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Old FFXI vs New FFXI
Quetzalcoatl.Volkom
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1294
By Quetzalcoatl.Volkom 2011-01-17 12:48:15
Before Abyssea came out FFXI seemed like the hardest pve mmo ever because everything was a grind fest and fighting hnms could take a few hours to kill 1 mob or the actual necessity for good people to burn through einherjar/limbus/dynamis with somewhat ease. now with abyssea...FFXI is easy mode. I hope they put a level cap to to the place so you can't enter after Lv. 90
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サーバ: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2011-01-17 13:02:56
@all that stuff about layout
I can see both sides, readlly, but at the same time, it could have been done a little better. I mean, sure, pile in a bunch of random stuff, but maybe at least group them with a little more sanity, and maybe mix them!!! You know, some tigers around who eat Marids - that kind of thing. I don't really like the "Tiger Area," "Flytrap Area" stuff.
But really, does it matter? Not a whole lot - would be a little more believable and natural feeling, but I guess I should expect that from a game with "Fantasy" right in the title.
Which reminds of how I feel about "old vs new ffxi."
Old felt like exploring and living in a world. New feels like playing a game.
Gilgamesh.Hanbok
サーバ: Gilgamesh
Game: FFXI
Posts: 449
By Gilgamesh.Hanbok 2011-01-17 13:18:11
Odin.Mikumaru said:
I been on since PS2 release (March of 2004) . I have 2 young children now (2y/o 6m/o) . Where in Old FFXI dedicating 5+ hrs every night took me about 2 years to get SMN75 and WHM+RDM 60+ then another 2 years to get full SMN relic , finish Lving RDM , Starting brining BLM up from 40 (i still miss Static EXP Tuesdays . best memories there . Holler Emma^^). only took me about 3 weeks to get SMN WHM RDM BLM past 85 .
Being able to log in , play for 2-3 hr and actually get something done is way better then spending the same amount of time trying to organize ppl to get something done .
^
This poster "Mikumaru" has put out the best comment thats PRO - Abyssea, and if he were to make a button with that post on it, i'd pay the $2.00 for that button. Its true FFXI was ridiculously difficult in some instances like lol AV and PW, if you had insane gear, it pretty much was a badge (not in all cases) of "i clawed my way to getting this"
but like bipolar monkeys SE went from one extreme to the other
with the correct amta combination + job/sub + gear
you can dou just about anything in the 9 zones
fun fun fun sure, but its just no real challenge, and its a slap in the face to the people that worked their *** off for the gear and merits.(i'm speaking for friends that've been playing for years, did the "weekends are my event days", would /cheer saying "i finally got my Crimson Cuisses!!", now SE turned their gear into something pretty much useless in comparison to the new..excepting the +12 movement speed :/ )
my Firm position is that Old FFXI was a tad too hardcore, but the new FFXI is just all around too soft :/
Edit: example, i got 20 merits in under an hour last night xD
サーバ: Bismarck
Game: FFXI
Posts: 21
By Bismarck.Alexandriaas 2011-01-17 13:22:13
Fenrir.Terminus said:
Which reminds of how I feel about "old vs new ffxi."
Old felt like exploring and living in a world. New feels like playing a game.
exactly and it's got that "nearing it's end" feeling as they've made everything so easy now but that's to be expected after so many years and a declining population and interest.
Nothing like starting out back in 2002 or was it 2003? Can't remember but it was great and I enjoyed the fact things were much tougher from end game to obtaining certain items and of course venturing into the dunes for the first time or pt'ing in qufim with it so packed with players you couldn't find a camp was just a lot of fun.
Venturing into Abyssea for the first time.. .. eh.
It's more or less a joke now especially when you can just blow through missions, sky nm's, etc with the lvl cap increase which makes a lot of what made ffxi so great in the beginning obsolete almost.
But I'd still play 11 over 14 any day.. for now.
