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Terpsichore still worth it?
サーバ: Asura
Game: FFXI
Posts: 1292
By Asura.Yunalaysca 2010-11-16 16:44:48
I've been contemplating on getting started on my own. but I've been wondering with the lack of care for Assualt, Einherjar, and nyzul since Abyssea came out, is it still worth the drama?
[+]
Fenrir.Snick
サーバ: Fenrir
Game: FFXI
Posts: 906
By Fenrir.Snick 2010-11-16 16:47:26
It was never worth it~
Also in all honesty, I don't see an average player ever completing a Mythic again. Unless an alternate form of Alexandrite is made available.
Bahamut.Aeronis
サーバ: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2010-11-16 16:51:23
I still know people who do salvage, so Alexes are still going around on Bahamut, but yea, if you don't have any of the prereqs complete.... good luck. You might get it in 5 years.
サーバ: Asura
Game: FFXI
Posts: 768
By Asura.Arkanethered 2010-11-16 16:54:35
It is a shame that SE did not implement random alex drops from Bastion.
[+]
Fenrir.Snick
サーバ: Fenrir
Game: FFXI
Posts: 906
By Fenrir.Snick 2010-11-16 16:56:30
Bahamut.Aeronis said: I still know people who do salvage, so Alexes are still going around on Bahamut, but yea, if you don't have any of the prereqs complete.... good luck. You might get it in 5 years. I didn't exactly say Alexandrite is impossible to get~
They were 3k a piece about 8 months ago I'd say, they're up to 5k+ on Fenrir. Do the math~
サーバ: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2010-11-16 16:57:32
Still 3k on FairySylph
By Serj 2010-11-16 16:57:34
I'd wait until we see what is on the level 90 version of the weapon. Giving +4 steps per step is.... silly to say the least. Unless they make it so you can have more than 5 total. I'd hope they'd put something else on it.
Quetzalcoatl.Dawnn
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1041
By Quetzalcoatl.Dawnn 2010-11-16 17:59:44
it really does suck that the maximum amount of finishing moves is 5
if this were changed i think it would be more worth the time invested
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-11-16 18:02:10
In a word, no.
Necro Bump Detected!
[710 days between previous and next post]
Bismarck.Voren
サーバ: Bismarck
Game: FFXI
Posts: 20
By Bismarck.Voren 2012-10-27 01:49:45
Sorry for the necro bump, anyone with a Trepsichore (99) out there that would give a pro/con on it?
I've been going back and forth on either getting a full Twashtar of WoE version, and since DNC is my main soloer, and fun, was considering a Trep.
Lakshmi.Cortez
サーバ: Lakshmi
Game: FFXI
Posts: 68
By Lakshmi.Cortez 2012-10-27 02:19:35
Sorry for the necro bump, anyone with a Trepsichore (99) out there that would give a pro/con on it? I've been going back and forth on either getting a full Twashtar of WoE version, and since DNC is my main soloer, and fun, was considering a Trep.
A quick look at your profile shows me that you don't really have any good ways of making gil (Fishing or a high lvl craft) except for farming dynamis and stuff like that ( No more chocobo blinkers). Considering alexs cost anywhere between 12k-20k depending on server, the cost for a mythic is around 400-600mil which doesnt include all the requirements before that (150,000 tokens from nyzul, all assaults completed 2 times, among others). If you honestly think you can farm that much gil along with farming up some alexs on the way, then by all means, make a mythic. There is a reason, however, you see people with 4+ relics and 0 mythics.
Even for the "Elite" of this game, mythics are even out of the question. So much of a time sink on top of a gil sink. On top of that, would take forever to find 30,000 Alexs in bazaars even if u had all the gil already.
Like i said, if you really want a mythic, go for it. But that is likely the only thing you will be doing when you log into the game. With the new expansion around the corner, i woudl wait to see what it brings before you decide to dive into making a mythic. Mythics arnt for the casual player. They are for a select few.
サーバ: Valefor
Game: FFXI
Posts: 211
By Valefor.Lisamarie 2012-10-27 02:35:45
If all you need is alexandrites; you can pretty much solo anywhere between 100 and 200 a day between salavage (~70avg) and Dynamis (I typically rake in 1.3mil solo) which would mean a less-than-300-day finish if you're doing ONLY those two events.
Obviously other things like assault clears, etc will bite into that time.
By Voren 2012-10-27 03:38:33
Valefor.Lisamarie said: »If all you need is alexandrites; you can pretty much solo anywhere between 100 and 200 a day between salavage (~70avg) and Dynamis (I typically rake in 1.3mil solo) which would mean a less-than-300-day finish if you're doing ONLY those two events.
Obviously other things like assault clears, etc will bite into that time.
Time isn't a big issue really, I fully understand that it'll take, with half assed mathing, 127-423 days, drops and prices dependant, to farm the items and not including the side runs to get a Mythic. I play plenty (5+hrs a day and more than double on days off).
I got some decent farming places and a solid LS that's team oriented and willing to help, but I don't want to sink not only my time and effort, but also my friend's into this unless it actually has a good function when soloing.
Stick with Twashtar/WoE and Magian or is Terpsichore worth it?
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6187
By Lakshmi.Byrth 2012-10-27 04:55:52
It's pretty much up to you. Terpsichore is the best mainhand for Dancer in a lot of situations, I think.
