hp to save them from being so, and ninja has Migawari to save them from being so. war gets wrecked way too quickly to be resourceful on higher tier nms in heroes areas. scars/vision areas on the other hand, i can see why you wouldn't have trouble on any nm with just war+whm; outside of the 1shot factor. We pretty much killed every single abyssea NM using 1 whm and 1 to 3 Ukon war. Were your WARs using Seigan/TE... Because I'd be willing to bet they were. If they weren't, they should be lined up and shot.
Ashaaman said: Were your WARs using Seigan/TE... Because I'd be willing to bet they were. Never. Unless procing !!'s. Offline
Posts: 10632
Cerberus.Tikal said: If they weren't, they should be lined up and shot. What's the point of a war using S/TE? To fall behind mnk/nin? Eh, then it just comes down to the WHM being good, WARs having good response times w/ pdt/mdt, etc.
Will your average WHM keep up with 1-3 Ukon WARs all full timing Hasso... Not a chance. But that's delving farther into what ifs. Caitsith.Shiroi said: Sylph.Ghaleon said: Caitsith.Ejin said: Sylph.Tigerwoods said: Glass canon. Go try to fulltime hasso on heroes NMs w/o a gang of whms (cause if mnk or nin tank can just swap gang of whms to gang of more mnks and nins > singular war w/ gang of healers) Honestly, what NMs are you referring to? Only 1 good whm is needed to keep a war alive on basically any NM. Monk is only optimal if you have a shitty mage that can't pay attention for more than 3min. I'm not claiming war is a better tank, but you have some misconceptions on how hard NMs really are. War staying alive isn't as difficult as you seem to think. 1 whm would be able to easily keep 2-3 ukon wars alive zerging a NM down. Although, it would be less stressful on the whm to heal, or lack of, 2-3 mnks or nins, but then you aren't tapping the whm's full potential, because they're probably sitting on full mp the whole fight with 20+ tic refresh. show me 3 ukon wars with 1 whm on any tier2-3 heroes nm. a good DD war does not seigan btw, fulltime hasso or gtfo. if your gonna use any kind of defensive capabilities then your almost better off bringing mnk or ninja instead. also, war can get 1shotted where as mnk has much higher hp to save them from being so, and ninja has Migawari to save them from being so. war gets wrecked way too quickly to be resourceful on higher tier nms in heroes areas. scars/vision areas on the other hand, i can see why you wouldn't have trouble on any nm with just war+whm; outside of the 1shot factor. We pretty much killed every single abyssea NM using 1 whm and 1 to 3 Ukon war. poidh. What's the point of a WAR not using it? If you're not using a defensive capability WAR is capable of using when you get into a shitty situation, you need to quit WAR now.
Cerberus.Tikal said: What's the point of a WAR not using it? If you're not using a defensive capability WAR is capable of using when you get into a shitty situation, you need to quit WAR now. cause wheres the hardcore in that? tsk tsk edit: Hiiiiiiiii Timmy :O Offline
Posts: 10632
Cerberus.Tikal said: What's the point of a WAR not using it? If you're not using a defensive capability WAR is capable of using when you get into a shitty situation, you need to quit WAR now. You're better off being a mnk at that point. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|