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Gilgamesh.Hanbok
サーバ: Gilgamesh
Game: FFXI
Posts: 449
By Gilgamesh.Hanbok 2011-01-17 13:23:03
Fenrir.Terminus said:
Old felt like exploring and living in a world. New feels like playing a game.
i feel thats another strong point
Did "Final fantasy" take the "fantasy" out finally?
サーバ: Bismarck
Game: FFXI
Posts: 21
By Bismarck.Alexandriaas 2011-01-17 13:26:16
yeah it's just inevitable like I was saying after so many years.. how many times can you reinvent a game.. I'd say they've done a pretty damn good job doing that but everything loses it's luster and dies eventually. What goes up must come down.
サーバ: Sylph
Game: FFXI
Posts: 1549
By Sylph.Liltrouble 2011-01-17 13:44:13
I think the challenges are there, even outside of Abby. However, I believe they've been redefined. SE hasn't made ALL gear obsolete. All of the Jailor torques, for example, are still ftw. I like how they gave mobs like Kirin, Ultima, Omega, etc., Atmas. Keeps those mobs sought after. Atma of the einherjar is an atma though, that if you don't already have, alot will never have. Abbysea was made for all those lazy people. It gives them a venue to get gear to compete with the others that had to grind out years to get their assassin's armlets (for example). Can easily tell who they are. They're the Blm's nuking with Igqira Manillas, the Thf's WS'ing in a Dragon harness, etc. etc. til they get their Eradico Mitts or their Loki's Khaftan, respectively. I run a Dyna shell and I can honestly tell you that since the Abby expansions, I have had more request's to BUY AF (assassin's armlets, sorcerer's gloves, Rdm hat, etc) than in all the years prior combined. Four requests within the last week! However, we don't sell. Tell em they can run with us and earn em within a relatively brief time, and they can have em for free, and they like, "uh, no, that's ok. I have Abby events those nights" over half of the people with said gear mentioned above will NEVER obtain these sought after dyna drops either. Know why? cause they need all the city clears too and it would upset their nature. I imagine there's a host of other reasons why people refuse/can't get these items without finding a merc to get em for them, but I can't think of a legitimate one.
サーバ: Bismarck
Game: FFXI
Posts: 21
By Bismarck.Alexandriaas 2011-01-17 14:19:21
Sylph.Liltrouble said: Abbysea was made for all those lazy people. It gives them a venue to get gear to compete with the others that had to grind out years to get their assassin's armlets (for example). Can easily tell who they are. They're the Blm's nuking with Igqira Manillas, the Thf's WS'ing in a Dragon harness, etc. etc. til they get their Eradico Mitts or their Loki's Khaftan, respectively.
actually I know a lot of people myself included on a different character that I had on Seraph that tossed all their ***and quit the game to move on or to play 14. Dumb or not after 8 years of playing the game a lot of people just wanted to move on and got duped by the shitness that is 14.
So while you are correct about some of that there are quite a few who have come back started fresh on a new character or have no gear and their lvl 75 jobs and just bypass all that ***now and fly to 75+.
I don't think I've ever seen so many osode's and other ***for sale in Rolan before. Also, most of the dyna's I knew or anyone who did limbus or sky either stopped or hardly have anyone who goes anymore. Which is why you might get a lot of people in Abys. with none of that gear you mentioned as well.