Damage Summary
Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Absorbed Dmg[/b]
RNG 111116 6.48 % 43 24510 5052 81484 0 27 0
Byrth (DNC) 302965 17.66 % 124139 0 0 178826 0 0 0
COR 51641 3.01 % 0 78 3919 47644 0 0 0
WAR 174717 10.19 % 88298 0 0 86419 0 0 0
SAM 106036 6.18 % 46673 0 0 59363 0 0 0
DRG 225432 13.14 % 70229 0 10696 144483 0 24 0
COR 94564 5.51 % 0 752 16701 77111 0 0 0
BLM 82673 4.82 % 0 0 0 0 82673 0 0
MNK 123770 7.22 % 71062 0 22 52663 0 23 0
DRK 374156 21.81 % 191539 0 0 182507 0 110 0
Total 1715326 100.00 % 604321 25340 38813 926001 103023 191 0
Melee Damage
Player Melee Dmg Abs'd.Dmg Net Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg[/b]
Byrth (DNC) 124139 0 124139 40.97 % 2128/115 94.87 % 94.87 % 0/141 53.14 55.09
WAR 88298 0 88298 50.54 % 477/144 76.81 % 76.81 % 0/738 180.02 195.51
SAM 46673 0 46673 44.02 % 435/338 56.27 % 56.27 % 0/407 103.30 114.96
DRG 70229 0 70229 31.15 % 507/43 92.18 % 92.18 % 0/301 136.96 141.17
MNK 71062 0 71062 57.41 % 674/79 89.51 % 89.51 % 0/231 96.76 98.76
DRK 191539 0 191539 51.19 % 697/35 95.22 % 95.22 % 0/770 264.02 266.43
Melee Crit Damage
Player #Crit C.Low/Hi C-0.Avg Crit%[/b]
Byrth (DNC) 154 0/270 126.64 7.24 %
WAR 10 122/922 422.70 2.10 %
SAM 11 124/451 261.18 2.53 %
DRG 5 262/341 295.40 0.99 %
MNK 33 151/514 273.88 4.90 %
DRK 35 0/1245 492.94 5.02 %
Ranged Damage
Player Range Dmg Range % Hit/Miss R.HR % R.Acc % R.Low/Hi R+0.Avg R-0.Avg #Crit C.Low/Hi C-0.Avg Crit%[/b]
RNG 24510 22.06 % 86/2 97.73 % 97.73 % 0/0 285.00 291.79 0 0/928 0.00 0.00 %
COR 78 0.15 % 1/11 8.33 % 8.33 % 0/0 78.00 78.00 0 78/78 0.00 0.00 %
COR 752 0.80 % 5/23 17.86 % 17.86 % 0/0 150.40 150.40 0 110/214 0.00 0.00 %
Weaponskill Damage
Player WSkill Dmg Abs'd.Dmg Net Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg[/b]
RNG 81484 0 81484 73.33 % 54/0 100.00 % 312/3139 1508.96
- Blast Shot 1103 0 1103 1.35 % 2/0 100.00 % 516/587 551.50
- Detonator 2847 0 2847 3.49 % 2/0 100.00 % 1131/1716 1423.50
- Heavy Shot 2499 0 2499 3.07 % 2/0 100.00 % 906/1593 1249.50
- Jishnu's Radiance 30699 0 30699 37.67 % 21/0 100.00 % 671/2433 1461.86
- Last Stand 39789 0 39789 48.83 % 22/0 100.00 % 899/3139 1808.59
- Numbing Shot 1732 0 1732 2.13 % 2/0 100.00 % 841/891 866.00
- Slug Shot 2503 0 2503 3.07 % 2/0 100.00 % 1208/1295 1251.50
- Sniper Shot 312 0 312 0.38 % 1/0 100.00 % 312/312 312.00
Byrth (DNC) 178826 0 178826 59.03 % 136/0 100.00 % 0/2068 1314.90
- Dancing Edge 1051 0 1051 0.59 % 1/0 100.00 % 1051/1051 1051.00
- Evisceration 1159 0 1159 0.65 % 2/0 100.00 % 547/612 579.50
- Pyrrhic Kleos 175682 0 175682 98.24 % 130/0 100.00 % 0/2068 1351.40
- Shark Bite 546 0 546 0.31 % 1/0 100.00 % 546/546 546.00
- Viper Bite 208 0 208 0.12 % 1/0 100.00 % 208/208 208.00
- Wasp Sting 180 0 180 0.10 % 1/0 100.00 % 180/180 180.00
COR 47644 0 47644 92.26 % 41/3 93.18 % 0/1617 1162.05
- Hot Shot 0 0 0 0.00 % 0/2 0.00 % 0/0 0.00
- Split Shot 0 0 0 0.00 % 0/1 0.00 % 0/0 0.00
- Wildfire 47644 0 47644 100.00 % 41/0 100.00 % 0/1617 1162.05
WAR 86419 0 86419 49.46 % 59/0 100.00 % 55/4549 1464.73
- Armor Break 55 0 55 0.06 % 1/0 100.00 % 55/55 55.00
- Iron Tempest 138 0 138 0.16 % 1/0 100.00 % 138/138 138.00
- Shield Break 211 0 211 0.24 % 1/0 100.00 % 211/211 211.00
- Sturmwind 259 0 259 0.30 % 1/0 100.00 % 259/259 259.00
- Ukko's Fury 85756 0 85756 99.23 % 55/0 100.00 % 133/4549 1559.20
SAM 59363 0 59363 55.98 % 71/4 94.67 % 0/2162 836.10
- Tachi: Ageha 1793 0 1793 3.02 % 4/0 100.00 % 3/680 448.25
- Tachi: Enpi 1889 0 1889 3.18 % 5/0 100.00 % 52/841 377.80
- Tachi: Fudo 6586 0 6586 11.09 % 6/1 85.71 % 0/1815 1097.67
- Tachi: Gekko 4957 0 4957 8.35 % 5/1 83.33 % 733/1281 991.40
- Tachi: Goten 458 0 458 0.77 % 3/0 100.00 % 71/198 152.67
- Tachi: Hobaku 505 0 505 0.85 % 3/0 100.00 % 102/274 168.33
- Tachi: Jinpu 2652 0 2652 4.47 % 6/0 100.00 % 85/689 442.00
- Tachi: Kagero 447 0 447 0.75 % 3/0 100.00 % 0/256 149.00
- Tachi: Kasha 5717 0 5717 9.63 % 5/1 83.33 % 630/1901 1143.40