Diabolos.Trangnai
サーバ: Diabolos
Game: FFXI
Posts: 103
By Diabolos.Trangnai 2011-01-17 15:10:47
Asura.Deadwing said: wall of text with quotes. No. I got entirely what you ment, it's just you ranted so much that most of it didn't matter to begin with. My main focus is how you yourself lack tieing in abyssea with the rest of the game, you claim the deveoplopers didn't try to make sense of zone, and yes, it seems there is lack in some parts, for example i don't see such things as mini-baby wyrms existing, ever, it lacks entirely on what wyrm is, a giant, intelligent, powerful dragon. But you have to also understand that the deveoplers tried there hardest to give us something we could all enjoy, something that allowed players to not require 18man pts to do everything. Making gear easier to obtain, they also expected that there wouldent always be as large of a player base, and for some odd reason expected new players to never play the game again in turn for ffxiv and alot of old players to leave and goto that game, so they wanted something a low player base can still enjoy. however they have ignored alot as well, theres alot that needs to be fixed, and i think we all hope they add updates to repair the broken parts of the game
Caitsith.Mahayaya
サーバ: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2011-01-17 15:27:02
Diabolos.Trangnai said: Asura.Deadwing said: wall of text I honestly can't agree with most of this, 99% of it is you baww for Se making the game easier to those who don't want to spend months getting one piece of gear. I do agree that some gear is way to easy to acquire, but things like the pop systems and other things in Abyssea seem fine, improving drop rates for older gear is also a good thing, there no longer as disired, why should they be as hard to get? Also, for your rant about mobs and areas and such, you completely missed the aspect of alot of this games story when you said, also consider abyssea is post-apocalyptic and was destroyed by powerful monsters, with only few people servivng to tell the taile and possibly finding a way to save there world. We never considered what would happen to Vana'del have we not saved it countless times in countless expansions. Prehaps this is kinda like a dimensional mirror, and what exists due to non-existance of our players in this other world. Also when speaking of the gigas you seem to forget that according to the storyline and if you have ever been in Vunknel Inlet you would know that that area is the original home of the gigas, in the regions vana'del we can explore. while there are still some mobs that don't make sense existing in X area, and its simple to see that the design of the areas wasent as creative as it was, consider the effort put into it was still good, if not you wouldent be coming anywhere near anything that has to do with this game.
lol, a world destroyed by powerful monsters! The only thing in the game that gives any kind of urgency like that is campaign. Everywhere else monsters will stand idle waiting for a hapless victim to come to them.
I really liked that about campaign, that monsters weren't completely stagnant. That they didn't just sit around waiting to be attacked/popped. Too bad the rewards for campaign were slim.
Hell, I even liked Dark Ixion simply for the fact that it could roam across zones, something unique that gave you the feeling that these monsters had their own kind of will(vs. sitting in a closed in area waiting to be killed).
EDIT: What I'd like to see for the next update is a new area. And incorporate the fact that the townsmen are under constant attack(like city campaign battles). And occasionally the "super boss" will team up with hordes of monsters and come and attack the city and capture the residents. Of course if you get caught in their wake unprepared you'd get toasted.
SE has been iffy on this type of play. They've done besieged and campaign but neither offer many worthwhile rewards for the player other than a enjoyable experience. I think they're afraid that if they push that type of material as EG, then people won't like it because it's not their tired-old way of doing things.
Phoenix.Fredjan
サーバ: Phoenix
Game: FFXI
Posts: 2326
By Phoenix.Fredjan 2011-01-17 15:33:12
Cerberus.Detzu said:
Only shitty Melee jobs are DRK and PLD? You must have played with lolDRKS because i've never seen a PLD break the 3k dmg in Dynamis.
Yes. MeleeWHM is far more useful.
edit: you mentioned dyna, so that's ok I guess.... but inside..... no contest.
:D
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サーバ: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2011-01-17 17:17:42
Sylph.Liltrouble said: the Thf's WS'ing in a Dragon harness
What's wrong with this unless I'm being dumb?
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Quetzalcoatl.Volkom
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1294
By Quetzalcoatl.Volkom 2011-01-17 17:50:27
Bahamut.Raenryong said: Sylph.Liltrouble said: the Thf's WS'ing in a Dragon harness What's wrong with this unless I'm being dumb? a good cheap subtle blow body piece :D
Carbuncle.Ronson
サーバ: Carbuncle
Game: FFXI
Posts: 621
By Carbuncle.Ronson 2011-01-17 18:35:12
Ramuh.Shuyn said: Another simple solutio for SMN burn whould be resists on more than 3 monsters... making it hard for burn.
then the AOE astral flow moves would be 100% usless.
imo SE seen people liking smn burns and based abbysea on the fast xp
Carbuncle.Ronson
サーバ: Carbuncle
Game: FFXI
Posts: 621
By Carbuncle.Ronson 2011-01-17 19:08:10
Ragnarok.Anye said: Gilgamesh.Hanbok said: Shiva.Flionheart said: People are wearing nostalgia glasses in this thread.
Old XI had major problems.
haven't been in FFXI long enough to be nostalgic xD
old ffxi did have alot of elitists where as the abyssea era doesn't have as many, and thats good Well, that's the thing--Before, you could "judge" a player's amount of effort put into the game by his or her quality/rarity of gear, amount of missions accomplished, level, etc. (I use the term "judge" loosely because, undoubtedly, there were exceptions.) Now that SE has effectively leveled the playing field, there's no distinction--Whereas only the most "passionate" players had full Salvage gear or whatever, now, like everyone's been saying, everyone and their mother has Atmas and Twilight gear; AF3+2 only takes a matter of time and luck in order to obtain it: Gear of epic proportions no longer has as much value as gear of less epic proportions did before Abyssea.
I mean, we're not even talking about EXP, even. Where, y'know, the "EXPERIENCE" in "Experience Points" meant something--or, at least, was more significant back in the day. Back then, sure, you could have a crappy WHM, but at least you had a crappy WHM that had at least some experience in healing, buffing, hasting, etc. But now people who've leveled jobs 30-90 have essentially become the equivalent of people who had BOUGHT their characters with several jobs pre-leveled to 75 "back in the day.
Elitism does suck--Elitism in the sense that gives you something to boast about while, as in any game, you truly have no unique, superior aspect about your character that no one else could possibly obtain; not elitism in the sense that manifests in your ability to understand the numbers behind the inherent mechanics of the game. But now that Twilight gear is (arguably) the best gear and is easily obtained--Hell, now that we have Primeval Brew that essentially makes you God for a good amount of time-- it no longer matters how much you know, how much effort you've put in: all you gotta do is put it on, drink the brew, and pwn stuff.
Obviously I could be totally off--I haven't played at all in the past month or so, and have absolutely no experience in Abyssea. So I mean it when I say don't take me seriously. There are Abyssea NMs which, I'm sure, take a considerable amount of skill and experience to take down. But it doesn't take away from the fact that the FFXI experience is now worth less. Not worthless, but worth less.
i have to disagree with that part.
people can understand or know how other jobs work with out leveling them from 30-90 old school style and take 16 months to do it.
the reason i like to level other jobs is because i acttualy understand how they work and watch other people playing the other jobs,read wiki and ask questions thats how i learn.i effectively know more than enough then to go out and level that job(where it be old school xp or abby xp)moreso than some who dont know anything about the job and just levels it for the sake of it and those people will learn eventualy once they lvl up and get a new skill then be like "ooow i have a new skill whats it do" where as i already know what the new skill do's its just xp in my way stopping me use said skill.
you go lvl a random job from 30-90 in a day and you honestly will know its full role with in a few days to weeks
in no way do's it take the Epic amount of time to learn a job as it did to level to 75 old school.
P.s it took me 2 years to hit 75thf back before level sync was introduced,some days id be seeking for 2 days with out a party because thf just wasnt popular and i didnt like making partys back then.my point been jobs dont take years to learn but back then they took years to level as you know :(
サーバ: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2011-01-18 10:24:02
Gilgamesh.Hanbok said:
Pretty sure this statement qualifies as- baby makin music OOooOOoo
Would be one ugly MF'ing baby.
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People who have been a part of the FFXI community since either the beginning or near the beginning, how do you feel about the game today in comparison to when it first came out?
I have read comment's where people bash abyssea saying its "broken FFXI", and "no one wants to level in normal parties anymore because abyssea has no cap (making abyssea 70+)"
(now these aren't my words, im neutral and just want my af3+2 and to have fun lol)
I would personally out of sheer curiosity like to see what the FFXIAH community thinks, old school to new, is the game broken now?
how would you fix it if you could sit the dev team down n give em a piece of your mind.
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