- Tachi: Koki 1873 0 1873 3.16 % 6/1 85.71 % 242/442 312.17
- Tachi: Shoha 25303 0 25303 42.62 % 19/0 100.00 % 363/2162 1331.74
- Tachi: Yukikaze 7183 0 7183 12.10 % 6/0 100.00 % 853/1686 1197.17
DRG 144483 0 144483 64.09 % 91/1 98.91 % 0/2974 1587.73
- Full Swing 366 0 366 0.25 % 1/0 100.00 % 366/366 366.00
- Heavy Swing 159 0 159 0.11 % 1/0 100.00 % 159/159 159.00
- Impulse Drive 980 0 980 0.68 % 1/0 100.00 % 980/980 980.00
- Retribution 385 0 385 0.27 % 1/0 100.00 % 385/385 385.00
- Rock Crusher 7 0 7 0.00 % 1/0 100.00 % 7/7 7.00
- Shell Crusher 153 0 153 0.11 % 1/0 100.00 % 153/153 153.00
- Skewer 388 0 388 0.27 % 1/0 100.00 % 388/388 388.00
- Sonic Thrust 668 0 668 0.46 % 1/1 50.00 % 668/668 668.00
- Spirit Taker 312 0 312 0.22 % 1/0 100.00 % 312/312 312.00
- Stardiver 140515 0 140515 97.25 % 81/0 100.00 % 0/2974 1734.75
- Wheeling Thrust 550 0 550 0.38 % 1/0 100.00 % 550/550 550.00
COR 77111 0 77111 81.54 % 39/5 88.64 % 0/2927 1977.21
- Detonator 1774 0 1774 2.30 % 2/0 100.00 % 574/1200 887.00
- Hot Shot 169 0 169 0.22 % 1/2 33.33 % 169/169 169.00
- Numbing Shot 630 0 630 0.82 % 1/1 50.00 % 630/630 630.00
- Slug Shot 870 0 870 1.13 % 1/0 100.00 % 870/870 870.00
- Split Shot 0 0 0 0.00 % 0/2 0.00 % 0/0 0.00
- Wildfire 73668 0 73668 95.54 % 34/0 100.00 % 228/2927 2166.71
MNK 52663 0 52663 42.55 % 35/0 100.00 % 245/3475 1504.66
- Dragon Kick 1938 0 1938 3.68 % 2/0 100.00 % 736/1202 969.00
- Raging Fists 999 0 999 1.90 % 1/0 100.00 % 999/999 999.00
- Shoulder Tackle 245 0 245 0.47 % 1/0 100.00 % 245/245 245.00
- Victory Smite 49481 0 49481 93.96 % 31/0 100.00 % 431/3475 1596.16
DRK 182507 0 182507 48.78 % 90/0 100.00 % 0/4114 2027.86
- Cross Reaper 2482 0 2482 1.36 % 2/0 100.00 % 986/1496 1241.00
- Dark Harvest 7 0 7 0.00 % 1/0 100.00 % 7/7 7.00
- Ground Strike 522 0 522 0.29 % 1/0 100.00 % 522/522 522.00
- Guillotine 2334 0 2334 1.28 % 2/0 100.00 % 922/1412 1167.00
- Herculean Slash 1017 0 1017 0.56 % 3/0 100.00 % 178/423 339.00
- Infernal Scythe 311 0 311 0.17 % 4/0 100.00 % 0/194 77.75
- Nightmare Scythe 306 0 306 0.17 % 1/0 100.00 % 306/306 306.00
- Resolution 171383 0 171383 93.90 % 68/0 100.00 % 0/4114 2520.34
- Shadow of Death 7 0 7 0.00 % 1/0 100.00 % 7/7 7.00
- Slice 401 0 401 0.22 % 1/0 100.00 % 401/401 401.00
- Spinning Scythe 1064 0 1064 0.58 % 2/0 100.00 % 311/753 532.00
- Spiral Hell 1290 0 1290 0.71 % 2/0 100.00 % 513/777 645.00
- Vorpal Scythe 1383 0 1383 0.76 % 2/0 100.00 % 328/1055 691.50
The main thing I'd point out here is that we're all getting the same buffs and I'm in the same party as the DRK, but I WS 50% more often than him (and the OAT DRG). This was with Terpsichore/Twashtar. At the same time, though, I can say with complete confidence that I'd have crushed everyone if I was on WAR. So it doesn't make DNC a high-end heavy DD (the DRK had 95 or 99 Ragna I think, but he swapped to scythe, etc.), but it does substantially improve your performance over what you might expect otherwise.
I also think there is considerable room for improvement for Terpsichore DNCs. The above parse was before I got Khepri Bonnet, which is a little better than what I was using. I still need Khepri Kecks, Myrmex Mittens, and Tessera's Saio. If you do 50% more WSs than the next closest DD, adding 50 damage to your WS becomes very important. Until recently (Khepri Set, Toci's, Tessera's, Myrmex) DNC didn't really get much in the way of STR and DEX on pieces. I hope in the future we will see more and more of this, which will improve Terpsi more.
For more random evidence, I pulled in over 300 coins my first run on DNC/THF + WHM/BLM after getting Terpsichore, which was my first run doing Dynamis on DNC in ages (but I'd been doing XP trials on WAR). I was doing an XP trial in Qufim (I think feet?) and had them locked the whole time, too, but I did get the DC Bat camps to myself the whole time. Before Terpsi I averaged around 230 under similar conditions.
[+]
By Voren 2012-10-27 05:12:13
It's pretty much up to you. Terpsichore is the best mainhand for Dancer in a lot of situations, I think.
Damage Summary
Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Absorbed Dmg[/b]
RNG 111116 6.48 % 43 24510 5052 81484 0 27 0
Byrth (DNC) 302965 17.66 % 124139 0 0 178826 0 0 0
COR 51641 3.01 % 0 78 3919 47644 0 0 0
WAR 174717 10.19 % 88298 0 0 86419 0 0 0
SAM 106036 6.18 % 46673 0 0 59363 0 0 0
DRG 225432 13.14 % 70229 0 10696 144483 0 24 0
COR 94564 5.51 % 0 752 16701 77111 0 0 0
BLM 82673 4.82 % 0 0 0 0 82673 0 0
MNK 123770 7.22 % 71062 0 22 52663 0 23 0
DRK 374156 21.81 % 191539 0 0 182507 0 110 0
Total 1715326 100.00 % 604321 25340 38813 926001 103023 191 0
Melee Damage
Player Melee Dmg Abs'd.Dmg Net Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg[/b]
Byrth (DNC) 124139 0 124139 40.97 % 2128/115 94.87 % 94.87 % 0/141 53.14 55.09
WAR 88298 0 88298 50.54 % 477/144 76.81 % 76.81 % 0/738 180.02 195.51
SAM 46673 0 46673 44.02 % 435/338 56.27 % 56.27 % 0/407 103.30 114.96
DRG 70229 0 70229 31.15 % 507/43 92.18 % 92.18 % 0/301 136.96 141.17
MNK 71062 0 71062 57.41 % 674/79 89.51 % 89.51 % 0/231 96.76 98.76
DRK 191539 0 191539 51.19 % 697/35 95.22 % 95.22 % 0/770 264.02 266.43
Melee Crit Damage
Player #Crit C.Low/Hi C-0.Avg Crit%[/b]
Byrth (DNC) 154 0/270 126.64 7.24 %
WAR 10 122/922 422.70 2.10 %
SAM 11 124/451 261.18 2.53 %
DRG 5 262/341 295.40 0.99 %
MNK 33 151/514 273.88 4.90 %
DRK 35 0/1245 492.94 5.02 %
Ranged Damage
Player Range Dmg Range % Hit/Miss R.HR % R.Acc % R.Low/Hi R+0.Avg R-0.Avg #Crit C.Low/Hi C-0.Avg Crit%[/b]
RNG 24510 22.06 % 86/2 97.73 % 97.73 % 0/0 285.00 291.79 0 0/928 0.00 0.00 %
COR 78 0.15 % 1/11 8.33 % 8.33 % 0/0 78.00 78.00 0 78/78 0.00 0.00 %
COR 752 0.80 % 5/23 17.86 % 17.86 % 0/0 150.40 150.40 0 110/214 0.00 0.00 %
Weaponskill Damage
Player WSkill Dmg Abs'd.Dmg Net Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg[/b]
RNG 81484 0 81484 73.33 % 54/0 100.00 % 312/3139 1508.96
- Blast Shot 1103 0 1103 1.35 % 2/0 100.00 % 516/587 551.50
- Detonator 2847 0 2847 3.49 % 2/0 100.00 % 1131/1716 1423.50
- Heavy Shot 2499 0 2499 3.07 % 2/0 100.00 % 906/1593 1249.50
- Jishnu's Radiance 30699 0 30699 37.67 % 21/0 100.00 % 671/2433 1461.86
- Last Stand 39789 0 39789 48.83 % 22/0 100.00 % 899/3139 1808.59
- Numbing Shot 1732 0 1732 2.13 % 2/0 100.00 % 841/891 866.00
- Slug Shot 2503 0 2503 3.07 % 2/0 100.00 % 1208/1295 1251.50
- Sniper Shot 312 0 312 0.38 % 1/0 100.00 % 312/312 312.00
Byrth (DNC) 178826 0 178826 59.03 % 136/0 100.00 % 0/2068 1314.90
- Dancing Edge 1051 0 1051 0.59 % 1/0 100.00 % 1051/1051 1051.00
- Evisceration 1159 0 1159 0.65 % 2/0 100.00 % 547/612 579.50
- Pyrrhic Kleos 175682 0 175682 98.24 % 130/0 100.00 % 0/2068 1351.40
- Shark Bite 546 0 546 0.31 % 1/0 100.00 % 546/546 546.00
- Viper Bite 208 0 208 0.12 % 1/0 100.00 % 208/208 208.00
- Wasp Sting 180 0 180 0.10 % 1/0 100.00 % 180/180 180.00
COR 47644 0 47644 92.26 % 41/3 93.18 % 0/1617 1162.05
- Hot Shot 0 0 0 0.00 % 0/2 0.00 % 0/0 0.00
- Split Shot 0 0 0 0.00 % 0/1 0.00 % 0/0 0.00
- Wildfire 47644 0 47644 100.00 % 41/0 100.00 % 0/1617 1162.05
WAR 86419 0 86419 49.46 % 59/0 100.00 % 55/4549 1464.73
- Armor Break 55 0 55 0.06 % 1/0 100.00 % 55/55 55.00
- Iron Tempest 138 0 138 0.16 % 1/0 100.00 % 138/138 138.00
- Shield Break 211 0 211 0.24 % 1/0 100.00 % 211/211 211.00
- Sturmwind 259 0 259 0.30 % 1/0 100.00 % 259/259 259.00
- Ukko's Fury 85756 0 85756 99.23 % 55/0 100.00 % 133/4549 1559.20
SAM 59363 0 59363 55.98 % 71/4 94.67 % 0/2162 836.10
- Tachi: Ageha 1793 0 1793 3.02 % 4/0 100.00 % 3/680 448.25
- Tachi: Enpi 1889 0 1889 3.18 % 5/0 100.00 % 52/841 377.80
- Tachi: Fudo 6586 0 6586 11.09 % 6/1 85.71 % 0/1815 1097.67
- Tachi: Gekko 4957 0 4957 8.35 % 5/1 83.33 % 733/1281 991.40
- Tachi: Goten 458 0 458 0.77 % 3/0 100.00 % 71/198 152.67
- Tachi: Hobaku 505 0 505 0.85 % 3/0 100.00 % 102/274 168.33
- Tachi: Jinpu 2652 0 2652 4.47 % 6/0 100.00 % 85/689 442.00
- Tachi: Kagero 447 0 447 0.75 % 3/0 100.00 % 0/256 149.00
- Tachi: Kasha 5717 0 5717 9.63 % 5/1 83.33 % 630/1901 1143.40
- Tachi: Koki 1873 0 1873 3.16 % 6/1 85.71 % 242/442 312.17
- Tachi: Shoha 25303 0 25303 42.62 % 19/0 100.00 % 363/2162 1331.74
- Tachi: Yukikaze 7183 0 7183 12.10 % 6/0 100.00 % 853/1686 1197.17
DRG 144483 0 144483 64.09 % 91/1 98.91 % 0/2974 1587.73
- Full Swing 366 0 366 0.25 % 1/0 100.00 % 366/366 366.00
- Heavy Swing 159 0 159 0.11 % 1/0 100.00 % 159/159 159.00
- Impulse Drive 980 0 980 0.68 % 1/0 100.00 % 980/980 980.00
- Retribution 385 0 385 0.27 % 1/0 100.00 % 385/385 385.00
- Rock Crusher 7 0 7 0.00 % 1/0 100.00 % 7/7 7.00
- Shell Crusher 153 0 153 0.11 % 1/0 100.00 % 153/153 153.00
- Skewer 388 0 388 0.27 % 1/0 100.00 % 388/388 388.00
- Sonic Thrust 668 0 668 0.46 % 1/1 50.00 % 668/668 668.00
- Spirit Taker 312 0 312 0.22 % 1/0 100.00 % 312/312 312.00
- Stardiver 140515 0 140515 97.25 % 81/0 100.00 % 0/2974 1734.75
- Wheeling Thrust 550 0 550 0.38 % 1/0 100.00 % 550/550 550.00
COR 77111 0 77111 81.54 % 39/5 88.64 % 0/2927 1977.21
- Detonator 1774 0 1774 2.30 % 2/0 100.00 % 574/1200 887.00
- Hot Shot 169 0 169 0.22 % 1/2 33.33 % 169/169 169.00
- Numbing Shot 630 0 630 0.82 % 1/1 50.00 % 630/630 630.00
- Slug Shot 870 0 870 1.13 % 1/0 100.00 % 870/870 870.00
- Split Shot 0 0 0 0.00 % 0/2 0.00 % 0/0 0.00
- Wildfire 73668 0 73668 95.54 % 34/0 100.00 % 228/2927 2166.71
MNK 52663 0 52663 42.55 % 35/0 100.00 % 245/3475 1504.66
- Dragon Kick 1938 0 1938 3.68 % 2/0 100.00 % 736/1202 969.00
- Raging Fists 999 0 999 1.90 % 1/0 100.00 % 999/999 999.00
- Shoulder Tackle 245 0 245 0.47 % 1/0 100.00 % 245/245 245.00
- Victory Smite 49481 0 49481 93.96 % 31/0 100.00 % 431/3475 1596.16
DRK 182507 0 182507 48.78 % 90/0 100.00 % 0/4114 2027.86
- Cross Reaper 2482 0 2482 1.36 % 2/0 100.00 % 986/1496 1241.00
- Dark Harvest 7 0 7 0.00 % 1/0 100.00 % 7/7 7.00
- Ground Strike 522 0 522 0.29 % 1/0 100.00 % 522/522 522.00
- Guillotine 2334 0 2334 1.28 % 2/0 100.00 % 922/1412 1167.00
- Herculean Slash 1017 0 1017 0.56 % 3/0 100.00 % 178/423 339.00
- Infernal Scythe 311 0 311 0.17 % 4/0 100.00 % 0/194 77.75
- Nightmare Scythe 306 0 306 0.17 % 1/0 100.00 % 306/306 306.00
- Resolution 171383 0 171383 93.90 % 68/0 100.00 % 0/4114 2520.34
- Shadow of Death 7 0 7 0.00 % 1/0 100.00 % 7/7 7.00
- Slice 401 0 401 0.22 % 1/0 100.00 % 401/401 401.00
- Spinning Scythe 1064 0 1064 0.58 % 2/0 100.00 % 311/753 532.00
- Spiral Hell 1290 0 1290 0.71 % 2/0 100.00 % 513/777 645.00
- Vorpal Scythe 1383 0 1383 0.76 % 2/0 100.00 % 328/1055 691.50
The main thing I'd point out here is that we're all getting the same buffs and I'm in the same party as the DRK, but I WS 50% more often than him (and the OAT DRG). This was with Terpsichore/Twashtar. At the same time, though, I can say with complete confidence that I'd have crushed everyone if I was on WAR. So it doesn't make DNC a high-end heavy DD (the DRK had 95 or 99 Ragna I think, but he swapped to scythe, etc.), but it does substantially improve your performance over what you might expect otherwise.
I also think there is considerable room for improvement for Terpsichore DNCs. The above parse was before I got Khepri Bonnet, which is a little better than what I was using. I still need Khepri Kecks, Myrmex Mittens, and Tessera's Saio. If you do 50% more WSs than the next closest DD, adding 50 damage to your WS becomes very important. Until recently (Khepri Set, Toci's, Tessera's, Myrmex) DNC didn't really get much in the way of STR and DEX on pieces. I hope in the future we will see more and more of this, which will improve Terpsi more.
For more random evidence, I pulled in over 300 coins my first run on DNC/THF + WHM/BLM after getting Terpsichore, which was my first run doing Dynamis on DNC in ages (but I'd been doing XP trials on WAR). I was doing an XP trial in Qufim (I think feet?) and had them locked the whole time, too, but I did get the DC Bat camps to myself the whole time. Before Terpsi I averaged around 230 under similar conditions.
Thank you! This is what I was looking for. I never expected OMGWTFBBQ Awsomesauce one-shotting NMs in Abyssea, which is a nice fantasy. I use DNC for survivability and fun. Looks like I'll be planning some Salvage runs over the next year.
Thanks again Byrth!
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2012-10-27 06:28:41
It's pretty much up to you. Terpsichore is the best mainhand for Dancer in a lot of situations, I think.
Damage Summary
Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Absorbed Dmg[/b]
RNG 111116 6.48 % 43 24510 5052 81484 0 27 0
Byrth (DNC) 302965 17.66 % 124139 0 0 178826 0 0 0
COR 51641 3.01 % 0 78 3919 47644 0 0 0
WAR 174717 10.19 % 88298 0 0 86419 0 0 0
SAM 106036 6.18 % 46673 0 0 59363 0 0 0
DRG 225432 13.14 % 70229 0 10696 144483 0 24 0
COR 94564 5.51 % 0 752 16701 77111 0 0 0
BLM 82673 4.82 % 0 0 0 0 82673 0 0
MNK 123770 7.22 % 71062 0 22 52663 0 23 0
DRK 374156 21.81 % 191539 0 0 182507 0 110 0
Total 1715326 100.00 % 604321 25340 38813 926001 103023 191 0
Melee Damage
Player Melee Dmg Abs'd.Dmg Net Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg[/b]
Byrth (DNC) 124139 0 124139 40.97 % 2128/115 94.87 % 94.87 % 0/141 53.14 55.09
WAR 88298 0 88298 50.54 % 477/144 76.81 % 76.81 % 0/738 180.02 195.51
SAM 46673 0 46673 44.02 % 435/338 56.27 % 56.27 % 0/407 103.30 114.96
DRG 70229 0 70229 31.15 % 507/43 92.18 % 92.18 % 0/301 136.96 141.17
MNK 71062 0 71062 57.41 % 674/79 89.51 % 89.51 % 0/231 96.76 98.76
DRK 191539 0 191539 51.19 % 697/35 95.22 % 95.22 % 0/770 264.02 266.43
Melee Crit Damage
Player #Crit C.Low/Hi C-0.Avg Crit%[/b]
Byrth (DNC) 154 0/270 126.64 7.24 %
WAR 10 122/922 422.70 2.10 %
SAM 11 124/451 261.18 2.53 %
DRG 5 262/341 295.40 0.99 %
MNK 33 151/514 273.88 4.90 %
DRK 35 0/1245 492.94 5.02 %
Ranged Damage
Player Range Dmg Range % Hit/Miss R.HR % R.Acc % R.Low/Hi R+0.Avg R-0.Avg #Crit C.Low/Hi C-0.Avg Crit%[/b]
RNG 24510 22.06 % 86/2 97.73 % 97.73 % 0/0 285.00 291.79 0 0/928 0.00 0.00 %
COR 78 0.15 % 1/11 8.33 % 8.33 % 0/0 78.00 78.00 0 78/78 0.00 0.00 %
COR 752 0.80 % 5/23 17.86 % 17.86 % 0/0 150.40 150.40 0 110/214 0.00 0.00 %
Weaponskill Damage
Player WSkill Dmg Abs'd.Dmg Net Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg[/b]
RNG 81484 0 81484 73.33 % 54/0 100.00 % 312/3139 1508.96
- Blast Shot 1103 0 1103 1.35 % 2/0 100.00 % 516/587 551.50
- Detonator 2847 0 2847 3.49 % 2/0 100.00 % 1131/1716 1423.50
- Heavy Shot 2499 0 2499 3.07 % 2/0 100.00 % 906/1593 1249.50
- Jishnu's Radiance 30699 0 30699 37.67 % 21/0 100.00 % 671/2433 1461.86
- Last Stand 39789 0 39789 48.83 % 22/0 100.00 % 899/3139 1808.59
- Numbing Shot 1732 0 1732 2.13 % 2/0 100.00 % 841/891 866.00
- Slug Shot 2503 0 2503 3.07 % 2/0 100.00 % 1208/1295 1251.50
- Sniper Shot 312 0 312 0.38 % 1/0 100.00 % 312/312 312.00
Byrth (DNC) 178826 0 178826 59.03 % 136/0 100.00 % 0/2068 1314.90
- Dancing Edge 1051 0 1051 0.59 % 1/0 100.00 % 1051/1051 1051.00
- Evisceration 1159 0 1159 0.65 % 2/0 100.00 % 547/612 579.50
- Pyrrhic Kleos 175682 0 175682 98.24 % 130/0 100.00 % 0/2068 1351.40
- Shark Bite 546 0 546 0.31 % 1/0 100.00 % 546/546 546.00
- Viper Bite 208 0 208 0.12 % 1/0 100.00 % 208/208 208.00
- Wasp Sting 180 0 180 0.10 % 1/0 100.00 % 180/180 180.00
COR 47644 0 47644 92.26 % 41/3 93.18 % 0/1617 1162.05
- Hot Shot 0 0 0 0.00 % 0/2 0.00 % 0/0 0.00
- Split Shot 0 0 0 0.00 % 0/1 0.00 % 0/0 0.00
- Wildfire 47644 0 47644 100.00 % 41/0 100.00 % 0/1617 1162.05
WAR 86419 0 86419 49.46 % 59/0 100.00 % 55/4549 1464.73
- Armor Break 55 0 55 0.06 % 1/0 100.00 % 55/55 55.00
- Iron Tempest 138 0 138 0.16 % 1/0 100.00 % 138/138 138.00
- Shield Break 211 0 211 0.24 % 1/0 100.00 % 211/211 211.00
- Sturmwind 259 0 259 0.30 % 1/0 100.00 % 259/259 259.00
- Ukko's Fury 85756 0 85756 99.23 % 55/0 100.00 % 133/4549 1559.20
SAM 59363 0 59363 55.98 % 71/4 94.67 % 0/2162 836.10
- Tachi: Ageha 1793 0 1793 3.02 % 4/0 100.00 % 3/680 448.25
- Tachi: Enpi 1889 0 1889 3.18 % 5/0 100.00 % 52/841 377.80
- Tachi: Fudo 6586 0 6586 11.09 % 6/1 85.71 % 0/1815 1097.67
- Tachi: Gekko 4957 0 4957 8.35 % 5/1 83.33 % 733/1281 991.40
- Tachi: Goten 458 0 458 0.77 % 3/0 100.00 % 71/198 152.67
- Tachi: Hobaku 505 0 505 0.85 % 3/0 100.00 % 102/274 168.33
- Tachi: Jinpu 2652 0 2652 4.47 % 6/0 100.00 % 85/689 442.00
- Tachi: Kagero 447 0 447 0.75 % 3/0 100.00 % 0/256 149.00
- Tachi: Kasha 5717 0 5717 9.63 % 5/1 83.33 % 630/1901 1143.40
- Tachi: Koki 1873 0 1873 3.16 % 6/1 85.71 % 242/442 312.17
- Tachi: Shoha 25303 0 25303 42.62 % 19/0 100.00 % 363/2162 1331.74
- Tachi: Yukikaze 7183 0 7183 12.10 % 6/0 100.00 % 853/1686 1197.17
DRG 144483 0 144483 64.09 % 91/1 98.91 % 0/2974 1587.73
- Full Swing 366 0 366 0.25 % 1/0 100.00 % 366/366 366.00
- Heavy Swing 159 0 159 0.11 % 1/0 100.00 % 159/159 159.00
- Impulse Drive 980 0 980 0.68 % 1/0 100.00 % 980/980 980.00
- Retribution 385 0 385 0.27 % 1/0 100.00 % 385/385 385.00
- Rock Crusher 7 0 7 0.00 % 1/0 100.00 % 7/7 7.00
- Shell Crusher 153 0 153 0.11 % 1/0 100.00 % 153/153 153.00
- Skewer 388 0 388 0.27 % 1/0 100.00 % 388/388 388.00
- Sonic Thrust 668 0 668 0.46 % 1/1 50.00 % 668/668 668.00
- Spirit Taker 312 0 312 0.22 % 1/0 100.00 % 312/312 312.00
- Stardiver 140515 0 140515 97.25 % 81/0 100.00 % 0/2974 1734.75
- Wheeling Thrust 550 0 550 0.38 % 1/0 100.00 % 550/550 550.00
COR 77111 0 77111 81.54 % 39/5 88.64 % 0/2927 1977.21
- Detonator 1774 0 1774 2.30 % 2/0 100.00 % 574/1200 887.00
- Hot Shot 169 0 169 0.22 % 1/2 33.33 % 169/169 169.00
- Numbing Shot 630 0 630 0.82 % 1/1 50.00 % 630/630 630.00
- Slug Shot 870 0 870 1.13 % 1/0 100.00 % 870/870 870.00
- Split Shot 0 0 0 0.00 % 0/2 0.00 % 0/0 0.00
- Wildfire 73668 0 73668 95.54 % 34/0 100.00 % 228/2927 2166.71
MNK 52663 0 52663 42.55 % 35/0 100.00 % 245/3475 1504.66
- Dragon Kick 1938 0 1938 3.68 % 2/0 100.00 % 736/1202 969.00
- Raging Fists 999 0 999 1.90 % 1/0 100.00 % 999/999 999.00
- Shoulder Tackle 245 0 245 0.47 % 1/0 100.00 % 245/245 245.00
- Victory Smite 49481 0 49481 93.96 % 31/0 100.00 % 431/3475 1596.16
DRK 182507 0 182507 48.78 % 90/0 100.00 % 0/4114 2027.86
- Cross Reaper 2482 0 2482 1.36 % 2/0 100.00 % 986/1496 1241.00
- Dark Harvest 7 0 7 0.00 % 1/0 100.00 % 7/7 7.00
- Ground Strike 522 0 522 0.29 % 1/0 100.00 % 522/522 522.00
- Guillotine 2334 0 2334 1.28 % 2/0 100.00 % 922/1412 1167.00
- Herculean Slash 1017 0 1017 0.56 % 3/0 100.00 % 178/423 339.00
- Infernal Scythe 311 0 311 0.17 % 4/0 100.00 % 0/194 77.75
- Nightmare Scythe 306 0 306 0.17 % 1/0 100.00 % 306/306 306.00
- Resolution 171383 0 171383 93.90 % 68/0 100.00 % 0/4114 2520.34
- Shadow of Death 7 0 7 0.00 % 1/0 100.00 % 7/7 7.00
- Slice 401 0 401 0.22 % 1/0 100.00 % 401/401 401.00
- Spinning Scythe 1064 0 1064 0.58 % 2/0 100.00 % 311/753 532.00
- Spiral Hell 1290 0 1290 0.71 % 2/0 100.00 % 513/777 645.00
- Vorpal Scythe 1383 0 1383 0.76 % 2/0 100.00 % 328/1055 691.50
The main thing I'd point out here is that we're all getting the same buffs and I'm in the same party as the DRK, but I WS 50% more often than him (and the OAT DRG). This was with Terpsichore/Twashtar. At the same time, though, I can say with complete confidence that I'd have crushed everyone if I was on WAR. So it doesn't make DNC a high-end heavy DD (the DRK had 95 or 99 Ragna I think, but he swapped to scythe, etc.), but it does substantially improve your performance over what you might expect otherwise.
I also think there is considerable room for improvement for Terpsichore DNCs. The above parse was before I got Khepri Bonnet, which is a little better than what I was using. I still need Khepri Kecks, Myrmex Mittens, and Tessera's Saio. If you do 50% more WSs than the next closest DD, adding 50 damage to your WS becomes very important. Until recently (Khepri Set, Toci's, Tessera's, Myrmex) DNC didn't really get much in the way of STR and DEX on pieces. I hope in the future we will see more and more of this, which will improve Terpsi more.
For more random evidence, I pulled in over 300 coins my first run on DNC/THF + WHM/BLM after getting Terpsichore, which was my first run doing Dynamis on DNC in ages (but I'd been doing XP trials on WAR). I was doing an XP trial in Qufim (I think feet?) and had them locked the whole time, too, but I did get the DC Bat camps to myself the whole time. Before Terpsi I averaged around 230 under similar conditions.
Just curious,
Which NM is this parse? All I see is an ally of DDs with ridiculous accuracy XDDDDDD (56% or even...8%?)
Lakshmi.Byrth
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サーバ: Lakshmi
Game: FFXI
Posts: 6187
By Lakshmi.Byrth 2012-10-27 06:32:23
Oh, sorry. That was against Morta. I think everyone had 4 songs.
As another note, against high level content like Morta DNC really suffers (like all 1H jobs) because of level correction and our lower Ratio caps. Morta also has a crit rate penalty (hence the 1-7% crit rates), though that doesn't really excuse the WAR. Also, the 8% Hit Rate is a COR that wasn't fully skilled at the time. I'm guessing he just stuck to shots.
Please don't make too much of the damage numbers or point to this as evidence that DNC is a DD. Jobs vary a lot by player.
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2012-10-27 06:53:30
Please don't make too much of the damage numbers or point to this as evidence that DNC is a DD. Jobs vary a lot by player.
Lol VW parse disclaimer XDDD
I'd say the entire ally of DDs are all way below standard as a DD(especially that SAM and COR x2, I'd make them onto warning list if I see acc like that ;P). DRK is probably the only one that's acceptable IMO.
Diabolos.Raelia
サーバ: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2012-10-27 07:10:11
DRK lost ~44k to procing vs your ~5k without even mentioning TP lost to weapon changes. Consider that too.
That whole parse makes me dry-heave though. I'd want to check buffs used and whatnot "DO YOU EVEN AGGRESSOR!?"
Bismarck.Voren
サーバ: Bismarck
Game: FFXI
Posts: 20
By Bismarck.Voren 2012-10-27 07:17:01
DRK lost ~44k to procing vs your ~5k without even mentioning TP lost to weapon changes. Consider that too.
That whole parse makes me dry-heave though. I'd want to check buffs used and whatnot "DO YOU EVEN AGGRESSOR!?"
Probably /SAM
Diabolos.Raelia
サーバ: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2012-10-27 07:31:21
Was talking about the WAR. No subjob excuse there.
Lakshmi.Byrth
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サーバ: Lakshmi
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Posts: 6187
By Lakshmi.Byrth 2012-10-27 07:53:50
Lakshmi has 99 Ukon WARs that parse <60% Hit Rate against Ig-Alima. Shoulda been a Bravura, etc. That's what I meant by "don't pay attention to the damage" and "jobs vary by player."
Really, though, I was just trying to show the TP gain of a DNC with Terpsi.
By Avitori 2012-10-27 09:55:19
If the OP really cared about damage you wouldn't be making a Terpsischore, so arguing/parsing against shitty DD's is irrelevant.
And no offense to you but looking at your profile I don't see you making a mythic any time soon
Lakshmi.Byrth
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Posts: 6187
By Lakshmi.Byrth 2012-10-27 10:02:29
Yeah, especially because the OP deactivated a year and a half ago.
[+]
By Avitori 2012-10-27 10:17:22
Sorry for the necro bump, anyone with a Trepsichore (99) out there that would give a pro/con on it?
I've been going back and forth on either getting a full Twashtar of WoE version, and since DNC is my main soloer, and fun, was considering a Trep.
I was referring to this post, last scanned 3 hours ago. So yeah
Quetzalcoatl.Kenrusai
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2012-10-27 11:18:06
you could look at anyones profile and know they wont have a mythic anytime soon, lol
By Quiznor 2012-10-27 11:22:22
Quetzalcoatl.Kenrusai said: »you could look at anyones profile and know they wont have a mythic anytime soon, lol
Look at mine. If i reactivated i could have mine finished in under a month
Quetzalcoatl.Kenrusai
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2012-10-27 11:43:03
we're assuming you're just starting out, like the (new) OP
By Quiznor 2012-10-27 12:10:44
Touché! But I'm just saying profile alone doesnt dictate it
By Avitori 2012-10-27 12:26:54
Touché! But I'm just saying profile alone doesnt dictate it
The guy barely has an empy (almace 80) and NQ creed helmet. I think it's safe to say this is out of his reach
I've been contemplating on getting started on my own. but I've been wondering with the lack of care for Assualt, Einherjar, and nyzul since Abyssea came out, is it still worth the drama?
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